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Arcs

289 questions players ask about Arcs. Pick one for the answer. See also the full rulebook.

Updated 2026-11-04.

  • Setup
  • Core Concepts
  • Playing a Chapter
  • Standard Actions
  • Resources
  • Guild Cards
  • Ending a Chapter
  • Other Actions
  • Leaders & Lore
  • Fine Print
  • General
  • Arcs: The Blighted Reach ExpansionExpansion

Setup

  • During setup, is the second starting piece placed in system 1B a city or a starport?
  • How many ships go in each 1C system during setup?
  • What changes in setup for a 2-player game?
  • Which starting resource goes in which slot on the player board?
  • In a 2-player game, how does the mulligan work?
  • Is the Court discard pile reshuffled when the Court deck runs out?
  • Can the setup cards be rotated or flipped when laying out the board?
  • Who is the first player, and who starts later chapters?
  • How is the Leaders & Lore draft ordered, and which starting systems does each player get?
  • With Leaders & Lore, do you still gain resources from your starting planets?

Core Concepts

  • What counts toward controlling a system: ships only, or buildings and agents too?
  • Do I need a majority of the ships in a system to control it, or just more than each rival?
  • If two players tie on fresh ships in a system, does anyone control it?
  • Is control of a system rechecked after every action?
  • What does controlling a system let me do, and what does a rival's control stop me from doing?
  • Does having a starport or city in a system give me control of it?
  • Can I return my own city with Song of Freedom if I control the system?
  • Are two planets adjacent when the border between them is thin?
  • Are planets that touch only at a corner (diagonally) adjacent?
  • Are all gates adjacent to each other?

Playing a Chapter

  • Can I play a lower card of the lead suit face up to follow suit?
  • To surpass, do I have to beat every card played, or only the lead card?
  • How many actions do I get when I Copy or Pivot instead of surpassing?
  • Who gets the initiative at the end of a round?
  • How do I seize the initiative, and do I still get my card's actions?
  • Can the initiative be seized more than once in a round?
  • Does playing a 7 seize the initiative?
  • If I lead with a 7, do I keep the initiative?
  • Can I surpass and seize the initiative in the same turn?
  • Can I declare an ambition right after seizing the initiative?
  • Can an ambition be declared more than once in a chapter?

Standard Actions

  • Do I need to control a system to tax my own city there?
  • What do I get when I tax a Rival's city, and does it still work if the resource supply is empty?
  • What is the tax limit: once per city per turn, or once per turn overall?
  • Can I still tax a city whose resource type I am Outraged for?
  • What do I need to build a city or starport, and does it have to be a ship?
  • When do pieces I build arrive damaged?
  • Can I build on a planet where an opponent already has a building?
  • Can I build two cities, or a city and a starport, on the same planet in one turn?
  • Can a starport build more than one ship per turn, for example with Material in Prelude?
  • Can a starport I just built produce a ship in the same turn?

Resources

  • What happens if I gain a resource when all my resource slots are full?
  • When can I rearrange the resources on my player board?
  • What happens when a city returns to my board and covers a resource slot?
  • How many resources fit in a slot, and is there a limit per type?
  • What happens when the supply of a resource type runs out?
  • Where do resources I spend in Prelude go, and when can I use them again?
  • Do I need to commit to my resource spending before using my action pips?
  • Can I spend an Outraged resource in Prelude even though I can't take its action?
  • Can I spend a resource in Prelude even if I can't use its action?
  • What exactly does a Weapon do, and can I use every pip as Battle?

Guild Cards

  • How do the resources on a Material or Fuel Cartel card work: can I spend them, tax them, and do they count for Tycoon?
  • When a Cartel makes rivals discard after scoring, does it trigger on any ambition or only the matching one?
  • Can I use Fuel Cartel's Prelude just to discard it when no rival has Fuel to steal?
  • Can I use the Prelude action of a Guild card I stole this turn?
  • Can I spend Guild card icons as resources for Prelude actions?
  • Does a Weapon Guild card do anything?
  • Does Guild Struggle shuffle all cards from the Court discard back in?
  • If the Court deck is empty when a card is secured, does the Court refill when cards go back into the deck?
  • Does Outrage discard a Union card left on the board?
  • Can I use a Guild card's ability that needs first or second place when second place pays 0 Power?

Ending a Chapter

  • When does the game end?
  • Which turn order breaks a tie in final Power?
  • What happens when players tie for first place in an ambition?
  • Can I gain Power from an ambition when I have none of what it counts?
  • If an ambition has several markers, how is it scored?
  • What counts toward Tycoon, Keeper and Empath?
  • Does second place count as winning an ambition?
  • If my city is destroyed this chapter, do I lose its scoring bonus at chapter end?
  • Can I gain Power in any way other than ambitions?
  • After Warlord or Tyrant is scored, whose Trophies or Captives return?
  • Do ships and buildings on the map return to supplies at the end of a chapter?

