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Nemesis: Retaliation FAQ

226 questions players ask · Updated Nov 7, 2026 · Full rulebook

The QueenIntrudersIntruder Health and CombatGame Round StructureSetupItemsMapCharacter MovementCharacterRobotLander and Anti-Aircraft SystemObjectives and Mission TaskEnd of the GameProceduresContamination CardsGolden RulesAdditional ModesNemesis: Retaliation – Untold Stories #4Nemesis: Retaliation – Stretch Goals

The Queen

  • How do you resolve a shot at the Queen?
  • What happens to the Queen's Hits marker and leftover hits after a Queen Health card is resolved?
  • Does the Queen keep her damage and Health cards if she leaves the board?
  • If a Queen Health card discards the last cards and kills her, is its bottom effect still resolved?
  • Do Burst hits count toward the Queen's Health track?
  • When shooting the Queen, do I still roll the Shoot die and risk losing Ammo?
  • What does 'Activate the Queen' do?
  • What happens when a Queen token comes out of the bag during Bag Development?
  • Where does the Queen appear when her token comes from a Noise marker or a Hazard result?
  • Can the Queen activate several times in one Event phase?
  • Can Intruders Burning (Fire) kill the Queen?
  • Can a single multi-hit card or effect kill the Queen in one go?
  • What does 'Place the Queen back in the pool' on a Queen Health card mean?

Intruders

  • How many Intruders enter a Room with a Character from adjacent Corridors?
  • What do Secure tokens stop, and what do they not stop?
  • Does a Secure token get discarded when Intruders enter a Room with no Character?
  • Can a Corridor hold a Noise marker and Intruders at once?
  • What happens when a Noise roll hits a Corridor that already holds Intruders?
  • Does an Intruder placed by a Hazard or Noise roll attack immediately?
  • Do Intruders in Corridors attack or move during the Intruder Phase?
  • Can an Intruder move twice in one Event card?
  • What happens when Intruders move through a Closed Door?
  • How does Repelling an Intruder work?
  • How do Intruders choose between equally short routes?
  • What if Intruders must enter a Corridor that is full?
  • What does drawing the Blank token do?
  • When an effect says to resolve Noise markers, do I draw one token per marker?
  • Is there a limit on Intruders in a Room?
  • Which Character does an Intruder attack when several are in the Room?
  • How far does an Intruder move on an Event card, and what happens to its damage?
  • What do the numbers on the back of Intruder tokens mean?
  • Where do Intruder tokens go after being drawn from the bag?
  • What if an Event places Intruders in the Nest before it has been discovered?
  • When does a Character who Passes get attacked?

Intruder Health and Combat

  • When does an Intruder in a Room die from a shot?
  • Do I still roll when shooting a Larva?
  • What does Fire a Shot need, and when does it spend Ammo?
  • Can I Burst at a Corridor with no Intruders?
  • Can I Burst while Intruders are in my Room?
  • Can I Burst into a Corridor with a Closed Door?
  • How are Burst or Grenade hits assigned?
  • Can any Ranged Weapon Burst?
  • Which die is used for shooting, bursting and noise?
  • What does Fire do to Intruders?
  • Do injured Intruders keep Hit markers when they move to a Corridor?
  • What happens when I Melee Attack an Intruder?
  • Do I Shoot or Burst the Queen?
  • Can the Sharpshooter's One by One kill Drones or armored Intruders?
  • Does the Lucky Burst Die cost an extra Action card?
  • Do Intruders attack every time I shoot?
  • Do Intruders get attacks when I leave a Room?

Game Round Structure

  • Do I have to Pass when I have no cards, and can I Pass with cards in hand?
  • When do I lose Oxygen and take Fire damage?
  • Does the Player Phase end after everyone has taken two Actions?
  • Is there a hand limit during the round?
  • Does playing a Reaction count as an Action, and when can I play one?
  • Does playing an Action card cost one of my two Actions?
  • If an Action card draws cards and my deck is empty, is the card itself reshuffled?
  • When I order another Character to act, who pays the card, and what is forbidden?
  • When I order a Character to Move, who rolls Noise and who is attacked?
  • Do I make a Noise roll when moving into an unexplored Room?
  • When an Event says to resolve Noise in each unexplored Corridor, do Corridors without Noise get one?
  • What if an Event effect cannot be resolved?
  • On a Breaking In Event, does an entering Intruder attack, and again later?
  • When do Queen tokens get added to the bag?
  • When the Event deck runs out, what is reshuffled?
  • In the final Round, are the Intruder and Event Phases skipped?
  • Does Duck and Cover stop an Intruder entering my Room from attacking?
  • What does Chain of Command let the ordered Character do?
  • Is a Hazard still resolved in a Room that already holds an Intruder?
  • Can I look at another player's Action card discard pile?

