Fateforge: Chronicles of Kaan
210 questions players ask about Fateforge: Chronicles of Kaan. Pick one for the answer. See also the full rulebook.
Updated 2026-11-06.
Setup, App and Game Modes
- Is the companion app required to play Fateforge, or can you play without it?
- How does Solo mode work, and how many heroes do you control?
- What does Hardcore Mode do, and is there a real-time timer?
- Can players show each other their combat dice during the Preparation Phase?
- What does Easy Mode change in the app?
- How many dice and tokens come in the base box?
- What are the large black cubes in the box for?
- Can retail and deluxe components be mixed in the same game?
- Does the Kaan map add-on have a gameplay function?
- Which tile is the Ateak map?
Campaign Structure and Saving
- Can I raise the hero count of a Solo campaign after restarting an Act?
- Can I undo a story choice or redo a combat in the app?
- Can the campaign end in game over if I lose too many fights?
- Can I change the player count or swap heroes mid-campaign?
- Does the app save each hero's health and energy, and how should I store them between sessions?
- Are gems and food tokens limited by the tokens in the box?
- Can I sell items, weapons or skills for gold?
The Heroes
- How does the Rogue's Acrobat energy move work: two zones, one action, or can it be split?
- How often can a hero spend energy to move, and when during the Action Phase?
- Can the Rogue's energy move with Acrobat open doors or use portals?
- What does the Rogue's Stealth protect against, and can enemies still target her?
- When is the Rogue's stealth token spent, and when does she get it back?
- What exactly does the Rogue's Hide skill ignore, and where does it apply?
- Does Hide stop an enemy with Resurrect from coming back?
- Does the Shaman always start with the Shamanic Drum, and where does it go?
- How does the Shaman Drum store focus results, and how many can it hold?
Skills
- Can Lightning Bolt hit an enemy in the Shaman's own zone?
- How long does the Shaman's Spinning Dance last, and are the Level II dance skills recurring or passive?
- Can heroes push or pull leaders and bosses?
- Can a block token be used to activate a skill such as Shield Bash?
- Can I use a Skill Hit or Skill Shot as a regular hit or shot?
- Must I perform every part of a chained skill, like Dash then Hit or Hit then Push?
- Can I split a card's actions and interleave them with other actions during my turn?
- Can I use results from one skill's icons to activate another skill?
- How much gold does upgrading a skill from Level I to Level II cost?
Items and Equipment
- Can I use a weapon's effect more than once per combat round?
- Do weapon bonuses trigger when a skill converts a result into a hit or shot?
- Can the Steppe Axe deal 2 damage ignoring armour and also convert its skill hit?
- Can the Poisoned Darts stun an enemy at range?
- When can the movement actions from Traveler's Totem or the Idol of the Travelers be used?
- Does the Ravager's mandatory charge get stopped by a Blocker or difficult terrain?
- How does the Officer's Yatagan bonus melee die work?
- How often can the Ring of Regeneration be used, and by whom?
- Can I open a chest while enemies are in the zone, and equip the loot right away?
Preparation Phase, Dice and Dash
- How does Three-of-a-Kind work, and what about four of a kind or converted dice?
- How often can I use the optional Preparation actions (energy reroll, Three-of-a-Kind, Dash), and in what order?
- When do I take damage for leaving a zone that contains enemies?
- Can I Dash out of a zone containing a Blocker enemy?
- Does Dash escape enemies with Pursuit?
- Does the Frayed Nerves corruption ban Dash when only Slow enemies are in the zone?
- If an item adds a die to my pool, do I roll an extra die?
Action Phase and Enemy Activation
- Can heroes use their dice or skills during enemy reactions?
- During Enemy Reactions do I follow the app or the physical enemy cards?
- How do Enemy Reactions work, and do enemies act twice per round?
- Do enemy abilities with the skull icon apply during Enemy Reactions?
- Does the Leader ability trigger during Enemy Reactions?
- Does an enemy act when no hero is within its action band range?
- What do the numbers under an enemy's action icons mean, and how far does a boot move?
- What does an arrow toward Exit A on an enemy move action mean?
- Which hero does an enemy attack when several heroes are in range?
Enemies and Bosses
- Which enemies can be stunned?
- What counts as a minion?
- Do enemies heal between rounds, and when is a defeated enemy removed?
- Does enemy armour reset each round, and what about Rat Swarm armour?
- When an enemy has armour and a block or shield token, what is removed first?
- Does Armor Piercing ignore block tokens as well as armour?
- Do life drain effects like Syphon Soul trigger when the attack is blocked or absorbed by armour?
- What does the Miasma ability do, and which rerolls does it stop?
