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Dwellings of Eldervale FAQ

216 questions players ask · Updated Nov 7, 2026 · Full rulebook

SetupPlacing Units and Realm ActionsRegroup and Tableau ActionsResources, Gold and Magic CardsDwellingsFree Actions and OrbsAdventure Cards and the TableauBattleMonstersElemental PowerEnd of the GameFactions and UnitsMercenariesOptional Realms2v2 and Other VariantsSolo Mode: Ghosts of Eldervale

Setup

  • How many Monsters do you use in a 2-player game?
  • Does a 2-player game use a dummy player?
  • How many Realm tiles are used in a 2-player game?
  • Which Elements and Adventure cards are used in a 2-player game?
  • Is the Dungeon always part of the starting map?
  • Do I have to randomize the Treasure token stacks every setup?
  • Are Treasure tokens set up face up or face down?
  • Are there enough Treasure tokens for every Realm?
  • What does the resource icon printed on a Realm tile mean?
  • Where do the Orbs go at setup, and does anyone start with one?
  • Are there enough Orbs for a 5-player game?
  • Do players start with Magic cards, and how many?
  • Can you play with 6 players?
  • What Victory Points does each player start with?
  • What do the Wizard and Warrior cost to summon on the Starter cards?
  • During the Peaceful Beginning do the normal placement rules still apply?
  • When does the Peaceful Beginning end?
  • Can players trade resources with each other?
  • Do later printings or the Second Edition change the rules?

Placing Units and Realm Actions

  • Can my first unit placement go into a Ruin?
  • Does a Dwelling make a Realm occupied for First Placement or count as a Unit for adjacency?
  • Can I place a unit in a Realm that holds another player's Dwelling?
  • Can I place a unit if I cannot perform the Realm's action?
  • Can I place on an Elemental Realm if my Treasure tray is full?
  • In a Realm with two Treasure stacks, which stack do I take from?
  • When can the Warrior use Aggression?
  • How far can the Dragon fly?
  • Can a Dragon attack from two Realms away or join a battle at range?
  • Can the Wizard Teleport into an occupied Realm to start a battle?
  • Do Teleport, Flight and Aggression still let the unit take the Realm's action?
  • Does moving a unit (not placing it) give a Realm action, Monster Rush or battle?
  • Can units of different players share a Realm, and can I place in a Realm with my own unit?
  • What can I pay for the Mage Tower, and do the resources have to match?
  • Can I pay Gold for the Fortress?
  • Can my first Unit go into a Realm holding a Monster during the Peaceful Beginning?
  • Can the Dungeon give two Adventure cards, and from the same Element?
  • Can I burn a Doorway card in the Dungeon?

Regroup and Tableau Actions

  • Can a Wizard, Dragon or Warrior use a Worker-icon action or a Dwell action?
  • Can I Regroup when I have no Units in Eldervale?
  • Do I have to place all my Units before I Regroup, and is there a round structure?
  • During Regroup, do I pull back all Units first or act one at a time?
  • Can I leave Units in Eldervale when I Regroup?
  • Can Units returning from the Underworld use Tableau card actions?
  • Do Units placed on Tableau cards stay there until my next Regroup?
  • Can I use more than one action on my Starter card in a single Regroup?
  • Can the Chaos Sorcerer or any effect use an opponent's Starter card?
  • In what order are Workers summoned, and can Recruit skip the cheap ones?
  • Can one Summon action summon more than one Unit?
  • Can I slot a Treasure token on my Starter card?

Resources, Gold and Magic Cards

  • How many Treasure tokens can I hold?
  • Can Gold be spent in place of any resource?
  • Can Gold replace a Sword to add a die in battle?
  • Can I trade Gold or Magic cards directly for another resource?
  • Can Magic cards be spent as wild resources?
  • Does the Treasure Chest symbol include Gold and Magic cards?
  • Is there a limit on how many resources I can hold?
  • When do I have to discard down to 7 Magic cards?
  • What happens when the Magic card deck runs out?
  • How do Quests work: when do they complete and are they spent?
  • Can I play a Quest that needs me to cast a spell after I have already cast it this turn?
  • Can I play a spell that would have no effect?
  • Who decides the order when two effects happen at the same time?
  • Is information about resources and Magic cards public?

