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Andromeda's Edge FAQ

157 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup & ComponentsResources & LimitsTaking Your Turn & LaunchingRegions of the EdgeRaidersReturn to Station & ModulesFree Actions & Tactics CardsStarshipsDevelopmentsProgress TracksThe Event TrackBattleDamage & RepairGame End & ScoringOptional RulesAndromeda's Edge: Escalation

Setup & Components

  • Can I play solo or with 5 players using only the base game?
  • How do I set up a 5-player game?
  • Where do leaders and nebula moons go during setup?
  • How many S-Class raiders are placed during setup, and where?
  • Are raider cards hidden information?
  • Which decks should I use in my first game?

Resources & Limits

  • Can energy be spent on a cost shown with the any-resource symbol?
  • Are tactics cards and energy resources that can pay costs?
  • Is there a limit on how many resources and moons I can store, and when do I discard?
  • Do I get a moon's resource as soon as I claim it?
  • What happens if a resource runs out of the supply?

Taking Your Turn & Launching

  • Can players trade resources, make deals or bribes?
  • How does turn order work, and must I launch all my ships first?
  • Can I launch more than one ship in a turn?
  • What counts as a first launch, and does range apply to it?
  • Can I launch into a region that another player or a raider already occupies?
  • Can I launch into a region where I already have a ship?
  • Can I launch to an Alliance Base whose action I can't use?
  • Does Voyage let me launch to any nebula, and can Jump get me in?
  • If a card or escalation moves my ship into a region, do I get that region's moon or action?
  • If a planet has both a moon and bonus resources, do I get both?
  • What do I gain when I launch to a nebula?
  • What is the order of a Launch turn, and can I use a base action after the battle?
  • Can I repeat a region's action on a later turn while my ship is still there?
  • Can a Heavy Cruiser use Jump before launching, and can I pay for Jump on a first launch?
  • Can I use Reverse Launch (Temporal Anomaly) with no ships in my Launch Bay?
  • Do developments count as ships when determining launch range?
  • Can the Nebulon Cloudpeople's drift take a moon?

Regions of the Edge

  • Does a region act when a ship moves into it, such as the Nethervoid?

Raiders

  • Can a Hornet be used as a free action to take a region's action, including a nebula?

Return to Station & Modules

  • Can I Return to Station with ships still in my Launch Bay, or with no ships on the board?
  • How do ships and energy activate modules during Return to Station?
  • How do the Primary Reactor and science modules work?
  • Can ships in the Repair Barge or newly built ships activate modules?
  • Does a card that activates a module need a ship or energy?
  • Do ships move along a module row after activating, and can I leave any behind?
  • When can 'play when you return to station' cards be used, such as Automation?
  • How do purple Metamorphosis modules work once placed?
  • Which progress track do I advance when I gain a Metamorphosis module?
  • Can I rearrange modules on my station?
  • Can I choose which science modules to fire after the Primary Reactor, and in what order?
  • Can I activate a module and skip part of it, or activate one I can't use?
  • Can end-of-game scoring modules be activated by cards like Timely Salvage or Dastardly Ploy?
  • When do I gain the VP printed on a module's moon slot or on a moon?
  • Can a repair moon be slotted as a module input?
  • When do I get the benefit of a moon slotted between two industry modules?
  • What if an input moon shows slashed resources or a null symbol?
  • At the Maximus or Odessa Field, what combinations of modules can I buy?
  • When are the module columns refilled?
  • How do explosive (die icon) modules work?
  • What do arrows around a module's resource mean?
  • Is there a limit to how many modules I can own?
  • What happens to the Mod Shop once I have all four ship upgrades?
  • What is a completed column for Welden Forgefolk's Gridiron, and can Exchange or end-game modules work with it?

Free Actions & Tactics Cards

  • Can I play action cards before launching or returning, or after battle?
  • Can I play Outstanding Play after merely launching a Fighter or Science Vessel?
  • Is there a limit on how many tactics cards I can play in a turn?
  • Can white Action tactics cards be played during battle?
  • If I play a tactics card, must I carry out all of it, including penalties?
  • Is the tactics card Alternate Reality allowed?
  • Can Industrial Espionage activate an opponent's damaged industry module?
  • How does System Overload work after the revised text?
  • How does Assume Command work (range, battles, free resources)?
  • Can I discard an unslotted moon with a repair icon to repair a ship?
  • Do I score a moon slot's printed VP again if I replace the moon?
  • Can I slot a moon on other players' turns?
  • Can I discard a slotted moon without replacing it?
  • Is recruiting a leader automatic when I launch to a region with one? Can I drop leaders off?
  • Do I need to be in the active region to pick up bonus resources?
  • Can faction abilities be used on another player's turn?
  • Can Mecharon Synthborn turn credits into energy?
  • How long does a Sustain tactics card stay in effect?
  • Can I cash in an unslotted moon for its resources?

