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Twilight Imperium: Third Edition FAQ

417 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup and Creating the GalaxyGame Round and Strategy CardsActions and MovementSpace BattlesInvasion Combat and PlanetsUnitsRace Sheet, Command Counters and Action CardsPolitical Cards and the Galactic CouncilTechnologyObjectives and WinningTradeSystems, Wormholes and Other RulesOptional RulesTwilight Imperium: Third Edition – Shards of the ThroneTwilight Imperium: Third Edition – Shattered Empire

Setup and Creating the Galaxy

  • What cards do players start with?
  • Who is the first Speaker?
  • When do you receive your Secret Objective?
  • Can starting Ground Forces and PDS be placed on carriers at setup?
  • Where do the Ghosts of Creuss place their starting units?
  • Can players redistribute starting command counters before the first round?
  • Can players talk about or show their planet tiles during galaxy setup?
  • What if there are fewer legal planets than Artifacts to place?
  • Can a system tile be placed anywhere on the current ring during setup?
  • Does a system with only a wormhole count as a system without a planet during setup?
  • Can red-bordered special systems be placed next to home systems?
  • In a six-player game with a fourth ring, are home systems on ring 3 or ring 4?
  • Is Mecatol Rex neutral at the start, and how is it claimed?
  • Which wormhole tiles are used in the 3 and 6 player preset maps?
  • Can a Final Frontier supernova be placed next to another supernova to wall off a home system?
  • Does Mentak's starting fleet exceed fleet supply?

Game Round and Strategy Cards

  • In a 3- or 4-player game, can a player pass after using only one strategy card?
  • In what order do players act in the Action Phase, and does seating matter?
  • What can you do on your turn in the Action Phase?
  • Can you pass before playing your strategy card, and can you act after passing?
  • With two strategy cards each in a 3- or 4-player game, which counts for initiative and must both be played?
  • Is strategy card selection in 3-4 player games 1234-1234 or 1234-4321?
  • Does taking a strategy card's primary ability cost a command token?
  • When can a player execute a strategy card's primary ability?
  • Does playing an action card or 'as an action' ability count as a Tactical Action?
  • In what order do action cards resolve in the Strategy Phase before strategy cards are chosen?
  • Can a player be eliminated in the first round?
  • Can a secondary ability be used more than once per round?
  • What happens to strategy cards when a player is eliminated?
  • Who picks first in the Strategy Phase after round one, and can a player take Initiative twice running?
  • Who goes first when Multiculturalism copies the Naalu's zero initiative?
  • In what order are strategy card secondary abilities and Trade Goods resolved?
  • Do you have to use your strategy card immediately on your first Action Phase turn?
  • Does the Initiative card give a strategic action, and when do you get the Speaker token?
  • Does the Initiative card let you use another strategy card's secondary without a command counter?
  • If Naalu act at initiative 0, does the Initiative holder still use their ability?
  • Does Imperial score its 2 VP if my home system planets have been taken?
  • Does using Imperial win the game immediately if you reach the VP target?
  • Can I spend Trade Goods or more influence on Logistics for extra command counters?
  • Can the Diplomacy secondary exhaust planets in your home system?
  • Does Diplomacy stop a player from activating a system that holds only a control marker?
  • Can the Production strategy build a Space Dock or units where there is no Space Dock?
  • Can two players with Space Docks in the same system both use the Production secondary?
  • What can the Warfare secondary (Patrol) move?
  • Can Political Stability let you keep a strategy card, and does it count as your first pick?
  • Do the free units from Industry count as being produced?
  • Who can use Imperial II's secondary ability?

