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Radlands FAQ

157 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup, Turn and Game EndActions, Water and JunkingPlay Area, Columns and ProtectionTargeting: Damage, Destroy and EnemyReady, Damage and TraitsRestorePunksEvents and RaidersCampsCamp and Person CombosPeopleRadlands: Cult of Chrome

Setup, Turn and Game End

  • Do you draw a card on your first turn?
  • How much water does the start player get on the first turn?
  • Can we draw our card at the end of our turn instead of the start?
  • Is there a mulligan for a bad opening hand?
  • When choosing 3 of the 6 camps, can I see my opponent's choice?
  • When is the start player decided?
  • What happens if the draw deck runs out?
  • Can I use my camps' abilities on my first turn?
  • Can I use camp or person abilities on my opponent's turn?
  • Does unspent water carry over to the next turn?
  • When do the water discs on cards come off?

Actions, Water and Junking

  • Can I pay 2 water to draw a card more than once per turn?
  • Does the Draw Card action cost water?
  • Why junk a card when I can pay 2 water to draw?
  • Can I junk more than one card in a turn?
  • Can I junk a card that is already in play?
  • If a card makes me discard, do I get its junk effect?
  • Can a junk effect damage an opponent's camp?
  • Can I use an ability or junk effect if part of it has no valid target?
  • Are effects that say "may" optional and everything else mandatory?
  • How does the Water Silo work?
  • Do black and white water discs behave differently?
  • Does it matter which side of a water disc is up on a card?
  • What is the water discard pile for?
  • How do I show a 0-cost person or ability is not ready?
  • Do I turn cards sideways to show they are not ready?

Play Area, Columns and Protection

  • What can I do when all six person spaces are full and I want to play another person?
  • Can I destroy one of my people to make room for a punk?
  • Can I destroy one of my people to play a new one while I still have empty spaces?
  • Can I destroy a person to make room more than once in one turn?
  • Where can I put a new person when its column already has one?
  • Does it matter if a lone person sits in the front row or the middle row?
  • What happens to people in a column whose camp is destroyed?
  • Does a destroyed camp with no people in front count as an unprotected camp?
  • Does a damaged or not-ready person still protect the card behind it?
  • Is there a way to discard one of my own people from play?

Targeting: Damage, Destroy and Enemy

  • Can a plain damage or injure icon hit a protected card?
  • Do words like "any", "all" or "one of" let an effect ignore protection?
  • Does a destroy effect need its target to be damaged, and can it hit a protected card?
  • Does Exterminator's "destroy all damaged enemies" also hit protected people?
  • Does "enemy" include the opponent's camps?
  • What is the difference between "people" and "enemy" in card text?
  • Can I use damage, injure or destroy effects on my own cards?
  • Do "damage any card" or "destroy one of the opponent's cards" include camps?
  • Can Sniper, Catapult or Molgur Stang damage protected cards and camps?
  • Can Terminator hit a protected person?
  • Can Pyromaniac damage a protected camp or a person?
  • What can Resonator target, and does readiness matter?
  • Who chooses which card is hit when I damage something?
  • When I junk a card with the injure symbol, who takes the damage?
  • Do effects that hit "the opponent's cards" affect event cards?
  • Are discarded cards faceup, and can I look through the discard pile?
  • Is there a hand limit, and can I look at the other side of a punk?

Ready, Damage and Traits

  • When is a person ready and when is it not?
  • Can a person I just played use its ability the same turn?
  • Do a person's traits work while it is not ready, such as on the turn it is played?
  • Does a damaged person still have its trait?
  • Can a damaged camp still use its ability?
  • Can a person that is not ready (just played) be targeted by damage?
  • Can a card use two different abilities in the same turn?
  • Do damaged cards restore themselves at the start of my turn?
  • How are damaged and used cards shown?

Restore

  • Can a card restore itself?
  • Can Atomic Garden, Bonfire or another restore effect heal my opponent's cards?
  • Does restore work on damaged camps?
  • Can a destroyed camp be restored or repaired?
  • Is a restored person ready?

Punks

  • Does "person" on a card include punks?
  • Can a punk ever stay damaged on the board?
  • What happens to a punk that is returned to my hand (Truce, Rescue Team, Rescue Post)?
  • Where does a destroyed punk go?
  • Can I look at punks before putting them into play?

