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Earthborne Rangers

130 questions players ask about Earthborne Rangers. Pick one for the answer. See also the full rulebook.

Updated 2026-11-06.

  • Setup and Prologue
  • Rangers and Deck Building
  • Round Structure and Turns
  • Tests and Challenge Effects
  • Fatigue and Injuries
  • Clearing Cards, Attachments and Keywords
  • Travel, Locations and Path Decks
  • Ending the Day and Campaign
  • Earthborne Rangers: Legacy of the AncestorsExpansion
  • Earthborne Rangers: Moments on the PathExpansion
  • Earthborne Rangers: Spire in Bloom Valley ExpansionExpansion

Setup and Prologue

  • How many cards do you draw at the start of the Prologue, and is the challenge deck used?
  • Can you mulligan your starting hand, and can you mulligan away an Injury?
  • What does the Setup keyword do, and do you pay the card's energy cost?
  • How does the extra energy for the first round of the day work?
  • What happens to Next Ranger instructions in solo play or when there are more of them than Rangers?
  • Do you still draw path cards at the start of the round after arrival setup put cards into play?
  • Do you need more than one core set to play with several players?
  • Can Earthborne Rangers be played with a single Ranger?
  • Are you limited to the energy tokens in the box?
  • Which version of the Prologue should I follow, and what is reshuffled when I rebuild my deck during it?

Rangers and Deck Building

  • How big is a Ranger deck and how many copies of a card can it hold?
  • What can you choose as your Outside Interest?
  • Why does the rulebook not recommend an Outside Interest for Shapers, and can a non-Shaper use Shaper cards?
  • What can you trade your deck cards for when an effect says to swap a card with your collection?
  • Do you have to swap both copies of a duplicated card when you swap at camp?
  • Are rewards unlocked for the whole group or just the Ranger who earned them?
  • Can you take just one copy of a unique card when creating your Ranger?
  • Do you start with every card of your specialty?
  • When should you add Stewards of the Valley to a campaign?
  • Can I swap Attachment cards into my deck?

Round Structure and Turns

  • What can you do on your turn?
  • Can the same Ranger take two turns in a row?
  • When can you use an exhaust ability, and does it count as your action?
  • Can I use my role or gear exhaust ability on another Ranger's turn?
  • Can I still use exhaust abilities, responses or contribute to tests after I have rested?
  • What happens during the Refresh phase?
  • Can I hold more energy than my aspect value?
  • Is there a hand size limit?
  • Does every Ranger draw a path card each round, even if nobody does anything?
  • What happens when the path deck runs out?

Tests and Challenge Effects

  • In what order do challenge effects resolve?
  • Which cards count as active for challenge effects?
  • If a challenge effect puts a card into play, does that card's own challenge effect trigger?
  • Does a challenge effect count as resolved if its condition is not met or it does nothing?
  • If my successful test clears a card, does that card's challenge effect still trigger?
  • When a challenge effect clears a card, when does the clear resolve?
  • When is the challenge deck reshuffled?
  • Do I have to discard cards for approach icons to perform a test?
  • When I discard a card for its approach icons, does its text apply?

Fatigue and Injuries

  • Which card do I interact with for fatigue when a test affects other cards?
  • Do abilities that aren't tests cause fatigue from cards between me and the target?
  • Which cards fatigue me when I perform a test?
  • If I test a card in another Ranger's reach, which cards fatigue me?
  • Which cards never cause fatigue when I interact past them?
  • What exactly happens when I suffer fatigue?
  • Does an effect that adds progress or harm without a test cause fatigue?
  • How do injuries work?
  • How does the Lingering Injury malady work and how do I remove it?
  • When does the Fatiguing keyword fatigue me?

Clearing Cards, Attachments and Keywords

  • What does my Ranger token do?
  • What clears a card: presence, progress or harm?
  • When exactly does a card clear when an effect fills its threshold?
  • How do I put harm on a being or feature?
  • When does a card marked with the Ranger symbol clear?
  • How do attached cards behave?
  • Can a card have several attachments, including copies of the same one?
  • How do Search, Scout and Move work?
  • Does the Unique keyword apply across the whole table?
  • Does Persistent carry over to the next day?

