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Nemesis: Lockdown FAQ

223 questions players ask · Updated Nov 7, 2026 · Full rulebook

SetupTurn Structure and ActionsMovement, Exploration, and NoiseMarkers and TokensEncounters and CombatIntruders: Injuries, Death, and AttacksContamination, Wounds, and DeathPower and DarknessObjects and ItemsLeaving the FacilityAutodestructionEnd of the Game and VictoryRoomsGame Modes and Mars SurfaceGeneral and CompatibilityNemesis: CarnomorphsNemesis: AftermathNemesis: Void SeedersNemesis: Lockdown – Stretch GoalsNemesis: Lockdown – Untold Stories #3

Setup

  • Which room is the Exit Room, given the rulebook lists two different room numbers?
  • Can Nemesis: Lockdown be played with six players?
  • Can the Elevator or any Section start the game powered?
  • Which rooms get an Exploration token at setup, and what happens to the unused Room tiles?
  • How do you track a character's Knowledge score?
  • Do original Nemesis characters start with their weapons and items in Lockdown?
  • Which Event and Attack decks do I use, and is the Intruder Attack deck the same as the Night Stalker Attack deck?
  • When playing Lockdown with the original Intruders, can I keep using the Night Stalker tokens?
  • What happens if the Lockdown Computer card is revealed during setup?
  • Do I need the Pilot Compatibility and Nemesis Compatibility cards to play Lockdown on its own?

Turn Structure and Actions

  • Do players get more than one turn per round?
  • When can I discard unwanted cards from my hand?
  • When do I take Fire damage in a burning Room, each turn or once per round?
  • When do I draw Action cards back up to 5?
  • Who receives the First Player token at the end of the round?
  • Are CSS Pods launched before or after the Time token moves?
  • Can players interrupt things or use no-cost items like Glowstick or Flashlight in the Event Phase?
  • If I draw an Event card and no Intruders are on the board, do I spawn one?
  • What happens when an Adult or Breeder token is drawn during Intruder Bag Development?
  • If the Queen token is drawn and she appears, does her token go back into the bag?
  • Can the Intruder bag run out of tokens, and what do killed Intruders do to it?
  • When do I choose which Objective to keep, and does everyone discard at once?
  • Does an Intruder placed by a card effect, rather than an Encounter, still make everyone discard an Objective?
  • Can Computer Actions be used in Combat?
  • Is the Lockdown Computer card shuffled back into the Computer deck when I resolve it?
  • How do Computer Actions work, what do they cost, and how often can I use them?
  • How do the Hacker's Bypass and Neuralink cards handle Computer Action costs?
  • Can I take an action that does nothing, such as Trade alone or Rest with no Contamination, to avoid passing?
  • Do Action cards that cost nothing, and passing, still count as one of my two Actions?
  • When can the Interruption card be played?
  • Can I use Action card abilities in a Room with a Malfunction marker, and does "It Should Work" make Room Actions free?
  • Can the Defense Control Room target a Room that cannot take a Malfunction, like the Nest or an Elevator Room?
  • When do I reshuffle my Action deck?
  • Does picking up a Corpse, Carcass or Egg take an Action, and does it apply to Heavy Item cards?
  • Do I roll for Noise after each attempt to destroy an Egg, and can I do it in Combat?
  • What does "explored" mean for the Survivor's Vents card?
  • Does the Learn and Run objective need one more Weakness beyond the starting one?

Movement, Exploration, and Noise

  • When do I make a Noise roll?
  • Do I roll for Noise when I Escape into a Room, including when an Intruder follows me with Blood Chase?
  • What happens when a Noise marker must go in a Corridor that already has one?
  • Which Corridor gets the Noise marker when I roll a number?
  • Can a Danger result spawn an Intruder or cause an Encounter by itself?
  • How does Careful Movement work, and can it be used from a noisy Room or in Darkness?
  • If Careful Movement reveals a Danger Exploration token, is the Careful Movement Noise placed first?
  • Which Noise markers are removed in the Event Phase?
  • Are Technical Corridors part of a Section, and can Wail or Sensitive Hearing affect them?
  • Do two Rooms connected by Technical Corridors count as neighbouring for card effects?
  • Can I use Vents or the Cave Entrance while in Combat or into unexplored Rooms, and do I roll Noise afterwards?
  • Do I roll for Noise after moving through a Technical Corridor with an item or card?
  • How does the Elevator work: where do I end up, can others come, and can I use it in Combat?
  • Can the Hacker's Bypass flip the Elevator's separate Power token?
  • How does the Sentry's Facility Tour work with Exploration tokens, closed Doors and the pulled Character?
  • Can the Janitor's Emergency Key call and use the Elevator, even with a Malfunction marker in the Room?
  • What happens when Intruders try to move through a Corridor with a closed Door?
  • Do Doors start open, and can they be opened or closed with a normal action?
  • How do Intruders move when an Event card shows two Corridor numbers?

