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Troyes FAQ

180 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup and Initial PlacementDice, Buying and ActionsPassing and Ending the RoundCitizens and the Principal BuildingsInfluenceActivity CardsEvent Cards and Black DiceThe CathedralEnd of the Game and Character CardsThe King's Challenge (Solo)Troyes: The Ladies of TroyesTroyes: Bonus Cards

Setup and Initial Placement

  • How many rounds are played with 2, 3 or 4 players?
  • How much money do players start with, and do they also collect the 10 deniers of income in round 1?
  • During initial placement, can you decline to place citizens or knock out another player's citizen?
  • Does the exact spot matter in initial placement?
  • Can you start a citizen on the lying-down area of a building in initial placement?
  • Are the first Activity cards revealed before or after initial placement?
  • In a 2 or 3 player game, which districts of the city square are used?
  • Are money, cubes and neutral pieces limited in number?
  • Is there a limit on the number of black dice?
  • Does the neutral (gray) player ever take a turn, pass, or act?

Dice, Buying and Actions

  • What counts as one action, and can I take several in a round?
  • Can I mix dice of different colours in one action?
  • How much does it cost to buy dice from other players?
  • Can I buy dice from several players, use only bought dice, or buy when I already own that colour?
  • Must I use a bought die immediately, and does it come to my district?
  • Can an activity card cube modify a die I bought from another player?
  • Where does the money from selling a die go?
  • Do I pay the bank when I use neutral dice?
  • Can I use cubes from two different activity cards in one action?
  • Does a cube such as Priest's +3 apply to all my dice, or only the group used?
  • Can activity-card cubes change dice used against black dice in the Events phase?
  • Do I choose my action before or after dice are rolled?
  • For actions measured in pips, can I include a die whose value doesn't help?
  • After I act, do my other dice stay in my district?
  • If I reroll or flip dice with influence, must I use them?
  • Is turn order fair, and does everyone get to be start player?

Passing and Ending the Round

  • How many deniers do I get for passing?
  • Do I need dice in my own district to pass?
  • If someone takes the last die, does anyone still get pass money?
  • If I'm the last active player and pass while dice remain, do I get the 2 deniers?
  • Can passing money in my district be taken by Tax Collector or Drought?
  • When exactly does a round end?
  • Who takes the first action after the black dice are countered?

Citizens and the Principal Buildings

  • Does the die value decide where my citizen goes in a principal building?
  • If a City Hall or Bishopric row has an empty space, do citizens slide to fill it?
  • Can I use a group of several dice to place a citizen on a principal building?
  • What does an expelled (lying-down) citizen do, and how many can a building hold per colour?
  • Can I pick up an expelled citizen and place it again in the same round?
  • Can I take one of my citizens off the board and place it back in the same building or spot?
  • Can I spend a die just to move my citizen back to its own spot, for example in the Palace?
  • Where can the citizen I place come from?
  • If a principal building space is vacated, does a neutral citizen fill it?
  • What happens when a neutral citizen is expelled from a building?
  • Does hiring a citizen cost influence or deniers?
  • Do I pay 2 influence again to reuse a citizen after it has been expelled?
  • Do I pay salary for tradesmen on Activity cards?
  • What happens if I can't pay my citizens' salaries?
  • If an Event expels my Palace citizen after I rolled, do I lose that die?
  • Can I recover if I have no citizens in a principal building?
  • Can I place more than one tradesman or building citizen in the same round?
  • Does a lying citizen stop my citizens being pushed along a row?

Influence

  • What can I spend influence on, and what does each use cost?
  • Can I reroll or flip a die I bought from another player or the neutral player with influence?
  • With 4 influence can I flip dice to any value, and how many dice?
  • Can I buy citizens with influence ahead of time and keep them in my supply?
  • Does using influence count as my action, and must I use the dice I changed?
  • Can I reroll the same die more than once with influence?
  • Can I use influence to change my dice when countering black dice?
  • Must I spend influence to beat a black die I can't counter?
  • What if I gain influence beyond 20?
  • How do I gain influence?

Activity Cards

  • Do I have to activate a card at least once when I place a tradesman on it?
  • Must I use every activation my dice allow, or can I stop after the first?
  • Can I have two tradesmen on the same Activity card?
  • Can I place a tradesman on a card whose VP spaces are all full?
  • If a tradesman leaves a card, do the others move up into its space?
  • Can I take my tradesman off a card and place it back on the same card to get a better space?
  • If I move a tradesman off a card, do the cubes there and my VP change?
  • Can I activate Joust or Procession and not gain anything?
  • Do the dice I use to activate Chivalry, Joust or Procession count in my district?
  • Can Chivalry, Archer or Diplomat put cubes on different Event cards?
  • How does Archer work when activated more than once?
  • How does Diplomat work, and can influence gained from the cubes pay for more cubes?
  • Can I activate Hunting if I'm near the 20 influence cap?
  • Can I place a tradesman on or activate a conversion card (Journeyman, Troubadour, Artisan, Innkeeper) that I can't pay for?
  • How do delayed-effect (hourglass) cards give cubes, and how many?
  • Can I use more than one delayed-effect cube in a single action?
  • Can I take a cube off a card and use it in the same action I placed it?
  • Can a cube modify dice I bought from another player?
  • Can I use cube-modified dice to place a citizen in a building or build the Cathedral?
  • Can converted dice count as white dice to build the Cathedral?
  • How does Militiaman work, and what can I do with the converted dice?
  • How do Monk and Templar work, and can I add other dice?
  • What do Monk and Templar cost when the white die is bought?
  • Can Apprenticeship or Confession change a mixed-colour group?
  • How does Tithe work with buying dice and group size?
  • What is the highest value Blacksmith can give?
  • Which actions can a Priest-boosted yellow group be used for?
  • How does Miller count citizens?
  • What does Tax Collector take, and from whom?
  • Does Glassblower need my Cathedral cubes to be adjacent?
  • How does the Agriculture action pay?
  • What dice does Pilgrimage use?
  • Where does the tradesman for a card like Troubadour come from?
  • Do tradesmen on Activity cards count as being in the buildings for Drought or salaries?
  • Must I use three dice, and can one die activate a card?
  • Do I pay the deniers again each time I use a card where I already have a tradesman?
  • Can I spend dice on an activity card without activating it, just to get rid of them?
  • Do hiring and activating count as one action?

