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Age of Steam FAQ

413 questions players ask · Updated Nov 7, 2026 · Full rulebook

Components and SetupIssue SharesDetermine Player OrderSelect ActionsBuild Track: Placement RulesBuild Track: Ownership and Unfinished TrackBuild Track: Costs, Replacing and TownsMove GoodsIncome, Expenses and BankruptcyGoods GrowthGame End and ScoringAdditional Map RulesAge of Steam Deluxe Expansion: Hungary & Finland MapsAge of Steam Deluxe Expansion: New England/Pittsburgh & Switzerland MapsAge of Steam Deluxe: Expansion Volume IIAge of Steam Deluxe: Expansion Volume IIIAge of Steam Deluxe: Expansion Volume IVAge of Steam Expansion #1: England & IrelandAge of Steam Expansion #2: Western United States and GermanyAge of Steam Expansion #3: Scandinavia and KoreaAge of Steam Expansion #4: France and ItalyAge of Steam Expansion: 1830's Pennsylvania / Northern CaliforniaAge of Steam Expansion: 1867 Georgia Reconstruction, South Carolina & Oklahoma Land RushAge of Steam Expansion: African Diamond Mines & Taiwan Cube FactoriesAge of Steam Expansion: Alabama Railways, Antebellum Louisiana & Four CornersAge of Steam Expansion: Amazon Rainforest & Sahara DesertAge of Steam Expansion: America / EuropeAge of Steam Expansion: Argentina / The French RivieraAge of Steam Expansion: Australia & TasmaniaAge of Steam Expansion: Austria & IndiaAge of Steam Expansion: Bahia 1808Age of Steam Expansion: Barbados / St. LuciaAge of Steam Expansion: Brazil / ChicagoAge of Steam Expansion: Chile, Egypt and CCCPAge of Steam Expansion: China / South AmericaAge of Steam Expansion: Cuba & SicilyAge of Steam Expansion: DenmarkAge of Steam Expansion: Disco Inferno / Soul TrainAge of Steam Expansion: Everest / ZimbabweAge of Steam Expansion: France 2078 / MongoliaAge of Steam Expansion: Fukushima/ChernobylAge of Steam Expansion: Germany & FranceAge of Steam Expansion: Holland / MadagascarAge of Steam Expansion: Human Body/SynapsesAge of Steam Expansion: Jamaica / Puerto RicoAge of Steam Expansion: Mars – Global SurveyorAge of Steam Expansion: Mississippi Steamboats / Golden SpikeAge of Steam Expansion: Montréal MétroAge of Steam Expansion: North Eastern USA / South AfricaAge of Steam Expansion: Pack Ice & Solar SystemAge of Steam Expansion: Paris & MoscowAge of Steam Expansion: Poland

Components and Setup

  • Are track tiles, town disks, goods cubes and ownership markers limited to what is in the box?
  • How many track ownership disks does each player have, and can a map need more than 20?
  • On the base map, do the gray-looking New City tiles take black cubes?
  • How much cash does each player start with?
  • Do town hexes start the game with goods cubes?
  • Can Age of Steam be played with two players?
  • Is there a solo rule set for Age of Steam?
  • On the first turn, can I start track from any city, or only the eastern-most cities?
  • Can maps from older printings be played with the Deluxe Edition components?
  • Can Steam maps be played with the Age of Steam rules?
  • What rules changed between the first and second editions of Age of Steam?
  • Is a player's cash hidden from the others?
  • When an expansion map's rules are silent, do the standard rules apply?
  • Do special actions cost money, and does Urbanization put extra goods on the new city?
  • What is the difference between a turn and a round?
  • Does each phase finish for every player before the next phase starts?
  • If a player goes bankrupt, does the game get shorter?
  • What happens if every player goes bankrupt?

Issue Shares

  • When I issue shares, do I earn money on all my shares or only the new ones?
  • Can I buy back shares I have issued?
  • What does an issued share cost to keep, and is there a maximum?

Determine Player Order

  • In the turn order auction, who pays their full bid and who pays half?
  • Do I have to outbid my own standing bid when the auction comes back around to me?
  • If I use the Turn Order pass during bidding, do I drop to last place?
  • When can the Turn Order free pass be used, and can any bidder use it?
  • Can the first bidder pass without bidding, or must they bid at least $1?
  • Can players make deals or negotiate during the turn order auction?
  • How does the auction work in a two-player game on a standard map?
  • What happens if every player drops out of the auction without bidding?
  • Does a player who drops out after someone else has dropped still pay half their bid?
  • In a three-player game with a bankrupt player, do both remaining bidders pay their full bid?
  • Who starts the turn order bidding, and in what order are shares, bids and actions taken?

