Andromeda's Edge FAQ
157 questions players ask · Updated Nov 7, 2026 · Full rulebook
Setup & Components
Resources & Limits
- Can energy be spent on a cost shown with the any-resource symbol?
- Are tactics cards and energy resources that can pay costs?
- Is there a limit on how many resources and moons I can store, and when do I discard?
- Do I get a moon's resource as soon as I claim it?
- What happens if a resource runs out of the supply?
Taking Your Turn & Launching
- Can players trade resources, make deals or bribes?
- How does turn order work, and must I launch all my ships first?
- Can I launch more than one ship in a turn?
- What counts as a first launch, and does range apply to it?
- Can I launch into a region that another player or a raider already occupies?
- Can I launch into a region where I already have a ship?
- Can I launch to an Alliance Base whose action I can't use?
- Does Voyage let me launch to any nebula, and can Jump get me in?
- If a card or escalation moves my ship into a region, do I get that region's moon or action?
- If a planet has both a moon and bonus resources, do I get both?
- What do I gain when I launch to a nebula?
- What is the order of a Launch turn, and can I use a base action after the battle?
- Can I repeat a region's action on a later turn while my ship is still there?
- Can a Heavy Cruiser use Jump before launching, and can I pay for Jump on a first launch?
- Can I use Reverse Launch (Temporal Anomaly) with no ships in my Launch Bay?
- Do developments count as ships when determining launch range?
- Can the Nebulon Cloudpeople's drift take a moon?
Regions of the Edge
Raiders
Return to Station & Modules
- Can I Return to Station with ships still in my Launch Bay, or with no ships on the board?
- How do ships and energy activate modules during Return to Station?
- How do the Primary Reactor and science modules work?
- Can ships in the Repair Barge or newly built ships activate modules?
- Does a card that activates a module need a ship or energy?
- Do ships move along a module row after activating, and can I leave any behind?
- When can 'play when you return to station' cards be used, such as Automation?
- How do purple Metamorphosis modules work once placed?
- Which progress track do I advance when I gain a Metamorphosis module?
- Can I rearrange modules on my station?
- Can I choose which science modules to fire after the Primary Reactor, and in what order?
- Can I activate a module and skip part of it, or activate one I can't use?
- Can end-of-game scoring modules be activated by cards like Timely Salvage or Dastardly Ploy?
- When do I gain the VP printed on a module's moon slot or on a moon?
- Can a repair moon be slotted as a module input?
- When do I get the benefit of a moon slotted between two industry modules?
- What if an input moon shows slashed resources or a null symbol?
- At the Maximus or Odessa Field, what combinations of modules can I buy?
- When are the module columns refilled?
- How do explosive (die icon) modules work?
- What do arrows around a module's resource mean?
- Is there a limit to how many modules I can own?
- What happens to the Mod Shop once I have all four ship upgrades?
- What is a completed column for Welden Forgefolk's Gridiron, and can Exchange or end-game modules work with it?
Free Actions & Tactics Cards
- Can I play action cards before launching or returning, or after battle?
- Can I play Outstanding Play after merely launching a Fighter or Science Vessel?
- Is there a limit on how many tactics cards I can play in a turn?
- Can white Action tactics cards be played during battle?
- If I play a tactics card, must I carry out all of it, including penalties?
- Is the tactics card Alternate Reality allowed?
- Can Industrial Espionage activate an opponent's damaged industry module?
- How does System Overload work after the revised text?
- How does Assume Command work (range, battles, free resources)?
- Can I discard an unslotted moon with a repair icon to repair a ship?
- Do I score a moon slot's printed VP again if I replace the moon?
- Can I slot a moon on other players' turns?
- Can I discard a slotted moon without replacing it?
- Is recruiting a leader automatic when I launch to a region with one? Can I drop leaders off?
- Do I need to be in the active region to pick up bonus resources?
- Can faction abilities be used on another player's turn?
- Can Mecharon Synthborn turn credits into energy?
- How long does a Sustain tactics card stay in effect?
- Can I cash in an unslotted moon for its resources?
