Star Wars: X-Wing Miniatures Game FAQ
364 questions players ask · Updated Nov 7, 2026 · Full rulebook
Component Overview
- Do critical hit tokens have any rules effect of their own?
- Is there a maximum pilot skill value?
- Can a unique pilot be flown in a different type of ship?
- How long is the range ruler and how wide is each range band?
- Can a ship equip two copies of the same upgrade, such as two Proton Torpedoes?
- Can a ship carry more than one modification, such as two Stealth Devices or Stygium Particle Accelerator plus Advanced Cloaking Device?
- Can a ship equip two Elite Pilot Talents, for example Expert Handling and Draw Their Fire, or two copies of the same one?
- May a ship model be removed from its base during play?
- Can I mix the damage decks from the old and new Core Sets?
- Can C-3PO use his defense ability for a ship other than the one he is assigned to?
- Can Jan Ors turn both focus tokens from Recon Specialist into evade tokens?
Setup
- Do squads have to be exactly 100 points?
- How big must the play area be?
- In what order are ships placed in setup?
- Can a squad have two cards with the same unique name, such as pilot and crew?
- Which upgrade cards can a ship equip?
- Can I use custom setup templates or put the range ruler into the play area during deployment?
- Do the front and back base guides count as part of the base?
- Is a ship placed using its boosted pilot skill from Veteran Instincts?
- Can my opponent make me use their ruler and templates?
- Can huge ships be used in standard games, and how are they set up?
- Are cards revealed before ships are placed?
The Game Round
- Is a game round the same as a turn?
- When does the end of the Activation phase happen?
- Who has initiative, how is a tie decided, and does it change during the game?
- Does initiative decide who shoots first when pilot skills tie?
- In what order do my ships with the same pilot skill activate?
- Do ships start with focus or target lock tokens?
- In HOTAC, do the Imperial ships act before or after the players?
- Are focus and evade tokens removed at end of round if no combat happened?
Planning Phase
- Must a ship always select a maneuver from its dial?
- Can a TIE Fighter pick the straight 1, and does it take stress for a fast turn?
- Can I look at my own maneuver dials during Planning or Activation?
- How do I set the dial for an enemy ship that is facing me?
- Can I use dials from another faction on my ships?
- Can the opponent wait before setting dials when Misfiring Thrusters assigns a face-up maneuver?
Activation Phase
- Do large-base ships move farther than small ones with the same template?
- In what order do maneuver, stress check and action happen?
- After a green maneuver, can I take an action that same round?
- How many stress tokens does a green maneuver remove?
- What happens if a stressed ship reveals a red maneuver?
- Can a stressed ship execute a white maneuver?
- Does gaining stress remove my focus tokens?
- If a card adds stress after Check Pilot Stress, can the ship still act?
- Does Night Beast get his free Focus after a green maneuver if he started the turn stressed?
- Does R2-D2 repair a shield on a green maneuver that also clears stress, and when does it happen relative to collisions and obstacles?
- If a damage card makes a maneuver red and an upgrade makes it green, which wins?
- Does Damaged Engine make a stressed ship's turn red for the opponent to choose?
- Are all ion tokens removed when the white 1 maneuver is executed?
- What if a ship gets an ion token after its dial was set but before it activates?
- What happens when a ship ends its move overlapping another ship?
- If a Koiogran turn would overlap another ship, does the ship still turn and take stress?
- Does a green maneuver still clear stress if the ship bumps?
- If a ship overlapped, can it still take actions granted by other cards?
- Can a ship pass through another ship during its move?
- Does a ship take damage when it collides with another ship?
- Can I take an action such as a barrel roll before my maneuver to avoid a collision?
- Can a boost or barrel roll go off the board edge?
- When does the TIE Phantom decloak, and in what order?
- Does Navigator or similar crew let me change direction (right bank to left bank)?
- Can Boba Fett and Navigator both change the same revealed maneuver?
- Can a ship with the Shaken critical still do a Koiogran turn?
- Does Captain Oicunn damage ships that run into him?
Actions: Target Locks
- Can you spend a target lock in the same round you acquired it?
- Can a ship hold more than one target lock, and can several ships lock the same target?
- What do the letters on the red and blue target lock tokens mean?
- Can you acquire a target lock on a ship outside your firing arc?