Select Actions

  • Do I have to use the action I select, such as First Build, First Move or Locomotive?
  • Can I select an action just to block an opponent from it?
  • Can I raise my locomotive twice in one turn?
  • With the Production action, can I place cubes in any empty box of the Goods Display?
  • Can I urbanize a town that has no track on it or connected to it?
  • What happens to track already on a town when it is urbanized?
  • Does the Engineer action allow four tiles on the France map?
  • Must New City tiles be placed in letter order, or on a matching side of the map?
  • Do goods cubes go onto a New City when I urbanize?
  • Is Urbanization a way to get an extra track build?
  • When during Build Track do I place the New City?

Build Track: Placement Rules

  • Can my very first track tile of the game be a complex tile?
  • Does my railroad have to be one connected network?
  • What does the rule that track must ultimately connect to a city through my own track mean?
  • Can I redirect or replace my own or unowned track however I like?
  • Is it legal to build track that blocks another player or can never be finished?
  • Can I place a complex tile in an empty hex, and does the order I place tiles in matter?
  • Can I build a tile that runs directly into another player's track?
  • Can track connect a city or town back to itself?
  • Can I build out of two different cities in one build?
  • What must a newly built track tile connect to?
  • Can I build a second link between the same two cities that duplicates one I already have?
  • What counts as a completed railroad link?
  • Can I place a complex tile whose two tracks are not joined, such as between two cities?
  • Can I block a city by building unfinished track on all of its exits?
  • Can I connect two separate unfinished links on a later turn?
  • When must redirected track connect back to a city?
  • Can I add exits to a town another player built?
  • Can I build next to or around an opponent's track, even in front of their unfinished end?
  • Is building track compulsory?
  • Does a crossing tile join its two tracks together?
  • Do I draw track tiles randomly, or can I choose any tile?
  • Does the rule that a tile must touch a city apply to every tile?

Build Track: Ownership and Unfinished Track

  • If urbanizing a town completes an unclaimed link, who gets to claim it?
  • Does urbanizing a town wipe out my unfinished stub leading into it?
  • What happens to an unfinished track section if I don't extend it?
  • When exactly does an unextended section become claimable by others?
  • Can I build unfinished track stubs next to a city just to block opponents, and what do I keep?
  • How can I take over another player's abandoned unfinished track?
  • Can another player build into or urbanize a town where someone else has unfinished track?
  • Can I redirect unowned unfinished track, and does that make me the owner?
  • If I urbanize a town that has someone else's unfinished stub, what happens to the stub, and can I claim the link?
  • Who owns the extra exits when a town tile has more tracks than I connected, and can others connect to them?
  • Can another player upgrade a town so that it cuts off my unfinished spur?
  • Can I extend track whose owner has lost it?
  • If my last build is a town tile with several exits, do I mark each unfinished exit?
  • How much do I have to build to keep an unfinished link?

Build Track: Costs, Replacing and Towns

  • What happens when the town discs run out?
  • When a map lists a terrain build cost, does it apply to simple track only?
  • Can I replace a tile that carries another player's track?
  • Can I swap the complex tile under a town for another with the same exits, and does it cost anything?
  • What does it cost to upgrade a simple tile to a complex tile?
  • Can a town tile be upgraded to one with more exits, such as 3 to 4?
  • Do I put a Town marker on a Dedicated Town tile?
  • Can a town be built with a standard or complex tile instead of a Dedicated Town tile?
  • What does replacing or redirecting a tile cost?
  • Does a river or mountain on a town hex add to the cost of building into the town?
  • Is swapping a tile in a four-track town free?
  • Do terrain costs apply to complex track, and what does a complex tile cost on an empty hex?
  • What does it cost to build into a town, and does the number of exits change a replacement cost?
  • If I put a town disk on a coexisting tile, does it connect both of the tile's tracks?
  • Can I replace a tile in a way that changes the connections of an existing completed link?
  • When do I use a Dedicated Town tile and when a town disk on a regular tile?