Markers and Tokens

  • Does an Enviro-Suit stop Slime markers or remove an existing one?
  • What does a Malfunction marker disable, including Computers and the Elevator?
  • Can Fire and Malfunction markers be placed in Emergency Staircases?
  • Do characters take Fire damage in the Event Phase, and can Fire be put out?
  • How are Doors opened or closed?
  • What happens to the Intruder token after an Encounter or after the Intruder is killed?
  • What if a miniature, such as a Creeper, is needed and none are left?
  • Can the Queen be drawn from the bag when she is already on the board?

Encounters and Combat

  • What counts as an Encounter, and does an Intruder placed by an Event or Attack card count?
  • Do Contamination cards in hand count when checking for a Surprise Attack?
  • Is there a Surprise Attack when an Encounter comes from Bag Development or a Noise roll?
  • What can I do while an Intruder is in my Room?
  • What does a Melee Attack cost, and does it differ for an item like the Wrench or Crowbar?
  • When do I roll the Advantage die, and how do its special faces count?
  • Can the Sentry's SMG discard more than 1 or 2 Ammo in one Shoot Action?
  • Can I attack with two weapons at once, and can the Janitor's nail gun shoot Intruders?
  • Can I attack an Egg in the Nest while an Intruder is in the Room?
  • How does the Xenobiologist's Pheromones card work with a Carcass on the Probe Arm, and when do I play it?
  • If an Intruder Attack card's first effect puts me in Darkness, do I resolve its Darkness part?

Intruders: Injuries, Death, and Attacks

  • In what order do Intruders attack in the Event Phase, and how many Attack cards are drawn?
  • Does an Intruder moved into my Room by an Event card attack right away?
  • Can an Intruder take two Fire Injuries if it retreats from one burning Room into another?
  • How does an Intruder's death check work, and why does its health seem to change?
  • Does a Queen or Breeder retreat if either of its two death-check cards shows a Retreat arrow, even if the damage would have killed it?
  • How is the direction of a Retreat chosen, and what happens to an Intruder that retreats into a Technical Corridor?
  • What happens to an Intruder's token when it is killed, and does a killed Queen come back?
  • What happens when a Larva attacks, and what if I already have a Larva on my board?
  • If Blood Chase's Light Wound becomes a Serious Wound during an Escape, does the Intruder still follow me?
  • When is Darkness checked during an Intruder Attack with several effects?
  • Does venting a Room kill every Character and Intruder in it, including the Queen and suited Characters?
  • Does the fire-vulnerability Weakness apply to Room Fire markers?
  • Which weapons count as classic, energy or melee for a Weakness like Fragile Endoskeleton?

Contamination, Wounds, and Death

  • Are multiple Wounds from one effect dealt one at a time, so a character with 3 Serious Wounds dies?
  • Do I die if I have 2 Serious Wounds and an attack gives me another Serious Wound?
  • Do Contamination cards count as Action cards in my hand?
  • Where does a removed Contamination card go?
  • If one Scan finds several Infected cards, how many Larvae do I get, and do I die?
  • What do Surgery and the Decon Room do with Contamination cards?
  • When a character with a Larva dies, what happens to the Larva?
  • How does the Leaving the Shell event work?
  • Does the Battle Suit or a Glowstick cancel the EYES Serious Wound's "always in Darkness" effect?
  • How do the Knee and Hand Serious Wounds change Action costs?
  • Do I need an active Knowledge token to use Weaknesses or meet Knowledge requirements?
  • Can the Android heal Serious Wounds?
  • Can I use the first revealed Weakness right away?

Power and Darkness

  • What does a Section having Power actually do, and what changes in Darkness?
  • How does the Backup Power Supply's Restore Power action work?
  • What can the Power Generator's Power a Section action do?
  • Which Power token flips when a Power Threshold on the Time track is passed?
  • Can the Time token go back to its inactive side once Power has been restored?
  • How do the Elevator and the Elevator Rooms work for Power and Darkness?
  • How do I resolve an Event card with an upper effect and a Darkness effect?
  • How do the Hatching and Egg Protection Event Darkness parts work?