- After R5-K6 gives you a new target lock, can you spend it in the same attack?
- How does Dutch Vander's target lock ability work — range, target and replacing an old lock?
- Can Colonel Jendon pass more than one lock, or trigger Weapons Engineer on the receiving ship?
- Can ST-321 let Fire-Control System lock a ship other than the defender?
- Is there a limit on how often a ship can acquire a target lock, and can it re-lock the same ship?
- Does a target lock stay in play between rounds, and what removes it?
- Can a ship without the Target Lock action still acquire a lock from an ability like Fire Control System or Targeting Coordinator?
- Can a ship use a target lock that another ship acquired?
- How do R4-Agromech and target lock work together on an attack?
- How often can Tarn Mison grant a lock in a round?
Actions: Tokens and Action Rules
- How many actions does a ship get each round, and when are they taken?
- Does the once-per-round action limit still apply in the Combat phase, for example Turr Phennir's free boost after attacking?
- Does a ship with two cards giving the same action (two Saboteurs, two Weapon Malfunctions, two Damaged Sensor Arrays, two Treadwells) get both?
- Does stress stop a pilot's ability or upgrade from working?
- Does Soontir Fel's free focus token from stress count as an action, and can he hold several focus tokens?
- Is spending a focus or evade token an action, and can I spend more than one in a round or in one attack?
- How does Marksmanship work — when is it chosen, can it be used more than once, and how do I mark it?
- Does Saboteur count as your attack for the turn?
- If Saboteur flips a face-up damage card, does Determination or Chewbacca trigger?
- Does dropping a bomb or mine count as an action or an attack?
- Can a ship perform the same action twice in one round, including free actions?
- Can a ship end up with more than one focus, evade or target lock token in a turn?
- Which card abilities count as my action for the turn?
- Can a ship take both a pilot-bar action and an upgrade card action in the same turn?
- Does a free action granted by a card need the action icon on the ship?
- Can a stressed ship perform actions, including free actions or upgrade actions?
- Can a stressed ship still spend focus, evade or target lock tokens?
- Can I reroll dice one at a time and decide on later dice after seeing earlier rerolls?
- Does Recon Specialist trigger when a ship is merely assigned a focus token?
- Does Poe Dameron use more than one focus token?
Actions: Barrel Roll, Boost and Movement
- Can I pre-measure a Boost or other movement before committing?
- Can I measure a barrel roll before choosing the action?
- Where can the barrel roll template go along the side, and can the ship end slightly forward or back?
- Is a ship's final position fixed before it barrel rolls, and can a roll end overlapping something?
- Does a ship that touches an asteroid during movement still get its action?
- Can I barrel roll while touching an enemy ship, or end a barrel roll touching one?
- If a barrel roll or boost is blocked, or legal after I measure, must I perform it or can I switch actions?
- How do large-base ships barrel roll?
- Is a barrel roll a maneuver or a token I can use later, and can I roll after everyone has moved?
Actions: Push the Limit and Card Actions
- Can Push the Limit or Engine Upgrade give a second boost, or a second copy of an action already taken?
- When is Push the Limit used, and what triggers it?
- Can Darth Vader with Push the Limit take three actions in a round?
- Can Expert Handling follow a normal barrel roll, and what happens if its roll can't be completed?
- Can Squad Leader give an action to a stressed ship, give the same action twice, or be used by a ship that collided?
- How does Advanced Sensors work with barrel roll, and can an ionized ship use it?
- Does Daredevil give a stress token, and is its move a red or a white maneuver?
- Can Daredevil be pre-measured, collide with ships, hit asteroids or trigger critical-hit effects?
- Can Tycho Celchu perform Daredevil while stressed, and does R2 Astromech make it green?
- On a huge ship, can a Treadwell repair either section, and can two Treadwells repair twice?
- Can Darth Vader's TIE Advanced take two actions, and can they be the same action?
- Can a stressed or ionized Phantom use its cloak?
- If a Scum cloaked ship discards its cloak token instead of decloaking, is it permanently cloaked?
- Can a Phantom combine Advanced Sensors, Push the Limit and a free cloak in one round?
- Can Turr Phennir get three actions with Push the Limit?
- Does Hobbie Klivian's pilot ability clear Push the Limit stress from a lock acquired earlier?
