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Fateforge: Chronicles of Kaan

210 questions players ask about Fateforge: Chronicles of Kaan. Pick one for the answer. See also the full rulebook.

Updated 2026-11-06.

  • Setup, App and Game Modes
  • Campaign Structure and Saving
  • The Heroes
  • Skills
  • Items and Equipment
  • Preparation Phase, Dice and Dash
  • Action Phase and Enemy Activation
  • Enemies and Bosses
  • Combat Scenes, Map and Tokens
  • Ending a Combat Scene and Exiting
  • Knocked Out, Corruption and Recovery
  • Rest Scenes, Story and Traits
  • Rule Unlocks: Allies
  • Rule Unlocks: Terrain, Doors, Fear and Toxic
  • Cat Form and Special Combats
  • Battle Mode
  • Fateforge: Chronicles of Kaan – Clash of the ImmortalsExpansion
  • Fateforge: Chronicles of Kaan – Kin of the WildExpansion

Setup, App and Game Modes

  • Is the companion app required to play Fateforge, or can you play without it?
  • How does Solo mode work, and how many heroes do you control?
  • What does Hardcore Mode do, and is there a real-time timer?
  • Can players show each other their combat dice during the Preparation Phase?
  • What does Easy Mode change in the app?
  • How many dice and tokens come in the base box?
  • What are the large black cubes in the box for?
  • Can retail and deluxe components be mixed in the same game?
  • Does the Kaan map add-on have a gameplay function?
  • Which tile is the Ateak map?

Campaign Structure and Saving

  • Can I raise the hero count of a Solo campaign after restarting an Act?
  • Can I undo a story choice or redo a combat in the app?
  • Can the campaign end in game over if I lose too many fights?
  • Can I change the player count or swap heroes mid-campaign?
  • Does the app save each hero's health and energy, and how should I store them between sessions?
  • Are gems and food tokens limited by the tokens in the box?
  • Can I sell items, weapons or skills for gold?

The Heroes

  • How does the Rogue's Acrobat energy move work: two zones, one action, or can it be split?
  • How often can a hero spend energy to move, and when during the Action Phase?
  • Can the Rogue's energy move with Acrobat open doors or use portals?
  • What does the Rogue's Stealth protect against, and can enemies still target her?
  • When is the Rogue's stealth token spent, and when does she get it back?
  • What exactly does the Rogue's Hide skill ignore, and where does it apply?
  • Does Hide stop an enemy with Resurrect from coming back?
  • Does the Shaman always start with the Shamanic Drum, and where does it go?
  • How does the Shaman Drum store focus results, and how many can it hold?

Skills

  • Can Lightning Bolt hit an enemy in the Shaman's own zone?
  • How long does the Shaman's Spinning Dance last, and are the Level II dance skills recurring or passive?
  • Can heroes push or pull leaders and bosses?
  • Can a block token be used to activate a skill such as Shield Bash?
  • Can I use a Skill Hit or Skill Shot as a regular hit or shot?
  • Must I perform every part of a chained skill, like Dash then Hit or Hit then Push?
  • Can I split a card's actions and interleave them with other actions during my turn?
  • Can I use results from one skill's icons to activate another skill?
  • How much gold does upgrading a skill from Level I to Level II cost?

Items and Equipment

  • Can I use a weapon's effect more than once per combat round?
  • Do weapon bonuses trigger when a skill converts a result into a hit or shot?
  • Can the Steppe Axe deal 2 damage ignoring armour and also convert its skill hit?
  • Can the Poisoned Darts stun an enemy at range?
  • When can the movement actions from Traveler's Totem or the Idol of the Travelers be used?
  • Does the Ravager's mandatory charge get stopped by a Blocker or difficult terrain?
  • How does the Officer's Yatagan bonus melee die work?
  • How often can the Ring of Regeneration be used, and by whom?
  • Can I open a chest while enemies are in the zone, and equip the loot right away?

Preparation Phase, Dice and Dash

  • How does Three-of-a-Kind work, and what about four of a kind or converted dice?
  • How often can I use the optional Preparation actions (energy reroll, Three-of-a-Kind, Dash), and in what order?
  • When do I take damage for leaving a zone that contains enemies?
  • Can I Dash out of a zone containing a Blocker enemy?
  • Does Dash escape enemies with Pursuit?
  • Does the Frayed Nerves corruption ban Dash when only Slow enemies are in the zone?
  • If an item adds a die to my pool, do I roll an extra die?

Action Phase and Enemy Activation

  • Can heroes use their dice or skills during enemy reactions?
  • During Enemy Reactions do I follow the app or the physical enemy cards?
  • How do Enemy Reactions work, and do enemies act twice per round?
  • Do enemy abilities with the skull icon apply during Enemy Reactions?
  • Does the Leader ability trigger during Enemy Reactions?
  • Does an enemy act when no hero is within its action band range?
  • What do the numbers under an enemy's action icons mean, and how far does a boot move?
  • What does an arrow toward Exit A on an enemy move action mean?
  • Which hero does an enemy attack when several heroes are in range?