Setup

  • Does the Contractor get Tactical Gear tokens at setup?
  • Are Noise markers placed on Corridors next to the undiscovered Hibernatorium?
  • Do Fire and Malfunction effects still apply to the undiscovered Hibernatorium?
  • Where are Door slots at setup, and are they Open?
  • What happens to Support Equipment cards not picked in the draft?
  • How does the Contractor draft work, and is the Consultant guaranteed?
  • What are the Help card player numbers used for?
  • Can the game be played with six players?

Items

  • How does a Grenade token work, and is it a Burst?
  • Can one Use Any Tactical Gear action spend several tokens, including several Grenades?
  • Can I discard Items or Tactical Gear tokens at any time?
  • Are Items I find loaded with Tactical Gear?
  • Do I show the Items I searched but did not keep?
  • How do I tell a Heavy Item, and where does it go?
  • Can I drop a Heavy Item or an Egg and pick it up later?
  • Does Armor absorb damage?
  • What can I still do with a Weapon that has a Malfunction marker?
  • What happens if an Item gets a second Malfunction marker?
  • How do I get more Support Equipment during the game?
  • Who can trade when a Trade Action is used?
  • Can I use a healing Item on another Character?
  • Can an RPG, Remote Detonator or explosion hurt other Characters?
  • Can the Grenade Launcher fire grenades and a normal Burst in one action?
  • Can the Lucky Burst Die be used on a Grenade roll?
  • Do I still roll the Shoot die when the Automatic Shotgun's extra Hit kills a Larva?
  • When does the Medic's gun add its extra damage?
  • How does Duct Tape combine Heavy Items?
  • Can I place a Secure token in a Room containing an Intruder?
  • What does 'Spend Ammo' do to an Ammo token?
  • Can a Weapon Burst or Shoot with no Ammo token?
  • What happens to an Item after a single use?
  • Is a Data token consumed when used?
  • With a Repel 1 Item like the Military Taser, who chooses the Corridor?
  • Does 'Remove' a Contamination card put it in my discard pile?
  • Can Armory ammo replace a half-full token?
  • Does Flashbang's prevention cover attacks from the Noise roll after the Move?
  • Does a hand injury raise the cost of a Weapon's Shoot?

Map

  • Which Doors does a 'close all Doors around this Room' effect close?
  • How is a new Corridor's Door slot oriented?
  • Does a Closed Door block Bursting and other Actions past it?
  • Can a Door be placed somewhere without a Door slot?
  • Do the Hibernatorium's Doors start closed?
  • How does Fire spread, and where can it go?
  • What does a Malfunction marker on a Room stop?
  • Where can Secure tokens be placed, and how many?
  • What happens when an Intruder enters a Room with a Character and a Secure token?
  • What do I need to Reinforce a Corridor?
  • Is an unexplored Corridor also an 'empty' Corridor?
  • Is a Noise marker removed if I Move through its Corridor?
  • What if no Room of the required type (A, B, C) is left when exploring?
  • Do Corridors from an Exploration card lead off the map or into already placed Rooms?
  • Can the Alarm Room make Noise in a Corridor with Intruders?
  • Which Section is a Corridor on a Section border in?
  • How are Eggs in the Nest destroyed?
  • What does the Reactor do, and does entering it activate it?
  • What if there is no Corridor leading to a Room I need to reach?
  • Can the Landing Zone refill my Tactical Gear?
  • If an Event spawns Intruders in a Corridor with Noise, does the marker stay?
  • Does Fire in the Hibernatorium work like elsewhere?
  • Do I draw an Exploration card when I reach the Hibernatorium?
  • Can I Use a Room while an Intruder is in it?

Character Movement

  • Do I make a separate Noise roll after exploring a new Room?
  • Does moving into a Room that has Intruders trigger an attack?
  • Can I Move Cautiously into a Room with an Intruder, or to one that can't be Secured?
  • Can I Move Cautiously through a Corridor with Intruders and still Secure the destination?
  • Does a Secure token from a cautious Move go down before the Entrance Effect?
  • What does a Hazard result do?
  • Must a Character in combat make an Event card's Noise roll?
  • When Noise resolves into Intruders in a Corridor, do they enter the Room and attack?
  • In what order are same-value Corridors resolved on a Noise roll?
  • Is the Noise die weighted toward 4s?
  • If an Exploration card shows Noise on a Corridor already on the map, do I place it?
  • Is an Exploration card marked 'remove from the game' removed even if I skip the Entrance Effect?
  • Can I order another Character to Move into unexplored territory or into danger?
  • How does Shoot First work?
  • Can Sprint move past Intruders without Opportunity Attacks?
  • How much does Duck and Cover prevent during a Move?
  • Can Move Quietly take me to any discovered Room?
  • Do card-based moves like vents still trigger a Noise roll?

