Anachrony
170 questions players ask about Anachrony. Pick one for the answer. See also the full rulebook.
Updated 2026-11-01.
Setup and components
- What happens if the general supply runs out of water, resources or workers?
- Are Path markers limited, and what if I run out?
- Do I need the Exosuit miniatures to play Anachrony?
- Is Neutronium a wild resource that can stand in for Titanium, Uranium or Gold?
- How does the Path of Progress get its starting Breakthrough: random or chosen?
- Must all players use the same side of the Player board, and must Path board sides match?
- Should a 3-player game use the 2-3 player side of the main board?
- How many buildings are available in the first Era?
- Can I look at upcoming buildings in the draw stacks?
- Does it matter whether the Anomaly tiles are face up or face down?
Game turn and phases
- Do warp tiles removed during the Paradox phase change who rolls?
- If several players gain an Anomaly, in what order do they remove their Warp tiles?
- When I gain an Anomaly, must I retrieve a Warp tile, and can it be an opponent's?
- Do I pay the Warp tile's cost or gain Time Travel points when an Anomaly lets me retrieve it?
- Once I gain an Anomaly, do I stop rolling for the rest of the Paradox phase?
- If players tie for the most Warp tiles on a Timeline tile, who rolls?
- Can I pay an Anomaly's removal cost (2 Water plus resources) with mixed resource types?
- Where does an Anomaly go, and can it cover a Superproject?
- If the Anomaly stack runs out, does it refill immediately?
- Do unused powered-up Exosuits stay powered for the next Era?
Construct and buildings
- Where does a Superproject go on my player board?
- Do buildings shift left when an Anomaly is removed, and can I replace a built building?
- Do Superprojects count as buildings for evacuation or end-game conditions?
- How does the Grand Reservoir discount work?
- How does the Quantum Chameleon work?
- How does the Exocrawler Superproject work?
- Does Temporal Tourism work like a Power Plant?
- What is the Secret Cabal Superproject's Breakthrough cost?
- What does the Outback Conditioner do?
- Do Life Supports 311 and 312 stack on the Supply action's water cost?
Recruit, Research and World Council
- How do the two World Council spaces work, and when can they copy a Capital action?
- Can I take the left World Council space just to become first player?
- Can the World Council copy Mine Resources?
- Do I still pay the printed water cost on a Capital action covered by a Collapsing Capital tile?
- Can I set a die when copying a Capital action through the World Council?
- Does the Research action give VP?
- Does Librarian Cornella or Lab 411 let me set a second Research die?
Mine, Purify, Trade and Supply
Time travel, focus and warp tiles
- Can I set Focus to a past Era without paying back a Warp tile, and does the Time Travel track move?
- Does the Time Travel track still advance after the Impact?
- Can I leave Focus on the same past Era and pay back a second Warp tile there?
- After setting Focus in the past, can I get it back to the current Era or build the current Era's Superproject?
- How does Power Plant 114 work: two time travels, cost, and range?
- Can I time travel back to the first Era from the first Era to score Power Plant VP?
- When I send a warped worker back to repay a Warp tile, do I pay or get water?
- Are Breakthrough tiles spent on a Superproject, and do they count for scoring afterwards?
- Does the Temporal Tourism Superproject let me pay back a Warp tile?
Workers, Geniuses and morale
- How does a Genius work: which worker types can it stand in for?
- Does a worker come back as the type it was placed as?
- Can I use both Force Workers and Supply in the same Era?
- Can I use workers I just reactivated on the same turn?
- Can I place an Exosuit on a space and decline its action?
- Does a Genius created by the Dark Matter Converter arrive Active or Tired?
- Can I take the Supply action when I have no Tired workers?
- Does the Engineer's Titanium discount apply to a second Construct action granted by a Collapsing Capital tile?
- Can a Tired or busy worker be spent to pay a worker cost?
- Do workers from the Cloning Vat arrive tired or active?
Superprojects
- Do I pay both the asset cost and the Breakthrough cost for a Superproject?
- Can the Dominance B-side place a Superproject on any two empty spaces, or sideways?
- Can a Superproject hang off my board or be built where Anomalies sit?
- Does a Quantum Chameleon Genius return motivated for Path of Progress?
- Does the Grand Reservoir reduce Captain Wolfe's water-for-cores exchange?
Leaders and Path abilities
- Can Treasure Hunter Samira get Neutronium, and is her second resource optional?
- How does Patriarch Haulani's free action work?