- Does Experimental Interface resolve the whole action on an upgrade, and can it repeat an action?
- When does Jake Farrell's free boost or barrel roll trigger?
- Can Tycho Celchu perform actions while stressed?
- Which maneuver can a ship choose for SLAM, and can Navigator or bombs interact?
- Can Deathrain barrel roll after each device drop?
- Can BB-8 give a barrel roll to ships without that icon?
- Can Youngster use Push the Limit for TIEs?
Combat Phase: Targeting, Arcs and Range
- Does Mauler Mithel's extra attack die stack with the normal Range 1 bonus die?
- Can the Ion Cannon Turret fire outside the firing arc, and do other ships block the shot?
- How is range measured, and is it to the closest point of the target inside the firing arc?
- Do secondary weapons get the Range 1 attack die and Range 3 defense die?
- What does 'friendly ship at Range 1' mean, for example with Howlrunner?
- Can ships touching each other attack, and can I touch an enemy to stop it shooting?
- Do other ships block shots, give the defender an extra defense die, or have elevation?
- What range does a primary weapon have, and do I roll an extra die at Range 1 and defend with one at Range 3?
- Is the X-Wing firing arc exactly 90 degrees?
- Can secondary weapons (cannons, torpedoes) fire out of a ship's rear or auxiliary arc?
- Where is the auxiliary firing arc on a Firespray-31?
- Are ships whose bases are touching at Range 0 or Range 1?
- Does a turret or the Falcon's 360-degree primary weapon give a ship a 360-degree firing arc for Backstabber or Outmaneuver?
- Does Backstabber's extra die work against a ship with no printed firing arc, like the Rebel Transport?
- Does the Firespray's rear firing arc count for Backstabber, Outmaneuver and Tactician?
- Can a stressed ship attack?
- What exactly does Carnor Jax stop enemy ships at Range 1 from doing?
- Which range applies when a ship's base overlaps two bands of the range ruler?
- Is range measured from the plastic base or the cardboard ship token?
- Can I measure range and arc before declaring a target or an action?
- Does Autothrusters apply at Range 2?
- Which weapons can attack outside the firing arc?
- Does Dace Bonearm's ability need the ionized ship to be in his firing arc?
- Can I choose not to attack when I have a legal target?
- Can a K-Wing use its primary turret at range 1 and Twin Laser Turret at range 2-3?
- Is a ship in arc when the arc line crosses its base?
Combat Phase: Dice, Tokens and Modifications
- Can I spend a focus token when I rolled no focus results (for example, to pass it with Garven Dreis)?
- Which dice can a Target Lock reroll, and when?
- What does an evade token do during an attack?
- Does the defender have to roll defense dice, or can they just take the hit?
- What does a target lock do, and do I still get the reroll when I spend it to fire a torpedo or missile?
- What does a focus token do on attack and on defense?
- Can an attack roll more dice than the set in the box?
- Can Keyan Farlander spend his stress token when his attack rolls no Eye results?
- Can I reroll with a Target Lock and then spend a Focus token on the new dice?
- How do Etahn Baht's hit-to-crit conversion, Focus tokens and Sensor Jammer interact?
- How does C-3PO work with Autoblaster and when the defender rolls no defense dice?
- Can Luke Skywalker use his defense ability every time he defends?
- Can a die that was already rerolled be rerolled again?
- In what order do attacker and defender modify dice?
- Can Focus change an Eye result that Sensor Jammer created?
- How do Wedge Antilles, Expose and Intimidation change defense and attack dice?
- In what order do effects that trigger at the same time resolve?
- How do Accuracy Corrector and Greedo work with zero dice?
- Can I hold my target lock until after the defender spends evade tokens?
- Can I use Accuracy Corrector after Predator rerolled my dice?
- Do I announce whether a focus token is for offense or defense?
- Can Weapons Guidance and a Focus token both change dice in one attack?
- If Tactician stresses Soontir Fel, can he use the focus token he gains in that same attack?
- With Dengar crew and a focus token, do I use the Dengar reroll or spend focus first?
Combat Phase: Damage and Critical Hits
- Do critical hits bypass shields, and in what order are normal hits and crits dealt?
- How long does the Damaged Cockpit critical last?
