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Mechs vs. Minions

135 questions players ask about Mechs vs. Minions. Pick one for the answer. See also the full rulebook.

Updated 2026-11-03.

  • Campaign, Setup and Missions
  • Drafting and Programming
  • Command Cards and Stacks
  • Movement, Pushing and Towing
  • Oil, Lava, Spikes and Rune Gates
  • Attacks and Ranges
  • Damage and the Minion Phase
  • Schematics, Team Gears and Overdrive
  • The Boss
  • Mission-Specific Rules

Campaign, Setup and Missions

  • Can Mechs vs. Minions be played solo?
  • Do cards and schematics unlocked in earlier missions carry over to later missions?
  • Do Team Gears (and the Command Line) reset at the start of each mission?
  • When replaying an earlier mission, do I have to remove the cards unlocked later?
  • How do I reset the campaign and put unlocked cards back?
  • Can I play individual missions out of order, or start a new group mid-campaign?
  • In what order are the missions played?
  • Can the number of players change from one mission to the next?
  • Is a mission won or lost the moment its objective is met, or only at the end of the turn or round?

Drafting and Programming

  • How long should the sand timer run, and can I play without it?
  • When does the draft timer start being used in Mission 1?
  • How many Command Cards does each player draft with fewer than four players?
  • Which draft is the double draft, and how many cards do I get in it?
  • Does Memory Core let the team draft more than four cards?
  • Does Memory Core do anything when its owner is not the First Player?
  • Can I decide to scrap a drafted card while programming, rather than during the pick?
  • Do I have to use a drafted card or its scrap effect, or can I just discard it?
  • Can I scrap or discard a card that is already in my Command Line?
  • Do players program in turn order, and can I put both of my cards in one slot?

Command Cards and Stacks

  • If I play a card of the same element on a slot, must I stack it and can I go back down a level?
  • Can I place a card of a different element over a programmed slot?
  • Can I carry out a stacked card at a lower power level than its stack?
  • Are Command Card actions optional?
  • Can I move fewer spaces than a Move card says?
  • Does 'turn to face any direction' allow keeping my current facing, and which way does a 90-degree turn go?
  • Are 'left' and 'right' on a card measured from the Mech, and what do color directions mean?
  • Can Omnistomp move backward, toward an edge, or be redirected mid-move?

Movement, Pushing and Towing

  • How does towing work, and what does it cost?
  • With 3 or 4 movement, can I tow some spaces and step normally for the rest?
  • Do I have to be next to the Bomb or Mech when the move starts to tow it?
  • Where does the towed Mech or Bomb end up, and does it always sit directly behind me?
  • Is towing optional, and can the towed Mech refuse?
  • Can I tow a Mech or Bomb that is directly in front of me?
  • Can pushes be chained through several Mechs or the Bomb, and can tows be chained?
  • How much movement does it cost to push a Mech one space?
  • Can I use a move toward a wall or the board edge to avoid moving?
  • Does moving through Minions kill every Minion on my path, or just the one at the destination?

Oil, Lava, Spikes and Rune Gates

  • Can a Mech or the Bomb be pushed or towed through an active Rune Gate?
  • Do I have to stop on a Repair Pad or Rune Space to use it?
  • Does the Boss heal on a Repair Pad, and can the Bomb be repaired by scrapping cards?
  • How far does something slide on an Oil Slick?
  • If a move carries me onto oil, do I finish the rest of the move after sliding?
  • What does a sliding Mech do to Minions, Mechs and the Bomb in its path?
  • If a towing Mech slides on oil, does the towed Mech or Bomb slide too?
  • Does a Minion that spawns on oil slide, and does the Boss slide?
  • What happens when a Mech steps onto a Lava Pool?
  • How much damage does a Spike Wall do, and when?

Attacks and Ranges

  • Can Fuel Tank detonate if it is not on top of the stack?
  • Does a higher-range attack also hit targets at the shorter ranges?
  • Does range count diagonals, board edges and Massive Boulders?
  • What does 'at any range' on an attack card mean?
  • Do Attack Commands hurt my own Mechs or the Bomb?
  • Can I aim Chain Lightning or Hexmatic Aimbot at an empty space, and must an attack hit something?
  • Which way does Ripsaw fire, and how far does it reach?
  • What blocks Ripsaw?
  • Can an attack other than Ripsaw pass through another Mech?
  • If a Minion and a Crystal Shard share a space, does one hit destroy both?

Damage and the Minion Phase

  • Are the Command Cards under a Slot Damage card lost?
  • If lava or a Spike Wall hurts me while I'm resolving minion damage, when is the new damage drawn?
  • How exactly do I take damage from several adjacent Minions?
  • If a Damage Card moves me next to more Minions, do I take extra damage?
  • In what order do Minions attack Mechs and the Bomb, and can one Minion hit several targets?
  • When does Slot Damage take effect?
  • Can Slot Damage land on an empty or already-damaged slot?
  • Can I repair a Damage Card (for example on a Repair Pad) while I am still resolving it?
  • How do I repair System Damage?
  • What is the order of the Minion Phase?