Move Goods

  • Does a goods cube have to reach its destination in one move, or can it stop partway?
  • Does each track tile count as one link toward my locomotive limit?
  • Where are black goods cubes delivered, and can I deliver one before a grey New City exists?
  • Can goods pass through a town and leave on any of its tracks?
  • Can a delivery return to its starting city or use the same city or link twice?
  • Do I need to own any of the track my goods travel over?
  • How much income does a delivery earn, and does my locomotive level multiply it?
  • How many cubes can I move in Move Goods?
  • Must a cube stop at the first city of its colour on its route?
  • Do I have to move goods along the shortest route?

Income, Expenses and Bankruptcy

  • Can I refuse the income when my goods travel over another player's links?
  • What if I can't pay my expenses?
  • Do I owe expenses for my starting shares and locomotive on turn one?
  • How much are expenses each turn?
  • When am I eliminated for bankruptcy: at zero income or below zero?
  • If a player goes bankrupt, does the action they selected still happen?
  • Can earning more income leave me with less after income reduction?
  • At what income does the -10 income reduction start, and is the printed -8 on the board the rule?
  • When is income reduction applied, and is the last turn exempt?
  • Is the income reduction example in the Deluxe rulebook wrong?

Goods Growth

  • How many dice do I roll in Goods Growth, and is it one roll or two?
  • How many cubes does the Production action draw, and can I look before placing?
  • Do New Cities start with goods, and when do they receive cubes?
  • How can I tell which cities are light and which are dark?
  • Which cube comes off the display when a number is rolled, and do cubes shift up?
  • What happens when the Goods Display runs out of cubes?
  • When I roll a number, do cubes go to both the numbered city and the lettered New City in that column?
  • Is Production part of Goods Growth?

Game End and Scoring

  • How many turns does a game last, and when does it end?
  • How is the final score calculated?
  • How are track sections counted for scoring, especially around towns and cities?

Additional Map Rules

  • What do tiles cost on difficult terrain on the France map?
  • How many goods cubes do Wien and Königsberg get at setup on the Germany map?
  • How does Atlanta receive goods on the Southern US map, and does it lose its cubes after Turn 4?
  • On the Southern US map, is Income Reduction doubled only on Turn 4?
  • How does cotton work on the Southern US map?
  • On the Western US map, does a second east-west connection earn another transcontinental bonus?
  • On the Western US map, must each player's track be contiguous before east and west connect?
  • On the St. Lucia map, can I build incomplete track around a metropolis to block opponents?
  • On the Germany map, can I build unfinished track or a town that is not a finished link?
  • On the Germany map, is the printed cost on a hex added to the tile cost?
  • Do a map's special rules change only what they explicitly state?
  • Can I assume standard ferry rules on a map that never mentions its ferries?
  • How do hills differ from mountains?
  • Can track be built across the thick black lines on a map?
  • Can the Italy tiles, with six-exit towns, be used on other maps?
  • On the France map, do the Urbanization and Engineer bonuses apply every turn?
  • On the Finland map, can I build track starting from a zone?
  • On the Hungary map, how much do complex tiles cost over the flat simple-track price?
  • How many turns does a two-player game last?

Age of Steam Deluxe Expansion: Hungary & Finland MapsExpansion

  • When overbuilding a New City, what happens to goods on the removed city and its display?
  • On the Hungary and Finland maps, can track be extended from the Russia or Sweden zones, or can the zones be entered from any off-board hexside?
  • On the Hungary map, do builds cost $3 even for complex crossings or towns with three or four exits?
  • On the Hungary map, can track be built to the Russia or Sweden zones?

Age of Steam Deluxe Expansion: New England/Pittsburgh & Switzerland MapsExpansion

  • How much does redirecting a curve to a straight cost on the Pittsburgh map?
  • Does the Commonwealth Grant chit replace the turn order action, the production action, or both?
  • On the Switzerland map, does a town cost $4 regardless of how many exits it has?
  • In the New England map, does the fixed player order from the special rules replace the turn order auction for the whole round?
  • On the New England map, does the printed player order track decide who goes first each turn?
  • On the Pittsburgh map, how do the light and dark goods growth rolls work?
  • Is the turn-order track on the New England map misprinted?
  • Can a town connected as the last track be a plain straight with a town disc, leaving a dangling stub?
  • On the New England map, is there an auction, and how is turn order used?

