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Keyflower

143 questions players ask about Keyflower. Pick one for the answer. See also the full rulebook.

Updated 2026-11-05.

  • Set up and seasons
  • Bidding
  • Production
  • Workers, resources and gold
  • Transport and upgrading
  • End of season and turn order
  • Game end scoring
  • Boats and summer boats
  • Village tile placement
  • Keyflower: The FarmersExpansion
  • Keyflower: The MerchantsExpansion
  • Keyflower: Key CelesteExpansion
  • Keyflower: KeymelequinExpansion

Set up and seasons

  • Are the skill tiles on the boats placed face up or face down?
  • Can players look at the summer and autumn tiles before they come out?
  • Are the summer and autumn village tiles chosen at the start of the game or at the start of each season?
  • How many winter tiles come up for auction, and what does "Winter introduced" in the set-up table mean?
  • Are the boats restocked with workers and skill tiles in winter?
  • When are the boats filled, and when do players take their contents?
  • Does each player start with resources or boat contents?
  • In what order are the boats filled if the bag runs short of workers?
  • Can I pass and still take another action later in the same season?
  • Who starts each season and in what direction does play go?

Bidding

  • Can I add workers to a bid I am losing, not only one I am winning?
  • Can I add more workers to a bid I am already winning?
  • Can I move a losing bid to a tile where it merely ties the rival's bid?
  • Can I take workers off a bid I am currently winning?
  • Is there a maximum number of workers I can bid on a tile, or must I open with one?
  • Must all workers on and around a tile be the same colour?
  • What can I do with workers from a bid I lost?
  • Can outbid workers be moved onto the production space of the tile they were just outbid on?
  • Can I combine workers from several lost bids, plus workers from behind my screen, into one move?
  • Can I split a group of outbid workers, using only some of them?

Production

  • Can I place a worker on a tile just to block it, when the action gives me nothing?
  • How many workers does each later use of the same tile need?
  • Can I use a tile with seven or more outbid workers moved as one group?
  • Can I place two or three workers on an unused tile to activate it?
  • Where do resources go when I use a tile in another village or one being bid for?
  • Can I use tiles in other players' villages, and in winter?
  • Can I activate winter tiles, or only bid on them?
  • What does the Peddler, Fair or Store require, and where must the paid worker come from?
  • If the Peddler gives me a green worker, can I use it on my next action?
  • What happens if a tile produces more than the supply has left?

Workers, resources and gold

  • Can gold substitute for another resource, including when upgrading and scoring?
  • Are green workers wild?
  • Do green workers go into the bag after a winning bid?
  • Can the purple start player marker be used to bid or activate tiles?

Transport and upgrading

  • How does a transport value work when moving several resources?
  • Do goods moved with one transport action have to start on the same tile?
  • If I upgrade a transport tile, do I get its new side's transport in the same action?
  • Must the goods paying for an upgrade be on the tile being upgraded, and can I move them there first?
  • Do I need a transport tile with an upgrade symbol to upgrade, even when only skills are needed?
  • Can I upgrade tiles in another player's village?
  • Can I use another player's home tile or transport tile for my own village?
  • After upgrading a tile, do the workers and goods on it stay?
  • Can I transport resources onto my home tile?

End of season and turn order

  • In what order do players pick boats at the end of a season, and when does the start player marker change hands?
  • If I win two turn order tiles, how many boats do I take and when do I pick?
  • Who becomes start player if nobody bids on the purple start player tile?
  • Do I still take the start player marker if I also won other turn order tiles?
  • In a two-player game, how are boats chosen?
  • Where do workers from unsuccessful bids go at the end of the season?
  • What happens to workers in a winning bid, and to workers standing on the tile I won?
  • Who gets workers left on a village tile at season end?
  • What happens to workers on an auction tile nobody wins?
  • When are won tiles added to my village, and can I rearrange?

Game end scoring

  • How does the Sea Bastion score, and can I count more than one loop?
  • Does a figure-eight road layout count as one loop for the Sea Bastion?
  • How does the Sea Breese score for several connected boats?
  • Do any village tiles give victory points during the game?
  • Do the Forge, Goldsmith, Sawmill, Sculptor and Well need workers, and do they score repeatedly?
  • Can the Keythedral or another fixed-point tile score more than once?
  • Can one resource, worker or skill tile score on two different tiles?
  • Do goods have to be on the Barn, Blacksmith, Stone yard or Timber yard to score there, and can I move them at game end?
  • Can goods sitting on a Barn or Timber Yard also score for the Jeweller, Windmill or Mercer's Guild?
  • Can the purple start player marker count as a resource, skill or worker at game end?

