Troyes FAQ
180 questions players ask · Updated Nov 7, 2026 · Full rulebook
Setup and Initial Placement
- How many rounds are played with 2, 3 or 4 players?
- How much money do players start with, and do they also collect the 10 deniers of income in round 1?
- During initial placement, can you decline to place citizens or knock out another player's citizen?
- Does the exact spot matter in initial placement?
- Can you start a citizen on the lying-down area of a building in initial placement?
- Are the first Activity cards revealed before or after initial placement?
- In a 2 or 3 player game, which districts of the city square are used?
- Are money, cubes and neutral pieces limited in number?
- Is there a limit on the number of black dice?
- Does the neutral (gray) player ever take a turn, pass, or act?
Dice, Buying and Actions
- What counts as one action, and can I take several in a round?
- Can I mix dice of different colours in one action?
- How much does it cost to buy dice from other players?
- Can I buy dice from several players, use only bought dice, or buy when I already own that colour?
- Must I use a bought die immediately, and does it come to my district?
- Can an activity card cube modify a die I bought from another player?
- Where does the money from selling a die go?
- Do I pay the bank when I use neutral dice?
- Can I use cubes from two different activity cards in one action?
- Does a cube such as Priest's +3 apply to all my dice, or only the group used?
- Can activity-card cubes change dice used against black dice in the Events phase?
- Do I choose my action before or after dice are rolled?
- For actions measured in pips, can I include a die whose value doesn't help?
- After I act, do my other dice stay in my district?
- If I reroll or flip dice with influence, must I use them?
- Is turn order fair, and does everyone get to be start player?
Passing and Ending the Round
- How many deniers do I get for passing?
- Do I need dice in my own district to pass?
- If someone takes the last die, does anyone still get pass money?
- If I'm the last active player and pass while dice remain, do I get the 2 deniers?
- Can passing money in my district be taken by Tax Collector or Drought?
- When exactly does a round end?
- Who takes the first action after the black dice are countered?
Citizens and the Principal Buildings
- Does the die value decide where my citizen goes in a principal building?
- If a City Hall or Bishopric row has an empty space, do citizens slide to fill it?
- Can I use a group of several dice to place a citizen on a principal building?
- What does an expelled (lying-down) citizen do, and how many can a building hold per colour?
- Can I pick up an expelled citizen and place it again in the same round?
- Can I take one of my citizens off the board and place it back in the same building or spot?
- Can I spend a die just to move my citizen back to its own spot, for example in the Palace?
- Where can the citizen I place come from?
- If a principal building space is vacated, does a neutral citizen fill it?
- What happens when a neutral citizen is expelled from a building?
- Does hiring a citizen cost influence or deniers?
- Do I pay 2 influence again to reuse a citizen after it has been expelled?
- Do I pay salary for tradesmen on Activity cards?
- What happens if I can't pay my citizens' salaries?
- If an Event expels my Palace citizen after I rolled, do I lose that die?
- Can I recover if I have no citizens in a principal building?
- Can I place more than one tradesman or building citizen in the same round?
- Does a lying citizen stop my citizens being pushed along a row?
Influence
- What can I spend influence on, and what does each use cost?
- Can I reroll or flip a die I bought from another player or the neutral player with influence?
- With 4 influence can I flip dice to any value, and how many dice?
- Can I buy citizens with influence ahead of time and keep them in my supply?
- Does using influence count as my action, and must I use the dice I changed?
- Can I reroll the same die more than once with influence?
- Can I use influence to change my dice when countering black dice?
- Must I spend influence to beat a black die I can't counter?
- What if I gain influence beyond 20?
- How do I gain influence?
Activity Cards
- Do I have to activate a card at least once when I place a tradesman on it?
- Must I use every activation my dice allow, or can I stop after the first?
- Can I have two tradesmen on the same Activity card?
- Can I place a tradesman on a card whose VP spaces are all full?
- If a tradesman leaves a card, do the others move up into its space?
- Can I take my tradesman off a card and place it back on the same card to get a better space?
- If I move a tradesman off a card, do the cubes there and my VP change?
- Can I activate Joust or Procession and not gain anything?
- Do the dice I use to activate Chivalry, Joust or Procession count in my district?
- Can Chivalry, Archer or Diplomat put cubes on different Event cards?
- How does Archer work when activated more than once?
- How does Diplomat work, and can influence gained from the cubes pay for more cubes?
- Can I activate Hunting if I'm near the 20 influence cap?
- Can I place a tradesman on or activate a conversion card (Journeyman, Troubadour, Artisan, Innkeeper) that I can't pay for?
- How do delayed-effect (hourglass) cards give cubes, and how many?
- Can I use more than one delayed-effect cube in a single action?
- Can I take a cube off a card and use it in the same action I placed it?
- Can a cube modify dice I bought from another player?
- Can I use cube-modified dice to place a citizen in a building or build the Cathedral?
- Can converted dice count as white dice to build the Cathedral?