Age of Steam Deluxe: Expansion Volume IIExpansion

  • On the Great Britain map, if a town with your track is urbanized directly next to a city, do you keep the link?
  • On the Great Britain map, can you build a track link directly between two adjoining city hexes?
  • On the Italy map, are expenses for shares issued during the Pay Expenses phase counted in that same phase?
  • On Seattle Metro, can a cube pass through the grey airport or downtown without stopping?
  • On Seattle Metro, if a cube is moved onto a grey city, does anyone earn income?
  • On Scotland, do the ferry links and the Ayr link score victory points at game end?
  • On Scotland with two players, how much does the second player pay in the bidding?
  • What happens when the town tokens run out?
  • On Texas, Oklahoma and New Mexico, do cattle moved to a Cattle Demand city earn income like regular goods and count against locomotive links?
  • On Texas, Oklahoma and New Mexico, can goods cubes be delivered to, or pass through, a Cattle Demand hex?
  • On Texas, Oklahoma and New Mexico, can cattle cubes move through regular goods cities?
  • In Seattle Metro, are goods cubes delivered Downtown at game end, and what is compared?
  • In Seattle Metro, do you earn income for leaving a cube on a gray city?
  • On the Texas, Oklahoma and New Mexico map, can cattle cubes move along incomplete track links?
  • When a town adjacent to a city is urbanized, do existing track links convert into adjacent-city links?

Age of Steam Deluxe: Expansion Volume IIIExpansion

  • On the Lincoln Funeral Car map, does every cube delivered to the Funeral Car city pay the owner 1 extra income, including white cubes and deliveries on your own links?
  • On a fire-marked hex in Disco Inferno, what does complex track cost?
  • With the Lincoln Funeral Car, can white cubes be moved on their own, and only with the hearse?
  • In Swedish Recycling, are the victory points from black cubes in addition to the standard victory points?

Age of Steam Deluxe: Expansion Volume IVExpansion

  • On Blizzard of '77, can you build track on the lake hex and the river hex next to Niagara Falls, and what does it cost?
  • On Blizzard of '77, when is the snow cube removed if you take the Production action?
  • On Blizzard of '77, can a link hold two snow cubes after track joins two snowy links?
  • On Ukraine, does a Civil Disorder token block cube production?
  • On Death Valley with two players, must you outbid your own bid in the auction after using Camp?
  • On the Death Valley map, does the Mule Team action's extra link apply to both Move Goods rounds?

Age of Steam Expansion #1: England & IrelandExpansion

  • On England and Ireland, do the unnumbered yellow England cities receive cubes at setup on the Ireland map?
  • How many players is the Ireland map designed for in England and Ireland?
  • Does a ferry route use up a whole track placement?
  • Can you upgrade the Locomotive twice in one turn on Ireland by skipping goods shipments?
  • Can more than one player own sea routes on the same line in England & Ireland?
  • What rules does England & Ireland change from the base game?
  • Can you build on the dark mountain hexes on the Ireland map?

Age of Steam Expansion #2: Western United States and GermanyExpansion

  • Is there goods growth on the Western US map?
  • On Western US, does moving a good between east and west give $1 cash or $1 income?
  • When a good crosses from an eastern city to a western city, who receives the $1 bonus?
  • On the Germany map, can you build an unfinished link?
  • On the Germany map, can you connect to a town with more exits than you intend to use?
  • Can track be built starting from a Foreign Terminal on the Germany map?
  • When a transcontinental link is completed, which other player shares the bonus?
  • On the Germany map, how does the Engineer action work?
  • On the Western US map, after the Transcontinental link exists, can a new railway start from any city?
  • What does it mean when an urbanized city such as Kansas City becomes an East or West city?
  • On the Western US map, must each player track trace back to a starting city until East and West connect?

Age of Steam Expansion #3: Scandinavia and KoreaExpansion

  • When a player goes bankrupt, what happens to their completed links and sea routes?
  • How much does a mountain hex cost to build on in Korea?
  • In Scandinavia or Korea, does a link between two adjacent cities count as one track piece?
  • Are the marsh hexes on the Scandinavia map a separate terrain type?
  • Is Suwon a city or just a connector hex on the Korea map?
  • What does a town cost to build on a river or hill hex in Scandinavia?
  • In Scandinavia, can the dotted sea route be used before it is bought?
  • On the Scandinavia and Korea map, can the Ferry action move one cube at sea per Move Goods phase, or one per goods movement?
  • Can Visby on the Scandinavia and Korea map be urbanized into a coastal city if it has no sea route?
  • On the Korea map, what do mountain-looking hexes cost to build?
  • Do the three-circle Inchon/Seoul hexes count as one link per circle for shipping?
  • What is the mountain build cost on the Scandinavia map?