- What does the Injured Pilot damage card do despite saying all players ignore your pilot ability?
- Which hits deal facedown and which deal faceup Damage cards?
- What does Determination do against a Pilot critical hit?
- Can I use an action printed on a faceup critical card, and are flipped cards discarded?
- In what order are hits and criticals cancelled and dealt?
- Are bomb and mine effects attacks, can they be evaded or rerolled, do shields absorb them, and do they hit friendly ships?
- Does Minor Hull Breach trigger extra damage on a critical result?
- How do Saboteur, Chewbacca and Damaged Cockpit interact?
- How does Structural Damage work when drawn more than once?
- How does Console Fire work?
- What counts as a hit for Stealth Device, Gunner, Munitions Failsafe, Flechette, Ruthlessness and similar effects?
- Do hit effects still trigger on Lt. Blount's attacks when no damage gets through?
- What does Chewbacca's pilot ability protect against?
- How often can R5-P9 recover a shield?
- Does a face-up (or later flipped) damage card count as damage?
- When is Draw Their Fire used, can it be decided after seeing the crit card, and can it be used more than once?
- In what order do Chewbacca and similar effects resolve when a ship takes several hits?
- Does Dead Man's Switch damage bypass shields?
- How does the Direct Hit critical card work: how much damage, shields, Colzet and flipping?
- How does Blinded Pilot work, and can I skip my attack to get rid of it?
- How does Wampa interact with Stealth Device and crit cancellation?
- Can Boba Fett's ability still trigger when the target is Chewbacca and flips the faceup damage card down?
Combat Phase: Pilot Skill, Simultaneous and Extra Attacks
- Can multiple Swarm Tactics effects chain pilot skill from one ship to another?
- How does Gunner (or Luke Skywalker) work: when does it trigger, can it change targets, and do my other ships still shoot?
- Is there a limit to how many crew or pilot abilities I can use in one Combat phase?
- Can a ship fire both its primary and a secondary weapon in the same Combat phase?
- What counts as an attack that 'does not hit' for Gunner or Luke Skywalker?
- Can Gunner or Luke fire after a Cluster Missiles volley, and can it fire twice?
- Does Luke Skywalker's focus-to-hit ability apply to his first attack?
- Who wins if both players' last ships are destroyed at the same time?
- Can Darth Vader's crew ability and Gunner's extra attack both be used in the same round?
- Does attacking with a secondary weapon use up my action?
- Do pilot abilities such as Han Solo's reroll apply to secondary weapon attacks?
- Can Gunner's or Luke's extra attack use the Heavy Laser Cannon or another secondary weapon?
- When a second attack comes from Luke Skywalker or Gunner, are all dice rolled again, and do tokens come back?
- Do Opportunist or Jan Ors help with every attack a ship makes in the round?
- Does Marksmanship apply to every attack a ship makes that round, such as Cluster Missiles or Gunner?
- If several effects change a ship's pilot skill, which one applies?
- If two ships of equal pilot skill fire at each other, can the destroyed one still shoot back, and when is a destroyed ship removed?
- When does Dengar get to fire back?
- How do the Ghost and docked Phantom attacks work?
Combat Phase: Missiles, Torpedoes and Cannons
- Does an Ion Cannon hit bypass shields, and is the ion token still placed if shields absorb it?
- What does an Ion Cannon hit do, and does the defender still roll defense dice?
- Can the Ion Cannon fire at Range 1?
- How do Cluster Missiles work: one attack or two, and do on-attack effects trigger twice?
- Can I fire Proton Torpedoes or Concussion Missiles at Range 1?
- Does firing Homing Missiles spend the target lock?
- Do Proton Torpedoes need a focus token to turn a focus result into a critical hit?
- Are missiles and torpedoes used up after one attack, while the Ion Cannon is reusable?
- If the first Cluster Missiles attack destroys the target, does the second attack happen?
- How do Assault Missiles work on friendly ships and as a normal attack?
- Does R5 restore a torpedo lost to Munitions Failure?
- Does Deadeye let me fire a missile or torpedo without a target lock?
- Where is a Seismic Charge placed, and does it detonate right away?
- Does Captain Kagi take a target lock granted by Fire Control System?
- Do the maneuver icons on secondary weapon cards require a green maneuver?
