RulesPal
Chat
Rulebook
FAQ
Trickerion: Legends of Illusion thumbnail

Trickerion: Legends of Illusion FAQ

180 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup and Core ConceptsThe Turn (Game Phases)DowntownMarket RowWorkshop and SpecialistsTheater, Links and YieldsDark Alley and Special Assignment CardsMagician PowersEnd of the GameTrickerion: Dahlgaard's AcademyTrickerion: Dawn of TechnologyTrickerion: Dahlgaard's GiftsTrickerion: Arcane Arts

Setup and Core Concepts

  • Can I play with all Trickerion expansions together?
  • Should we play by the Collector's Edition rules or the original rules?
  • How many coins does each player start with, and how many does the second player get in a 2-player game?
  • How much Fame does each player start with?
  • Do the trick decks need to be sorted by Fame Threshold, and do you take the top card?
  • Do I get a free Prepare of my starting trick, and does the Manager's component count?
  • How does the Engineer's extra starting trick work?
  • How many starting components can you take?
  • Does a Specialist you hire during the game give its starting bonus?
  • What do the Manager, Assistant and Engineer specialists add?
  • Which Assignment cards do you use if you play without the Dark Alley?
  • Which Location slots are used in 2-, 3- and 4-player games?

The Turn (Game Phases)

  • When do Permanent Assignment cards return to your hand?
  • If your Magician is on a Performance slot, must it perform?
  • How is Initiative decided when players tie on Fame?
  • Can you Advertise on the first turn?
  • Does placing the Advertising poster do anything besides give 2 Fame?
  • Who has to be paid wages at the end of the turn?
  • What happens if you cannot pay wages?
  • During Place Characters, does each player place all their Characters at once or alternate?
  • When are Assignment cards revealed and can you choose where to put each Character?
  • What if all slots at a Character's assigned Location are taken?
  • Can two of your Characters be sent to the same Location?
  • If another Magician performs a card holding my tricks, what do I get?
  • Who receives Link bonuses: the placer or the performer?
  • Do day modifiers change Link bonuses, and can yields go below zero?
  • Does a Prophecy that rewards gaining shards trigger once per performance or for each shard?
  • Do Prophecies that change Yields also change the performer's bonuses?
  • Does a Prophecy that doubles a Bank die also double coins from a Special Assignment re-roll?
  • What does 'turn' mean in the rules?
  • What happens to Performance cards and their markers at End Turn?
  • When are Quick Order components removed from the market?
  • In what order are performances resolved?

Downtown

  • Can you learn a trick whose Fame Threshold is higher than your Fame?
  • If your Fame drops below a learned trick's threshold, or you lack Fame for the Theater, can you still prepare and perform it?
  • Can you learn a trick from your Magician's favorite category if no Downtown die shows that category, or both trick dice show X?
  • Can you reroll or set a Downtown die that shows X or was already used?
  • Can you take the same action, or several actions, more than once with a single Character placement?
  • How do Trickerion shards give extra Action Points: how many, when, and where?
  • Can you hire more than one Character in a turn, and when can a hired Specialist be used?
  • Can Head Hunter hire a Specialist using an Apprentice die?

Market Row

  • How much does a Quick Ordered component cost, and does Bargain cut each item or the total?
  • If a Prophecy sets all Components to cost 2 coins, what does a Quick Ordered component cost?
  • Does Bargain discount the combined total of several Buy actions?
  • Does 'buy up to three components of one type' mean three of the same component or three of a category?
  • Can you Order a component that is already in the Market Row, or one that is about to be replaced?
  • What happens when you Quick Order or Order and the slots are crowded?
  • Do you still need a separate Buy action to purchase a Quick Ordered component?
  • Does ordering a component in the Market example mean you have already bought it?
  • What if a component type runs out of tokens?
  • Where can you put a newly bought component, trick or Apprentice: do you need a Specialist's Move action?
  • Can the Manager's extra component be returned, discarded or kept when moved?

Workshop and Specialists

  • Are components used up when you prepare a trick, and can one stock cover several tricks?
  • Does a prepared trick stop working if you lose its components, and do you need them to set up or perform?
  • Can you prepare a trick again while some of its markers are still on Performance cards?
  • Are Trick Markers limited, and can you prepare with fewer markers than the trick shows?
  • Can one Character prepare several tricks in a single Workshop placement?
  • Can you Prepare a trick and Move a trick in the same Workshop visit, and do markers move with the trick?
  • Does a trick prepared on the Engineer's board keep its extra marker when moved?
  • When the Assistant's Workshop action moves an Apprentice, do you move the card, the token, or both?
  • Does an Apprentice moved onto the Assistant's board stay there, and can you do it again?
  • Can a newly hired Apprentice go straight onto the Assistant's free slot?
  • Who can use the Specialists' Workshop actions, and when does a newly hired Specialist become available?
  • Is there a limit to how many tricks you learn, and can you give one back?
  • Can you use the Manager's components for the free starting Prepare action?
  • Can you remove a trick or component sitting on a Specialist's slot to make room for a new one?