Age of Steam Expansion #4: France and ItalyExpansion

  • On the Italy map, are black goods cubes removed after they are delivered?
  • In France, does the Engineer action let you place four track tiles?
  • In France, how many track tiles can you place with the Urbanization action?
  • On France & Italy, can urbanization replace black cubes taken from cities as well as from the goods display?
  • How does the Urbanization action work on the Italy map?
  • Can you urbanise and remove zero black cubes in France and Italy?
  • What does it cost to build in difficult and very difficult mountains on the France map?
  • Can a Complete track tile replace a simple track tile in Italy?
  • In Italy, can you build one long link between two cities by any route?
  • What do complete and coexisting track tiles mean on the Italy map?

Age of Steam Expansion: 1830's Pennsylvania / Northern CaliforniaExpansion

  • How do black goods score when delivered, compared with the engine level?
  • Can goods move freely between the San Jose cities without using a link or earning income?
  • Can you build the bridge before both of its ends are urbanised?
  • Can goods pass through the same San José city twice on one route in the 1830's Pennsylvania / Northern California map?
  • Can a port in Santa Cruz deliver the goods cube that is currently closest to it?
  • On Northern California, do bridges score victory points?
  • Does a bridge count as one or more track sections for the building limit?
  • Can Santa Cruz be resupplied during Production on the NorCal map?

Age of Steam Expansion: 1867 Georgia Reconstruction, South Carolina & Oklahoma Land RushExpansion

  • What do black cubes do on the 1867 Georgia map, which has no black cities?

Age of Steam Expansion: African Diamond Mines & Taiwan Cube FactoriesExpansion

  • On the Taiwan map, where do cubes taken with the Production action go?

Age of Steam Expansion: Alabama Railways, Antebellum Louisiana & Four CornersExpansion

  • On the Antebellum Louisiana and Alabama maps, do you roll three dice for goods?
  • On Antebellum Louisiana, when creating a town, do you pay for extra legs of track?

Age of Steam Expansion: Amazon Rainforest & Sahara DesertExpansion

  • On the Sahara Desert map, can you Urbanize after building track in the same turn?
  • Does a town built in the desert on the Sahara map cost extra?
  • On Amazon Rainforest, does the number of links in a delivery matter?
  • What counts as a standard build on the Sahara map?

Age of Steam Expansion: America / EuropeExpansion

  • Which goods cubes can the Production action holder place on the America / Europe board?
  • Can you play Age of Steam: America / Europe with the standard rules instead of its special rules?
  • Does the setup put a cube in the top row of every city on the America / Europe production chart?
  • Does the Europe map's Production action replace normal production?

Age of Steam Expansion: Argentina / The French RivieraExpansion

  • How many red fire cubes go on random Pampas hexes in the Argentina setup?

Age of Steam Expansion: Australia & TasmaniaExpansion

  • How many cubes does the Australia & Tasmania setup need for each city?
  • On the Australia map, can a cube shipped from Devonport use the Melbourne ferry routes?

Age of Steam Expansion: Austria & IndiaExpansion

  • On the Austria map, what does it cost to build track through a town?
  • How do you build a four-exit town on the Austria map?
  • In Austria, does building or upgrading a town cost more than track?
  • In Austria, can you build a single stub into a town and extend it later?
  • In Austria, can you build track to a foreign market that is not urbanized?
  • How do you connect to the Salzburg and Innsbruck foreign markets in Austria?
  • In Austria, do you roll two dice for goods growth in a two-player game?
  • In Austria, do the single-link circle connections between a city and its foreign market cost $4 each?
  • In Austria, do foreign markets start with a cube and receive production cubes like in the base game?
  • How much does it cost to urbanize in the Austria & India two-player game?
  • Do base-game terrain costs apply to track built in the Austria & India two-player game?
  • How does Wien get goods during Goods Growth in Austria & India?
  • Where and what color are the starting goods placed on new cities in Austria & India?
  • Are the thick black lines on the Austria & India map impassable?