Starships

  • When I gain a ship upgrade, do I get that ship for free?
  • Can I keep my ship upgrade tiles hidden from other players?
  • How many ships does a player have, and do built ships stay?
  • Does each upgraded Transport add +1 targeting?
  • Can a Heavy Cruiser with Jump join a battle from anywhere?
  • Does Krawln's Hatch count as a launch?

Developments

  • Can I build a development with a transport I am launching onto a planet in the same turn?
  • How do I build a development, and what do I need?
  • Do I need the leaders before I launch to the Development Office?
  • How many VP does building a development score?
  • What happens to the leaders I spend on a development?
  • Can an opponent take or remove a development, or build on the same planet?
  • Does a development add a battle die only in its own region?
  • How do development cards work, and can they be reused?
  • How do developments score at game end?
  • Do transports need an upgrade before they can populate?
  • Can I launch to a planet that has a development, and does a ship that became a development count as a ship?
  • Can I use Architect to build with my last transport on the board?

Progress Tracks

  • What happens if I advance past the end of a progress track?
  • Do I advance a progress track for every module I gain?
  • How and when can I use a Supremacy token?
  • When a battle winner and another player both advance on the Supremacy track, who goes first?
  • Which colors are the progress tracks?
  • Do I get a discovery token for reaching the top of the Science track?

The Event Track

  • What advances the event marker?
  • If an event is already triggered, do more event advances this turn count?
  • When does an event resolve, and what can happen during it?
  • What if the board is full or the event deck runs out?
  • What are the Galactic Dawn and Cosmic Twilight event decks?

Battle

  • When does a battle happen, and can there be more than one per turn?
  • What if the other side leaves or is removed before the battle resolves?
  • What happens when a Diplomacy card ends the battle?
  • Who can join a battle during Escalation, and where do they end up?
  • How many dice can I roll in a battle, and can cards exceed six?
  • How does targeting work, and what is the maximum?
  • How is a battle winner determined, and what if it ties?
  • What does the winner of a battle get?
  • When is Tactical Operations resolved, and can a repair moon there fix ships lost in that battle?
  • What happens to my ships when I lose a battle?
  • In what order are tactics cards played in a battle?
  • Which resolves first when several outcome effects apply after a battle?
  • How do raiders and ships behave in nebula battles?
  • Does a development give a battle die in its own region?
  • When can Pulsewar Refugees use On the Run during a battle?

Damage & Repair

  • When do shields recharge, and where are damage markers placed?
  • Can starting modules be damaged, and do damaged modules still show relics?
  • If a module I gain has damage icons, what happens?
  • Can a module that is already damaged take more damage?
  • Does a module with two damage markers cost more VP than one with one?
  • What can a repair action do, and when does it give 1 VP?
  • What is the Repair Barge, and how does it differ from the Scrapyard?
  • Can a game effect damage a ship that is still in a Launch Bay?
  • Can a repair action repair a damaged planet?
  • What are the Mechaphage tokens for?
  • Does the Refurbishment card repair modules?
  • Do Jelluloid Technoblorps ignore all damage once they have four damaged modules?
  • Can Welden Forgefolk's Weld ability activate an end-game civilization module?
  • Can I activate a module on the same turn I repair it?

Game End & Scoring

  • When does the game end, and who gets final turns?
  • What is counted in final scoring?
  • How does the vault bonus work, and do excess resources count?
  • Which modules score at game end?
  • Do ships in the Repair Barge count as in the Scrapyard for scoring that counts Scrapyard ships?
  • How is a tie for the win broken?

Optional Rules

  • How do Destiny cards work in setup and scoring?
  • How do Vortex regions pay out?
  • Can I launch to or through a Quasar?
  • How do I set up the Quasar or Vortex tiles, including in a 2-player game?

Andromeda's Edge: EscalationExpansion

  • Which module does Unity take or place when it gains one?
  • Which planet does Unity develop on?
  • Does Unity advance the event marker at the Maximus or Odessa Field?
  • How is the Nethervoid placed, and can I use it without the Shadows of the Void deck?
  • Can I use battle cards and energy when rolling for the Nethervoid?
  • How does the Void Drake's strike work?
  • Does Unity ignore range when it launches?
  • How does Unity choose its action each turn?
  • How does Unity treat the Nethervoid, Vortexes, and Alliance Bases?
  • Does Unity get the benefit printed on tokens and moons it takes?
  • Who makes choices for Unity?
  • Which Unity ships join battles?
  • Do Unity conflict cards affect raiders?
  • How does Unity's Return to Station score?
  • Can the Escalation expansion's components be used with fewer than five players?
  • Do I score VP when I rebuild a development after Catastrophic Collapse?