Other Actions

  • Do modifiers apply to New Actions such as Elder Broker's Trade (Tax) or Nurture (Build)?
  • Do Battle modifiers like Railgun Arrays apply to a Fire Rifles action?
  • Can I fire Galactic Rifles from a gate?
  • Does Synthesize give Fuel in addition to building, or instead of it?
  • Can I use a Prelude action on a card I secured by Ransacking in the same Prelude?
  • Where do cards go when a Prelude action tells me to discard them?
  • Is copying the lead card with a Psionic in Prelude free?
  • Do pieces placed by a card, like Mass Uprising, arrive damaged in a Rival-controlled system?
  • If a replacement piece takes the place of a damaged piece, does it come in damaged?
  • When a piece is ceded, must it be replaced by the same type of piece?

Leaders & Lore

  • Should I use Leaders & Lore in my first game?
  • Can players take a second Lore card?
  • How do the A, B and C starting boxes on a leader card work, and is there a two-player gate exception?
  • Do Tax or Build modifiers apply to Living Structures' Nurture?
  • When a starport is replaced by a city (Pruned, Living Structures), is the new piece damaged?
  • Why can Force Beams ignore the Rebel's movement limit but Predictive Sensors cannot?
  • Can Living Structures' Nurture tax a Loyal city if I have the Anarchist?
  • Can the Anarchist tax each empty building slot like a Loyal city?
  • Do Battle modifiers, Gatekeepers, Warrior's Tactical or Rebel bonuses apply to Galactic Rifles' Fire Rifles?
  • Does Mirror Plating give a second intercept, and can Signal Breaker or Agitator interact with it?

Fine Print

  • What happens when a player has no ships or starports on the map?
  • Can I concede a game of Arcs?
  • What overrides what: rulebook, cards, player boards?
  • In what order do cities leave and return to my player board?
  • Can I voluntarily remove my own piece to free it for building?
  • What if I have no agent to place on an Outrage slot?
  • Are deals made in negotiation binding, and can I give other players pieces or cards?
  • How are ties and unclear decision orders resolved?
  • Can I show or tell others about my hand, and is hand size public?

General

  • Can Arcs be played with five players?
  • Is the 2-player game an official variant?
  • Does Arcs allow trading resources or cards between players?
  • Can I voluntarily destroy a city outside of battle?
  • When I secure Call to Action, can I take any card from the action discard pile?
  • Can I use both abilities on the same card in one turn, like Farseers' declare and discard?
  • Did the July 2024 rules update change any rules?
  • Do I need extra dice sets, or can more than six of a die type be in use?