Boats and summer boats

  • Does Boat 2b double my transport and upgrades on other players' tiles as well?
  • Does Boat 2b also double the Keyflower boat's end-game score?
  • Can the Boat 4a owner open a bid in a different colour on a tile nobody has bid on?
  • Does Boat 4a change the colour other players must use?
  • With Boat 4a, can I mix colours within one bid, or add another colour to a losing bid?
  • Can Boat 4a's counter-bid be used on turn order tiles?
  • Does Boat 4b let me mix colours when bidding?
  • When does a summer boat's ability start working?
  • Can I place workers on a summer boat tile?
  • Does Boat 2a let me score the Sea Bastion without matching roads?

Village tile placement

  • Must every edge of a new village tile match its neighbours?
  • Do new tiles have to connect by road to the home tile?
  • Can the Barn or Well use a mix of different goods?
  • Do Keywood or the Barn score with no resources on them?

Keyflower: The FarmersExpansion

  • Can a sheep cross a river, and what does it cost?
  • Does the open grass at the north tip of the Farm Yard home tile count as a field?
  • How do you score a field that holds two animal types?
  • With Boat 5a, do mixed animals share a field and still breed?
  • Is breeding mandatory in The Farmers?
  • Does breeding happen before or after won tiles are added to my village?
  • Does the Hillside tile itself score a point?
  • Where can the purple start player marker be placed when declared an animal?
  • Can wheat counted by Boat 5b sit on the Barn, Blacksmith, Stone yard or Timber yard?

Keyflower: The MerchantsExpansion

  • In a two-player game, what happens when I win Sea Bastion II in autumn?
  • Can I exchange several contracts in one turn?
  • Does gold count toward a contract at game end?
  • When are discarded contracts shuffled back in?
  • How does a cabin on the home tile affect upgrades?
  • Does the Artisan score extensions?
  • When an extension costs a worker, where does it go?
  • Must an extension match worker colours, and does Boat 4b help?
  • How is a tile with an extension scored?

Keyflower: Key CelesteExpansion

  • Does Sea Breese count boats connected through Key Celeste in any shape?
  • Does using the Key Celeste ghost win me the tile?
  • Can the ghost be used on my own winning bid?
  • How do I include Key Celeste in a game?
  • Can the ghost be used on turn order tiles, and can I also win Key Celeste?
  • If only the ghost is on a tile, can anyone use it?
  • If nobody bid for the ghost in autumn, is a ghost placed on Key Celeste in winter?

Keyflower: KeymelequinExpansion

  • How do Sven and Paulo change worker colours on a tile and in a bid?
  • Do Sven and Paulo go to the bag after winning bids?
  • Can Boat 4a bid a third colour using Paulo on an empty tile?
  • Which turn order tiles are used for my player count?
  • Does it matter how I orient my home tile at set-up?
  • Can outbid workers go into the bag as payment for an exchange (Fair, Peddler, Store, Tavern)?
  • Do I have to move outbid workers right away, and does moving them use my turn?
  • Can I bid on a tile and use a tile in the same turn?
  • Can workers or skill tiles I gain during an action be used later in the same season?
  • When the Sorcerer copies an adjacent tile, where do the resources go?
  • Can a new village tile ever be impossible to place legally?
  • Does every player get a boat at the end of winter?
  • Who owns the purple marker at final scoring?
  • Which workers count for end-game scoring tiles, such as Key Market, Apothecary or White Wind?
  • Can green workers stand in for a colour on the Craftsman's Guild?
  • Does a tile between two turn order tiles score for both?
  • Do winter tiles need roads or transport to score their resources?
  • What happens if players tie at game end?
  • Does Boat 3a let any resource substitute for any other at game end?
  • How does Boat 3b work at game end?
  • What can the Flipper boat flip, and does it need upgrade resources?
  • Do Boats 1a and 1b give extra workers at the end of summer if I only just won them?
  • Can I use a summer boat's ability repeatedly?
  • How does Boat 5b's wheat conversion work?
  • Can animals move through a field holding a different animal type?
  • Does spent wheat go back to the supply?
  • Do I get a turn order tile's resources or gold if I did not bid for it?
  • If I win several turn order tiles, do I get the contents of each?
  • Can I activate a Farmers animal tile when I have no free field for the animal?
  • Where must a new animal be placed when its field spans several tiles?
  • How many movement points does it cost to move an animal two fields apart?
  • Can gold stand in for wheat?
  • Does leftover wheat raise the Keyflower tile's score?
  • Which turn order tiles do I use when mixing expansions?
  • Does Boat 2a change how fields are counted?
  • Can I upgrade and extend one tile in one action?
  • Is there a limit on extensions, and can winter tiles be extended?
  • What can the start player contract be exchanged for?
  • Do I get the exact item named on a contract?
  • Does Boat 3b count toward a contract?
  • How many winter tiles per player when using both expansions?