The Crew: The Quest for Planet Nine
66 questions players ask about The Crew: The Quest for Planet Nine. Pick one for the answer. See also the full rulebook.
Updated 2026-11-04.
Trick-taking and rockets
- When can or must I play a rocket card?
- Can I lead a rocket, and do the others have to follow with a rocket?
- If I can follow suit, do I have to play a higher card or try to win the trick?
- Who leads each trick: only the commander, or the winner of the previous trick?
- Can I look back at tricks that were already won?
Communication and table talk
- When can I use my radio communication token, and how often?
- Which cards can I communicate, and where does the token go?
- If a colour card is my only card of that colour, may I communicate it as highest or lowest instead?
- If my communicated card is no longer my highest, lowest or only card, can I move the token?
- What is the reminder card for, and must I use it?
- Can players talk about strategy once the cards are dealt?
- Can I say something that reveals my hand, like "I don't have the yellow 6"?
- Can we talk about who should take which task while tasks are being picked?
- May I remind a teammate about a task they hold?
Missions, tasks and setup
- What exactly completes a task card: do I need to play the card, or hold it?
- How can I win a trick containing a card of a colour I cannot beat?
- What happens if a player wins a trick containing another player's task card?
- Who picks task cards first, and in what order do the others choose?
- Can a player pass instead of taking a task card?
- When a mission lists a number of tasks, is that per player or in total?
- Do we reshuffle and redeal after every attempt?
- With three players (or two plus JARVIS), is the extra card ever played?
- Can missions be replayed or played out of order?
Task tokens and task order
- Does task token 1 (or a number token) have to be won in the first trick?
- What is the difference between number tokens (1, 2, 3) and arrow tokens (>, >>)?
- Can I complete several tasks with tokens in the same trick, and does the play order within the trick matter?
- Can an unnumbered task be won in the same trick as numbered task 1?
- Can number tokens and arrow tokens appear in the same mission?
- What does the Omega token mean: must it be won on the last trick?
- How do tokens get assigned to task cards at setup, and who decides?
Commander's decision and distribution
Distress signals
Playing with two players (JARVIS)
- How is JARVIS treated: can he get tasks, be picked as a crew member, or lead tricks?
- Which of JARVIS's cards can be played, and when does a covered card turn up?
- How is the deck prepared in a two-player game?
- In a two-player game, how many radio tokens and reminder cards does each player get?
- Where does JARVIS sit, and can his seat change between missions?
- Can a deal be impossible when playing with JARVIS?
- How do I play Mission 12's random card draw with JARVIS?
Playing with three or five players
Mission flow and when a mission ends
Specific missions
- Is Mission 1 an automatic win by leading the 4 of rockets?
- How is Mission 5 (the sick crew member) played and won?
- How is Mission 9 won, and does the rocket 1 count?
- In Mission 11, can the commander pick themselves, and when and how do they choose?
- In Mission 12, can the random draw take a communicated card or a reminder card?
- In Mission 13, who must win the rocket tricks, and can JARVIS?
- Do I have to play out the whole hand in Missions 16 and 17?
- In Mission 33, how is the crew member chosen and must the hand be played out?
- In Mission 40, can an Order tile be moved from one task to another?
- In Mission 46, does passing the pink 9 change who must win all the pinks, and what about the extra card with three players?