- Does Patron Valerian let me place two Exosuits in one turn?
- How often can Librarian Cornella use Focused Research?
- How does Matriarch Zaida's Saving Grace work?
- Are the original pre-Essential leader abilities still used?
Evacuation and Impact
- Is the Impact tile a Timeline tile or an Era?
- Can I keep taking actions after I take the Evacuation action, and how often can I evacuate?
- Is evacuating required to win, and do I spend the assets that the condition counts?
- Is Evacuation scoring capped at 30 VP, and how does the -3 token apply?
- Is the bonus on a Collapsing Capital tile mandatory?
- How many Collapsing Capital tiles are used per Capital action?
- After Impact, can an Exosuit I gain later go on a Hex Unavailable tile, and how many can I power up?
- After Impact, can I still copy Capital actions through the World Council?
- Does the Chronobot evacuate or take the -3 VP token?
Ending the game and scoring
- Can I use a leftover powered-up Exosuit to untangle an Exosuit Warp tile at game end?
- What happens to unpaid Warp tiles at the end of the game, and do I score for paying them?
- If Earth is saved in the Doomsday module, do we still untangle the continuum?
- Do Time Travel and Morale score every step passed or only the final one?
- How does Archive of the Eras score the Time Travel track?
- How do I count Time Travel ranges for the endgame condition?
- Do Anomalies and Superprojects count as occupied spots for the most-occupied-spots condition?
- Does a building covered by an Anomaly still score VP at game end?
- How are ties on Endgame Condition cards scored, and what does the Forgotten Time Capsule do?
Optional rules and classic modules
- With the Starting Asset Draft variant, do players still get the 0/1/1/2 water for player order?
- In the Alternate Timeline variant, does the order I place two Warp tiles matter?
- What are the extra ten Level 2 Experiment cards, and can I mix them in?
- Are completed Doomsday experiments replaced immediately?
- Can I move the Doomsday track without taking an experiment, and does the track score after Impact?
- Can the game end in Era 3 by Saving Earth, and what if the Impact moves past Era 7?
- Why does the rulebook advise against mixing Pioneers of New Earth with Doomsday?
- Do adventure rewards that grant extra actions need extra workers or Exosuits?
- Which worker do I lose when an adventure says to lose a worker, even if a Guardian is used?
Solo play: the Chronobot
- Can I play Anachrony solo with just the base game?
- Does the Chronobot take a minimum of three actions, and does it keep going after I pass?
- What does the Chronobot pay to remove an Anomaly?
- Can the Chronobot time travel to remove a Warp tile from the current Era or build a future Superproject?
- What does the Chronobot do on a Supply/Recruit roll when its Morale is already at the end of the track?
- Does the Chronobot game give me the second player's extra water?
- How does the Chronobot choose resources when it mines?
- How do stacked Chronobot command tokens resolve?
- Does the Chronobot get Collapsing Capital tile bonuses, and does it flip tiles?
- How does the Chronobot place Warp tiles?
Editions and compatibility
- What rules changed between the first printing and the Essential Edition?
- Do all expansions work with the Essential Edition, and what does the Infinity Upgrade Pack include?
- Should I use the updated leaders and Path boards, and the 'B' buildings, without Fractures of Time?
- Does the Classic Expansion include the Doomsday Enhancement Pack?
Anachrony: Fractures of TimeExpansion
- Do I have to swap in the Fractures versions of buildings 301-304 when playing the base game?
- Which leaders change with Fractures of Time, and can I use the Path of Unity without it?
- Can I blink to, from or between World Council spaces?
- From which boards can I blink, and where does the blinked worker end up?
- Can blinking let me evacuate a second time?
- How do Operators and Geniuses differ?
- How does Eldrin's ability work with the Fracture Device?
- What can glitches be placed on, and how do they affect things?
- What does the Fracture Device's Recall free action do?
- What Breakthrough cost do the new Fractures Superprojects need?
Anachrony: Future ImperfectExpansion
- How does Chronossus use Hypersync tiles?
- How many times can the first three Agenda Benefits free actions be used per Era?
- What do the Intrigues agenda tiles with the Doomsday icon score?
- Is the agenda grid's 1 VP for 1 Neutronium exchange mandatory?
- Can an Intrigues agenda combination give a player negative VP?
- How do Quantum Loops work: water, first player, and Alternate Timeline?
- Does Covert Operations HQ interact with Intrigues of the Council?