Objects and Items

  • What happens to Items and Heavy Objects when I drop them?
  • What takes up my two Hand slots?
  • What can Duct Tape combine, and can the Items be separated?
  • How does the Xenobiologist's Probe Arm store Carcasses, and what can they be used for?
  • What can I analyze in the Laboratory or with the Analyze Toolset, and does it use up the object?
  • How many objects do I need to discover all the Weaknesses, and does a Weakness need a specific object?
  • Can a Thermite Charge be thrown at an empty Room, and does it destroy Eggs?
  • Do the Wrench and Crowbar use the Advantage die or cause Contamination or Serious Wounds?
  • How does the Hacker's Smart Gun work with the Advantage die?
  • Can Weapon Battery, Recharge or similar cards load a weapon beyond its maximum Ammo, and what are Ammo values on the Prototype Shotgun?
  • How do the Janitor's Nailgun's shooting, reloading and repairs work in Combat?
  • Can the Sentry's Battle Suit or an Enviro-Suit be used to reach the Bunker, and what does the Battle Suit ignore?
  • When can the Glowstick be used and how long does it last?
  • Where do discarded Crafted Items go?
  • Can I use a Quest Item before it is activated or in Combat?
  • Can Field Experience or similar actions be used in a Room whose Item Counter is 0?
  • Which Item deck do I draw from when Searching, and can special Rooms be Searched?
  • Can an Item action be combined with an Action card action, such as Cheat Codes with Neuralink or Cave Plans with Careful Movement?

Leaving the Facility

  • Do I keep a Contingency token I peek at with the Archive or Alert Room?
  • How does the Main Gate open, and can it be closed again?
  • What are the ways to survive and leave the Facility?
  • What do I need to Escape the Facility to the Bunker, and is it blocked by a Malfunction or Intruder?
  • Must the Rover be inside the Exit Room to use it, and can I retrieve it from the Bunker?
  • When can I enter a CSS Pod, and what happens if the Pod does not launch?
  • Can revealed CSS tokens be swapped, moved or removed?
  • Which Contingencies can still kill a character who escaped in a CSS Pod?
  • Does an objective like "finish the game in a CSS Pod" need the Pod to launch?
  • How does locking myself in the Isolation Room work, and can several players do it?
  • What does the Alert Procedure do, and can it be delayed?
  • Is the Bunker part of the Facility for destruction effects?

Autodestruction

  • How does Autodestruction work and when does the Facility explode?
  • Can Autodestruction be started again or restarted after being stopped?
  • What if Autodestruction is still active when the game ends?
  • Who dies when the Facility is destroyed?

End of the Game and Victory

  • What ends the game, and what happens when the Time token reaches the final slot?
  • How does the Victory Check work and do I need to pass every step?
  • Does ending the game with the Alert Procedure differ from reaching the final slot, and what if Autodestruction is active?
  • What does each Contingency code do at the end of the game?
  • How is the Active Contingency chosen, and do I check more than one?
  • Must I survive the final checks for an objective that says "Finish the game with..."?
  • Do Wake-Up Call and Waiting for Rescue need the Alert Procedure to end the game?
  • When is the Nest or the Queen considered destroyed or killed for Objectives?
  • What do I do if my Objective targets a Character who is not in the game?

Rooms

  • What can the Archive and Alert Room actions peek at, and do I keep the token?
  • Can Eggs still be added after the Nest is destroyed, and do Nest effects still happen?
  • How do Eggs in the Nest get destroyed, and who gains Knowledge for discovering it?
  • How does Vent Control work and when does the venting token get removed?
  • How many cards do I draw at the start of the round while in the Isolation Room?
  • What is the Room Number used by effects like the Blue Screen Event?

Game Modes and Mars Surface

  • How many Contingency tokens does a solo game use?
  • How are characters chosen in solo and co-op games, and how many can one player control?
  • Are there separate solo missions in Lockdown?
  • In fully cooperative mode, how many objectives are there and how are Contingencies revealed?
  • When a character dies in fully cooperative mode, do they lose their Items?
  • Which Mars Surface setup pieces get Exploration tokens, and where do the Power tokens and Rover go?
  • What happens to an Intruder that moves into a Mars Surface Area or off a Crossroads?
  • On the Mars Surface, are Crossroads always in Darkness, and can I use Careful Movement or place Doors?
  • Do I draw Mars Surface cards inside a building or with an Enviro-Suit, and how does Micro Meteorites work?
  • Which Noise die do I roll when moving between underground and surface Rooms on the Mars Surface?
  • On the Mars Surface, can I use Careful Movement to reach a Crossroads or move along Paths, and can I Search a Crossroads?
  • Where does an Intruder appear for an Encounter on the Mars Surface, and how do building noise rolls work?
  • Do Mars Surface Crossroads and buildings use Power and Darkness?
  • In fully cooperative mode, who must survive and may any player fulfil a shared Objective?
  • Can the Solo/Coop objectives be used with the basic board side?