Character

  • When do I gain a Suffocating token, and what does it do?
  • How do Serious Wounds work, and do duplicates stack?
  • Does the Eyes Serious Wound help shooting?
  • Do Serious Wounds cancel my Armor?
  • Can I use my Tactical Gear (Oxygen, Medpack) on another Character?
  • Can I move loaded Ammo between Weapons?
  • Can I rearrange Tactical Gear tokens as one action?
  • How does the Sharpshooter's One by One repeat?
  • Can I play Stay Calm on myself?
  • How does Fast Reload work?
  • Can a Weapon that requires no Ammo pay a card's 'Spend Ammo' cost?
  • What do the rank triangles mean, and who can Chain of Command order?
  • What is the difference between Securing and Reinforcing?
  • Do Secure tokens leave when the last Character does?
  • What happens to a dead Character's Items?
  • Can I shoot or Burst into a Room from outside it?

Robot

  • What can't I do when the Robot has a Malfunction marker?
  • Does the Robot roll Noise when it moves, and can it explore?
  • Does the Exploration Robot resolve Entrance Effects?
  • Where does the Robot start, and when is its card revealed?
  • How do I Activate the Robot, and does a Data token remove the Computer requirement?
  • Do Intruders or Fire hurt the Robot?
  • Does the Robot need to be in the Drilling Station?
  • Is the UAV a Robot?
  • Can a Robot with a Malfunction marker still be affected by Events?

Lander and Anti-Aircraft System

  • When does the Lander land?
  • Can I show the Anti-Aircraft tokens or reactivate the system?
  • What happens to Characters waiting in the Lander?
  • Does a Malfunction marker on the Landing Zone stop the Lander landing or boarding?
  • How much does the Lander room action cost?
  • Can effects move the Lander token after it has landed?

Objectives and Mission Task

  • How does choosing an Objective work, and must I choose?
  • When are Objectives checked, and do dead Characters win?
  • Does a Character who Escaped count as Escaped if Infection kills them?
  • How do Solo/Coop Mission Tasks work, and can Tasks 3 and 11 coexist?
  • What if there's no space left to place the Nest?
  • Does blowing up the Facility complete the System Shutdown objective?

End of the Game

  • Does Autodestruction still go off if the game ends before the Round marker reaches it?
  • What happens if Fire markers run out?
  • How does the end-of-game Infection and Eclosion check work?
  • Does boarding the Escape Shuttle remove Suffocating, and is Oxygen still lost afterward?
  • Do Lander, Hibernatorium and Escape Shuttle actions need a Noise roll?

Procedures

  • Can I Escape or Hibernate with an Intruder in the Room?
  • If Intruders enter the Hibernatorium after I Hibernate, am I affected?
  • After Autodestruction is active, can I still win by Hibernating?
  • Can the Hibernatorium be switched off once activated?
  • If I already have a Larva and another infected card is scanned, what happens?
  • Which cards count in the Eclosion Procedure?
  • Where do Contamination cards go after the Infection Procedure?
  • How does a fire-spread Event choose corridors?
  • Does 'resolve Noise in each unexplored Corridor' cover the whole Facility?
  • Does a Malfunction marker on the Reactor stop Autodestruction?

Contamination Cards

  • Can Contamination cards pay for Actions?
  • How do I get rid of Contamination cards?
  • If armor blocks the Contamination card, do I still get a Larva?
  • How do I scan Contamination cards?

Golden Rules

  • What does 'local effect' mean when a card has no target?
  • What if a component (Ammo, Secure tokens) runs out?
  • What does 'row by row' mean?
  • What if the rules are unclear?

Additional Modes

  • How many Solo/Coop Mission Tasks do I draw?
  • How does Autodoc revival work in co-op?
  • In solo, when do I take Oxygen loss and Fire damage?
  • What is Deadly mode?

Nemesis: Retaliation – Untold Stories #4Expansion

  • In Untold Stories #4, what happens to Queen tokens drawn before the Queen enters?
  • What carries over between Untold Stories #4 missions?
  • Are there corrections to the printed Untold Stories #4 setup pages?
  • Where does the Queen's marker start in Untold Stories #4 Mission 5?
  • What does PN mean, and are all placed tokens shown on their cards?
  • How does the rebel scout move under the Queen token rules in Mission 3?

Nemesis: Retaliation – Stretch GoalsExpansion

  • Do I roll Noise after killing a Cultist with the Cult Skill card active?
  • How does a Twitchling get on my Character board in Leaving the Frame?
  • Does the Insider make Opportunity Attacks, and whom does a hostile Insider target?
  • Does the Eye Serious Wound affect Bursting?
  • Neoflesh Cult: which attack row applies for a Technical Corridor room action?
  • What represents Tissue for the Xenobiologist?