Enemies and Bosses

  • Which enemies can be stunned?
  • What counts as a minion?
  • Do enemies heal between rounds, and when is a defeated enemy removed?
  • Does enemy armour reset each round, and what about Rat Swarm armour?
  • When an enemy has armour and a block or shield token, what is removed first?
  • Does Armor Piercing ignore block tokens as well as armour?
  • Do life drain effects like Syphon Soul trigger when the attack is blocked or absorbed by armour?
  • What does the Miasma ability do, and which rerolls does it stop?
  • What does the Evade enemy behaviour do?
  • When does the Poisonous spider ability trigger, and does it harm other spiders?

Combat Scenes, Map and Tokens

  • How do I place enemy tokens and their initiative numbers during setup?
  • How does combat difficulty change with 2, 3 or 4 heroes?
  • Can I review map tiles added during combat after the layout updates?
  • Does adjacency for movement and targeting include diagonals?
  • When are gems and food picked up, and can I pick them up with enemies present?
  • Do I need a die or focus to pick up an objective token, and can enemies be present?
  • Can another hero pick up an objective on a different player's turn after its guard is killed?
  • Can heroes trade objective tokens in the same zone?
  • Do enemies guarding something move, and do they keep guarding after defeat and resurrection?

Ending a Combat Scene and Exiting

  • How much damage do heroes take when exiting through zones with enemies?
  • Can heroes leave early, and do I need a move action to exit?
  • Can I pick up gems, food or objectives while exiting?
  • Does the exit objective need every hero to escape?
  • Do Blocker enemies or a guarded exit stop me from exiting?
  • Can heroes trace an exit route through closed doors?
  • Do toxic pools or poison cubes hurt heroes who pass through them while exiting?
  • Can enemies spot a hero while exiting in the Stealing from the rich scenario?

Knocked Out, Corruption and Recovery

  • When I play an extra combat round, which heroes draw a Corruption card?
  • What happens when all heroes are knocked out in a combat scene?
  • When does a knocked-out hero draw a Corruption card, and do revived heroes get two?
  • What do the "? + ?" icons in the revive cost mean?
  • If a Corruption card makes me lose energy I do not have, do I lose health instead?
  • Do Corruption cards stay in place after use or are they discarded?
  • When a Corruption card takes a health or energy token, do I remove an available or a spent one?
  • What happens to armour if a Corruption card covers its slot?
  • What if the Corruption deck runs out?

Rest Scenes, Story and Traits

  • Which cards in the unlock box are the side quest cards?
  • How do I earn trait points?
  • What do trait cards such as card 221 do?
  • Can a hero buy more than one skill per Training Hall visit?
  • When can I first buy new skills, and does buying health or food cost time?
  • How does the Energy Boost card work?
  • Do I get bonus gems at the start of a rest from a character I did not meet?
  • What do the Empire, Derelos and Nefeshru reputations affect?

Rule Unlocks: Allies

  • Can I bring any unlocked ally to a combat scene, including side quests?
  • Do an ally's dice come back during a combat, and can I reuse a result?
  • How do I use an ally's die, and can I swap a miss for it?
  • How often can heroes use an ally's special ability?
  • Can the hero accompanying an ally use that ally's dice?
  • How does an ally take damage, and what happens when the accompanying hero or ally is out?
  • Do allies take toxic damage, and can I assign it to them?

Rule Unlocks: Terrain, Doors, Fear and Toxic

  • How do I leave a zone with difficult terrain, and can I Dash out of it?
  • Do barricades block movement or only shooting?
  • Can doors be closed again once opened, and are zones across a closed door adjacent?
  • Does a portal stop a hero who is forced to retreat by a Fear card?
  • Can Hide or other hero abilities prevent or ignore Fear?
  • Do I draw Fear when an undead resurrects in my zone or sits as a pile of bones?
  • Does a stunned enemy still cause Fear?
  • How long does a trap card's effect last?

Cat Form and Special Combats

  • What do sword and foot results do in the cat combat scene?
  • Which skills and hero abilities can I use in cat form?
  • Can I use weapons, armour and items while in cat form?
  • While in cat form, can I damage and defeat human enemies?
  • When are the Cat portrait cards used?

Battle Mode

  • Is Battle Mode randomly generated or a fixed set of scenarios?
  • Can I keep a Battle Mode scenario saved alongside campaigns in progress?

Fateforge: Chronicles of Kaan – Clash of the ImmortalsExpansion

  • What does owning Clash of the Immortals add to the base campaign?
  • Is Clash of the Immortals a separate campaign, and do heroes carry over from the base game?
  • How do starting skills and gold work when starting the Clash of the Immortals campaign?
  • After a fate token resets a lost combat, what happens to loot picked up during the failed attempt?
  • Can Party Manoeuvres be used in the base game campaign?
  • Are Manoeuvres permanent, and can I use all of them from the start?
  • How do the Enchantress's stored result tokens work?
  • How does Burst Enemy work, and which skills can lead into it?