Theater, Links and Yields

  • Can your Characters occupy different weekdays in the Theater in the same turn?
  • Which Thursday or Sunday yield modifier applies to a trick: the performance day or the day my Characters stand?
  • Is the Thursday or Sunday modifier applied once per performance or to each trick?
  • Can you place a Character on a -1 AP Sunday slot where it gets 0 AP, and must a placed Character take an action?
  • Do trick Yields, including shards, pay out each time a trick is performed?
  • Which trick's level sets the Link bonus, and does a placement that creates several Links pay each?
  • If you complete a shard Link with two of your own tricks, do you get two shards?
  • Does Reschedule give a Link bonus, and can you move a marker back into the slot it left?
  • Do I have to create a Link when setting up a trick, and where may the marker go on a Performance card?
  • Can one Character set up several trick markers in a turn, even across different Performance cards?
  • When a Magician performs, which tricks are triggered, and what happens to the card and markers?
  • Do tricks stay on a Performance card that no Magician performs?
  • Who can stand in the Theater's front Performance spot, and can the Magician act there?
  • Can a worker go backstage to set up a trick marker without sending the Magician?

Dark Alley and Special Assignment Cards

  • Can one Dark Alley draw take Special Assignment cards from two different decks?
  • When you take several Dark Alley draw actions in one placement, can you draw everything first and choose afterwards?
  • How many Action Points do Dark Alley Special Assignment cards cost?
  • Are the Special Assignment decks placed face up or face down?
  • What happens to Special Assignment cards after they are kept, played or returned?
  • Is a Special Assignment card's ability mandatory, and can you use both its ability and its +1 AP?
  • Does a Special Assignment card's bonus apply to every repeated action, or just one?
  • Can Dark Alley cards be used at any Location, and can you hold more than three Theater cards?
  • Can any Character go to the Dark Alley?
  • In what order do several Yield modifiers apply to a trick (Prophecies, Special Assignment cards, Elektra, Grand Premiere)?
  • How does Grand Premiere work: first performance only, and can it be combined with New Twist or Street Performance?
  • Does Paid Audience's Thursday or Saturday modifier apply to tricks performed by other players?
  • How does the Black Market Special Assignment card work?
  • When Trick Overhaul swaps a trick, do its markers on Performance cards stay?
  • How does the Festival of Magic Prophecy work?
  • If several shard Links or trick yields give shards in one placement or performance, does a 'when you gain a shard' Prophecy trigger more than once?
  • Do Prophecies override Magician Powers and Special Assignment cards?
  • Does a Prophecy that gives every Character 1 AP override Subliminal Motivation's 2 AP for Apprentices?
  • Does the Prophecy that forces Characters onto the lowest-AP-modifier slot apply to the Theater?
  • Does Unstable Prototype pay out if you return zero components?
  • How does Business Share pay its owner across several Buy actions?
  • Does Diligent Crew trigger once, or once per idle Specialist, and can you pick the same reward twice?
  • When can a Special Assignment card's text be used, based on its icon?
  • Does the Double Coin Prophecy affect Fame and Fortune's payout?
  • Do Special Assignment cards replace the regular Assignment cards?

Magician Powers

  • How does Elektra's Supercharge work: extra AP, extra payout and marker source?
  • How does Red Lotus's Trick Steal work with yields, supercharge and day modifiers?
  • Can The Great Optico copy a Special Assignment card, even for its +1 AP?
  • When can Yoruba choose an opponent's Performance card, and who gets the bonuses?
  • When Master of Chains reschedules a trick to make a shard Link, do the other players get the shard too?
  • Does the Priestess of Mysticism have to be at the Dark Alley to use her power?
  • If The Great Optico copies Dubious Sources, who gets the Quick Order goods?
  • How does the Priestess of Mysticism's Fate Weaving work?
  • When are Magician Powers learned?
  • Does the Gentleman's bonus trigger when another player's Magician enters a Location?

End of the Game

  • Is there a cap on end-game Fame bonuses?
  • How is the end-game Fame scored, and who wins ties?
  • Do Level 3 trick end-game bonuses need the components, or is a Trick Marker enough?
  • Do Level 3 end-game bonuses score once or once per matching component or trick?
  • Do the Manager's virtual components count for end-game trick bonuses?
  • Do unused Special Assignment cards score at the end of the game?
  • How do shards score at game end with Magician Powers or Horror Saws?