Dwellings

  • What do I need to build a Dwelling?
  • Can a Realm hold more than one Dwelling, or one per player?
  • Can a Wizard, Dragon or Warrior be turned into a Dwelling?
  • Can I build a Dwelling in a Realm that holds an opponent's Unit or a Monster?
  • Can I build a Dwelling during the Peaceful Beginning?
  • How many points does building a Dwelling score?
  • Do I score when someone builds next to my Dwelling, or when a Realm or Bifrost Bridge is added beside it later?
  • What happens when a Dwelling is built on a Realm with two Element symbols?
  • Can Dwellings be attacked, removed, or start battles?
  • If a card moves a Dwelling (such as Sky Castle), do I advance an Elemental track?
  • What if I turn my last permanent Worker into a Dwelling using a temporary Unit and end with no Units?

Free Actions and Orbs

  • How does discarding a Treasure token for resources work, and when can I do it?
  • How does slotting a Treasure token work, and can slotted tokens be moved or discarded?
  • Can I repeat a Free Action several times, and use them before, between or after actions?
  • Can I keep an Orb and use it later?
  • How does the Orb Reward Space action work?
  • Can a slotted Orb be moved to another card later?
  • Can I slot tokens or Orbs onto an opponent's Adventure card?

Adventure Cards and the Tableau

  • Which Units can activate an Adventure card that shows a Worker icon?
  • Do Units stay on Tableau cards after I use them?
  • Is the Starter card part of my Tableau?
  • What can an Aura be attached to, and can it be moved?
  • Do Aura cards count as Adventure cards for end-game scoring?
  • How does the Underwater Aura work on an opponent's card?
  • How does the Chaotic Aura or Chaotic and Unstable Portal resolve?
  • When do I get a Doorway's bonus resources?
  • How do input Slots and Orbs work on a Tableau card?
  • Can I slot any Treasure token in any Slot, and can I cash in a slotted token?
  • How does River Routes work?
  • How does Sky Castle work with Dwellings?
  • What does the Lighthouse do?
  • How does Ancient Grove score?
  • Do slashes on slotted tokens count for vault-style cards like Boiling Cauldron?
  • Can I reuse Entomb or fill it quickly?
  • Where does a discarded or burned Adventure card go?
  • Where can I gain Adventure cards besides the Dungeon?

Battle

  • Does the Realm action happen before or after the battle?
  • When several opponents or a Monster share the Realm, is it one battle or several?
  • When the Peaceful Beginning ends, do Units already sharing a Realm fight?
  • Which Units can join a battle, and from how far away?
  • How do Dwellings add dice in a battle?
  • What is the maximum number of dice I can roll in a battle?
  • How do Swords add dice in battle?
  • How are ties decided in battle?
  • If I beat both a Monster and an opponent, do I get both rewards?
  • When do I gain a Sword for a Unit in the Underworld?
  • Do Units return to where they came from after a battle?
  • What happens to the losers of a battle?
  • When can a Tactics token be used, and what does it save?
  • Can a Monster be left out of a battle in its Realm?
  • What does Faerie Charm do, and can it stop a Monster Rush?
  • How does Blood Rage work?
  • Does the Ritual spell grant Swords for the Units it sends away?
  • In what order do spells played during a battle resolve?
  • Do I gain Glory on my first Regroup?
  • When does the Peaceful Beginning end?
  • Can a smaller force still win a battle?
  • When does the Warrior's Momentum set a die, and whose die can it set?
  • Can Lightning Bolt take me past the six-dice limit?
  • How does Scorching Breath work when the target has nothing to lose?
  • How does Drawn to the Light work in battle?
  • Does Drawn to the Light give me the owner's Adventure cards?
  • What does Liquid Form prevent?
  • Can I use a spell to avoid a battle my placement would trigger?
  • Does the Death Knight's Sword bonus apply only to the Warrior?
  • Does Gift of the Fallen resolve once per Unit sent to the Underworld?

Monsters

  • If a battle ends in a true tie that includes a Monster, does the Monster survive?
  • How does the Chaos Beast's Diseased power affect Units that fight from adjacent Realms?
  • When does a Monster Rush?
  • Does the Monster Rush happen before or after the Realm action?
  • If a Unit is placed next to several Monsters, which one Rushes?
  • Do Monsters Rush into Ruins?
  • Can a Monster win a battle, and what happens if it does?
  • What do I get for defeating a Monster?
  • How can I dominate a Monster?
  • What is a Dominated Monster: a Monster or a Unit?
  • Do a Monster's abilities still work when it is Dominated, and what does the chain symbol mean?
  • How many dice does a Dominated Monster roll, and are they capped at six?
  • If my Dominated Monster loses or dies, do I get a Sword?
  • How is a Dominated Monster placed, and does it cost anything to summon?
  • Is there a limit to how many Monsters I can dominate?
  • When can I play Capture on a Monster?
  • How does the Dread Crocodile's Erratic work?
  • Does a Dominated Dread Crocodile still use Erratic?
  • Does the Winged Serpent's Tame ability still work when it is Dominated?
  • Can I avoid fighting a Winged Serpent that Rushes in?
  • What does the Iron Golem stop?
  • What does the Death Reaper's Fear stop?
  • Who decides where Charging Earth moves?
  • How does the Living Storm pull Units into battle?
  • Does the Frost Giant's extra Sword count toward the Death Knight?
  • How does the Volcanic Terror's Inferno work with Magic cards?
  • Does Bringer of Justice limit what Monsters roll?
  • What can Unstable Portal target?
  • If a Monster returns to its Lair where my Unit stands, is there a battle?
  • Can I dwell in a Realm that holds a Monster?

