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Magic: The Gathering FAQ

69 questions players ask · Updated Nov 7, 2026 · Full rulebook

Starting the Game and WinningDeckbuildingMana and Casting CostsCard Types and PermanentsTurn StructureCasting Spells and the StackCombatKeyword AbilitiesDamage, Toughness, and DeathTargeting, Hexproof, and ProtectionAuras, Equipment, and Control

Starting the Game and Winning

  • Does the player who goes first draw a card on their first turn?
  • How does the mulligan work?
  • Do you lose the game if you have to draw from an empty library?
  • Do I lose as soon as my life reaches 0, even with triggers on the stack?
  • Is there a maximum life total?
  • Is there still mana burn, and does unspent mana carry over?
  • How does the legend rule work when two legendary permanents share a name?
  • Are Interrupts still a card type?
  • Can old cards be played with the current rules?

Deckbuilding

  • How many copies of one card can a deck have, and how big is a deck?
  • How many cards can a sideboard hold, and do swaps have to be one for one?
  • Can different printings of the same card count together toward the four-copy limit?
  • Can cards from different sets be mixed in one deck?
  • Are proxy cards allowed?
  • Does a deck have to use more than one color?

Mana and Casting Costs

  • How are colored and generic mana symbols in a cost paid?
  • Can a cost reduction pay for colored mana?
  • Can a land that becomes a creature still tap for mana?
  • What does Blood Moon do to nonbasic lands?
  • Does Urborg, Tomb of Yawgmoth make all lands tap for black mana?
  • Does a shock land enter untapped if I don't pay 2 life?
  • Can I sacrifice Terramorphic Expanse the turn it enters, and does the land it fetches use my land drop?

Card Types and Permanents

  • What does summoning sickness stop a creature from doing?
  • Do lands, artifacts and animated permanents have summoning sickness?
  • Does a creature I steal have summoning sickness?
  • Do tokens go to the graveyard when they die?
  • Can a planeswalker attack or block?
  • What is the difference between a spell, a card and a permanent?
  • What is the difference between a card's owner and its controller?
  • Do multiple copies of the same enchantment or keyword stack?
  • What does 'dies' mean, and does a sacrificed creature die?

Turn Structure

  • What happens in each phase, and what is the upkeep for?
  • How many lands can I play per turn?
  • When do I discard down to seven cards?
  • When does damage on a creature go away?
  • Can I cast instants on my opponent's turn, such as before they declare attackers?
  • When do I need to tap an opponent's creature to stop it attacking?

Casting Spells and the Stack

  • How does the stack work and in what order do things resolve?
  • Who gets priority first, and can I keep priority?
  • In what order do simultaneous triggered abilities go on the stack?
  • Can I cast a sorcery-speed spell in response to something?
  • Does an ability still resolve if its source leaves the battlefield in response?
  • If my spell's target gains hexproof or leaves in response, what happens?
  • Does a copy of a spell get the same bonuses as the original?
  • Can I cast both halves of a split card, and how does fuse work?
  • How does storm work?

Combat

  • If the blocker is removed after blocks, is the attacker still blocked?
  • How does an attacker split its damage among several blockers?
  • How does trample work with one or several blockers?
  • How do first strike and double strike work?
  • Does lifelink count all the damage dealt, including overkill?
  • Can a creature with flying block a creature without flying?
  • Does a blocker deal combat damage if it becomes tapped after blocking?
  • Can I cast a pump spell or removal after blockers are declared?
  • Can I sacrifice a creature that is attacking or blocking?
  • Does giving an attacker protection after blocks make it unblocked?

Keyword Abilities

  • Can a deathtouch creature split its damage 1-1-1 among blockers?
  • What do haste, vigilance, reach and menace do?

Damage, Toughness, and Death

  • Does damage prevention stop a destroy effect?
  • How does regeneration work, and what does it not stop?
  • How do you remove an indestructible creature?
  • Do +1/+1 and -1/-1 counters cancel each other?
  • What happens when a creature's toughness drops to 0?

Targeting, Hexproof, and Protection

  • Does hexproof or shroud stop effects that don't target?
  • Can I enchant an opponent's hexproof creature with an Aura?
  • Can a hexproof creature spell be countered?

Auras, Equipment, and Control

  • What happens to Auras and Equipment when the creature leaves?
  • Can a creature have more than one Aura or Equipment?
  • Who gets the creature back when Control Magic leaves?