Actions and Movement

  • During a Transfer Action, can I produce units in a system without my Space Dock?
  • In a Tactical Action, can ships already in the activated system move out and back in?
  • When can a Carrier pick up Ground Forces or PDS while moving?
  • Does fleet supply matter in systems a ship merely passes through?
  • What blocks a ship's movement through a system?
  • Can PDS fire at a system activated without any ships moving in, for example to build?
  • When a system is activated, which PDS can fire and at whom?
  • Can units move between two adjacent systems in a Transfer Action?
  • Must a system be activated before you can build units there, including the home system?
  • Can you build again in or reactivate a system that already holds your command counter?
  • Can In the Silence of Space move ships out of a system you already activated?
  • What does a Transfer Action cost, and where do the counters come from?
  • What are the requirements and steps of a Transfer Action?
  • Does PDS fire happen in a Transfer Action?
  • Can a Carrier shuttle units back and forth during a Transfer Action?
  • Can a Transfer Action build a new Space Dock and produce at an existing one?
  • Do PDS fire at ships that move with the Warfare secondary or a Patrol?
  • Can you activate a system and do nothing in it?
  • Can ships move through a system with enemy Ground Forces, PDS or Space Docks but no enemy ships?
  • Can a Tactical Action be used only to build, without moving ships?
  • Does a Tactical Action activate only one system, and can ships come from many systems?
  • Can ships move again after an effect removes the command counter in their system?
  • Does a defender's Command Counter stay in a system after a successful invasion?
  • Can you move a ship you just built during the same activation?
  • When does a PDS fire, and at what?
  • Do Fighters stop a fleet using In the Silence of Space?
  • When can a Carrier not pick up Ground Forces?
  • Can In the Silence of Space be used to attack a fleet beyond an enemy-occupied system?
  • Do enemy Fighters block movement through a system?
  • Can a Transfer action use matching wormholes as adjacent systems?

Space Battles

  • Where can a fleet withdraw or retreat to?
  • When are retreats announced and carried out, and can you skip rolling to retreat?
  • Does a retreat count as the opponent winning a space battle?
  • Do enemy Ground Forces or PDS stop a retreat?
  • Do Ground Forces on a planet leave with a retreating fleet?
  • Can PDS hits be assigned to Fighters or units with Sustain Damage?
  • Do racial and technology combat-roll modifiers apply to PDS fire and other pre-combat rolls?
  • How does Anti-Fighter Barrage work?
  • Are pre-combat effects part of the space battle?
  • After Mentak's pre-combat shots, do the same ships also fire in round one?
  • Does the Naalu retreat happen before pre-combat effects?
  • When can Emergency Repairs be played on a Dreadnought or War Sun?
  • Who can play Direct Hit, and how many can be played in a battle?
  • Do Fighters count as ships for cards and objectives?
  • If a Carrier is destroyed mid-battle, do its Fighters die?
  • Does a +1 combat roll modifier add a die or change the hit number?
  • Are combat modifiers and rolls optional?
  • Does Territorial Concession force the opponent to retreat?
  • How does Skilled Retreat work?
  • How does Rule by Terror work?
  • How are Action Cards played in the same combat resolved?
  • Can two players' fleets share a system without fighting?
  • Where do Minelayers hits take place?
  • What if two Dreadnoughts with Duranium Armor keep repairing each other?
  • How many dice does a flagship roll?
  • What if no Command Counter is available for a retreat card?
  • Does a no-return-fire card like Target Their Capital Ship stop the War Sun from firing in the battle?
  • How long does Experimental Weaponry last?
  • Can Direct Hit be played during PDS fire, or by a non-participant?
  • Can Territorial Concession be played when attacking a home system?
  • Can Surprise Assault be played when an opponent activates a system with my blockaded dock?
  • Do combat roll bonuses like Sardakk N'orr and Hylar V Assault Laser stack?
  • Can the attacker use the Tactical Retreats option?
  • Who chooses the order of pre-combat abilities in a space battle?
  • Is a roll of 10 always a hit or 1 always a miss when modifiers apply?

Invasion Combat and Planets

  • Can one Carrier land Ground Forces on two different planets in the same system?
  • Can PDS destroy a Carrier before its Ground Forces land?
  • How does bombardment work for Dreadnoughts and War Suns?
  • How does a PDS defend against an invasion?
  • Does a PDS still fire when the invaded planet has no defending Ground Forces?
  • What happens to a Space Dock when its planet is invaded?
  • Can one activation take several planets, and when are Ground Forces assigned?
  • Do I have to land all Ground Forces, or can I keep some on the Carrier?
  • Can you claim a planet just by having ships in the system?
  • What happens to my fleet and the planet after a failed invasion?
  • If both sides lose all their units in Invasion Combat, who wins?
  • How long does a Diplomat's delay protect a planet, and does it stop bombardment?
  • Can a Ground Force promoted to Shock Troops in the last round capture a PDS or Space Dock?
  • When can Star of Death be played, and does it kill Mechanized Units?
  • How does X-89 Bacterial Weapon interact with Diplomats and bombardment timing?
  • If I lose all Ground Forces on a planet, does it go neutral?
  • Do I keep a planet after moving all Ground Forces off it?