Fateforge: Chronicles of Kaan – Kin of the WildExpansion

  • Does Kin of the Wild work on its own, and do its pets appear in the base campaign?
  • Can an enemy in the same zone as the Pseudodragon target it, and can enemies move into its zone?
  • Can a Warden use a pet die result, or a pet use a Warden's die?
  • Does an enemy with Pursuit follow a pet?
  • In A Diplomatic Incident, which enemy tokens and tiles do I use if the setup text and the map disagree?
  • If an enemy's first action cannot activate, does it try the next, and does Multishot still fire at one hero?
  • On the Undead Champions card with an "every time" and a "when the last" effect, how often does the first one trigger with four Brown minions?
  • Can Benopine raise its own morale?
  • Do I shuffle the Fear, Trap and Corruption cards during setup?
  • Do two-hero campaigns get an extra skill, and can leftover gold be saved?
  • In what order should I play the base game and the two expansion campaigns?
  • Can the Shaman use Vigor more than once per round?
  • How does the Nobleman's Arrow stance work, and when can I switch stance?
  • Does Weave and Strike ignore Blocker enemies and difficult terrain?
  • How does the Forest Guard's reroll for rolling no arrows work, and when can it be used?
  • How does the Forest Guard's Evasive Action work against an attack or a Blocker?
  • Can a once-per-turn hero ability be used during the Preparation Phase?
  • Can I buy or start with a Level II skill without owning its Level I version?
  • When do level II skill upgrades become available?
  • Do heroes start with their S skills, and must I buy them or place them face up?
  • When can I change which skills are active?
  • Does the energy symbol on a skill or item mean I must spend energy to use it?
  • How do party skills get filled?
  • If an enemy action deals 2 damage (a sword plus +1) and I block it, how much does Riposte II return?
  • Does a +1 damage modifier split across enemies or apply to another target?
  • Can Rapid Fire II shots target different enemies in different zones?
  • If a ranged skill or ability adds optional range, can it still hit enemies one zone away?
  • What does a skill that ignores targeting restrictions allow?
  • Can the Rogue's Tripwire stop an enemy reaction that starts outside her zone?
  • Do block or shield tokens carry over, such as with the Mercenary's Shield Wall?
  • Does Marksman's Master Archer let me roll all five dice, including a ranged weapon die?
  • What does Dance of Yksittainen recover, health or energy?
  • Can I finish a chained skill like Fente after a Fear card forces me to retreat?
  • Can I equip or swap armour and other gear during a combat scene?
  • If an item's armour is used up, can I still use its ability?
  • Where does a potion card go after use?
  • When can I eat food or drink potions?
  • Can I use the Cuirboilli's extra reroll during the Action Phase?
  • Can the Forest Ranger's Toxic Blood Vial be combined with a skill for extra damage?
  • Why are some range numbers on enemy cards printed in red?
  • If an enemy cannot target a hero in Stealth, does it move toward another hero?
  • How does the +1 toxic damage icon on an enemy action work?
  • When does a Resurrect enemy return, and do they cause damage when I exit or Dash?
  • Should I mark undead or reappearing minions as defeated with the skull in the app during reactions?
  • How do Grasping Thorns work after being summoned?
  • How do Red minions with Eyes on the Prize move when heroes are 2 or more zones away?
  • Does the Ulkani Mage's armour change with player count?
  • Can an enemy with Stealth be targeted by skills like Coiling Branches?
  • Do added enemies in a side scenario use elite or normal versions?
  • Does the final boss's Ethereal Bond trigger when its armour takes damage?
  • How do I hit a flying boss and its wings?
  • Does the third boss's dice and skill exchange repeat every round?
  • Does the final boss summon spiders after each hero's turn or at round end?
  • When a boss ability says every character, do heroes at any distance have to roll?
  • What does "Initial Zone" mean in boss abilities?
  • Can I attack a boss in the same zone as its minions without defeating the minions first?
  • When does the Captain's Swordmaster ability trigger?
  • Does the Lord's Riposte trigger when only part of the incoming damage is blocked?
  • Do enemies behind a closed door react, and does a leader's Call work through it?
  • Can enemies move or target through portals?
  • Do minions that stop at their target keep acting, or guard an exit?
  • How much damage does one sword or arrow icon on an enemy deal?
  • When does a special rule that removes a combat die take effect after picking up a rescued character?
  • What happens to a hero removed from combat when a sandglass zone disappears?
  • Does the Panic corruption move a hero through a portal or stairs?
  • How does the interrogation test work in the Halziya combat?
  • Where are the healing fountain cubes placed in the Act Two boss scene?
  • How does randomisation and food work in the Hungry Hamlet side quest?
  • Can an arrow or Shot result hit an enemy in my own zone?
  • How do I get rid of Corruption cards?
  • How does Mind Control work with upkeep, enemy actions and random movement?
  • How does spell upkeep work, and does the Enchantress need to stay near the spell?
  • How does the Enchantress's Renewal skill work?
  • Does Flameblade apply to dice used as results in a combo, like Spinning Blade?
  • Can I chain several hit and move actions in an Enchantress skill with up to three hit-then-move pairs, and must I complete them all?
  • When does a mount activate after its rider is defeated?