Revive
106 questions players ask about Revive. Pick one for the answer. See also the full rulebook.
Updated 2026-11-03.
Setup and campaign
- Do you have to play the campaign before playing the base game?
- Can you add all the campaign content from the first game instead of unlocking it chapter by chapter?
- How many players can play Revive: 1-4 or 1-5?
- What do you do with the extra S starting citizen cards if you are not using the draft rule?
- Can the Sun and Moon sides of tribes be mixed in one game?
- What does the small white star on some cards and components mean, and do the starred citizen cards go in every game?
Turn structure and free actions
- On my turn, must I take two actions, or can I take only one?
- Can I take an action and then hibernate in the same turn, or hibernate first and still take a second action?
- Can I use free actions (machines, crates, trading crystals) in the middle of an action or while a card is resolving?
- How many free actions (trade, machines, crates) can I take in a turn?
- Can I pay for an action directly with resources from a crate without storing them first?
- Can I go above the 6-resource limit during an action and spend the extra before it is lost?
- Can I pay a cost with crystals when my resource storage is already full?
Range, explore, build, populate
- Can I explore before I have placed a building or population figure?
- Can I count range through unexplored area tiles, for example to populate a large corner location?
- Can I count range from my population figures as well as from buildings?
- Do water spaces cost range like any other space?
- In what order does Explore resolve, and do I always get a citizen card?
- Do the resources printed on the back of an area tile get paid or gained when I explore?
- How many books do I pay to populate a location where other players already have figures?
- Can I populate terrain or water spaces, and can a figure share a space with a building?
- Does populating a location next to terrain trigger the machine-track or water bonuses?
Cards, slots and modules
- Can I look through my resting pile (hibernated cards) at any time?
- In what order do I resolve a card's effect and its slot modules?
- When a slot holds several cards and one is moved to the resting area, which one goes, and do the others go too?
- Can I place slot modules in the fifth card slot before I have unlocked it?
- When I chain cards through the fifth slot, may I choose top or bottom for each card separately?
- When does a slot module activate, and does a one-colour module fire twice?
- Can I discard a module early and re-place one on an activation symbol to trigger it again?
- How do slot-symbol cards work: can I stack several, and does each new card reactivate the cards below?
- Does an effect that plays another card immediately cost an action?
Machines and crates
- Does a machine's discount or range boost last the whole turn?
- Can I reactivate the same machine in one action by recovering its energy?
- Can I combine two identical machines on one action?
- Do I need energy every time I use a machine, and how often can it be used?
- Can I use machines on the turn I hibernate?
- Do the hexagonal artifact and end-game bonus spaces on the machine tracks need energy?
- What do the discount icons on the populate and build machine tokens do?
- When can I open or look at a crate, and can I open it after my second action?
Hibernating and artifacts
- Is there a limit to how many unplayed cards I can keep in my active area when I hibernate?
- When hibernating onto the 4th space removes an artifact, can I first take the reward that grants an artifact?
- If I hibernate again from the top of the track and pick a lower reward, do I lose another major artifact?
- Do I take an artifact when I cover an artifact space on my progress track?
- How does the longer-game variant work and what ends it?
Scoring and game end
- If someone takes the last major artifact on another player's turn, who gets the end game tile and who takes the last turn?
- Is it intended that the player who takes the last artifact ends the game while the others get a last turn?
- If hibernating removes the last major artifact, does the game end and do I get the end game tile?
- How do I get minor artifacts?
- When my score passes 50, do I get the point-track bonuses again?
- Do Hofstadterian temples on water spaces count for scoring unique water spaces?
- What does 'unique water space' mean in end-game scoring?
- How do major artifacts multiply scoring on the artifact card?
- How are ties broken?
- Do vast crystals count once for crystal scoring, and do unrevealed vast crystal tiles count?
Solo game
Tribes
- Can I use my tribe ability more than five times?
- What happens if I activate a tribe ability but cannot pay its cost or carry it out?
- Does Nàdair's Sun-side tribe ability give 2 books or 1 book and 1 point?
- Can Nàdair pay food, gear or other costs with books, and how many?
- Can Nàdair choose a longer route through forest or water spaces to pay less range?
- How does Nàdair's Moon-side forest tile ability work?
- Can Moon-side ability tiles (forest, sand) be placed over other tiles, markers or each other?
- How does Kuniban's Moon-side sand tile ability work?
- Can the ]0X49[ target marker go on a large corner location?
- What do I get when an opponent acts on my target marker?
Revive: Call of the AbyssExpansion
- Can I play Call of the Abyss without its new mechanics, such as journeys, lakes and new machines?
- Is the recommended goal-card variant required in Call of the Abyss?
- How does range work with Ostarius gates, and which side is open or closed?
- Where can an Ostarius gate be placed, and what does it cost?
- How does devotion convert to points, and can I combine points from two sources?
- How does the large location by the Devotion track work, and does it cost anything?
- In Call of the Abyss solo, does hibernating still advance the cube two spaces?
- How does Cordycephian copying of technologies work: does the effect persist and what can be copied?
- When can Kairos use a newly unlocked machine or technology?