Earthborne Rangers
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What is the difficulty of Connect, Avoid and Traverse, and which to use on what?
Several players give the same reading from the common test card; there is no direct ruling.
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The difficulty is the presence of the card you are testing, and a common test never drops below 1, even if presence is reduced to 0. Traverse is for features and locations; Connect (spirit) and Avoid (awareness) are for beings. Connect places progress equal to your resulting effort; failing a Traverse costs you an injury.