General and Compatibility

  • Which original Nemesis and Aftermath characters can I use in Lockdown?
  • Can I use the original Intruders, Carnomorphs or Void Seeders in Lockdown?
  • Can the Lockdown Night Stalkers or Chytrids be used in the original Nemesis?
  • Do characters use Trait cards in Lockdown?
  • What is the Crawl deck and can it be used in Lockdown?
  • Do Nemesis achievement promo cards work in Lockdown?
  • In what order should the Untold Stories books be played?
  • Is there a traitor in Nemesis: Lockdown?
  • Can I show or tell others my Contingency token?
  • What does a player do after their character is eliminated?
  • Do the original Nemesis rulings apply unchanged to Lockdown?
  • What if a marker or token runs out, such as Noise, Carcass or Injury markers?

Nemesis: CarnomorphsExpansion

  • Which tokens go in the Intruder bag when playing Carnomorphs with Lockdown, and do surprise attacks use Light and Darkness numbers?
  • How does "discover an Intruder Weakness" work with Carnomorphs, and can I analyze before an Adaptation is revealed?
  • How do Metagorgers appear and attack when a red Metagorger token is drawn?
  • Which Carnomorph attacks give a Mutation, and how do Mutation markers work?
  • Can the Android gain Carnomorph Mutations, and does an infected card still wound her?
  • How do Carnomorph tokens get back into the Intruder bag, and does a Butcher ever go there?
  • How do Carnomorphs feed and evolve, and what if no miniature is left to evolve into?
  • What happens to a Fleshbeast or Butcher killed by venting or an airlock?
  • Does the Growl event place Noise in Corridors that already have Noise, and does it include Technical Corridors?
  • How do the Carnomorph Help cards fit the setup, and can Carnomorphs be played co-op?

Nemesis: AftermathExpansion

  • What from Nemesis: Aftermath works in Lockdown?
  • Which Aftermath and core characters cannot be in the same game?
  • Where does the Convict, or any Aftermath character, start a Lockdown game?
  • When does the Android scan a Contamination card, and what happens to it?
  • How do Laika's movement, Noise rolls, return and attack work?
  • When do Turrets fire and does the Turret Room work without turrets?
  • How do the Psychologist's drone, Shrink, Mechanic's Ingenuity and Convict's Opportunist cards work?
  • How do Aftermath's Research and Epilogue modes handle setup, co-op and characters?

Nemesis: Void SeedersExpansion

  • What are the Lair Exploration tokens and how are they set up, including on the Mars Surface side?
  • Are Lairs Void Seeders, and what happens when they are destroyed?
  • How do Insanity tokens and the Void Seeders Contamination check work in Lockdown?
  • What does a Void Seeder Surprise Attack give, and can Panic stop a pod or hibernation?
  • If a Character's elevator move reveals a Danger Exploration token with Void Seeders, does the Danger effect apply?

Nemesis: Lockdown – Stretch GoalsExpansion

  • How does the Bounty Hunter start in Lockdown, and how do Laika and his objectives work?
  • Can the Medic be used in Lockdown and what does she use?
  • How does the Android play in Lockdown?
  • Can the Android and Bounty Hunter be played with only the Stretch Goals box?
  • Does the Pilot's Quest Item work outside escaping with the Rover?
  • Can Chytrids be played on the alternate Mars Surface side of the board?
  • Which Chytrid pieces count as Intruders (first-appearance Objective discard, Noise rolls, Combat)?
  • Where can the Deathcap and Chytrid Queen be placed or move to when there is no Germinator or Mycelium?
  • What happens to the Chytrid Queen after she is killed, and when do set-aside Chytrid tokens return?
  • How do Spores spread, and can Germinators share a Room?
  • How does a Chytrid encounter token resolve a Surprise Attack, and what about non-combat Stinkhorns?
  • What happens when only the Blank token is left in the Intruder bag?
  • Where does the Egg from Puffball Explosion come from when the Nest is empty?

Nemesis: Lockdown – Untold Stories #3Expansion

  • What carries over between Untold Stories #3 missions?
  • In Untold Stories #3, what happens if a character dies of Contamination at the end of a mission?