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Eclipse: New Dawn for the Galaxy FAQ

200 questions players ask · Updated Nov 6, 2026 · Full rulebook

Setup and ComponentsGame ConceptsRound Structure and CleanupExploreInfluence and Colony ShipsDiplomacy and ReputationResearch and TechnologyUpgrade and Ship PartsBuildMove and ReactionCombatUpkeep and BankruptcyGame End and ScoringAlien Species and TerransAncients and Galactic CenterEclipse: Rise of the AncientsEclipse: Shadow of the RiftEclipse: Black Hole

Setup and Components

  • Does Hydran Progress start with a cube on the Advanced Science square?
  • Can I rotate my starting hex however I like during setup?
  • What do the numbers on the hex tiles mean?
  • Where are the three extra Influence Discs at the start of the game?
  • Are the technologies printed on my player board ever covered or drawn from the bag?
  • Do my starting technologies come pre-installed on my ships?
  • Does every species start with the Starbase technology?
  • Are Ambassadors and diplomacy used in 2 and 3 player games?
  • How many Ship Part tiles should I set out at the start?
  • Are duplicate technology tiles removed from the bag, or replaced if they come up again?
  • How many Outer (III) sector hexes are used, and is there a board limit?
  • Do Colony Ships start the game face up or face down?
  • Does a hex with Ancient symbols get an extra Discovery tile?
  • Are Orbitals, Monoliths, Ship Part tiles and Damage cubes limited?
  • Can a destroyed ship be built again?
  • Do the blank tiles and the extra piece on the punch sheets go into the game?
  • Can Ancient Homeworld hexes be shuffled into the sector stacks?
  • Why do I start with fewer resources than my production?
  • What are the three coloured squares on the player board for?

Game Concepts

  • Can one hex hold both an Orbital and a Monolith, or more than one of either?
  • Which Population Cubes can go on an Orbital?
  • Do I need a Colony Ship to put a cube on a newly built Orbital?
  • Can I use an Orbital or Monolith I conquered if I don't have that technology?
  • Do Starbases stay in a hex after I lose or remove my Influence Disc there?
  • Can I remove or scuttle my own ships?
  • Is there a limit on how much of a resource I can store?
  • How does trading resources work, and does it cost an action?
  • Which resource pays for what?
  • Which track does a cube go back to when it is removed from a grey or advanced square?
  • What do artifact symbols on hexes do?
  • Can I see a Discovery tile's reward before choosing between it and 2 VP?
  • What if a Discovery tile gives a free Cruiser but all four are already on the board?
  • Which technology does a Discovery tile's free-tech reward give?
  • Can I take a Discovery tile with just a ship?
  • Do I need to research the default ship parts?
  • Does a kept Discovery ship part count against my two parts per Upgrade action?

Round Structure and Cleanup

  • Who becomes the starting player for the next round?
  • Can an eliminated player take the Starting Player Marker?
  • How many new technology tiles are drawn each round, and are unbought tiles replaced?
  • When do Colony Ships turn face up again?
  • When do Population Cubes in the Graveyard come back to my tracks?
  • What happens when a Population Track is full — can cubes cover the last grey number?
  • Can ships still move after the Combat Phase?
  • Can I take the same action several times in one round?

Explore

  • Do I have to choose which space to explore before drawing the hex, and how must it connect?
  • Can a pinned ship be the starting point for an Explore?
  • Is the explored tile public, and what happens if I discard it?
  • Can I take control of a hex right after exploring it, and what does it cost?
  • How does the Wormhole Generator change Explore?
  • Does Explore move any ships into the new hex?

Influence and Colony Ships

  • How exactly does the Influence action move discs?
  • Can I lift a disc and put it back on the same hex with Influence?
  • Can the Influence action remove or replace an enemy disc?
  • Can I use Influence from a hex where my ship is pinned?
  • Can I take Influence just to flip Colony Ships?
  • When can I use Colony Ships, and how many cubes can they place?
  • Can I fill a square from another track if its own Population Track is empty?
  • How can I take a Population Cube back off a hex?
  • Can I remove my own discs outside bankruptcy, even if it splits my empire?
  • What happens when I run out of Influence Discs?

