RulesPal
Chat
Rulebook
FAQ
The Rise of Queensdale thumbnail

The Rise of Queensdale

67 questions players ask about The Rise of Queensdale. Pick one for the answer. See also the full rulebook.

Updated 2026-11-05.

  • Campaign and Game Flow
  • Dice and Action Fields
  • Scouts, Herbs and the Map
  • Building and Buildings
  • Figures and Couriers
  • Dice Stickers and the General Store
  • Ties and Start Player
  • Ending a Game, Seals and Towers
  • Story Cards and Preparing the Next Game
  • Two-Player Game

Campaign and Game Flow

  • When does the Queensdale campaign end?
  • Can we keep playing Queensdale after the campaign is finished?
  • Can the number of players change in the middle of a campaign?
  • What are rule stickers and when do I stick them in the rulebook?

Dice and Action Fields

  • Can a die showing a resource be used on an action field?
  • Which new dice sticker faces can be used as action dice, and what do they cost?
  • Can I place a die on an action field just to block it, or take the build action without building?
  • Do I have to place all my dice, or can I decline and end my round?
  • What do I pay to reroll dice?
  • Can two dice go on the same placement field?
  • What does the question mark symbol mean, and can it give marble?
  • Can the stacking dice sticker be used on an empty action space?

Scouts, Herbs and the Map

  • How do bridges work for scout movement?
  • Can my scout return to its start field and leave again?
  • What happens to an herb tile I walk onto if I have no matching herb hut?
  • Do herb huts stay between games?
  • Can craftsmen reduce the cost of an herb hut?
  • What does the take-any-herb-tile die sticker do?
  • Does the coach stand's extra movement apply when my scout arrives there outside the Move Scout action?
  • Do I use all the herb and special tokens at setup, or only some?

Building and Buildings

  • Can I own two buildings of the same type, or rebuy mine to get its rivets?
  • Can a player on a lower epoch goal build buildings unlocked for higher epochs, and do old buildings stay available?
  • How do I create a new building site, and what does it cost?
  • Does the blacksmith discount reduce marble costs?
  • Can a build discount reduce the extra guilders added for building late?
  • Do the extra guilders for building late add up if skipped buildings exist?
  • Do buildings stay on the board between games, and what is the plunger for?
  • When can I trade items for guilders at the farmstead?
  • Do seals and cards carry over if I have no storage building for them?

Figures and Couriers

  • What happens to messenger cards and tokens when a new card is drawn or the game ends?
  • What happens to figures at the end of a game?
  • Does the craftsman card give its fame for each craftsman, and can an inn craftsman do two jobs?
  • When the Jester copies another player's action, do I still pay its costs?
  • Can figures be used on their own, or only alongside a die?
  • How do courier cards and tokens work between games?

Dice Stickers and the General Store

  • When can I use the general store, and who buys first?
  • Can I buy a sticker before I have read its reference card?
  • Do I have to accept a bid when I auction an item with the mirror sticker?
  • Do the walnut sticker and card 38 reuse an action from this round or this game?

Ties and Start Player

  • How are ties broken, and who becomes start player after game 1?

Ending a Game, Seals and Towers

  • How many seals do I get at game end?
  • Does the last player to complete an epoch get an extra seal?
  • Must I take a tower piece when I complete an epoch?
  • Which tower pieces replace which in later epochs?
  • Can a player advance two epochs in one game?
  • What do I write on the crown track and how are the points used?
  • Do the fame and mood markers reset each game?
  • Does a mood-track symbol trigger when I pass it or only land on it?
  • Does a Cathedral X counter block one action space or the whole action?
  • What do I do with brown card 40's guilder payment for production buildings?

Story Cards and Preparing the Next Game

  • When do I read an epoch card and when a story card at setup?
  • How do I read a chain of numbered cards such as 34 to 37?
  • Are story cards removed after they are read, and do their effects carry over?
  • What if no grey card is left or story cards run out?
  • We forgot to read yellow story cards in earlier games. How do we recover?
  • When are green, red and blue story cards read, and how are decks ordered?
  • What are the Robber Baron tokens?
  • Do players who removed no X counters get medals?

Two-Player Game

  • Are cave entrances used in a two-player game?
  • Which buildings are removed in a two-player game?
  • How do epochs that must be completed twice work in a two-player game?
  • Can two players choose any starting duchies?
  • In a two-player game, can scouts cross to the other district, and how does the trade road run?
How many fame points does a new statue score?
  • When I build over an herb bush, who decides where it moves?
  • Can I take the two extra building spots from card 45 when I'm at my maximum?
  • What does a trade road cost and what do merchants in the inn earn?