Voidfall
148 questions players ask about Voidfall. Pick one for the answer. See also the full rulebook.
Updated 2026-11-02.
Setup and Starting Values
- Do I get the bonuses printed on my origin card or starting technology again during setup?
- Does the production bonus on a starting agenda apply again every cycle?
- How many Bounty tokens do I take at setup when the origin card shows a bounty with no number?
- When a starting agenda gives me a Trade token, do I take it from the board and get its bonus?
- Why does everyone start with 10 Influence?
- Is the second copy of each player technology placed in the technology tableau in a 2-player game?
- Can the house card that replaces Innovation (Scheme, Raid) be played in Cycle 1?
- Why is the Innovation focus card discarded at the start of Cycle 1?
- What does House Marqualos do with its extra agenda card?
Focus Cards and Turn Structure
- How many actions can I take from a Focus card?
- Can I resolve a card's effects in any order, and can resources from one action pay for the next?
- Can I skip part of an effect, and do I still pay its full cost?
- Can I undo something I did during my turn?
- Can I flip a Trade token I gained before my turn to take a third action?
- What happens to a flipped Trade token, and can I gain a new one the same turn?
- Who decides the order when two triggers happen at the same time?
- Who pays for a Joint Focus card in co-op?
- Do technologies that trigger on a focus also trigger when I play a Heroic or Joint version of it?
- Can Temptation's Exploit copy an action from a Heroic or Joint Focus card?
Agendas
- Do I have to slot an agenda after playing it?
- Can I replace or remove an agenda in a slot?
- Can I keep an agenda in hand without playing it?
- Can an empty agenda slot hold Corruption?
- Can I score an agenda I just gained from a Galactic Event?
- What if a card and the Glossary disagree?
- Do I pay upkeep on an agenda covered by a Trade token?
- Do agendas score per Sector Defense or per sector that contains one?
- Do Starbases count as Shipyards or Sector Defenses for agendas?
- Can a sector hold more than three installations?
- Does my home sector count for agenda scoring?
Technologies
- Can the basic and improved version of a technology both trigger in the same turn?
- Does an improved technology replace the basic one, and can I swap technologies?
- Does a technology's ongoing ability apply to its own immediate bonus?
- Can Improved Robotics apply to the Invent action that gave me the technology?
- Can I deploy a Sentry instead of building an installation?
- Do Farmer's Guilds and Carriers count as Shipyards?
- Which technology do I gain when I invade a Fallen House?
- Does conquering a Fallen House raise my improved-technology limit?
- Does a technology's free deployment avoid the Material or Food cost of Carriers and Dreadnoughts?
- Can Deep Space Missiles fire with Advanced Hyperdrive or through a Voidstorm?
Resources, Production and Upkeep
- What happens when I overproduce a resource?
- Does House Zenor overproducing Credits trigger a Safe Haven cube or other overproduction effects?
- How is production worked out from guilds and population?
- Where do my starting stockpiles and production come from?
- Does paying 1 Food cover all my upkeep in the Evaluation Phase?
- When do I pay upkeep on a guild or installation space?
- How much upkeep does a Starbase cost?
- How do Safe Havens count overproduction and qualifying sectors?
- Do players need to pick different Safe Haven rewards, and where can the Fleet Power be deployed?
- Do corrupted sectors still produce and still count for guilds?
Sectors, Fleets and Deployment
- Do I need active Fleet Power to deploy a ship?
- What if I must deactivate Fleet Power but have none active?
- Where can I deploy Fleet Power?
- How many deployments do I get when I muster with several shipyards?
- Can I leave my home sector empty of Fleet Power?
- Can Regroup move the last Fleet Power out of a non-home sector?
- Do I lose a Glory token when I abandon a sector?
- Can I split or merge fleet tokens?
- Can fleets of different players share a sector?
- How does adjacency work with wormholes and Voidstorms?
- Can I consolidate Glory tokens, and what if a value runs out?
Corruption
- Where can I gain Corruption?
- Can I remove or move Corruption on things I do not control?
- What happens with corruption on the agenda offer?
- If a civilization track is corrupted, do I still get its unlocks?
- Is moving corruption off a Genesis sector mandatory when I invade it?
- Does corruption stored on Decontamination Chambers count for skirmishes?
- Can my home sector be corrupted?
Combat and Glory
- Is there any randomness in combat?
- Does unused absorption carry over between salvos?
- Who chooses which units are lost in combat?
- Where does damaged Fleet Power go?
- Is Approach damage applied simultaneously?
- What happens when an invasion of a Voidborn sector ends in a tie?
- How do I score Glory after an invasion?
- How many Glory tokens do I lose when I lose a defense?
- Can Deep Space Missiles help me when I defend?
- Can the defender pay for combat boosts such as Carrier deployment?
- Can Combat Replicators keep a Fallen House's defenses?
Voidborn, Skirmishes and Harbingers
- How strong is a Voidborn skirmish?
- Does the +1 Voidborn Fleet Power in Cycles 2 and 3 apply to War cards and crisis skirmishes?
- Does the Crisis board's skirmish modifier apply to every skirmish?
- Which of my sectors can a Voidborn skirmish target?
- What if the Voidborn have no valid target for a skirmish?
- Is there a Fleet Power limit on a Voidborn skirmish?
- What do Harbingers do in competitive play?
- Where can I remove a Harbinger from, and where does it go?
- What happens if the last Voidborn Fleet Power is removed from a sector?
- How do I close a Rift?
Crises, Alerts and Catastrophes
- When do Alert cards and Crises come up in co-op and solo?
- Can I pay a Crisis penalty to clear one already on the Crisis board?
- When can I resolve a Crisis on the board?
- Can I choose a Crisis penalty I cannot fully carry out?
- Is the whole Crisis board resolved at the end of each player's turn?
- How do Catastrophes work in co-op?
- When is a War Alert card discarded?
- Do unused Alert cards carry into the next cycle?
- Can I see upcoming Crisis cards in co-op or solo?
- What if a Galactic Event instruction cannot be completed on some sectors?
Scenarios, Tutorial and Components
- Does the tutorial use competitive or solo/co-op rules?
- Is there a skirmish in Cycle 1 of the tutorial?
- Which scenario comes after the tutorial?
- Are a scenario's recommended houses mandatory?
- How many Safe Havens does the Darkest Hour solo scenario use?
- Do research complexes start corrupted on the 2-3 player Echoes of the Past maps?
- Which is right when an event card and the Glossary disagree?
- When may House Yarvek discard a Bounty token for a Science or Credit?
- Can scenario houses and Fallen Houses be randomised?
- Do scenarios ever need more than the 30 sector tiles?
Scoring and End of Game
- How do you win a co-op game?
- How does the Voidborn score at the end of the game?
- Can one sector score on more than one line of an agenda?
- Does an Asteroid Belt count for an agenda requiring pure sectors with no empty guild slots?
- Does an advanced technology score as both basic and advanced on agendas?
- Does conquering an empty hex score Glory?