Events and Raiders

  • Do all my events move forward every turn, or only when one resolves?
  • Can I destroy my own people to make room when Uprising puts punks into play?
  • Can I damage protected camps and people after High Ground resolves?
  • What happens if the slot an event belongs in is already taken?
  • Can I play a 0-time event if my event queue is full?
  • Once Raiders is in the queue, does it advance on its own?
  • Can I raid several times in one turn?
  • How does Raiders get into the event queue?
  • Does the raid icon on the Raiders card advance itself?
  • Can an effect other than a raid icon, like Omen Clock, advance Raiders?
  • Can a raid icon advance Raiders into a space already holding another event?
  • Who picks which camp Raiders damages?
  • Can an event, including Raiders, be attacked, destroyed or blocked?
  • What happens when my opponent uses Omen Clock to advance my High Ground?
  • Do punks from Uprising count as people played for Nest of Spies or Transplant Lab?
  • Does Famine leave each player with exactly one person?
  • Does Truce return only my people or both players' people?
  • Does Bombardment ignore protection, and how many cards does it draw?
  • Does Radiation hit my own people?
  • If I play an event into space 1 while another is already there, does the old one resolve?

Camps

  • When Juggernaut advances, where do the people in front of it go?
  • When Juggernaut is already advanced, which row does a newly played person go to?
  • Can Juggernaut advance when no person is in front of it, and does it fall back if the person behind it dies?
  • When Juggernaut makes the opponent destroy a camp, who chooses which one?
  • Can I choose to restore none of my people with Bonfire?
  • Can Labor Camp destroy my person if I have nothing to restore?
  • Can Labor Camp restore itself?
  • Can Atomic Garden restore a damaged person and make it ready so it attacks again?
  • Can I destroy a punk with Mulcher, and what happens before I draw?
  • Can Training Camp flip a punk that is damaged?
  • Can Omen Clock advance an event so it resolves, even one in space 1?
  • Does Watchtower count events that are not mine?
  • Can Freedom Camp or Warehouse be used after the camp is destroyed?
  • Can Warehouse draw a card for free by discarding no cards?
  • How does Oasis's cost reduction work?
  • Does Arcade count people in my hand or only in play?
  • What happens when I use Cannon, and what if it destroys my last camp?
  • How does the damaged Cannon camp start and work?
  • What does Command Post cost to use?
  • Who chooses with Mercenary Camp, and can they discard 2 cards from a short hand?
  • Can I use Octagon if my opponent has no person?
  • Which camps need me to have a person to use their ability?
  • What can Construction Yard do?
  • If a camp destroys itself as a cost, does its follow-up still resolve?
  • Do I pay both the person's cost and ability cost with Parachute Base?

Camp and Person Combos

  • Does Zeto Khan make Gas Station's Raiders cost time?
  • How many Raiders can Zeto Khan let me play in a turn?
  • In what order do Parachute Base and Adrenaline Lab combos resolve?
  • What happens when Parachute Base plays a Wounded Soldier?
  • Which people can Adrenaline Lab use?
  • If Adrenaline Lab uses a damaged Rescue Team, does it get destroyed?
  • What happens when Adrenaline Lab uses a damaged Cult Leader?
  • With Adrenaline Lab, does the opponent get their hit back before Vanguard is destroyed?
  • How does Training Camp work with enters-play traits and Nest of Spies or Transplant Lab?
  • Does Steroid Lab let a person with a water disc from Parachute Base act?
  • Can Mimic copy a Muse, and does Vera Vosh double it?
  • Can Resonator be used twice with Vera Vosh?
  • If a person is restored while Vera Vosh is in play, can it act again this turn?

People

  • How does Doomsayer affect events?
  • Who chooses where Vanguard's return damage lands?
  • Can I play Argo Yesky or Vanguard when I already have six people?
  • How does Mutant work, and what does it damage when copied or run by Adrenaline Lab?
  • How does Mimic copy abilities?
  • On my turn, can Mimic copy an opponent's person that was played last turn?
  • Can Mimic copy the opponent's Mimic?
  • What does Argo Yesky's trait do?
  • Can a person use Argo Yesky's ability the turn it is played, and are punks ready?
  • Can a person use both its own ability and Argo Yesky's in one turn?
  • What does Vera Vosh's ability do?
  • How does Karli Blaze's enters-ready trait work?
  • What can Rescue Team return, and can it return itself?
  • Can Cult Leader destroy himself, and does he still deal damage?
  • Can Rabble Rouser gain a punk when I already have one?
  • What if Vera Vosh's trait becomes active after an ability has already been used?

Radlands: Cult of ChromeExpansion

  • Should I add Cult of Chrome to my very first game of Radlands?
  • Can Holdout be played for free in front of a destroyed camp, and what does its ability cost?
  • Does Black Market's "this turn" include my opponent's turn?
  • Can Laser Tower be used when there are no people in its column?
  • Can I play a person in front of or behind Fortress?
  • How many people can Field Hospital move and restore?
  • Does Saloon work when I have two people and my opponent three?
  • If Guillotine destroys an injured person, does that person still hit back?
  • Can Memorial restore cards damaged on my opponent's turn?
  • If Boulder destroys both players' last camps, is the game a draw?
  • Can Power Plant and Molgur Stang destroy two camps in one turn?