Schematics, Team Gears and Overdrive

  • What does the Tech Support schematic cost to unlock?
  • How many Schematics can I bring to a mission, and which ones?
  • How often can a Schematic be used, and must I use it the moment it unlocks?
  • Are Schematic and Overdrive effects optional?
  • If I earn a Schematic partway through my Command Line, can it affect later slots?
  • When both an Overdrive and a Schematic say 'before you execute your Command Line', which goes first, and when can Overdrive repair?
  • Do I keep counting Minion kills (and kill-triggered Schematics) after reaching Overdrive?
  • Can Tristana's Rocket Jump go diagonally?
  • Does Rocket Jump slide on oil, tow, push or stomp along the way?

The Boss

  • How does the 2x2 Boss move when told to move one space?
  • Is the Boss affected by oil, lava, Spike Walls, Rune Gates or Repair Pads?
  • What happens to Minions the Boss moves onto?
  • Can player Mechs push, tow, stomp or Skewer the Boss?
  • Does the Boss push Mechs, and does the push hurt them?
  • Can Ripsaw damage the Boss, and does he block it?
  • Does the Boss count as a 'Mech' for card text and game rules?
  • How long does a Boss Rune Shield stay down?
  • Can one attack or Schematic damage the Boss more than once?
  • What color is a Schematic's damage against the Boss?

Mission-Specific Rules

  • In Mission 1, what if the Bomb is pushed onto the Repair Pad while a Minion stands on it?
  • Does Mission 1 add new Damage Cards to the deck?
  • In Mission 10, can I deactivate Rune Shields and gates while the super-shield is up?
  • In the tutorial (Mission 0), do Crystal Shards count as Minions for attacks?
  • How do Minions move in Mission 2, and what changes on the center tile?
  • In Mission 2, is picking up a Crystal Shard optional?
  • Is the School a wall or obstacle for movement and attacks?
  • In Mission 4, do Mechs that reach the goal stop playing, and how do I set up the compass?
  • In Mission 5, how do I orient the Crystal Compass and when does the lava start moving?
  • How much damage does the Mission 5 Lava Wall do to Mechs it pushes?
  • Can I swap two slots when one or both are empty?
  • Can a slot with Slot Damage be reprogrammed, discarded or swapped?
  • If I carry a Crystal Shard and walk onto another one, does it block me or get pushed?
  • Can Mechs or Minions move diagonally?
  • How do I pass a Rune Gate?
  • Can damage-driven movement pass a Rune Gate, and do gates stop attacks?
  • Do Minions or the Boss deactivate Rune Spaces, and does the Bomb trigger them?
  • What happens when a Crystal Shard lands in lava?
  • How does Chain Lightning chain, and can it pass through the Boss?
  • When does Blaze attack, and does it still fire if I stop early?
  • Does Fuel Tank block one damage card or all of the damage from an attack?
  • How does Fuel Tank work: when does it blow up, what is discarded, and do I turn?
  • Does Skewer block one damage or all of it?
  • When does Skewer keep its Minion, and what happens to it?
  • How do Minions choose which way to move, and who moves first?
  • Do Minions move diagonally, push anything, or route around obstacles?
  • Do I roll the Rune Die once per mission or every Minion Phase for Minion movement?
  • Does the Bomb take damage when pushed into a Minion?
  • If Damage Cards cannot kill my Mech, how do I lose?
  • How does Auto-Wrench heal: how often, and for whom?
  • What can Tech Support scrap?
  • Does Short Fuse work on Damage Cards or Schematics?
  • What does keeping Ziggs's Hex Minefield cost?
  • What element is Heimerdinger's I Could Do That Better?
  • Does Tristana's Overdrive remove one target or every target in range 2?
  • Which Command Cards can damage the Boss, and what about Fuel Tank?
  • How does the Boss card Get Over Here move a Mech?
  • How do I resolve Boss cards that roll the Rune Die to pick a player when fewer than four play?
  • What shape is the Boss's diagonal attack?
  • If a Boss command says 'take damage unless you...', can I choose to take the damage?
  • Does the Boss destroy Crystal Shards he moves onto?
  • When does the Doom Cannon fire, and can I stop it?
  • In Mission 5, can the Bomb be repaired repeatedly, and does it have to stop on the last pad?
  • Do Minions take damage from lava or Spike Walls in Mission 6?
  • In Mission 6, does destroying all the Crystal Shards open the Rune Gate?
  • How far do Minions move in Mission 7?
  • In Mission 7, can a Crystal Shard land in lava, and what happens to a carrier who takes damage?
  • Do Rune Gates start active in Mission 8?
  • Can I tow the Bomb in Mission 8 when facing it?