- Can Advanced Proton Torpedoes still be used after spending a focus token?
- Can the Target Lock from Fire Control System be used to modify the attack that granted it?
- How do Fire Control System and Weapons Engineer work together, and what if the defender is destroyed?
- Do crits created after a Heavy Laser Cannon roll (rerolls, Marksmanship, Mercenary Copilot) stay crits?
- Can Jan Ors and Opportunist both add an attack die to a Heavy Laser Cannon attack?
- Can a secondary weapon with an energy cost fire when the ship has no energy?
- When do Wes Janson and Whisper apply their effects: before, during or after the attack?
- Does Mercenary Copilot work at less than Range 3?
- Does Flechette Torpedoes check printed hull or remaining hull, and does it need damage?
- Do Proton Rockets require spending a Focus token?
- Does Blaster Turret need a focus token, and can that token also change the turret's dice?
- Does Assault Missiles splash trigger if the target takes no damage?
- Can Rexler Brath flip damage cards after Heavy Laser Cannon converts crits to hits?
- How many stress tokens do R3-A2 and Twin Laser Turret cause?
- Do Miranda and Horton Salm apply to both Twin Laser Turret shots?
- Does Munitions Failsafe work with Extra Munitions tokens?
- When Plasma Torpedoes hit, is shield loss before or after normal damage?
- What does the red number on a weapon card mean?
Combat Phase: Pilot and Crew Abilities
- When does Kath Scarlet's stress effect trigger?
- How does Biggs Darklighter's protection work?
- Does Anti-Pursuit Lasers trigger when an enemy bumps a stationary Lambda Shuttle?
- Can Colonel Vessery spend the lock his ability gives him on the same attack?
- What can an attacker still do against Dark Curse (focus, rerolls, Blaster Turret, Deadeye, Han Solo)?
- When do Anti-Pursuit Lasers resolve after a bump?
- How does Darth Vader's crew ability work with shields, Chewbacca and multiple crits?
- Can Jan Ors affect the ship she is crewing?
- Does Ruthlessness trigger on a collision or Anti-Pursuit Lasers hit?
- Can Latts Razzi use her ability on herself, and more than once per round?
Obstacles
- What happens when a ship overlaps an asteroid or other obstacle during its maneuver?
- Does only the movement template and the final base position matter for obstacle hits, or also the base sliding along the template?
- If a maneuver overlaps several obstacles, do you roll once or once per obstacle?
- If a ship stopped on an asteroid, does it roll for that asteroid again on its next move?
- Can a ship that is overlapping an asteroid attack?
- Can a barrel roll or boost end on or pass over an obstacle or another ship?
- Can Advanced Sensors be used to barrel roll off an asteroid before moving?
- If a ship bumps another ship and stops before reaching an asteroid, does it hit the asteroid?
- When is an attack obstructed by an obstacle?
- Do multiple obstacles on the line of attack give the defender more than one extra die?
- If my shot is obstructed, is the return shot also obstructed?
- Is the shot obstructed when two ships face each other in parallel and an asteroid covers half the arcs?
- How does Dash Rendar ignore obstacles?
- Where may obstacles be placed during setup?
- Can a Huge ship stand in for asteroids in tournament games?
- Does barrel rolling onto a bomb or mine detonate it, and can a mine be rolled away from?
- What happens when a ship overlaps a debris field?
Additional Rules
- Can an ionized or ion-hit ship still shoot, defend and take actions?
- How many ion tokens does it take to ionize a ship?
- Do dial-reveal effects like Seismic Charge trigger when an ionized ship moves?
- Does R2 Astromech or Nien Nunb turn an ionized ship's forced straight 1 into a green maneuver?
- Do shields stop effects like Proton Bomb, Porkins or Darth Vader's crew card?
- If Chewbacca cancels one critical and a second critical lands in the same attack, does the new shield absorb it?
- Can I see a faceup damage card before deciding to use Chewbacca, and can I use him on each card?
- Do Determination and Integrated Astromech work on damage cards flipped faceup later?
- Do two copies of the same critical damage card each resolve?
- Can a ship have more than one stress token?
- Does Stunned Pilot trigger if only the maneuver template overlaps an obstacle?
- Does a ship lose its action if another ship's move overlaps it?
- Are two ships touching if neither overlapped the other this round?
