Earthborne Rangers
130 questions players ask about Earthborne Rangers. Pick one for the answer. See also the full rulebook.
Updated 2026-11-06.
Setup and Prologue
- How many cards do you draw at the start of the Prologue, and is the challenge deck used?
- Can you mulligan your starting hand, and can you mulligan away an Injury?
- What does the Setup keyword do, and do you pay the card's energy cost?
- How does the extra energy for the first round of the day work?
- What happens to Next Ranger instructions in solo play or when there are more of them than Rangers?
- Do you still draw path cards at the start of the round after arrival setup put cards into play?
- Do you need more than one core set to play with several players?
- Can Earthborne Rangers be played with a single Ranger?
- Are you limited to the energy tokens in the box?
- Which version of the Prologue should I follow, and what is reshuffled when I rebuild my deck during it?
Rangers and Deck Building
- How big is a Ranger deck and how many copies of a card can it hold?
- What can you choose as your Outside Interest?
- Why does the rulebook not recommend an Outside Interest for Shapers, and can a non-Shaper use Shaper cards?
- What can you trade your deck cards for when an effect says to swap a card with your collection?
- Do you have to swap both copies of a duplicated card when you swap at camp?
- Are rewards unlocked for the whole group or just the Ranger who earned them?
- Can you take just one copy of a unique card when creating your Ranger?
- Do you start with every card of your specialty?
- When should you add Stewards of the Valley to a campaign?
- Can I swap Attachment cards into my deck?
Round Structure and Turns
- What can you do on your turn?
- Can the same Ranger take two turns in a row?
- When can you use an exhaust ability, and does it count as your action?
- Can I use my role or gear exhaust ability on another Ranger's turn?
- Can I still use exhaust abilities, responses or contribute to tests after I have rested?
- What happens during the Refresh phase?
- Can I hold more energy than my aspect value?
- Is there a hand size limit?
- Does every Ranger draw a path card each round, even if nobody does anything?
- What happens when the path deck runs out?
Tests and Challenge Effects
- In what order do challenge effects resolve?
- Which cards count as active for challenge effects?
- If a challenge effect puts a card into play, does that card's own challenge effect trigger?
- Does a challenge effect count as resolved if its condition is not met or it does nothing?
- If my successful test clears a card, does that card's challenge effect still trigger?
- When a challenge effect clears a card, when does the clear resolve?
- When is the challenge deck reshuffled?
- Do I have to discard cards for approach icons to perform a test?
- When I discard a card for its approach icons, does its text apply?
Fatigue and Injuries
- Which card do I interact with for fatigue when a test affects other cards?
- Do abilities that aren't tests cause fatigue from cards between me and the target?
- Which cards fatigue me when I perform a test?
- If I test a card in another Ranger's reach, which cards fatigue me?
- Which cards never cause fatigue when I interact past them?
- What exactly happens when I suffer fatigue?
- Does an effect that adds progress or harm without a test cause fatigue?
- How do injuries work?
- How does the Lingering Injury malady work and how do I remove it?
- When does the Fatiguing keyword fatigue me?
Clearing Cards, Attachments and Keywords
- What does my Ranger token do?
- What clears a card: presence, progress or harm?
- When exactly does a card clear when an effect fills its threshold?
- How do I put harm on a being or feature?
- When does a card marked with the Ranger symbol clear?
- How do attached cards behave?
- Can a card have several attachments, including copies of the same one?
- How do Search, Scout and Move work?
- Does the Unique keyword apply across the whole table?
- Does Persistent carry over to the next day?
Travel, Locations and Path Decks
- What do I need before I can travel to a new location?
- If a card or the campaign guide says to travel immediately, do I still need the progress and cleared obstacles?
- How does the Obstacle keyword work?
- Does traveling cause fatigue from ready cards in play?
- What happens when the group travels, step by step?
- What cards go into the path deck for a new location?
- Can the group stay at a location and camp instead of traveling?
- What does Persistent do when I travel, and do tokens stay?
- How do I travel along river paths?
- Does the campaign tracker's weather and mission cards come with me when I travel?
Ending the Day and Campaign
- How is the path deck built at the start of a new day?
- What ends a day?
- What carries over when a day ends, and what resets?
- What happens to an unfinished mission when the day ends?
- Where do I start the next day, and is arrival setup repeated?
- When can the group camp, and how is it different from just ending the day?
- What can I swap when camping, and when do I get a new reward?
- Can Rangers join or leave a campaign in progress?
- Can I replay the campaign, and do I keep my rewards?
- Does the campaign end on day 30, and can I lose?
Earthborne Rangers: Legacy of the AncestorsExpansion
- Do I need the base game to play Legacy of the Ancestors, and can I use the two maps together?
- Do I have to finish Lure of the Valley before Legacy of the Ancestors, and can I bring my Rangers?
- Are faceup attached path cards still active in Legacy of the Ancestors?
- What area does an illuminated card light up?
- Can an effect add tokens of a type the card doesn't name, such as trail tokens to a card that holds power?
- Do collected spores or attached cards carry over between days, and can challenge effects take tokens off the mission card?