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Super Power

Expansion for Adventure IslandExpansion for AxioExpansion for AzulExpansion for Boss Monster: The Dungeon Building Card GameExpansion for Brains Family: Burgen & DrachenExpansion for Camel Up (First Edition)Expansion for Camel UpExpansion for Captain SonarExpansion for Castle RampageExpansion for CoconutsExpansion for Crown of EmaraExpansion for The DwarvesExpansion for Great Western TrailExpansion for Great Western Trail: Second EditionExpansion for Hansa TeutonicaExpansion for Imperial SettlersExpansion for IstanbulExpansion for JuntaExpansion for KingdominoExpansion for Kitchen Rush (Revised Edition)Expansion for Magic MazeExpansion for Memoarrr!Expansion for Men at WorkExpansion for FungiExpansion for My Farm ShopExpansion for OutliveExpansion for Port RoyalExpansion for Port Royal: Big BoxExpansion for Santa MariaExpansion for ShowtimeExpansion for Village

Super Power Rulebook

Table of Contents

Table of Contents

  • General Rule
  • Games With Super Power Cards
  • Super Power Cards
    • Adventure Island
    • Axio
    • Azul
    • Boss Monster
    • Brains Family - Burgen & Drachen
    • Bücherwurm - Das Kartenspiel
    • Camel Up [2. Edition]
    • Captain Sonar
    • Castle Rampage
    • Crazy Coconuts
    • Crown of Emara
    • Die Zwerge
    • Fungi
    • Great Western Trail
    • Hansa Teutonica
    • Imperial Settlers
    • Istanbul
    • Junta
    • Kingdomino
    • Kitchen Rush
    • Magic Maze
    • Memoarrr!
    • Men at Work
    • My Farm Shop
    • Outlive
    • Port Royal
    • Santa Maria
    • Showtime
    • Tricky Druids
    • Village

General Rule

Printed on the Congratulations card, which comes with the set:

Congratulations! You now have a Super Power! The next time you play the game, you may activate this card to use an especially powerful ability. Give the card to another player after you use it.

Printed on the presentation card:

Super Power is a card set with special rules for 30 of the best Pegasus games of all time! The special thing about it: After using a Super Power card, the owner has to give it to one of his fellow players.

Games With Super Power Cards

The Super Power card set contains rules for the following 30 games:

  • Adventure Island
  • Axio
  • Azul
  • Boss Monster
  • Brains Family - Burgen & Drachen
  • Bücherwurm - Das Kartenspiel
  • Camel Up [2. Edition]
  • Captain Sonar
  • Castle Rampage
  • Crazy Coconuts
  • Crown of Emara
  • Die Zwerge
  • Fungi
  • Great Western Trail
  • Hansa Teutonica
  • Imperial Settlers
  • Istanbul
  • Junta
  • Kingdomino
  • Kitchen Rush
  • Magic Maze
  • Memoarrr!
  • Men at Work
  • My Farm Shop
  • Outlive
  • Port Royal
  • Santa Maria
  • Showtime
  • Tricky Druids
  • Village

Super Power Cards

Each entry below gives the game, then the name of the Super Power as printed on its card, then the card's rules text.

Adventure Island

Breath of the Phoenix

Once per game, you may remove 1 Fatigue marker, if you would lose the game due to a Fatigue marker.

Axio

An Ace up your Sleeve

Once per game, instead of your regular turn, you may select any 1 tile from the bag. Then, place it and score it as usual.

Azul

Sudden Inspiration

Once per game, in the Wall-tiling Phase, you may move the rightmost tile of a complete line to the space of the same color in any line of the wall.

Boss Monster

Hardworking Minions

Once per game,, you may draw 2 Room cards at the Beginning of Turn and then build 2 Room cards in the Build Phase.

Brains Family - Burgen & Drachen

Wayward Routes

Once per game, you may ignore the placement rules for 1 tile.

Bücherwurm - Das Kartenspiel

Linguistic Talent

Once per game, you may use 1 of your Letter cards as if it showed any letter of your choice.

Camel Up [2. Edition]

Jumping the Queue

Once per game, you may reorder any Camel stack as you prefer.

Captain Sonar

Just a Scratch

Once per game, you may erase 1 damage that your team's submarine has already taken.

Castle Rampage

New Orders

Once per game, you may look at all the cards at your Castle and your Gate. Redistribute them among both locations as you prefer, placing at least 1 card at the Castle.

Crazy Coconuts

Attack of the Ninja Monkeys

Once per game, you may take 1 cup from another player of your choice, without having to hit it with a coconut first. This may not be your 6th cup.

Crown of Emara

Long-term Planning

Once per game - either during setup or at the end of the 3rd round - you may draw all 9 action cards (instead of just 3).

Die Zwerge

Fist of the Gods

Once per game, if there are 5 or more evil troops on a single map space, you may return them to the respective supply instead of drawing a Perished Land tile.

Fungi

Plentiful Harvest

Once per game, you may take both cards from the immediate area in front of your feet. You still have to take heed of your hand limit.

Great Western Trail

Secret Shortcut

Once per game, you may move your cattleman to any space on the trail (not to Kansas City), and use its action(s). On your next turn, continue from that space.

Hansa Teutonica

Good Business

Once per game, when Establishing a Trade Route, you may place 1 of your resources in the lowest available open space of both adjacent cities if you Open an Office. All other rules of this action remain unchanged.

Imperial Settlers

Big Plans

Once per game, you may reveal 1 additional card from the Common deck in the Lookout Phase. When it is your turn to select a card, choose 2 of the revealed cards instead.

Istanbul

Scheduled Rendezvous

Once per game, you may return all your Assistants to your Merchant stack.

Junta

Protest Voter

Once per game, on the 2nd round of Roll Call Votes, you may decide which motion is carried, ignoring the number of votes from both rounds.

Kingdomino

Prior Claim

Once per game, you may take your turn first, ignoring the usual player order.

Kitchen Rush

Multi Cook

Once per game, when using the Ovens action, you may move 1 of the plates on your Player Mat downwards any number of spaces (instead of 1).

Magic Maze

I Know the Way!

Once per game, you may move 1 Hero pawn to the respective Item space.

Memoarrr!

Checking the Map

Once per game, at the beginning of your turn, you may secretly look at 2 unrevealed location cards without showing them to your opponents.

Men at Work

Contract Labor

Once per game, you may choose another player to perform your action for you. In case of an accident, only they lose 1 of their safety certificates. If they receive a Worker of the Month award, you also receive one.

My Farm Shop

Lucky Day

Once per game, if you are the active player, you may turn the 3 dice to any sides you want instead of rolling them.

Outlive

Mere Air and Love

Once per game, you may feed all Survivors in 1 Room. For this Room, you don't have to pay any supplies.

Port Royal

Heavy Guns

Once per game, you may repel 1 Ship even if you do not have the necessary amount of Swords.

Santa Maria

New Landing Stage

Once per game, you may move 1 shipment tile in your harbor to another dock. It will stay there until the end of the game.

Showtime

Seating Reservations

Once per game, you may swap the seats of 2 Persons of your choice.

Tricky Druids

Magical Recycling

Once per game, if your offer was rejected, you may return 1 of the ingredients to the supply before you place the remaining ingredients on your potion card or your trash bin.

Village

Timeless

Once per game, when taking a plague cube, return it to the supply without losing 2 time.