Age of Steam Expansion: Bahia 1808Expansion

  • How much does First Build + pay out in Bahia 1808?
  • Does the First Build + player also collect the chips on the First Build space?
  • In Bahia 1808, when do players decide whether to join the auction, and where do those who decline end up?
  • How many turns does Bahia 1808 last for each player count?
  • In Bahia 1808, can locomotive tokens raise your engine above level 6?
  • In Bahia 1808, does the Turn Order Pass + action's chosen special action get the $1 chip when chips are added?

Age of Steam Expansion: Barbados / St. LuciaExpansion

  • If a cube sits on a partly built track, do you still get income when you deliver it?
  • What does it cost to build track into a tree hex on the Barbados / St. Lucia map?
  • On Barbados / St. Lucia, does a partial link count as a full link when delivering goods?
  • On St. Lucia, can track be built so that it ends at the sea?
  • On St. Lucia, can the first player block the second player's first-turn track by urbanizing a town?
  • Can production place goods in the second or third row of the Barbados goods display?
  • On the Barbados map, do you roll dice for the dark side of goods growth?
  • Does the two-player St. Lucia setup start with any cities?
  • On St. Lucia, must goods on terrain hexes be delivered to cities?
  • On the Barbados map, can Production fill cubes past the first row of the goods display?
  • On the St. Lucia map, do you pay for turn order before or after issuing shares?
  • On the Barbados map, can yellow cities be converted to new cities?
  • How many turns does the Barbados map last, and when does the game end?
  • Can track be built before any city exists on the Barbados map?
  • On St. Lucia, can a cube on newly built track be delivered in the same phase?

Age of Steam Expansion: Brazil / ChicagoExpansion

  • Can you play Repression before a strike occurs, in anticipation of one?
  • In Brazil, do mountains or rivers change the cost of building track?
  • What do the numbers in square boxes on the Brazil map mean?
  • In Chicago, when does a general strike take effect?

Age of Steam Expansion: Chile, Egypt and CCCPExpansion

  • In CCCP, who gets the reward when a cube passes through a town on track owned by two different players?
  • Can you move a gold cube without owning any track on its route, to reduce the number of shares issued?
  • What is the cost to build track through the Suez Canal in Egypt, and are the black lines passable?
  • Can goods be moved into or through a pyramid in Egypt?
  • Does flooding occur inside the Nile delta in Egypt?
  • How is the CCCP final tiebreaker resolved when players are tied on red cubes?
  • In Egypt, can you pay the flooded-hex fee with no cash, or reduce your income track to pay it?
  • In Egypt, what does it cost to deliver a good to a flooded city?
  • In Egypt, can the Felucca carry goods to or from a flooded pyramid?
  • In Egypt, are there new cities to urbanize into, or only one yellow city?
  • On the Chile, Egypt and CCCP map, does the Suez canal have five impassable hexsides?
  • On the Chile map, is Valparaiso a two-hex city?
  • In Age of Steam: Chile, Egypt and CCCP, what do the flooded hex costs mean?

Age of Steam Expansion: China / South AmericaExpansion

  • Can a purple good be placed on Peking in the China map production action?
  • How many goods cubes start in Lan Chow, Chung King and Si-An on the China map?
  • In China, can a player start a second railroad from another coastal city?
  • In China, can you build track into a city using another player's railroad?
  • In China, is there an extra cost to build track into your starting coastal city?
  • In China/South America, can a blue cube be placed on Buenos Aires during goods growth?
  • In China/South America, what happens if a player cannot pay El Presidente?

Age of Steam Expansion: Cuba & SicilyExpansion

  • In Cuba & Sicily's Che Guevara setup, how many black cubes and how many other cubes go in?
  • In Cuba & Sicily, does the Gunpowder Delivery's extra move have to carry a black cube?
  • How are cubes placed in the Cuba & Sicily setup?

Age of Steam Expansion: DenmarkExpansion

  • In Age of Steam Denmark, how far does Links go up when you pass on a delivery or use Locomotive?
  • Does using the Locomotive action permanently increase Links?
  • How many Links trains of each rank are available in Age of Steam Denmark?
  • In Denmark, can any player use an unmarked small piece of land?
  • In Denmark, how are track pieces and sea routes scored in the final victory point count?
  • How many rounds does a 6-player Denmark game last?
  • When delivery empties the production chart columns, where does the new cube come from in Denmark?
  • Can a town be connected to a sea route before you have built that sea route yourself?

