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Brains Family: Burgen & Drachen

Brains Family: Burgen & Drachen Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Gameplay
  • Ending an Adventure
  • Game End
  • Defeating Dragons

Components

  • 4 hero boards
  • 4 hero figures
  • 9 medals
  • 60 terrain tiles - 15 per hero (backs of tiles in the player colors)
  • 50 adventure boards

Setup

Shuffle the adventure boards and place them as a face-down deck in the middle of the table. Each player takes 1 hero board, along with 1 hero figure and its corresponding terrain tiles. Place your terrain tiles face up in front of you. Place the medals within easy reach.

Gameplay

Take the top adventure board from the deck, flip it over and place it in the middle of the table for all to see. This board shows the current adventure.

Everyone plays at the same time, as quickly as they can. Place your castles and dragons onto your hero board in the exact locations shown on the adventure board. Any remaining castles are not used. Put your hero figure beside the space shown on the adventure board.

Now try to solve this adventure by placing your terrain tiles onto your hero board so that your hero can reach each castle via a path. The following rules apply:

  • The path must begin at the space your hero is at. You may place your terrain tiles in any order. You don't have to place your first tile beside your hero.
  • The color of adjoining paths must match.
  • You may place tiles in any orientation and you may leave spaces on your hero board empty.
  • Each path must end at a castle, a dragon, or the edge of your hero board. A path may not end at a tile that does not continue the path in the same color. A path may not end at an empty space on your hero board.
  • The arrows on dragon tiles can connect to paths of the same color, otherwise they count as empty spaces. You don't have to connect them to a path, but only connected dragons count as defeated.

Examples: a correctly solved adventure (no dragon defeated); several placement errors; a solution (one dragon defeated); a solution (both dragons defeated).

Ending an Adventure

If you think you have solved the adventure correctly, say so aloud. All your opponents must immediately check your solution, and may not place or remove any of their terrain tiles until they have done so.

If you have indeed found a correct solution, you have won this adventure and receive 1 medal. If your solution was not correct, however, your opponents continue to play until one of them finds a solution or until only one player hasn't proposed a false solution. This player wins the adventure and receives the medal.

Clear your hero board and put your terrain tiles back in front of you. Put the current adventure board at the bottom of the adventure board deck. When everyone is ready, reveal the next adventure board.

Game End

The first player with 3 medals is the kingdom's greatest hero and wins the game. However, to solve an adventure you must defeat a dragon for each of your medals. So, if you have 2 medals, you must defeat both dragons to win the game.

Defeating Dragons

Connect your path to a dragon's tile. The path's color must match that of the tile's arrow. Then you have defeated the dragon.