Nemesis: Lockdown
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Does ending the game with the Alert Procedure differ from reaching the final slot, and what if Autodestruction is active?
It ends the game just as the final S slot does: Characters outside the Isolation Room, Bunker and CSS Pods die, Intruders survive, then the Victory Check follows. If Autodestruction is active when the game ends, the Facility is destroyed and that takes precedence, killing even those in the Isolation Room. Support is quoted as agreeing.