Units

  • Is there a limit on Ground Forces and Fighters on the board?
  • When can units be scuttled, for example to free a Space Dock?
  • What are the requirements to build a new Space Dock?
  • What does a blockade prevent?
  • Can a newly built Space Dock produce units in the round it was built?
  • How many units can a Space Dock produce, and do fighters count individually?
  • Where do Ground Forces and PDS built at a Space Dock go?
  • Can a Space Dock build ships when an enemy ship is in the system?
  • Is a Space Dock destroyed when all ships in its system are destroyed?
  • Can I build two Space Docks, or a Space Dock and a Refinery, in one activation?
  • Can I scuttle a Space Dock or other units mid-round?
  • Can Fighters exist in a system without a Carrier, War Sun or Space Dock to support them?
  • Can a Carrier shuttle Ground Forces between planets in the same activated system?
  • Do I need to track which Carrier holds which Ground Forces, and can a loaded Carrier fight?
  • Are Mechanized Units Ground Forces?
  • What destroys Mechanized Units?
  • What happens if a Mercenary is alone on a planet?
  • Can I build or move so that I exceed my fleet supply?
  • Can supplement counters be used with no plastic unit on the planet, or with Mechanized Units?
  • Is there a limit on Ground Forces on a planet?
  • If Local Unrest reverts a planet to neutral, are its Space Dock and PDS destroyed?
  • Can a PDS with Deep Space Cannon fire into an adjacent system that is not being activated?
  • Do PDS fire again during a space battle or invasion?
  • How much does a PDS cost, 1 or 2 resources?
  • Does a damaged Dreadnought or War Sun still fight normally?
  • Does a PDS shot target one ship or the whole fleet?
  • Can a PDS be picked up by a Carrier and redeployed?
  • Do Fighters need to be assigned to a specific Carrier?
  • Do Fighters or Advanced Fighters count against fleet supply?
  • Do Mercenaries count as ships, or give control of a system?
  • What happens to Shock Troops when they are left alone?
  • Can facilities be built on exhausted planets or in home systems?
  • When must excess ships over fleet supply be removed?
  • Can a Space Dock be moved to another planet?
  • Do your own mines affect your fleet?
  • Do Ground Forces on the Sol flagship use its capacity?
  • Do Fighters count toward fleet supply?

Race Sheet, Command Counters and Action Cards

  • How does the Hacan Action Card trading ability work?
  • How long does the Barony of Letnev's trade-goods combat bonus last?
  • Can I have more than 16 Command Counters?
  • Can Saar Space Docks in an asteroid field be removed?
  • Do action cards have to be played in turn order, or at any time?
  • Where does the command counter go when a system is activated?
  • How do players get Command Counters during the game?
  • Do the Sardakk N'orr racial bonus apply to Valkyrie Armor or mine hits?
  • Can Jol-Nar fighters hit the Xxcha in the first round?
  • Does the Nekro Virus get a technology from each space battle and invasion combat?
  • Who can use the Hil Colish flagship's D wormhole, and does Gravity Drive work with it?
  • Can the Saar stack Space Docks in one system, and what happens if no Saar ships remain?
  • Can Arborec Ground Forces build units, and which ones?
  • If Sabotage cancels an Action Card, does that card count as played?
  • Can Sabotage be played on another Sabotage or on your own card?
  • Can two copies of the same Action Card be in play at once?
  • Can I play an Action Card that has no valid target or effect?
  • In what order do simultaneously played Action Cards resolve?
  • Does playing an Action Card count as my action?
  • When receiving Action Cards past the limit of seven, can I see all new cards first?
  • Does spending influence exhaust a planet, and does an exhausted planet count for votes?
  • What does Local Unrest do?
  • What if an effect needs a Command Counter and I have none in reinforcements?
  • Can I play Rally of the People while my home system is blockaded?
  • Does Military Foresight return a Leader, and when does the ship return?
  • What counts as 'even' on the Plague action card?
  • Can the Ghosts of Creuss move through a wormhole system holding enemy ships?
  • Can Arborec Ground Forces be blockaded?
  • Can the Muaat War Sun spawn fighters in its Supernova?
  • What is Saar's fleet supply in an Asteroid Field?
  • Can the Transport action card move Ground Forces through a blockaded system?
  • Do Action Cards have to be announced before play, and can others respond?
  • Are Action Cards returned to hand after playing?
  • How does Master of Fate change the Status Phase draw?
  • Can Code of Honor stop Skilled Retreat?
  • Where can command counters gained mid-round be placed?
  • Can Local Unrest target a home system?
  • Can War Footing be combined with an ordinary build?
  • Does the Sardakk N'orr +1 combat bonus apply to their flagship and to PDS fire?
  • Can other players use A or B wormholes into a Creuss-controlled system?
  • Can the Creuss Slave Wormhole Generator place a wormhole in a system with enemy units?
  • When does the Nekro Virus gain a technology?
  • Can Patrol move zero ships?
  • Do the Naalu always act first in the Action Phase?
  • How does the Yssaril turn-skipping ability work?
  • How do Arborec Ground Forces produce?
  • Must a flagship be built in the home system?
  • How does Salvage Operations work for Mentak?
  • How much does a Jol-Nar reroll cost?
  • Does Cultural Crisis destroy all of Letnev's extra ships?
  • How do Ground Forces fight as fighters under Yin Van Hauge?
  • Where do Saar Space Docks place the Ground Forces and PDS they produce?
  • If Muaat uses Nova Seed with ships in the system, can they stay?
  • Can another player claim the point from Moment of Triumph?
  • Can Signal Jamming target a former home system now held by someone else?
  • When must Sabotage be played?
  • Can Action Cards be traded or given away?
  • What happens when the Nekro Virus uses the Technology secondary?
  • How much can Mentak take with the Coalition ability?
  • Can Saar Space Docks move and build in the same activation?
  • Can Xxcha Diplomats stop a strategy card?
  • Does Jol-Nar get a free technology whenever anyone executes the Technology card?
  • Does Muaat need Deep Space Cannon to build War Suns?
  • Does Yin's ability swap the Facility bonus too?
  • Can Jol-Nar use the Technology primary twice or in either order?
  • How do Saar Space Docks move?