- When does a ship flee the battlefield?
- When does a bomb or mine detonate, and what if it is dropped under a ship?
- If a bomb or mine overlaps several ships, which one is hit?
- Does R2-D2 still recover shields when the ship has lost hull?
- Does R2-D2 crew need the ship to have a damage card?
- Can shields be recharged during a game?
- Is an upgrade card discarded after use, and can a discarded one return?
- Does Stealth Device get lost when Draw Their Fire absorbs a hit that deals no damage?
- How do Bossk and Greedo work when stressed or when no damage is dealt?
Advanced Rules
- When is Stealth Device discarded?
- What does Attack (Focus) or Attack (Target Lock) mean?
- Does "you" on a card refer to the ship or the player?
- How many bombs or mines may a ship drop per round?
- Does R2 Astromech turn Daredevil green?
- Is the first tractor beam token forced movement?
- Can charge tokens be pooled between cards?
- How do Huge ships handle free actions and shields?
- Can Darth Vader use his ability at 1 hull?
General
- Can Rebel and Imperial ships use each other's upgrade cards?
- Does card text override the rulebook when they conflict?
- Can a squad mix Rebel and Imperial ships?
- Are proxies, homemade cards or borrowed copies allowed in tournaments?
- Can I use an optional ability after I forgot it at the proper timing?
- When can I invoke the Competitive Rules Addendum?
- Are new ships and expansions tournament legal as soon as they are released?
- Can I repaint or convert my ships and still be tournament legal?
- Does Swarm Tactics force me to pass a lower pilot skill to a higher one?
- Can the Shield Upgrade modification go on a ship with no shields, such as a TIE?
- Can two of my ships carry the same upgrade card?
- Does Lone Wolf count my own ship as a friendly ship at range 1-2?
- What happens to a docked Phantom when the Ghost is destroyed or leaves the play area?
Winning the Game and Team Play
- When time is called in a tournament game, do I finish the current round?
- Do large ships at half health count as half points for winning and margin of victory?
- Is a bye worth 150 or 200 margin of victory?
- Do unused points from an escalation squad carry over to the next round?
- Can teammates talk privately or show each other their maneuver dials?
- Can X-Wing be played with more than two players?
Missions
- In Asteroid Run, which edges can the repaired ship flee through?
- In Asteroid Run, can the Disabled ship attack and take actions, and which ship is it?
- How are upgrade cards divided when a mission starts?
- Are the satellite tokens in Dark Whispers obstacles?
- Where are the rules for Scope tokens in the Rebel Transport missions?
- What play area sizes do the Rebel Transport and Tantive IV campaign missions use?
- In Mission 4, Den of Thieves, does a Steal action need critical hits or any hits?
- Can a unique pilot destroyed in one Tantive IV campaign mission be used in later missions?
- In missions and on cards, does "within" range mean wholly inside the band?
- What happens if the Rebel Transport is flown off the map in Hoth Mission 3?
- In the meteor-field Prototype mission, does the Prototype pick up facility tokens, and can it SYNCH with Push the Limit?
- Does a Heroes of the Aturi Cluster mission end as soon as the objectives are met?
- Do minefield tokens in Mission F1 explode when a ship flies over them?
Mission 1: Political Escort
- In Political Escort, do destroyed Imperial ships come back, and do reinforcements keep upgrades or custom 100-point loadouts?
- Can Rebel abilities such as Biggs' protect the Senator's shuttle?
- In Political Escort, when does the Senator's shuttle move relative to other ships?
- What happens if another ship blocks the Senator's shuttle in Political Escort?
- What are the tracking tokens for in Political Escort?
- How does the Protect action work, and can it be used in any mission?
Star Wars: X-Wing Miniatures Game – Imperial Raider Expansion PackExpansion
Star Wars: X-Wing Miniatures Game – Millennium Falcon Expansion PackExpansion
Star Wars: X-Wing Miniatures Game – Rebel Transport Expansion PackExpansion
- When do huge ships activate and attack relative to small and large ships?
- Does a huge ship such as the Rebel Transport start with energy?
- Does Biggs Darklighter protect a huge ship such as the Rebel Transport?
- Which upgrades and modifications can a huge ship equip?
- Do the GR-75 and Combat Retrofit count against the Hoth mission squad points?