Travel, Locations and Path Decks

  • What do I need before I can travel to a new location?
  • If a card or the campaign guide says to travel immediately, do I still need the progress and cleared obstacles?
  • How does the Obstacle keyword work?
  • Does traveling cause fatigue from ready cards in play?
  • What happens when the group travels, step by step?
  • What cards go into the path deck for a new location?
  • Can the group stay at a location and camp instead of traveling?
  • What does Persistent do when I travel, and do tokens stay?
  • How do I travel along river paths?
  • Does the campaign tracker's weather and mission cards come with me when I travel?

Ending the Day and Campaign

  • How is the path deck built at the start of a new day?
  • What ends a day?
  • What carries over when a day ends, and what resets?
  • What happens to an unfinished mission when the day ends?
  • Where do I start the next day, and is arrival setup repeated?
  • When can the group camp, and how is it different from just ending the day?
  • What can I swap when camping, and when do I get a new reward?
  • Can Rangers join or leave a campaign in progress?
  • Can I replay the campaign, and do I keep my rewards?
  • Does the campaign end on day 30, and can I lose?

Earthborne Rangers: Legacy of the AncestorsExpansion

  • Do I need the base game to play Legacy of the Ancestors, and can I use the two maps together?
  • Do I have to finish Lure of the Valley before Legacy of the Ancestors, and can I bring my Rangers?
  • Are faceup attached path cards still active in Legacy of the Ancestors?
  • What area does an illuminated card light up?
  • Can an effect add tokens of a type the card doesn't name, such as trail tokens to a card that holds power?
  • Do collected spores or attached cards carry over between days, and can challenge effects take tokens off the mission card?

Earthborne Rangers: Moments on the PathExpansion

  • Do Moments from the path deck trigger effects that say 'when you play a moment'?
  • When a Ranger draws a Moment on the Path, do they draw another path card, and where does it go afterward?
  • Can I add Moments on the Path to a campaign in progress?

Earthborne Rangers: Spire in Bloom Valley ExpansionExpansion

  • Where do the new Spire in Bloom cards go in my existing sets?
  • How do I build the path deck when entering Spire in Spire in Bloom?
  • Does the boat option at Silverfin Docks let me skip clearing the location?
  • Can Spire in Bloom be played after Lure of the Valley instead of mixed in?
  • Can you have two copies of the same non-unique gear in play, and do both trigger?
  • How much gear can you have equipped at once?
  • What does the lead Ranger do?
  • Can the Rangers split up and travel in different directions?
  • Can I use tests and exhaust abilities on cards in another Ranger's area, such as a companion?
  • When can you play a Moment, and can you play several Responses?
  • Can I use a card or ability when I can only fulfil part of its effect?
  • What can I still do with an exhausted card?
  • Is resting required in solo play, and can I take several turns in a row?
  • When I search or scout a deck, who chooses the card?
  • Where does a path card go when an effect puts it into play instead of drawing it?
  • What does the number in brackets after a test mean, and what if there is none?
  • What is the difficulty of Connect, Avoid and Traverse, and which to use on what?
  • Can common tests put harm on a being?
  • Can I perform a test on a card in another Ranger's within-reach area?
  • Can I commit cards or energy to another Ranger's test?
  • How many times can a token-spending or response-style item add effort in one test?
  • Can I choose to fail a test, or can effort go negative?
  • How do I work out the result of a test?
  • When does Ambush fatigue me?
  • What does the Friendly keyword do?
  • What does the Expert trait prevent?
  • Do manifestations always need a conduit token?
  • What is the difference between 'an equipped card' and 'your equipped card'?
  • What is the difference between in play, ready and active?
  • Is there a limit to how many tokens a card can hold?
  • Can presence or other numbers go below zero?
  • What does the presence on a location card do?
  • Where do cleared cards go?
  • What are cloud, trail, power or other named tokens?
  • When a facedown path card is flipped faceup, does it count as entering play?
  • What happens to tokens when a card is flipped facedown or faceup?
  • What does the R after a progress threshold mean?
  • Does an exhausted Obstacle stop me from traveling or interacting?
  • How do mission cards and their subjects work?
  • How do Helping Hand missions work?
  • If fatigue ends the day in the middle of a campaign guide entry, do I finish the entry?
  • When a mission replaces a location's entry, do I still do the usual arrival setup?