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Undaunted: Normandy FAQ

100 questions players ask · Updated Nov 7, 2026 · Full rulebook

Overview and ComponentsRound Structure and InitiativeMovement and ScoutingFog of War and ReconControl and ObjectivesSupport Actions and Hunkering DownCombat and MortarsCasualties, Spawning and CountersGame End, Pinning and Beyond All HopeScenario NotesUndaunted: Reinforcements

Overview and Components

  • Are the American and German decks identical in Undaunted: Normandy?
  • Can you play Undaunted: Normandy solo?
  • Is there a campaign system in Undaunted: Normandy that carries casualties between scenarios?
  • Do rivers, streams or bridges change movement or combat?
  • Does Undaunted: Normandy use line of sight, or have a maximum attack range?
  • Is there a limit to how many combat counters can share a tile?
  • Can you play a random skirmish without a printed scenario?
  • Must map tiles be laid out in the order they are listed in a scenario?

Round Structure and Initiative

  • Is the initiative phase played in the first round?
  • Who gets the initiative when both players reveal the same initiative value?
  • Do players draw back up to four cards after the initiative step?
  • Where does the card played for initiative go, and can it be inspired or recon'd?
  • If I hold the initiative, can I choose to let my opponent play first?
  • Can I choose not to play some or all of my cards, and can I save them for later?
  • Can the same unit take more than one action in a turn?
  • Do I shuffle my played cards back into my deck every round?
  • Can I look at my opponent's discard pile or supply?

Movement and Scouting

  • Can the Platoon Guide's Guide action move more than one counter?
  • Can Guide move or un-suppress a suppressed counter?
  • Can Guide move a Scout or Sniper onto an unscouted tile?
  • Can Guide move an opponent's counter, or place a counter that is off the board?
  • Can a unit move onto or through a tile holding enemy counters, or one the enemy controls?
  • Can I move onto a tile that only my opponent has scouted?
  • Is there special melee combat when enemy units are on the same tile?
  • Must a unit use the full value of its Move action?
  • Does a Scout take a Fog of War card for tiles it enters that are already scouted?
  • Does Stalk place scouted markers or let the unit take control?
  • Can I attack an enemy on a tile I have not scouted?

Fog of War and Recon

  • What happens to a Fog of War card removed by Recon, and can Fog of War run out?
  • Can Recon take a Fog of War card from my deck or discard pile, and must I play the card I draw?
  • Can Fog of War cards be played for actions or hunkered down?
  • Can a Scout use Recon or Conceal if it is suppressed or its counter is off the board?

Control and Objectives

  • Can I take control of a tile that has an enemy unit on it?
  • When I take control of an enemy-controlled tile, is that one Control action or two?
  • Can I use Control just to flip an enemy's control marker back to scouted, without taking the tile?
  • Does moving a unit or a Scout onto a tile give me control?
  • Do I keep control of a tile after my units leave or are destroyed?
  • Does a suppressed unit still hold or block control of a tile?
  • Does a tile I control still count as scouted?
  • Is there any point in controlling a tile that has no objective points?

Support Actions and Hunkering Down

  • When I Command, can I choose which cards to draw?
  • With Bolster, can I choose the cards and take fewer than X?
  • What counts as the play area for Inspire, and which units can it target?
  • What happens when I hunker down, and what if I hunker down a unit's last card?

Combat and Mortars

  • How is an attack resolved, and can I attack a unit with defence above 10?
  • How is range counted for the defence bonus, and does it apply on the same tile?
  • Does a missed attack have any effect, and do extra dice matter?
  • Can I attack a suppressed enemy, and does a hit cost it a card?
  • Can a unit attack an enemy on another tile while an enemy shares its own tile?
  • Does a Mortar Blast hit every counter on the target tile, including mine?
  • Does the Mortar's target marker stay on the board after a Blast, or if the Mortar is suppressed or respawns?
  • Does the Grenade action hit friendly units?
  • Do casualties make a unit's attacks weaker?

Casualties, Spawning and Counters

  • In what order are cards removed when a unit takes a casualty?
  • Can a card in my play area be removed when my opponent hits me?
  • What happens when a unit is hit and I have no card for it in hand, discard or deck?
  • Does a combat counter leave the board when its last card is removed?
  • Do cards removed by casualties or Recon return to the supply?
  • Where and when does a removed or bolstered unit's counter come back?
  • Can a Squad Leader, Platoon Sergeant or Platoon Guide be hit?
  • When I hit a unit like Rifleman A, which card does the opponent remove?

Game End, Pinning and Beyond All Hope

  • When am I pinned, and does having Riflemen in my supply matter?
  • If both players are pinned, who wins?
  • Does pinning the enemy win the game?
  • What is the Beyond All Hope rule and when do I count as pinned?
  • Can I pin myself by hunkering down my Riflemen?
  • Does the game end the moment a victory condition is met?

Scenario Notes

  • In Scenario 10, can the Radio Intel value go above 3, and do enemy units stop it?
  • Does the US get a Platoon Guide in Scenario 5?
  • What is the German objective in Scenario 11 (Hill 314)?

Undaunted: ReinforcementsExpansion

  • What does Undaunted: Reinforcements change in the Normandy rules?
  • Should I use the Reinforcements Control rule in base Normandy scenarios?
  • Under the Reinforcements Control rule, can I Control a tile the opponent controls if they have a unit there?
  • Which scenarios support solo and four-player play?
  • Does the Reinforcements solo mode cover the Normandy and North Africa base scenarios?
  • Can three people play Undaunted?
  • Can Reinforcements tanks or vehicles be used in the original Normandy scenarios?
  • Can vehicles be suppressed, or hit by a Mortar Blast?
  • How does a Grenade action hit a vehicle, and how far does it reach?
  • What does the Advance action need at its destination, and can the group split?
  • Can the Platoon Sergeant bolster tanks, and where do they spawn?
  • After Air Support, where does the aircraft card go?
  • Which cards are removed when my own Blast or mine hits one of my units?
  • In four-player games, who receives the Fog of War card from Conceal?
  • Who can place, remove or be hurt by mines?
  • When I hit a bot unit, which of its cards are removed, in what order?
  • In solo play, when is a bot's combat counter removed?
  • What does the solo bot do when a card line or action is impossible?
  • What is a threatened objective for the solo bot, and what does uncontrolled mean?
  • Will the solo bot take Control on a tile with no objective points, or with a player unit present?
  • Which target does the solo bot attack when several are eligible?
  • How does initiative work against the solo bot, and where does its bid card go?
  • Why do bot combat counters get control markers, and when are they removed?
  • How many cards does the bot's Platoon Sergeant bolster?
  • Do the bot's bolster decks contain Fog of War cards, and should they be face down?
  • How many cards does the bot's Squad Leader inspire?
  • What does the bot's Platoon Guide do, and does it get a second action outside solo?
  • How does a bot Rifleman choose where to move?
  • How does the solo bot's Scout move, scout and attack?
  • Are there known solo setup mistakes or card errata for the Normandy scenarios?