Political Cards and the Galactic Council

  • How many votes does a player get in the Galactic Council, and does voting exhaust planets?
  • In what order do players vote, and who breaks ties?
  • How do 'Elect' votes work, including electing two things or voting for yourself?
  • If I have no Representative, can I still vote or take Promissory Notes?
  • When can Promissory Notes be given, and must the receiver vote as asked?
  • Can Bodyguards and Spies be killed, and does a Spy still work if killed?
  • If Mecatol Rex is elected Holy Planet of Ixth, can a Space Dock be built there?
  • What does Dispute Resolution destroy on elected planets?
  • How does the Ancient Artifact law resolve?
  • Does Regressive Rhetoric apply to free technologies?
  • With Necessary Bureaucracy, are Representatives chosen again for the second vote?
  • Can Voluntary Annexation take Mecatol Rex while Imperial Peace forbids invasion?
  • If a political card gives VP to several players, are they gained simultaneously?
  • Do bonus VP from Incentive Program stay after the law is repealed?
  • How does the Xxcha veto of a Political Card work?
  • What does an Against result on Labor Force Politics do?
  • After Checks and Balances, do inactive strategy cards stay inactive, and who gets bonus markers?
  • Do Huldran and Wendigo vote costs apply to all voters?
  • If Council Dissolved stops the agenda, do you still draw and rearrange?
  • Who is the 'current player' for representative effects?

Technology

  • Can a ship with Antimass Deflectors pass through an asteroid field?
  • Does Deep Space Cannon let a PDS fire more than once per action?
  • Are racial techs like Production Centers or Diplomats limited per turn or per game round?
  • How does Jol-Nar use the Technology strategy card?
  • Can I use the secondary ability of a strategy card I hold, such as Technology?
  • Can Gen Synthesis place Ground Forces on the planet under invasion?
  • Does 'this turn' on Scientist Assassination last the whole round?
  • Can Spatial Conduit Network movement continue past the destination?
  • Can Lazax Gate Folding place a unit on Mecatol Rex when a law forbids invasion?
  • Does Mirror Computing double a political card spent as a trade good?
  • How does Non-Euclidean Shielding work with Sustain Damage?
  • How do planetary technology specialty discounts work?
  • Do I need the prerequisites printed on a technology to acquire it?
  • Do racial technologies cost their printed price even when free?
  • When does Gravity Drive give +1 movement near wormholes and gravity rifts?
  • Does Light/Wave Deflectors let you pass Creuss wormhole protection?
  • How does Transfabrication work?
  • How does Integrated Economy work?
  • How does Sarween Tools work?
  • Which racial technologies can the Nekro Virus copy?
  • What does Automated Defense Turrets change?
  • Does Deep Space Cannon fire at ships moved by the Warfare secondary?
  • Does a lone Advanced Fighter block movement and force a battle?
  • When does Gen Synthesis work?
  • Can Focused Research skip a whole chain?
  • Does Cultural Crisis remove racial technologies?
  • How does Micro Technology interact with trade agreements?
  • How many units can a Space Dock with Enviro Compensator produce?
  • Can Fighters take casualties in invasion combat with Graviton Negator?
  • Does Dacxive Animators work on casualties from bombardment, PDS fire or X-89?