Event Cards and Black Dice

  • If my dice can beat the highest black die, can I take the 2 VP loss instead?
  • Who counters the black dice, and can I counter more than one at once?
  • Can I buy other players' or the neutral player's dice to counter black dice?
  • Can I use extra dice beyond what a black die needs?
  • What if more black dice are needed than the box contains?
  • Is there a limit on how many Event cards can be in play, and where do new ones go?
  • In what order are events resolved, and do uncountered ones come back every round?
  • Which events cost 2 VP when I can't fully resolve them?
  • How does Support work, and when does it score events?
  • How does Marauding work when its spaces are filled?
  • Can I place more cubes on an Event card than it has banners?
  • How are an Event card's VP split when players tie?
  • Do neutral cubes count toward majorities, and who takes a card the neutral player wins?
  • Does combating an Event card during my action resolve it?
  • Which cube does Interrupted Work remove?
  • How do Wayfarers, Theological Conflict and Conflict of Succession place neutral citizens?
  • Which space does a gray cube from Support go on?
  • If an event removes my Cathedral cube, do I lose the VP and influence I gained?
  • What do Drought, Civil War and Heresy do?

The Cathedral

  • Can I take a white die for the Cathedral and place no cube with it?
  • Can I place two or three cubes in the same Cathedral column or level in one action?
  • What do I gain for placing Cathedral cubes?
  • Can I use influence gained from a Cathedral action to change the dice in that same action?

End of the Game and Character Cards

  • Is there a tiebreaker if players tie on VP?
  • When does the game end?
  • What is scored at the end of the game?
  • How many VP do I lose for Cathedral levels without my cube?
  • Are VP hidden during the game?
  • Can VP go below zero?
  • Do I score the Character cards of my opponents too?
  • In a 2-player game, how many Character cards do I keep?
  • Does Chretien de Troyes require citizens in all three principal buildings?
  • Does Henry I count how often I defeat Marauding?
  • Do dice used to activate Baker count toward its payout?

The King's Challenge (Solo)

  • Does Le Roy keep taking turns until his dice run out, even if mine are gone?
  • Which dice does Le Roy spend, and does colour matter?
  • What happens when Le Roy's action says to buy one of my dice?
  • How many VP does Le Roy gain on a roll of 2 or 12?
  • What does Le Roy do when told to resolve the right-most event?
  • How does Le Roy place his citizens in the buildings?
  • Where does Le Roy's expelled citizen go?
  • What does Le Roy do when he has no citizens left to place?
  • How does Le Roy's initial placement work?
  • Does Le Roy use money or influence?
  • How is end-game scoring done in the solo game?
  • Who is the start player in solo play?
  • How do neutral cubes and Support work in solo play?
  • When do I get passing money in solo play?

Troyes: The Ladies of TroyesExpansion

  • How many cubes can I put on an outdoor activity per Rampart action?
  • Can I place a cube on an outdoor activity using a die of the colour it affects?
  • What does the level III outdoor activity do, and when is it too late to use it?
  • How does the level II outdoor exchange activity work, and when can I use it?
  • Can I combine my own dice with the level II outdoor cube to counter a black die?
  • How many VP does the level IV outdoor activity that rewards the most cubes give, and how are ties and sole players handled?
  • Can I place a cube on outdoor activity IV from the start?
  • Can I buy another player's die for the Rampart action and boost it with deniers?
  • Can other players buy my purple Head of Family die?
  • Can I pass if only other players' purple dice remain?
  • How does the Possession event work, and is the influence option optional?
  • What happens if an event would expel a colour already lying on that building?
  • How does Chief Outlaw change black dice, and what can defeat it?
  • How does the Uprising event work?
  • What does Harsh Winter make each player remove?
  • Are the six new Module 3 Event cards used on their own?
  • In the Module 1 variant, is the revealed Character card extra?
  • Can I play with only some modules of The Ladies of Troyes?
  • Does a citizen expelled before the end count for end-game building bonuses?
  • How do mixed activity cards work?
  • How does the Scribe card score?
  • Can Catapult place a single cube when an event has only one free space?
  • Can influence change the value of the cube Augustine adds?
  • How do Hermit and Banker score?
  • How do Weaver, Recruiter and Viticulturist work?
  • How do Executioner, Breeder and Preacher work?
  • Can a cube be placed on the fourth floor of the Cathedral?
  • Can a Blacksmith cube make a die fit the Fort?
  • Is there a tournament variant to balance turn order?

Troyes: Bonus CardsExpansion

  • Does Resistance remove a cube from itself, from Marauding, or from later events?
  • Do the dice I use to activate Baker count for its payout?
  • When Banquet scores, do the dice I used to activate it count?
  • How does Prior work, and can I add other dice?