Star Wars: Imperial Assault
263 questions players ask about Star Wars: Imperial Assault. Pick one for the answer. See also the full rulebook.
Updated 2026-11-03.
Activations and Actions
- Can a figure perform the same action twice in one activation?
- How many attack actions can a non-hero figure take in one activation?
- Does an attack granted by another figure's ability count toward the one-attack-action limit?
- Can a figure move, take an action such as an attack, then spend the rest of its movement points?
- Can a hero suffer strain for movement points without taking a Move action?
- Do unspent movement points carry over to the figure's next activation?
- Can a hero take the Rest action with no strain, and does it heal damage?
- Does Rest work the same way in the Legacy of the Ancients app?
- Can a player skip, pass or delay an activation?
Movement, Terrain and Line of Sight
- Can a figure see another figure standing directly behind a single wall edge?
- Is line of sight blocked at a corner where walls or blocking terrain meet?
- Do figures block line of sight, and does the attacker or target block it?
- Why can one figure shoot another that cannot shoot back?
- Can a figure move diagonally past a wall or blocking terrain corner?
- How much does difficult terrain cost, and is it charged for every space?
- What does it cost to move through a space containing a hostile figure?
- Can a figure take an action or end its movement in another figure's space?
- How do large figures move, rotate and pay for movement?
Attacks, Dice and Keywords
- Can I spend surges on an attack that misses or deals no damage?
- Can a hero spend a surge to recover strain, and how many times per attack?
- Can the same surge ability be used more than once in one attack?
- Does Evade cancel surges that are gained later in the same attack?
- When must a card that adds damage or Accuracy be used during an attack?
- Do block results cancel damage added by surge abilities?
- How is the Accuracy needed for a ranged attack counted?
- Is Force Choke or another damage-dealing ability an attack?
- What happens if the target moves out of range after a melee attack is declared?
Damage, Strain, Conditions and Wounds
- Can a surge give Stun, Bleed or Focus when the attack deals no damage?
- Can recovering strain heal damage when a hero has no strain?
- When does Focused apply, and can it be saved for later?
- Can a figure have two Stun or two Bleed conditions at once?
- What does the Stunned condition stop a figure from doing?
- How does the Bleed condition work?
- Does Rest remove Stun or Bleed?
- What happens when a non-hero figure would suffer strain?
- How is damage applied to a group of several figures?
- What happens when a hero is defeated? Is he wounded first?
Abilities, Timing and Interrupts
- When must a figure use Disengage against an approaching enemy?
- How do you count 'within X spaces' for abilities?
- Can an ability be used more than once for the same trigger?
- Is exhausting a card for an ability mandatory, and does the ability need the word Exhaust?
- Can an interrupt be saved for later, and what if it makes the interrupted action invalid?
- Who resolves first when several effects trigger at the same time?
- Do the passive abilities on an exhausted class or reward card still work?
- Can an officer give Executive Order to himself, and does Field General's version go to the whole group?
- Does Diala's Force Throw still deal its damage if the Insight test fails?
Figures, Tokens, Doors and Objects
- Can a melee attack with Reach target a door?
- Can a melee attack hit a door, or a figure on the other side of a door?
- Can a figure attack an object or terminal that is in its own space?
- How do you count spaces to or from a door?
- Can an Imperial figure open a door that is locked only to Rebels?
- Do mission tokens, crates and terminals block movement or line of sight?
- Can a Nexu or other creature interact with objects?
- Do successes from a failed attribute test carry over to the next attempt?
- How do non-hero figures resolve attribute tests?
- Can a hero interact with a token or terminal that an enemy figure is standing on?
Campaign Setup and Missions
- Which Deployment cards can the Imperial player choose as open groups?
- What must the Imperial player read aloud to the Rebels?
- Can a hero interact with a terminal or token the mission hasn't mentioned?
- How do side missions get chosen and replaced?
- How do forced missions work, and are they side missions?
- What does a campaign's Time Period do?
- Can expansion heroes, enemies and cards be mixed into the core campaign?
- What changes with two or three heroes?
- In Brace for Impact, who places the reinforcing Rebel Troopers?
- In Loose Cannon, does the AT-ST attack twice, and does defeating it wound Mak?
Deployment, Threat and Reinforcement
- Which deployment points can the Imperial player deploy or reinforce to?
- Can a defeated figure be reinforced when none of its group is left?
- Do the Imperial player's deployment cards or threat carry over to the next mission?
- How does threat work in the Status Phase, and can it exceed 20?
- Can the Imperial player redeploy or reinforce a defeated figure right away?
- Can a deployed group be spread over several deployment points?
- Can an optional deployment triggered by a mission event happen during a Rebel's activation?
- Do unique villains or allies return to the Imperial hand after being defeated?
- Can the Rebels see how many cards, and which types, the Imperial player holds?
Upgrades, Items, Credits and Influence
- When a reward says 'each player' gets XP, does a player controlling two heroes get it twice?
- How many Item cards do the Rebels draw in the Rebel Upgrade Stage?
- How much do items sell for?
- Are credits kept by each hero or shared?
- How many Item cards can a hero bring to a mission, and can items be traded?
- Can the Imperial player change Imperial class decks during a campaign?
- How many Agenda cards are in the Imperial deck and how many does he draw?
- Do unused Supply cards carry over to the next mission?
- Does one player controlling two heroes earn double credits at mission end?