Trickerion: Dahlgaard's AcademyExpansion

  • What does the solo Heir do on a Market Row action when its Shopping List is empty?
  • Can the Heir set up a trick on a Performance card that will be removed this turn?
  • In what order does the solo Heir send its Characters?
  • How does the solo Heir score at the end of the game?
  • Can you teach the same trick over and over, or move it between classrooms, to collect the Teach bonus repeatedly?
  • When does a taught trick pay out, and what does it give?
  • Can you put a trick in a classroom without its components, such as one prepared only thanks to a Practice Room discount?
  • Does a Level 3 trick sent to a classroom still score its end-game bonus?
  • Can you build over a classroom or practice room that already has a building, and can you renovate then practice in one action?
  • How often can you Learn a Secret, and when can you Discover New Secrets?
  • Does a newly learned Secret's extra AP or ability apply to the same placement?
  • Do Secrets apply only to the Protégé, and can the Protégé perform?
  • What does the Protégé start with, and what wage does it pay?
  • Do the Academy Magicians replace the standard ones, and what is the feather side?
  • Does Dahlgaard's Academy require the Dark Alley?
  • Does the Quick Start setup need a Prophecy at the start or extra coins?
  • In a 2-player Academy game, should we use blocking cards or the Turn Setup dice, and can Gifts cards be mixed in?
  • Can the Secret Workshop promo be played with the Academy?
  • If a 2x yield Prophecy applies and a trick is performed twice and placed in a classroom, how much does it score?
  • If two markers of the same trick are in a performance, does Grand Premiere double both?
  • How does Professor Bernard's exchange work with classrooms and scoring?
  • Do I need the Academy to play the solo Heir, and can I play solo without the Dark Alley?
  • If the Heir's non-Magician character would place no tricks in the Theater, what happens?
  • How does the Heir choose which Performance card and where to place its trick markers?
  • How is the Heir's Ready or Busy stance decided?
  • What happens when the Heir gains more characters than it can use?
  • Does the Heir get full trick yield in classrooms, and does it keep its Theater markers?
  • How does the Heir convert coins and score at game end?
  • How does the Heir act in Downtown, including X dice and blocking?
  • How does the Heir handle Special Assignment cards, Business Share and Prophecies?
  • In solo play, which Turn Setup dice are rerolled each turn?
  • What happens to the Heir's markers when its trick is replaced or its card is discarded?
  • When is a Location contested in solo play, and which Characters go first?
  • Does the Heir buy at the Market Row, and does it start with a shard in Dawn of Technology?
  • In solo play, do blocking tokens on Theater performance spaces also block the backstage spaces?
  • Does the solo Heir ignore the Sunday -1 on Theater character slots?

Trickerion: Dawn of TechnologyExpansion

  • How does the Smoke Machine contraption reduce a component requirement?
  • How often can contraptions be used or built?
  • How do Signature Tricks work: starting trick, free prepare, markers and swapping?
  • Does a Signature Trick that scores 'any level 3 trick' count the original trick that went back to the box?
  • How are shards scored at game end with Dawn of Technology?
  • Can Dawn of Technology be used in solo mode?
  • Can the Training Machine give AP to a Magician on a Theater performance slot?

Trickerion: Dahlgaard's GiftsExpansion

  • How do you learn, replace and place Magician Powers?
  • What are the shard-marked slots on the left of the player board for?
  • What does Dahlgaard's Gifts include, can it be used with solo play, and is the Dark Alley modular?
  • Do Charisma, Allowance and Pocket Money trigger once per performance or for each source?
  • Which Magician Power bonuses are paid at the end of the game?
  • How do Perfect Coordination and Intrusion work with Duel of Magicians?
  • How do Hired Cutpurses and Mass Hypnosis (with Advertising Monopoly) work?
  • How do the Duel of Magicians blocking cards and grey neutral spots work?

Trickerion: Arcane ArtsExpansion

  • Can wagon actions be mixed with Location actions?
  • How do enchantment rewards work when performing, with a Prophecy that ignores the Enchantment die, or when another player performs?
  • How do enchantments interact with preparing a trick?
  • What can the Shapeshifter count as, and where can it go?
  • When must the Golem be sent, and does it contest every Location for the Heir?
  • Why does the Arcane Arts rulebook say a Level 3 trick needs 32 Fame?
  • Does Business Share collect coins spent at the Arcane board while the caravan is at Market Row?