Star Wars: Imperial Assault
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What does bringing an ally to a mission give the Imperial player?
The Imperial player gains threat equal to the ally's deployment cost and may immediately resolve an optional deployment. Rebels deploy at most one ally right after placing the heroes, as close to the entrance as possible, and Rebel allies do not rest, open crates or attack more than once. An ally given by the mission itself costs no threat and doesn't use the one-ally allowance.