Starships
- When I gain a ship upgrade, do I get that ship for free?
- Can I keep my ship upgrade tiles hidden from other players?
- How many ships does a player have, and do built ships stay?
- Does each upgraded Transport add +1 targeting?
- Can a Heavy Cruiser with Jump join a battle from anywhere?
- Does Krawln's Hatch count as a launch?
Developments
- Can I build a development with a transport I am launching onto a planet in the same turn?
- How do I build a development, and what do I need?
- Do I need the leaders before I launch to the Development Office?
- How many VP does building a development score?
- What happens to the leaders I spend on a development?
- Can an opponent take or remove a development, or build on the same planet?
- Does a development add a battle die only in its own region?
- How do development cards work, and can they be reused?
- How do developments score at game end?
- Do transports need an upgrade before they can populate?
- Can I launch to a planet that has a development, and does a ship that became a development count as a ship?
- Can I use Architect to build with my last transport on the board?
Progress Tracks
- What happens if I advance past the end of a progress track?
- Do I advance a progress track for every module I gain?
- How and when can I use a Supremacy token?
- When a battle winner and another player both advance on the Supremacy track, who goes first?
- Which colors are the progress tracks?
- Do I get a discovery token for reaching the top of the Science track?
The Event Track
Battle
- When does a battle happen, and can there be more than one per turn?
- What if the other side leaves or is removed before the battle resolves?
- What happens when a Diplomacy card ends the battle?
- Who can join a battle during Escalation, and where do they end up?
- How many dice can I roll in a battle, and can cards exceed six?
- How does targeting work, and what is the maximum?
- How is a battle winner determined, and what if it ties?
- What does the winner of a battle get?
- When is Tactical Operations resolved, and can a repair moon there fix ships lost in that battle?
- What happens to my ships when I lose a battle?
- In what order are tactics cards played in a battle?
- Which resolves first when several outcome effects apply after a battle?
- How do raiders and ships behave in nebula battles?
- Does a development give a battle die in its own region?
- When can Pulsewar Refugees use On the Run during a battle?
Damage & Repair
- When do shields recharge, and where are damage markers placed?
- Can starting modules be damaged, and do damaged modules still show relics?
- If a module I gain has damage icons, what happens?
- Can a module that is already damaged take more damage?
- Does a module with two damage markers cost more VP than one with one?
- What can a repair action do, and when does it give 1 VP?
- What is the Repair Barge, and how does it differ from the Scrapyard?
- Can a game effect damage a ship that is still in a Launch Bay?
- Can a repair action repair a damaged planet?
- What are the Mechaphage tokens for?
- Does the Refurbishment card repair modules?
- Do Jelluloid Technoblorps ignore all damage once they have four damaged modules?
- Can Welden Forgefolk's Weld ability activate an end-game civilization module?
- Can I activate a module on the same turn I repair it?
Game End & Scoring
- When does the game end, and who gets final turns?
- What is counted in final scoring?
- How does the vault bonus work, and do excess resources count?
- Which modules score at game end?
- Do ships in the Repair Barge count as in the Scrapyard for scoring that counts Scrapyard ships?
- How is a tie for the win broken?
Optional Rules
Andromeda's Edge: EscalationExpansion
- Which module does Unity take or place when it gains one?
- Which planet does Unity develop on?
- Does Unity advance the event marker at the Maximus or Odessa Field?
- How is the Nethervoid placed, and can I use it without the Shadows of the Void deck?
- Can I use battle cards and energy when rolling for the Nethervoid?
- How does the Void Drake's strike work?
- Does Unity ignore range when it launches?
- How does Unity choose its action each turn?
- How does Unity treat the Nethervoid, Vortexes, and Alliance Bases?
- Does Unity get the benefit printed on tokens and moons it takes?
- Who makes choices for Unity?
- Which Unity ships join battles?
- Do Unity conflict cards affect raiders?
- How does Unity's Return to Station score?
- Can the Escalation expansion's components be used with fewer than five players?
- Do I score VP when I rebuild a development after Catastrophic Collapse?