Age of Steam Expansion: Disco Inferno / Soul TrainExpansion

  • On Soul Train, how many used New City tiles can be placed in Heaven in a 3 or 4 player game?
  • In Soul Train, can goods on a town be moved once track connects to it?
  • In Soul Train, can New Cities not used in phase 1 be urbanized in phase 2?
  • In Disco Inferno, can a dancer move back along the track another dancer just used?
  • In Soul Train, must every track begin and end in a town or city?
  • Can you start a new link out of a burned-down discotheque?
  • Can souls move from one Earth city to another in Phase 1 on Soul Train?

Age of Steam Expansion: Everest / ZimbabweExpansion

  • On Everest, does the Summit Route count as one link even though it sits in the Death Zone?
  • On Everest, can a climber use Slow Plod to move sideways to the other base camp?
  • On Zimbabwe, do the end-of-era event penalties apply at game end in Era D?
  • On Everest, who gets the income when a delivery uses a completed link with no ownership disc?
  • On Everest, can a climber deliver back down the mountain for income and return to base camp before reaching the summit?
  • On Zimbabwe, what happens if a player cannot perform an End-of-Era event?
  • On Zimbabwe, can each End-of-Era event be picked only once in the whole game?

Age of Steam Expansion: France 2078 / MongoliaExpansion

  • In Mongolia, after a Turn Order pass, can the opening high bidder drop out instead of rebidding?
  • In France 2078 / Mongolia, does the Yak Farming (Production) power take effect on the turn after it was selected?
  • On France 2078 / Mongolia, where does a yak cube go after it is delivered?
  • On the France 2078 and Mongolia map, are the black yak cubes left in front of you at game end worth 4 income or 4 victory points?

Age of Steam Expansion: Fukushima/ChernobylExpansion

  • Does Fukushima/Chernobyl use the Production action like the base game?
  • On the Fukushima map, are two adjacent cities connected without a track hex between them?
  • On Chernobyl, do orphaned track tiles after the explosion keep an owner?

Age of Steam Expansion: Germany & FranceExpansion

  • In France, must black goods stop in Paris?
  • On the Germany & France map, does the Engineer half-cost discount apply to expensive edge tracks?
  • On the Germany map, must you place the dead-end town tile first when building toward a town?
  • Does Berlin on the Germany & France map accept black cubes?
  • What does a number in a square box cost on the Germany map?

Age of Steam Expansion: Holland / MadagascarExpansion

  • On Madagascar, is the High Costs $4 surcharge paid once per action or per hex, and is it owed if you do not build?
  • On Madagascar, if you cannot afford the $4 High Costs plus all the track you want, what happens?
  • Is the polder availability round in the Holland rules an error?
  • On the Holland/Madagascar map, how many starting goods does each city get?
  • In Holland/Madagascar, does the Engineer combine with Urbanization or with the Locomotive?
  • How many actions does the bad action mechanic block out on the Madagascar map, and when does the blocking happen?
  • What does the Last Player bidding action require when you are not the last player to bid?

Age of Steam Expansion: Human Body/SynapsesExpansion

  • In the Human Body map, do Inhalation and Exhalation keep alternating for the rest of the game?
  • In the Human Body map, do newly placed or urbanized red and blue cities also swap colour each turn?
  • Can you Urbanize a neuron that has player discs on it in Synapses?
  • In Synapses, can a cube pass through the same neuron more than once in one move?
  • How much does it cost to build through a Bone hex in Human Body/Synapses?

Age of Steam Expansion: Jamaica / Puerto RicoExpansion

  • In Puerto Rico, do you pay the $5 fee to upgrade your locomotive during Move Goods?
  • On the Jamaica map, can you place cubes on the Goods Display for the new cities A to D during setup?
  • On the Jamaica map, who gets the first chance to pay for going first on the next turn?
  • On the Jamaica map, must deliveries still end at a city rather than a town?

Age of Steam Expansion: Mars – Global SurveyorExpansion

  • On Mars, do starting bases receive goods or Martians?
  • On Mars, can you urbanize a town your network is not connected to?
  • On Mars, can you connect two cities by placing your marker on the hex side they share, as in Korea or Germany?
  • How are player colours and starting locations chosen in Mars – Global Surveyor?
  • In Mars – Global Surveyor, does a delivered green disc still pay income?
  • Where do green discs start in Mars – Global Surveyor, and how do new ones appear?
  • Does delivering a blue cube to the blue player's starting landing site in Mars create a Martian?
  • Is a city holding a Martian both green and its own colour, and what happens when a Martian moves into a city that already has one?
  • Can you build track on Olympus Mons on the Mars map?