Elemental Power

  • Who gets the Orb at the top of an Elemental track?
  • What if I have no free Elemental power markers for a new Element?
  • What happens when I gain power on a track I already topped?
  • For a spell's Elemental Power requirement, do I count track spaces or the printed number?
  • How far do I move when I dwell on a Realm with two sigils?
  • How often does a Wall card pay out when an opponent gains Elemental power?

End of the Game

  • Can I still use the Dungeon after the last Realm tile is drawn?
  • What ends the game and who gets a last turn?
  • How many Adventure cards can I score at the end of the game?
  • How is each Dwelling or Adventure card valued at the end?
  • Do Vaults score in addition to the three-card limit?
  • Do unspent Orbs score at the end of the game?
  • How do Prophecies score, and what is checked when?
  • How is a tie decided, and what counts as a resource?
  • Do Monster cards score in my Tableau at game end?
  • Do Prophecies like Great Wall and City on a Hill count opponents' Dwellings?

Factions and Units

  • Do the Atlanteans gain Glory on their first Regroup if one of the three Workers becomes a Dwelling?
  • What can the Atlantean Wizard's Alchemy substitute?
  • How does the Cult of the Night Queen's Worker sacrifice work?
  • How does the Cleric of the Dawn's revival work, and can it loop?
  • How does the Ratlings' Dragon take another Realm's action?
  • Where can the Wardens of Evenmarch Wizard teleport?
  • Where can the Pirates' Ship Captain Wizard be placed?
  • Do the Elf Wizard's Wander or the Troll Warrior's Regeneration give a Realm action?
  • Can Wandering Sage place a Unit in the same Realm two turns in a row?
  • Can the Servants of the Eye Wizard use another faction's gate?
  • If my controlled Unit from Drawn to the Light loses, do I still gain its Sword?

Mercenaries

  • Can I put an Orb on a Mercenary I already hired with Gold?
  • How many dice does the Minotaur roll and how do I hire it?
  • Do hired Mercenaries add dice beyond the six-dice limit?
  • How does the Shapeshifter's Mimic work?
  • Does the Hidden Mercenary's Mimic need the copied Unit to be summoned or in a Realm?

Optional Realms

  • Can the Mother of Dragons be Dominated or tie for a Trove token?
  • If Faerie Charm cancels a battle the Mother of Dragons rushed into, does she return to her Den?
  • When does the Mother of Dragons rush?
  • Is the Oracle part of the base game, and what does it do?
  • How do Trove tokens work?
  • Where does the Dragon's Den tile go at setup?
  • How is the Bifrost Bridge placed, and what are its limits?
  • Does the Frost Giant rush and return to its lair?

2v2 and Other Variants

  • How do teammates interact in 2v2 mode?
  • How does Drafting Magic work?

Solo Mode: Ghosts of Eldervale

  • Do Ghosts follow the normal placement restrictions?
  • Who makes choices for the Ghosts when the rules do not say, such as where a new Realm tile goes?
  • Do the Ghosts move up the Elemental track when they gain an Adventure card?
  • What do Ghost Units in the Underworld do?
  • Do Ghost Dwellings add battle dice and do Ghosts build before battle?
  • What do the Ghosts gain instead of resources?
  • Do the Ghosts take a Treasure token when they place in an Elemental Realm?
  • What if the Ghost cannot carry out its card's action?
  • When does the Peaceful Beginning end in solo play?
  • How do Doorways work for the Ghosts in solo play?
  • Are the Ghosts affected by Monsters and Monster powers?
  • Do the Ghosts join a Blood Rage battle?
  • How does solo setup differ for the player and the Ghost?
  • What do the dwelling pictures and red and black sections on the Ghost mat mean?
  • Can I add the Ghosts to a 2-player game, or play them cooperatively?