Diplomacy and Reputation

  • Can I form Diplomatic Relations after the Combat Phase?
  • Does the Wormhole Generator let me form diplomatic relations across a half wormhole?
  • When and how can diplomatic relations be formed?
  • Do both players give an Ambassador Tile when forming relations?
  • Can I rearrange or discard Ambassador Tiles on my reputation track?
  • Does moving through a diplomatic partner's hex break the relationship?
  • Can diplomatic relations end peacefully, and when can I form them again?
  • Is a diplomatic partner treated as a friend when I place discs or move ships?

Research and Technology

  • How does the Artifact Key technology work?
  • How do Advanced Robotics and Quantum Grid work, and what if the extra discs don't fit?
  • Can I research a technology I already own, or one for a full track, or discard technologies?
  • Can I research all eight technologies in a row, and how do tracks score?
  • How do research discounts and minimum costs work?
  • After researching an Advanced technology, can I colonise the newly eligible squares right away?

Upgrade and Ship Parts

  • Does a Drive add both Initiative and movement?
  • Does a Nuclear Drive need a Nuclear Source, or can any energy source power it?
  • Do Starbases have drives or need an energy source?
  • How many parts can I place in one Upgrade, and what can I remove or cover?
  • When is the legality of a blueprint checked, and does a ship need a drive?
  • Do blueprint upgrades vanish if my ships die, and can I upgrade ships I haven't built?
  • Can a ship carry several copies of the same part, or mix cannons and computers?
  • Can I keep an Ancient ship part aside when I can't place it?

Build

  • How many things can a Build action produce, and can they go in different hexes?
  • Can I build in a hex that holds enemy ships or that is under attack?
  • Does a Monolith or Orbital need a special hex symbol?
  • Do I need the Starbase technology to build Starbases?

Move and Reaction

  • Does Nanorobots give an extra build on a Reaction?
  • How does pinning work?
  • How many ships can one Move action move?
  • Can ships move through half wormholes or through the Galactic Center?
  • Can I move through a hex that holds an enemy ship?
  • Can I take Reactions after passing, and how many?

Combat

  • In what order are battles resolved when several hexes have fighting?
  • Who fights whom when three or more players have ships in one hex?
  • Who counts as the defender in a battle?
  • How is the order of fire decided, and who wins ties?
  • Does a ship destroyed earlier in the round still get to fire?
  • How are hits worked out with computers and shields?
  • Do computers and shields affect missiles?
  • Who chooses which ship each die hits, and can a hit be split between ships?
  • How much damage does it take to destroy a ship, and how much does each weapon deal?
  • Does damage stay on ships between battles, and when is it repaired?
  • When do missiles fire, and do they fire again in the next battle?
  • Can I retreat during the missile step, and how long does a retreat take?
  • Where can ships retreat to?
  • Can I retreat only some ships, and what happens if the battle ends first?
  • Do I draw a Reputation tile if I retreat?
  • How many Reputation tiles do I draw, and when?
  • Do I draw a Reputation tile for attacking population or taking an empty hex?
  • How do I attack enemy population after the battles?
  • Does the defender keep the hex while any cubes survive?
  • How do Neutron Bombs work?
  • In what order are things resolved at the end of the Combat Phase?
  • Can I take a hex after combat if there was no battle there?
  • Where does the disc placed after combat come from?
  • What happens to my disc when my last cube is destroyed?
  • What is a stalemate in combat?
  • Is there a limit on how many ships can attack a hex in the Combat Phase?

Upkeep and Bankruptcy

  • In what order are income, upkeep and production handled in the Upkeep Phase?
  • When may I remove Influence Discs in the Upkeep Phase, and must I trade resources first?
  • Is going bankrupt on purpose an intended way to get discs back?
  • What happens to Population Cubes when bankruptcy removes a disc?
  • Do cubes destroyed in combat still produce in the following Upkeep?
  • Can I use Colony Ships after winning a battle to populate the hex?
  • Can Colony Ships place cubes in a hex containing enemy ships during Upkeep?
  • If a hex changes hands, can both players produce from it that round?

Game End and Scoring

  • Does the game end for everyone when one player goes bankrupt or is eliminated?
  • Is Upkeep paid in round 9, and what if I go bankrupt on the last turn?
  • What breaks a tie on victory points?
  • Do I need a Population Cube on a hex to score it or its Monolith?
  • Can I concede and keep my score while I still have pieces on the board?