Age of Steam Expansion: Mississippi Steamboats / Golden SpikeExpansion

  • On Mississippi Steamboats, is there a bonus when you move a good onto or off a steamboat, or between two steamboats?
  • On Mississippi Steamboats, does a town next to a dock need its own track to the dock to move goods?
  • Can you reveal track on a segment your teammate already controls in Golden Spike, and who owns it?
  • Can goods be delivered through Promontory in Golden Spike, and when does the bonus apply?
  • On the Golden Spike main line, how are the face-down tiles handled?
  • On Golden Spike, can you build track directly into Promontory?
  • In Golden Spike, who counts as a team when players start in the same city?
  • On the Mississippi Steamboats river, does a boat's U-turn at the river end cost an extra move?
  • On Mississippi, when building into a riverside town, may you use any legal tile?
  • On the Mississippi Steamboats map, must you build track to the docks to move goods from a town to an adjacent steamboat?
  • On the Mississippi Steamboats map, can goods move directly from one steamboat to another?
  • On the Mississippi Steamboats map, do cubes get placed on a steamboat when it is placed, or can cubes be moved onto one?
  • On Golden Spike, can a delivering player claim revealed track that does not connect to their own starting city?
  • Can you build track through Baton Rouge to New Orleans, and what does it cost?

Age of Steam Expansion: Montréal MétroExpansion

  • Where are Repopulation cubes placed in Montreal Metro?
  • In Montreal Metro, what happens to a bankrupt player's track?
  • In Montreal Metro, does an eliminated player count as passing in the auction for the special-action rule?
  • In Montreal Metro, who builds the government track in rounds where the government player has gone bankrupt?
  • In Montréal Métro, can the Government connect to a town with its first link?
  • In Montréal Métro, is the Master Network legality checked after every tile or only at the end of a sub-phase?
  • In Montréal Métro, how does the DGEL (the number after the plus) work for Government links?
  • Can Atwater accept goods of both red and blue colours?
  • Can the Dedicated Government Engine Level be raised by skipping a delivery in Montréal Métro?

Age of Steam Expansion: North Eastern USA / South AfricaExpansion

  • On South Africa, must every railroad stay contiguous to the player's starting coastal city for the whole game?
  • What do the numbers in the boxes on the South Africa map mean?
  • What does the North Eastern USA / South Africa map charge for the two colours of mountains?
  • On the North Eastern USA map, does Production exist or is it replaced?
  • On the North Eastern USA map, who gets the extra income from a Speculation good?
  • On the North Eastern USA and South Africa maps, do all cities start with the same number of goods?
  • On the North Eastern USA and South Africa maps, what does the extra income bonus pay out?

Age of Steam Expansion: Pack Ice & Solar SystemExpansion

  • In the Solar System expansion, do planets and satellites count as stops for moving goods?
  • In the Solar System expansion, do the colour discs move at round end, and does each planet or satellite show only one colour?
  • In the Solar System expansion, do goods move with the planets when the discs rotate?
  • Can you build track up to the edge of a blue disc from both sides when the disc blocks the route?
  • In Pack Ice, how must the three blue disks be placed in one turn?

Age of Steam Expansion: Paris & MoscowExpansion

  • Can two players each claim a link on the same spot of the Paris map?
  • Are there forking links on the Paris map, where one link joins three districts?
  • Can a Fly Boat delivery go one link from Purple 4 to Yellow 1 and ignore the river link markers?
  • How many VP does each district connection score at game end in Paris & Moscow?
  • In Moscow's setup, are the white and black cities rolled separately?
  • How does the Fly Boat work on the Seine in Paris & Moscow?

Age of Steam Expansion: PolandExpansion

  • On Poland, does building into an unconnected city also give the +1 income bonus?
  • On Poland, does urbanizing a town cancel the +1 income bonus for building into it?
  • On Poland, does the connection bonus still pay when a connected town is later urbanized into a city?
  • In Poland, when does the Production action happen relative to Goods Growth?
  • On the Poland map, does the changed Production action replace the base Production action or give a choice?