Vagrantsong
135 questions players ask about Vagrantsong. Pick one for the answer. See also the full rulebook.
Updated 2026-11-06.
Setup and Vagrants
- Can Vagrantsong be played solo?
- Do expansion scenarios and cards get mixed into the base campaign?
- Does the Hobo Code force me to put Terrain in the worst spot for the Vagrants?
- What goes in the Bindle at setup?
- What Haint Humanity threshold does the first scenario use for each player count?
- What are the Lost Souls in Snowed In, and do they start on the board?
- How many blue bases does the Amigo and the Devil scenario need?
- What takes the place of the Break marker in the Black and Blue scenario?
- Which Humanity threshold does Suffocation Station use?
Coins, Skills and Bones
- Do extra successes make a Skill's effect bigger?
- Are dice added together to reach a Skill's success value?
- How do Booming Boxcars work, and are the 6s rerolled?
- Does Booming Boxcars apply to General Actions such as Bust and Investigate?
- What does the Empress's Booming Boxcar passive do?
- When do Coins on Skills and General Actions come back?
- Can I use the same Skill on consecutive turns?
- Can I perform the same Action more than once in a turn?
- How do Coins placed on a Skill change its success value or Bones?
- Does a Skill need a roll to trigger, such as Bon Appetit?
Humanity, Wounds and Westbound
- How does Humanity loss turn into a Wound?
- When exactly does a Vagrant become Westbound?
- Can a Westbound Vagrant use their Westbound Action on consecutive rounds?
- Can a Westbound Vagrant use Rummage Tokens, and can an Apple heal a Skill?
- Can Haints still target or Haunt Westbound Vagrants, and can their Humanity drop?
- Can a Westbound Vagrant gain Haint Effect tokens?
- What happens to a Vagrant who ends the scenario Westbound?
- Can a Vagrant flip a Junk card instead of a Skill when Wounded?
- Can Patch Up or healing raise Humanity above the maximum?
- Does healing a Wound with an Apple restore Humanity?
Rummage Tokens
- If a Vagrant is over their Rummage limit, where do the extra tokens go?
- If I Rummage with several Coins, how many tokens do I keep?
- If I'm at my Rummage limit, can I use the new token before discarding down?
- When can I use a Rummage Token, and how many per round?
- Can I use a Rummage Token before placing Coins on my turn?
- How and when does the Rabbit's Foot work?
- Does giving or trading a Rummage Token count as using one?
- Does discarding a Rummage Token to remove a Haint effect count as using it?
- How do Event Tokens that count as Rummage Tokens work?
- What does Salt cancel when a Haint acts?
Movement, Range and Terrain
- How does Move work for Vagrants?
- How do forced Toward and Away moves resolve, including around Terrain?
- How does Range work, and what do Range 0, 1 and 1-2 mean?
- Can Vagrants and Haints draw Range through Terrain?
- Can a Vagrant be boxed in by Terrain?
- Can Vagrants investigate Event Tokens on Coffins or Boxes?
- Which spaces count as edges on the train board?
- What happens when a character enters a Hole?
- Is a Vagrant that moves through or into a Haint Haunted?
- Can a Haint end its movement on Terrain?
The Haint's Turn
- In what order does a Haint resolve its turn?
- In what order does a Haint pick its target?
- Does a Haint head for a Candle when its action says to target a Vagrant?
- What happens when a Haint reaches a Candle?
- How does a Haint use its Move, and does it detour to haunt extra Vagrants?
- If the Haint's priority target is out of range after it moves, does it attack someone else?
- Does Target Furthest Vagrant ignore Range?
- Does a Haint lock on to its target before moving?
- How far does a Haint action with Range X reach?
- Can a Vagrant be Haunted more than once in a turn?
Breaks, Cycles and Haint Effects
- What happens when a Haint Breaks?
- If a Haint Breaks and the same effect completes a Ritual, which resolves first?
- When several things trigger at once, what order do they resolve in?
- When does a Cycle Effect resolve?
- Can a Vagrant have the same Haint effect twice?
- What counts as a Haint effect, for example for Distant Memory?
- What is the difference between being Haunted, a Haunted effect and a Haint effect?
- Does the scenario end the moment the final Break happens?
Winning and Losing
- If all Vagrants go Westbound mid-scenario, does the scenario end right away?
- What is Moment 13 and when is it read?
- Can I keep playing the campaign after losing a scenario?
- Does a scenario end after six rounds?
- What does removing a Vagrant from play mean in Suffocation Station?
- Must a Ritual be completed in one round?
- Are Ritual reward Coins usable only in the Camp Phase?
Camp Phase
- How are Coins pooled in the Camp Phase?
- What can I spend Coins on at camp, and what do they cost?
- Can I sell Broken Junk for Coins?
- What happens to the Junk card I don't buy?
- Do Coins carry over from camp to the next scenario?
- How does banking Coins work, and can I reclaim them?
- When do Tier 2 and Tier 3 Junk join the deck?
- What do I do with the Junk deck when I save mid-campaign?
- Do Wounded Skills carry over, and can they be swapped?
- Where does new Junk go if I'm full?
- How does the Makeshift Radio Junk work with a Coin on it?
Moments and Rules Overview
- Can I choose zero Tier 1 Junk to remove under Moment 84?
- Which Moment does the Pin the Skin Ritual send you to?
- Where are the Moments, and are the Seance ones included?
- Can I discard as many Tier 1 Junk as I want after banking enough Coins?
- In what order are bonus scenarios played?
- What do I do when two rules conflict or the game assumes one option?