Alien Species and Terrans

  • What can Descendants of Draco do in hexes that contain Ancient ships?
  • When can Descendants of Draco claim a Discovery tile in an Ancient hex?
  • How does the Descendants of Draco Explore ability work?
  • How does the Planta's double Explore work?
  • How many Colony Ships and Starbases do the Planta have?
  • When are Planta population cubes destroyed?
  • Do the Eridani keep both starting Reputation Tiles?
  • How many Influence Discs and resources do the Eridani start with?
  • Does Hydran Progress's second technology get the discount from the first?
  • What do the different slots on the reputation track mean?
  • Can Orion cover the power source printed outside its ship blueprint?
  • Do the six Terran factions play differently?
  • Can I put a part on the blank square of the Terran ship blueprint?

Ancients and Galactic Center

  • Is the Galactic Center Defense System an Ancient, and can Descendants of Draco avoid or share the hex with it?
  • How does the Galactic Center Defense System pin ships, and can I retreat from it?
  • What are the Galactic Center Defense System's stats, and when does it fire?
  • How many points of damage destroy an Ancient ship?
  • How are the Ancients' hits assigned to my ships?
  • Which technology does the Ancient Technology discovery give me?
  • Do Ancient ships and the Galactic Center win initiative ties?
  • When do I get the Discovery tile in a hex where I destroyed the Ancients?
  • When can I install an Ancient Ship Part, and what if it can't be placed?
  • Can I move through a hex that holds an Ancient ship?
  • Who fights first when Ancients and several players are in one hex?
  • Where does the Ancient Cruiser from a Discovery tile go?

Eclipse: Rise of the AncientsExpansion

  • How many Alliances can I be in, and when are Alliances used?
  • Who gets the Traitor card when I leave an Alliance?
  • How are victory points scored for allied players?
  • How do Alliances work with influencing, Reputation tiles and stalemates?
  • How do Ancient Hives release Ancient ships?
  • Can I discard an Ancient Hive hex I draw when exploring?
  • Which of my ships do Ancient ships shoot first in Rise of the Ancients?
  • How many VP are destroyed Ancient Cruisers worth, and what does regeneration do?
  • How does the Interceptor Bay work?
  • How does the Cloaking Device affect pinning?
  • How does Point Defense work against missiles?
  • How does the Distortion Shield work?
  • Can the Hydrans buy two Developments in one Research action?
  • How do Rare Technologies work?
  • How do the Exiles' Orbitals work?
  • What are the Enlightened of Lyra's starting resources, and does a Supernova remove their Shrines?
  • How many moves does the Rho Indi Syndicate get, and can one ship move several times?
  • Can the Jump Drive be a ship's only drive?
  • How do Warp Portals work?
  • When does Magellan score 1 VP for Discovery tiles?
  • How is setup different for 7 to 9 players?
  • Can I control a Nebula hex?
  • What is the Prosperity disc, and do Flux Missiles need power?
  • What does the Conifold Field do?
  • How much Money do Pirates take for destroyed ships?
  • How do Development tiles and the Tractor Beam work?

Eclipse: Shadow of the RiftExpansion

  • How does the Evolution Pool work, and what if it fills with copies?
  • Can I fulfil a Distortion tile with a Reaction, and when must I do it?
  • What happens if I don't fulfil a Distortion tile?
  • Can the Shapers look at the hex reserved by an Explore Distortion?
  • What are the rules for Pyxis Deathmoons?
  • How do Pyxis combining and splitting ships work?
  • How do Nanorobotics and the +Build, +Upgrade, +Research and +Move bonuses work with Pyxis combined actions?
  • How do Anomalies move and who is the defender in combat?
  • How many Deep Warp Portal hexes appear, and can I use a Wormhole Generator at the Nexus?
  • How do the Special Reputation tiles work?
  • Do opponents get Reputation tiles for my ships destroyed by my own Rift Cannon?
  • Which Shadow of the Rift tiles give Magellan 1 VP?
  • What corrections exist for Shadow of the Rift's printed rules?
  • Where can a ship sent to the future be placed, and can it be rebuilt meanwhile?
  • Can the Absorption Shield replace a ship's Source part?

Eclipse: Black HoleExpansion

  • What happens when a ship moves into a Black Hole?
  • Who gets the Black Hole's Discovery tile, and can I place a disc there?
  • How is damage from a Black Hole repaired, and what happens to Ancients that enter one?