- What does the Evade enemy behaviour do?
- When does the Poisonous spider ability trigger, and does it harm other spiders?
Combat Scenes, Map and Tokens
- How do I place enemy tokens and their initiative numbers during setup?
- How does combat difficulty change with 2, 3 or 4 heroes?
- Can I review map tiles added during combat after the layout updates?
- Does adjacency for movement and targeting include diagonals?
- When are gems and food picked up, and can I pick them up with enemies present?
- Do I need a die or focus to pick up an objective token, and can enemies be present?
- Can another hero pick up an objective on a different player's turn after its guard is killed?
- Can heroes trade objective tokens in the same zone?
- Do enemies guarding something move, and do they keep guarding after defeat and resurrection?
Ending a Combat Scene and Exiting
- How much damage do heroes take when exiting through zones with enemies?
- Can heroes leave early, and do I need a move action to exit?
- Can I pick up gems, food or objectives while exiting?
- Does the exit objective need every hero to escape?
- Do Blocker enemies or a guarded exit stop me from exiting?
- Can heroes trace an exit route through closed doors?
- Do toxic pools or poison cubes hurt heroes who pass through them while exiting?
- Can enemies spot a hero while exiting in the Stealing from the rich scenario?
Knocked Out, Corruption and Recovery
- When I play an extra combat round, which heroes draw a Corruption card?
- What happens when all heroes are knocked out in a combat scene?
- When does a knocked-out hero draw a Corruption card, and do revived heroes get two?
- What do the "? + ?" icons in the revive cost mean?
- If a Corruption card makes me lose energy I do not have, do I lose health instead?
- Do Corruption cards stay in place after use or are they discarded?
- When a Corruption card takes a health or energy token, do I remove an available or a spent one?
- What happens to armour if a Corruption card covers its slot?
- What if the Corruption deck runs out?
Rest Scenes, Story and Traits
- Which cards in the unlock box are the side quest cards?
- How do I earn trait points?
- What do trait cards such as card 221 do?
- Can a hero buy more than one skill per Training Hall visit?
- When can I first buy new skills, and does buying health or food cost time?
- How does the Energy Boost card work?
- Do I get bonus gems at the start of a rest from a character I did not meet?
- What do the Empire, Derelos and Nefeshru reputations affect?
Rule Unlocks: Allies
- Can I bring any unlocked ally to a combat scene, including side quests?
- Do an ally's dice come back during a combat, and can I reuse a result?
- How do I use an ally's die, and can I swap a miss for it?
- How often can heroes use an ally's special ability?
- Can the hero accompanying an ally use that ally's dice?
- How does an ally take damage, and what happens when the accompanying hero or ally is out?
- Do allies take toxic damage, and can I assign it to them?
Rule Unlocks: Terrain, Doors, Fear and Toxic
- How do I leave a zone with difficult terrain, and can I Dash out of it?
- Do barricades block movement or only shooting?
- Can doors be closed again once opened, and are zones across a closed door adjacent?
- Does a portal stop a hero who is forced to retreat by a Fear card?
- Can Hide or other hero abilities prevent or ignore Fear?
- Do I draw Fear when an undead resurrects in my zone or sits as a pile of bones?
- Does a stunned enemy still cause Fear?
- How long does a trap card's effect last?
Cat Form and Special Combats
Battle Mode
Fateforge: Chronicles of Kaan – Clash of the ImmortalsExpansion
- What does owning Clash of the Immortals add to the base campaign?
- Is Clash of the Immortals a separate campaign, and do heroes carry over from the base game?
- How do starting skills and gold work when starting the Clash of the Immortals campaign?
- After a fate token resets a lost combat, what happens to loot picked up during the failed attempt?
- Can Party Manoeuvres be used in the base game campaign?
- Are Manoeuvres permanent, and can I use all of them from the start?
- How do the Enchantress's stored result tokens work?
- How does Burst Enemy work, and which skills can lead into it?
Fateforge: Chronicles of Kaan – Kin of the WildExpansion
- Does Kin of the Wild work on its own, and do its pets appear in the base campaign?
- Can an enemy in the same zone as the Pseudodragon target it, and can enemies move into its zone?
- Can a Warden use a pet die result, or a pet use a Warden's die?
- Does an enemy with Pursuit follow a pet?
- In A Diplomatic Incident, which enemy tokens and tiles do I use if the setup text and the map disagree?
- If an enemy's first action cannot activate, does it try the next, and does Multishot still fire at one hero?
- On the Undead Champions card with an "every time" and a "when the last" effect, how often does the first one trigger with four Brown minions?
- Can Benopine raise its own morale?