Objectives and Winning

  • Does the game end immediately when a player reaches the victory point target, even mid-round?
  • How is a tie in victory points broken when Imperium Rex ends the game?
  • When Imperium Rex is revealed, does the game end right away?
  • Can an eliminated player still win the game?
  • Can you win without controlling all the planets in your Home System?
  • Does the Precursor Space Station win ties, and does it lower the target immediately?
  • Does Bureaucracy lower the victory point target to 9?
  • Does Keeper of the Gates require controlling wormhole systems with no matching end?
  • Does blockading a home system stop its owner scoring?
  • Is a player with planets but no units eliminated?
  • Does a captured enemy home system count as my home system?
  • How many objectives can I claim per Status Phase?
  • When do 'I now spend X' objectives get paid, and can one payment satisfy two?
  • Must an objective's condition still be true when I claim it?
  • Does 'this turn' on objectives mean this game round?
  • Does retaking the same planet count toward 'control 3 planets this turn'?
  • Do Fighters and pre-combat kills count for 'win a space battle and destroy N ships'?
  • Does bombardment count toward invasion-related objectives?
  • What counts as destroying a Space Dock for the objective?
  • Do Mechanized Units and Mercenaries count for invasion objectives?
  • Do the Creuss Gate and its ships count for Conqueror and I Win objectives?
  • Which wormholes count for Master of Gates, and what if no wormholes are on the board?
  • How many technologies does the three-colors objective need, and do starting techs count?
  • How many objective cards are in the deck, and how does Bureaucracy change it?
  • Can Bureaucracy claim the Mecatol Rex objective mid-Action Phase?
  • Can I change my Secret Objective?
  • Can I claim a Preliminary Objective and a Secret Objective in the same round?
  • Does my own home system count for the Threatening objective?
  • Can I claim objectives with my home system planets but no ship there?
  • Does Mirror Computing apply when paying for objectives?
  • When is a new public Objective revealed?

Trade

  • What breaks a trade agreement, and can the Hacan's agreements be broken?
  • Does bombardment or a War Sun bombarding without landing break a trade agreement?
  • Does a Naalu retreat before combat break a trade agreement?
  • Do the Trade strategy card or action cards break Hacan trade agreements?
  • What can players trade or give each other besides Trade Goods?
  • Can the other player refuse a Hacan Action Card trade, and can Hacan trade for things other than cards?
  • Can an Action Card break a trade agreement with the Hacan?

Systems, Wormholes and Other Rules

  • Does a 0 on a ten-sided die count as 0 or 10?
  • Do the Custodians of Mecatol Rex stop ships from passing through or stopping at Mecatol Rex?
  • Where can the Ghosts of Creuss place their wormhole tokens?
  • Does Creuss Gate count as a home system?
  • Must ships leaving a Gravity Rift by retreating roll for destruction?
  • What does it mean to control a system?
  • What counts as an empty system?
  • How do wormholes work for movement?
  • Does a Gravity Rift roll apply to Fighters when a Carrier exits?
  • Can planets in one system be controlled by different players?

Optional Rules

  • Do Distant Suns tokens or the Custodians count as units or opponents?
  • What does the Lazax Survivors token do, and what are the penalties for razing it?
  • Does a Derelict Ship cruiser reward work when your fleet supply is full?
  • Can you land on a Distant Suns planet in the same activation in which you probed it?
  • What happens to a Distant Suns token when its planet is annexed with Diplomacy II?
  • Does the Admiral give an extra attack or just one die?
  • Is a Leader captured when an invasion fails?
  • How does a Biohazard or Radiation Domain Counter affect landing?
  • If a Fighter Ambush counter is defeated, does it come back?
  • Where can a flagship be built?
  • Can captured Leaders be used, and when are they freed or killed?
  • How does the Admiral's extra movement work?
  • Do two Scientists give a bigger Space Dock discount?
  • Can captured Leaders be ransomed?
  • Do Lazax survivors count as influence?
  • Can pre-combat abilities be used against Fighter Ambush fighters?
  • Are Leaders units?