Skirmish
- How many copies of a card can a skirmish army include?
- How many cards and points go into a skirmish Command deck?
- Are Command cards, class cards and item cards used in both modes?
- How are victory points scored in a skirmish?
- Can a skirmish player pass or choose any group to activate?
- Can I answer my opponent's Take Initiative with my own copy?
- How does strain work in a skirmish where there is no Endurance?
- Can Rebel armies include Mercenary Deployment cards?
- Can a Command card be played now and its effect used later?
- Does a Skirmish Upgrade count as a Deployment card for abilities?
Star Wars: Imperial Assault – Heart of the EmpireExpansion
- How does J4X-7's Supporting Fire work: optional, how often, and does it need Jarrod?
- Can J4X's Suppressive Fire be used once per group activation or per figure activation?
- When can Drokkatta's Demolish be used?
- Does a persistent mission rule stay in effect after a later rule takes effect?
- Can the Imperial player force a hero to take the attribute test on Embrace Fear?
- Can Embrace Anger modify an attack a hostile figure makes through Embrace Suffering?
- Do Endless Ranks or Blaise's discounts reduce the cost of Vader's Legion?
- Can Jarrod sell, trade or leave behind his Vibro-Claws, and can he attack with an exhausted weapon?
Star Wars: Imperial Assault – Jabba's RealmExpansion
- Can a figure on one Skiff use abilities other than ranged attacks against a figure on the other Skiff?
- Does the four-Agenda-card limit in Jabba's Realm count cards in play?
- Do heroes really get no XP for winning Jabba's Realm story missions?
- How do spice barrels work in Hostile Negotiations: retrieving, dropping and carrying?
- Can Jabba be earned as a villain in the Jabba's Realm campaign, and can a defeated unique figure be redeployed?
- Does a Gamorrean Guard take damage from Labored Attack in a campaign?
- How does Onar Koma's Rush work?
- Can a Mobile figure pass the barricade token in Jabba's Realm?
- Does pushing a figure into the Sarlacc Pit deal the 10 damage?
Star Wars: Imperial Assault – Legends of the AllianceExpansion
- Can Massive figures enter interior spaces in Legends of the Alliance?
- How does Stun work on Imperial figures in the Legends of the Alliance app?
- Which Imperial card abilities still apply when the app controls the enemies?
- How do Imperial figures work through the app's instruction lines?
- How does Rest work in the Legends of the Alliance app?
- How many heroes does Legends of the Alliance need, and can they activate in any order?
- How does Bleeding work on Imperial figures in the app?
- When do the heroes lose in the app, and does strain carry over between missions?
- How are crates, supply cards and starting weapons handled in the app?
Star Wars: Imperial Assault – Return to HothExpansion
- Can Loku use Set Your Sights twice at the same timing point?
- How do Loku's recon tokens work: placement, damage bonus and removal?
- When Verena's Close Quarters and Combat Momentum trigger together, how do they resolve?
- What triggers Overwatch?
- Can the Rebels choose a Threat Mission instead of a side mission in Return to Hoth?
- In The Hard Way and Boon/Bane missions, is Dengar one of the open groups or in addition to them?
- In Disaster, are the evacuees figures, and do adjacent heroes give extra defense dice?
- Who pays the Vibro Generator's surge trade-off?
- Which activation tokens does Bacta Radiator count?
Star Wars: Imperial Assault – The Bespin GambitExpansion
- What can Murne Rin's False Orders target, and what can she use during the controlled attack?
- Does Bleed resolve before Waylay after False Orders, and can Waylay hit allies?
- How do Stealth and Hidden work together, and does Reach change the Accuracy needed?
- Can a Junk Droid ready and act at the start of its Ugnaught's activation, and can a second be placed?
- In Hostile Takeover, is the setup threat increase the threat level or double it?
- Do a new scenario's end conditions replace the original ones?
- Does pushing Agent Blaise cost an action?
- How much Accuracy is needed to hit a hologram, including melee?
- Does Agitate carry over if the chosen Imperial group is exhausted?
Star Wars: Imperial Assault – Twin ShadowsExpansion
- How is the Twin Shadows mini campaign structured, and do I need Biv or Saska?
- Can Biv Bodhrik use Final Stand or Close and Personal while stunned, and what does Final Stand cost?
- Can a defeated unique figure such as Boba Fett be redeployed in the same mission?
- Can Twin Shadows Heavy Stormtroopers be used as open groups in the core campaign, and do I need the expansion for Boba Fett?
- In Shadow Armor and Shadowsilk Cloak, can I apply all three effects?
- Do Elite Tusken Raiders get their +1 damage with the Tusken Cycler?
- How do patrols in Shady Dealings work?
- Do unused Device tokens carry over, or work after Saska withdraws?
Star Wars: Imperial Assault – Tyrants of LothalExpansion
- How does the Tyrants of Lothal ally threat rule work, and does it apply in other campaigns?
- After winning Pirate's Ploy, what does the Imperial player get?
- Are agenda side missions and regular crate credits used in the Tyrants of Lothal mini-campaign?
- Does Barrage's second target need line of sight?
- How many dice can Ezra's Stronger Together reroll?
- How many open-group slots do Death Trooper groups use?
- Can Tactical Mastery let an Imperial figure use a friendly figure's surge ability within 3 spaces?
- Can Punch Dagger pick a die already rerolled, and can Tress combine Fluidity with Krayt Dragon Fury?