Arcs: The Blighted Reach ExpansionExpansion

  • In The Blighted Reach, what if the only card I have to lead with is an Event card?
  • How many hits does it take to destroy a fresh Blight, and is it destroyed after four hits?
  • If an ambition is declared several times, does winning it count as several wins for an objective?
  • Can a Regent with only a building in a system control Imperial ships there?
  • Can I spend Outraged resources from the Pirate Hoard for their Prelude actions?
  • Why are there extra Event cards mixed into some Fate sets, and where do they go?
  • How do Event cards work: can I lead with one, and does it earn initiative?
  • When an Event is played, what happens at the end of the round, and which event activates?
  • Does a crisis only happen during a summit, and do edicts resolve in order?
Are action card suits tied to player colors?
Does a gate count as a system for card effects such as Mass Uprising?
  • Do damaged ships or buildings work worse than fresh ones?
  • If a planet has two building slots and I have a city in one, can I build a starport in the other?
  • Do trophies count for Warlord only after the ambition is declared?
  • When the attacker's own ships are destroyed in battle, who takes them as trophies?
  • Can I tax a starport, or gain Outrage from destroying one?
  • If I destroy a city of a type I'm already Outraged for, do I discard again?
  • What happens to agents on a Court card that is discarded, buried or secured?
  • What do the numbers beside the ambition boxes mean?
  • What if I can't place or replace as many pieces as a card says, for example Defectors with too few spare ships?
  • Do I keep the extra resource slots and Power bonuses on my player board while my cities are on the map or captured as trophies?
  • How many ambitions can be declared in a chapter, and can nobody declare any?
  • Which ambition marker do I take when declaring, and where does the zero marker go?
  • Do I place the zero marker when an effect such as Populist Demands lets me declare an ambition?
  • If an ambition has two markers in its box, is the city Power bonus scored once or twice?
  • What exactly happens when I pass the initiative?
  • Can a player who doesn't hold the initiative pass?
  • Can I pass to keep my cards for the next chapter?
  • If the initiative holder has no cards left, who leads?
  • Does a player with no action cards left still take a turn?
  • In what order do I seize, declare, use Prelude actions and spend pips on my turn?
  • Do all players get Prelude actions or only the initiative player?
  • Is there a limit to how many Prelude actions I can take in one turn?
  • Can I spend a resource I gained during Prelude, and can I regain one I already spent?
  • Can I use a Prelude action on a Guild card I secured this turn?
  • Does spending a Weapon in Prelude give me an extra Battle action?
  • Can I spend resources after I have spent one of my card's action pips?
  • Can later Prelude actions affect pieces I built or moved earlier in the same Prelude?
  • Do I have to spend a resource to use a Guild card's Prelude action?
  • Do I have to spend Material to take a Build action from a Construction card?
  • Can I play a card and take no actions, or only declare an ambition?
  • Can I mix different actions when a card gives several action pips?
  • Are cards played face down kept secret and discarded?
  • Can a ship built at one starport be placed in a different system?
  • Do cards that say 'place' ships count against a starport's one-ship build limit?
  • With one Move action, can I move ships from several systems, or to several systems?
  • Can damaged ships move and take part in battle?
  • What stops a Catapult move?
  • Can I start a Catapult move from a starport in a system a Rival controls?
  • Can a Catapult move drop off ships along the way, pick up more, or end in several places?
  • Can a Catapult move double back through gates it already passed?
  • Can a Catapult move keep going after my arrival changes control of a gate?
  • Does a Repair action have to be in the system where the damaged piece is?
  • Can Influence move agents from other Court cards, or does it place agents from my supply?
  • Do I need more agents on a Court card than all rivals combined to secure it?
  • What if two players are tied for most agents on a Court card?
  • What do I need to start a Battle, and do I need a Weapon?
  • How many dice do I collect in a battle, and is the limit six overall or per type?
  • When can I use raid dice?
  • In what order are battle dice resolved?
  • Do I have to assign every hit I roll, even to buildings?
  • How does Intercept work, and who chooses which ships take the hits?
  • If all my attacking ships are destroyed, does my damage still land, and can I still raid?
  • Can my own dice damage my own buildings when I attack?
  • Can I attack a defending building with Assault or Skirmish dice when no defending ships are there?
  • Do raid keys carry over between battles or battle dice?
  • Can I raid a starport, and can I raid after destroying the defender's only building?
  • What does stealing 'one at a time' mean in a raid?
  • If I destroy a city in battle, are Outrage and Ransack resolved before I spend raid keys?
  • When does Outrage happen, and what does it do?
  • Can Outrage be removed once provoked?
  • How does the Outrage Spreads card work when secured?
  • Can Ransack the Court secure a card that has none of the defender's agents?
  • How many cards can I take when I ransack the Court?
  • Is Ransacking the Court optional after destroying a city?
  • When a city is destroyed outside battle, who is the defender for Ransack?
  • Do I ransack the Court when Outrage comes from a card rather than a destroyed city?
  • When a card gives a New Action, can I take it in addition to the standard action it replaces?
  • Can Elder Broker's Trade (Tax) use the same Rival city more than once a turn, and does it capture an agent?
  • Can I use the same action more than once with a card's pips?
  • When do I get to use all the pips on my card?
  • Does a destroyed starport count as a Trophy, and does it cause Outrage?
  • Can a Weapon turn an action I copied with Psionic into a Battle?
  • Can I use a Weapon to Battle when I Copy or Pivot?
  • Does my Weapon let other players Battle when they copy or surpass my card?
  • What does a Psionic let me do, and can I spend it when I'm the lead player?
  • Can I spend resources in Prelude if I have no action cards?