Twilight Imperium: Third Edition – Shards of the ThroneExpansion

  • Does the Shard of the Throne pass to an attacker who destroys a unit even if the attacker is destroyed?
  • What are the stats of Mechanized Units, and how do they fight?
  • Do Nanotechnology and Type IV Drive apply to Flagships?
  • Does the Shard of the Throne give a victory point, and who takes it?
  • When does the Quantum Datahub Node trade happen?
  • Does the Maandu Edict force a retreat even when no legal retreat exists?
  • How does Creuss' Dimensional Splicer work in combat?
  • Does the Letnev racial tech let a Dreadnought take three hits?
  • Can the Hil Colish move through its own D wormhole?
  • Can Creuss place a Slave Wormhole token in its home system?
  • Can the Nekro Virus vote under Cultural Crisis?
  • When does Nekro copy a technology in a battle?
  • How do Event agenda cards work in Fall of the Empire?
  • Do Muaat ships survive a Supernova in their system?
  • Does the Arc Secundus bombard like a Dreadnought?
  • How does the Xxcha flagship Loncara Ssodu count as a PDS?
  • Do supplement tokens count toward Unstoppable Army's plastic figures?
  • Which card replaces the Berserker Genome technology?
  • Can Shards of the Throne be played without Shattered Empire?
  • Is assassination mandatory when a spy targets a representative?
  • Can Captain Lassir's ability be used more than once?
  • How many Ground Forces can Bioplasmosis move?
  • How does the Yin Spinner and convert ability work?
  • Does Lazax 'Emperor of the Galaxy' require ships in the home system?
  • What does the Fourth Moon flagship do to Sustain Damage?
  • Can Emergency Repairs repair Mechanized Units, Flagships or Sol Mark II carriers?
  • Do Mercenary effects apply when the Mercenary is not in the battle?
  • Which Ground Force effects do Mechanized Units ignore?
  • In Political Intrigue, is there a free vote with all planets exhausted?
  • Who starts as Speaker in Fall of the Empire and where do the Lazax place units?
  • Can Veto Power be used whether or not the agenda would pass?
  • Does the Jol-Nar flagship triple hit on a modified 10?
  • Must an invader fight a lone Mercenary on a neutral planet?
  • What can Cruisers and Dreadnoughts carry with Stasis Capsules?

Twilight Imperium: Third Edition – Shattered EmpireExpansion

  • Does First Strike give an extra action or replace your first one?
  • Where can Diplomacy II's secondary annex planets?
  • Can I mix original and Shattered Empire strategy cards?
  • Do players start with two Political Cards under Assembly, and what does Assembly do with the Speaker token?
  • Does High Alert from Warfare II affect PDS or Ground Forces, and what if the fleet dies?
  • What can the Warfare II secondary move?
  • Does using Imperial I stop me using Diplomacy II, Trade II and similar cards?
  • Can a moving ship pick up a High Alert token?
  • What is the hand limit for Political Cards?
  • What if a Political card refers to a strategy card not in play?
  • Can the Assembly user keep the Speaker token?
  • How does Voice of the Council voting work?
  • Can Paralyzing Serum kill a Bodyguard?
  • How does Humane Labor interact with Saar docks and Floating Factories?
  • Does the no-Initiative-two-rounds rule apply to Leadership?
  • Can Imperial II be used with the Long War option, and does Mecatol Rex score?
  • How many Space Mines trigger when a ship enters a system?
  • Who gets the High Alert token's +1 movement?
  • Can Political cards be discarded for Trade Goods?
  • Do Embers of Muaat War Suns get movement 2 via Magmus Reactor before Deep Space Cannon?
  • With the Wormhole Nexus, how does Keeper of the Gates count?
  • Where can Artifacts be placed at setup?
  • Is a planet with a Distant Suns token empty for Diplomacy II?
  • If Sabotage cancels Flanking Tactic, can the Naalu still retreat?
  • How many command counters do the Shattered Empire races get?
  • Do Saar docks count for Mecatol Rex secret objectives?
  • When playing with Shattered Empire, should the original replaced cards be removed?
  • Can Shattered Empire be played without the base game or can its pieces be mixed with the base?
  • How does Diplomacy II's annex work?
  • Can the Jol-Nar get three technologies from the Technology II secondary?
  • Do ships entering a High Alert system get the +1 combat bonus?
  • What happens to a Facility when its planet is captured?
  • Can Alien Technology buy a race-specific technology?
  • How is the Wormhole Nexus placed?
  • Can an Action Card override a Law in play?
  • How many Political Cards does Assembly II draw?