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Coconuts

Coconuts Rulebook

Table of Contents

Table of Contents

  • Contents
  • Set Up
  • Gameplay
  • Game End
  • Special Magic
  • Credits

Contents

  • 4 Launchers
  • 4 Player Boards
  • 14 Cups (4 Red, 10 Yellow)
  • 36 Coconuts
  • 12 Magic Cards

Set Up

  • Each player takes a launcher, a player board, 2 magic cards and 8 coconuts.
  • Return the remaining components to the box.
  • Place the cups according to the following layouts:
    • 2 or 4 Players: the cups are arranged in a square of yellow cups, with one yellow cup stacked on top of another yellow cup in the center (Yellow + Yellow Cups).
    • 3 Players: the cups are arranged in a triangle, with one yellow cup stacked on top of a red cup in the center (Yellow + Red Cups).
  • Each player places a player board on one of the sides of the triangle/square.

Cup types:

  • Yellow = Normal cups. If you hit a yellow cup, take it.
  • Red = If you hit a red cup, take it and shoot again.
  • Yellow+Yellow Cups = Stack one yellow cup onto another yellow cup. Place according to the illustrations above.
  • Yellow+Red Cups = Stack one yellow cup onto a red cup. Place according to the illustrations above.

Gameplay

Beginning with the youngest, take turns shooting one coconut with the launcher. Hold the launcher somewhere behind the red line on your player board. When a player successfully shoots a coconut into a cup, and it doesn't bounce out, he/she takes the cup and places it in a free spot on his/her board. Once the first three spaces are filled, stack additional cups into a pyramid.

If a player takes a red cup, they may shoot one more time. Coconuts are never removed from cups until the end of the game. At the end of a turn, play continues clockwise.

If a player runs out of coconuts, he/she may reuse any coconut that has not landed inside a cup.

Magic cards must be played before a player shoots. Before shooting, a player must wait to see if any other player wants to play a magic card.

Game End

Game ends if any player completes a six cup pyramid, or if all coconuts are inside cups. The first player to complete a full pyramid wins the game.

If the game ends because all coconuts are inside cups, the winner is the player with the most coconuts.

In the event of a tie, the winner is the tied player who shot last.

Special Magic

  • Guess Who? — Force another player to shoot with eyes closed.
  • Far Shot — The player about to shoot must attempt a far shot, at least a complete arm's length from the red line.
  • Aimed Shot — Choose one cup the player must hit. If the player's coconut lands in that cup, the player takes it. If the coconut misses or lands in another cup, the player gets nothing.
  • Call The Wind — Try to divert the player's shot by blowing, waving a newspaper, or using a fan.
  • Freeze! — The player about to shoot loses that turn.
  • Reduplicate the Coconut — Play when you are about to shoot. You may shoot twice in a row.

Credits

  • Author: Walter Schneider
  • Illustration: Vincent GB Kim
  • Graphic Design: Allison Litchfield

Copyright © 2013 Korea Boardgames Co., Ltd. All Rights Reserved.