  • Do discarded resources return to the supply or leave the game?
  • In a 2-player game, can the resources on the ambition boxes be stolen or spent?
  • Do Weapons count toward any ambition?
  • Can resources held on a Guild card be stolen or spent?
  • How long do the agents on Outrage slots stay there?
  • Can I spend Material in Prelude to Repair as well as Build?
  • Does 'Place 3 ships in a system you control' put all three in one system?
  • Can Sworn Guardians itself be stolen by a raid or Silver Tongues?
  • When does Mining Interest let me steal Material from rivals?
  • What do the Loyal Guild cards let me spend, and how do they interact with Outrage?
  • Does a Loyal card that says to keep it survive Outrage?
  • Can Farseers discard zero additional cards, and which cards can it discard?
  • Do I place the zero marker when a Guild card such as Secret Order lets me declare an ambition?
  • How does Prison Warden's Pressgang work with several captives?
  • What does the standard action in parentheses on a Guild card mean, and does it replace or add to the basic action?
  • Does Outrage discard my Guild cards?
  • If my ships and cities were taken as Trophies, how do I get them back?
  • Which ambition marker flips at the end of a chapter, and does it flip back?
  • Do unplayed action cards carry over into the next chapter?
  • Who has the initiative when a new chapter starts?
  • In a 2-player game, do the resources on the ambition boxes ever go away?
  • Are played action cards open information later in the chapter?
  • What if no ambition is declared in a chapter?
  • Is Elder Brokers' Trade action stealing, and can Sworn Guardians block it?
  • How do Sprinter Drives' extra moves work with catapult moves?
  • Does the Rebel's Disorganized limit apply to a catapult move?
  • How does Feastbringer's Charismatic influence work with Secure?
  • Can Feastbringer declare an ambition with no Guild card to give?
  • Can I spend a Weapon before declaring an ambition with a card like Upstart or Tycoon?
  • If a leader scores worse in an ambition, does the next player still score second?
  • If the Warrior finishes first in an ambition, which Power do they get?
  • Does Overseer's Ruthless use a pip, and does it ransack the Court?
  • How many raid dice can the Corsair reroll?
  • How do Seeker Torpedoes rerolls work?
  • Does Mystic's Attuned give an extra Psionic when I tax by copying or pivoting, and can I spend it that turn?
  • What does the Elder's 'influence' mean in Beloved?
  • Can Tyrant's Authority's Annex be used repeatedly, and on which cities?
  • Can Warlord's Cruelty tax the same city more than once in a turn?
  • When does the Quartermaster repair ships at starports?
  • Does a Loyal card survive Outrage Spreads?
  • Does Song of Freedom's returning a city cause Outrage?
  • What happens to the Imperial Council card when secured, and can it be flipped back?
  • If the Imperial Council is claimed in the same round as an Event card, which resolves?
  • Who controls a system containing Imperial ships?
  • Can Regents attack or tax each other when Imperial ships are in the system?
  • When Regents battle, do Imperial ships join in, and can they attack on their own?
  • Can Imperial ships be built with a normal Build action?
  • Can Imperial ships move on their own or catapult?
  • What stops a Regent's catapult move at a gate?
  • Can an Outlaw attack the Empire only, or another Outlaw, and who takes the Trophies?
  • If Empire ships help destroy an Outlaw's city, who suffers Outrage?
  • Who chooses what is taken for the Imperial Demand and the other First Regent edicts?
  • If the First Regent changes the Imperial Policy during an edict, is the new policy enforced?
  • Do edicts still resolve when there is no First Regent?
  • Which edict does the game start with?
  • Who becomes First Regent when Regents tie for the most Power, and how are other ties broken?
  • What carries over between Acts?
  • How is Power halved between Acts?
  • What happens to my Power if I fail my Fate objective, and can it go below zero?
  • Can I keep or switch my Fate between Acts, including after success?
  • Can a player with a C Fate still win on Power, and what does a final mission need?
  • How do I set up Act II or Act III?
  • Do ambition markers still flip at the end of each chapter in the campaign?
  • Can Leaders be used in the Blighted Reach campaign?
  • Can I play Blighted Reach content as a single game, or add a player mid-campaign?
  • When are Free cities placed in setup, and can a Free starport be used?
  • Can anyone raid or tax a Free State, and does destroying a Free city cause Outrage?
  • Who counts as a Rival: the Empire, Free States or Blight?
  • How does a Blight crisis work: which systems, how many hits and who takes them?
  • What happens to buildings in systems with Blight at the end of an Act?
  • Does Blight control a system or stop catapult moves?
  • What if the Blight supply is empty when Blight must be placed?
  • How does a Flagship work for control and dice?
  • Can a player with a Flagship build or receive buildings?
  • What can players trade or promise at a Summit?
  • Can Rivals steal frozen resources, such as on the Imperial Trust?
  • Can I cede control of a damaged piece, and must the replacement be the same?
  • How does the Pirate's Act II objective score: per resource type or per rival?
  • Can the Pirate steal from a player protected by Sworn Guardians?
  • Does the Magnate advance when a Rival gives resources in a trade or Favor?
  • How do the Caretaker's Golems and the Golem Hearth work?
  • Does a tied Warlord ambition stop a Blight Speaker's grand ambition, and do grand ambitions give the city bonus?
  • Does Guild Overseers block Guild card abilities that aren't Prelude or New actions?
  • How do attached cards work: can I influence them, and what happens when the base card leaves?
  • When does a When Secured effect resolve relative to the Court refilling?
  • Is the Court discard pile ever reshuffled in the campaign?
  • Does scrapping count as harm, damage or destruction?
  • Are pieces destroyed outside of battle taken as Trophies?
  • Can a Planet Breaker destroy a planet when the Empire is present, and is it still a system afterward?
  • Does a Gate Wraith's passage or broken gate interrupt its catapult move?
  • How do Conspiracy tokens and foiling work?
  • What are the scoring spots above 50 and 100 on the Power track for?
  • In a 2-player game, are the resources on the ambition boxes in play for edicts like Gain Monopolies?