- How does Militiaman work, and what can I do with the converted dice?
- How do Monk and Templar work, and can I add other dice?
- What do Monk and Templar cost when the white die is bought?
- Can Apprenticeship or Confession change a mixed-colour group?
- How does Tithe work with buying dice and group size?
- What is the highest value Blacksmith can give?
- Which actions can a Priest-boosted yellow group be used for?
- How does Miller count citizens?
- What does Tax Collector take, and from whom?
- Does Glassblower need my Cathedral cubes to be adjacent?
- How does the Agriculture action pay?
- What dice does Pilgrimage use?
- Where does the tradesman for a card like Troubadour come from?
- Do tradesmen on Activity cards count as being in the buildings for Drought or salaries?
- Must I use three dice, and can one die activate a card?
- Do I pay the deniers again each time I use a card where I already have a tradesman?
- Can I spend dice on an activity card without activating it, just to get rid of them?
- Do hiring and activating count as one action?
Event Cards and Black Dice
- If my dice can beat the highest black die, can I take the 2 VP loss instead?
- Who counters the black dice, and can I counter more than one at once?
- Can I buy other players' or the neutral player's dice to counter black dice?
- Can I use extra dice beyond what a black die needs?
- What if more black dice are needed than the box contains?
- Is there a limit on how many Event cards can be in play, and where do new ones go?
- In what order are events resolved, and do uncountered ones come back every round?
- Which events cost 2 VP when I can't fully resolve them?
- How does Support work, and when does it score events?
- How does Marauding work when its spaces are filled?
- Can I place more cubes on an Event card than it has banners?
- How are an Event card's VP split when players tie?
- Do neutral cubes count toward majorities, and who takes a card the neutral player wins?
- Does combating an Event card during my action resolve it?
- Which cube does Interrupted Work remove?
- How do Wayfarers, Theological Conflict and Conflict of Succession place neutral citizens?
- Which space does a gray cube from Support go on?
- If an event removes my Cathedral cube, do I lose the VP and influence I gained?
- What do Drought, Civil War and Heresy do?
The Cathedral
End of the Game and Character Cards
- Is there a tiebreaker if players tie on VP?
- When does the game end?
- What is scored at the end of the game?
- How many VP do I lose for Cathedral levels without my cube?
- Are VP hidden during the game?
- Can VP go below zero?
- Do I score the Character cards of my opponents too?
- In a 2-player game, how many Character cards do I keep?
- Does Chretien de Troyes require citizens in all three principal buildings?
- Does Henry I count how often I defeat Marauding?
- Do dice used to activate Baker count toward its payout?
The King's Challenge (Solo)
- Does Le Roy keep taking turns until his dice run out, even if mine are gone?
- Which dice does Le Roy spend, and does colour matter?
- What happens when Le Roy's action says to buy one of my dice?
- How many VP does Le Roy gain on a roll of 2 or 12?
- What does Le Roy do when told to resolve the right-most event?
- How does Le Roy place his citizens in the buildings?
- Where does Le Roy's expelled citizen go?
- What does Le Roy do when he has no citizens left to place?
- How does Le Roy's initial placement work?
- Does Le Roy use money or influence?
- How is end-game scoring done in the solo game?
- Who is the start player in solo play?
- How do neutral cubes and Support work in solo play?
- When do I get passing money in solo play?
Troyes: The Ladies of TroyesExpansion
- How many cubes can I put on an outdoor activity per Rampart action?
- Can I place a cube on an outdoor activity using a die of the colour it affects?
- What does the level III outdoor activity do, and when is it too late to use it?
- How does the level II outdoor exchange activity work, and when can I use it?
- Can I combine my own dice with the level II outdoor cube to counter a black die?
- How many VP does the level IV outdoor activity that rewards the most cubes give, and how are ties and sole players handled?
- Can I place a cube on outdoor activity IV from the start?
- Can I buy another player's die for the Rampart action and boost it with deniers?
- Can other players buy my purple Head of Family die?
- Can I pass if only other players' purple dice remain?
- How does the Possession event work, and is the influence option optional?
- What happens if an event would expel a colour already lying on that building?
- How does Chief Outlaw change black dice, and what can defeat it?
- How does the Uprising event work?
- What does Harsh Winter make each player remove?
- Are the six new Module 3 Event cards used on their own?
- In the Module 1 variant, is the revealed Character card extra?
- Can I play with only some modules of The Ladies of Troyes?
- Does a citizen expelled before the end count for end-game building bonuses?
- How do mixed activity cards work?
- How does the Scribe card score?
- Can Catapult place a single cube when an event has only one free space?
- Can influence change the value of the cube Augustine adds?
- How do Hermit and Banker score?
- How do Weaver, Recruiter and Viticulturist work?
- How do Executioner, Breeder and Preacher work?
- Can a cube be placed on the fourth floor of the Cathedral?
- Can a Blacksmith cube make a die fit the Fort?
- Is there a tournament variant to balance turn order?