PitchCar FAQ
16 questions players ask · Updated Nov 12, 2026 · Full rulebook
How to Play
- Is a sustained push allowed instead of a single-finger flick in PitchCar?
- Do I have to flick a car with my thumb in PitchCar, or can I use any finger?
- How far can you slide a car away from a rail or another car before shooting?
- After a car crashes, does it go back to the start line or to where it was pitched that turn?
- If a car lands upside down but stays on the track, must it go back to where it was pitched?
- When you knock another car off, do other cars you moved stay where they landed if they remain on the track?
- If my flick knocks another car off the track, what happens to the cars?
- Is a disc that hangs half over the edge of the track still on the track?
- If you flip another player's car so it lands upside down, what happens?
- Can you keep flicking your car after your first shot in PitchCar?
Standard Race
- Does a car that crashes lose its lap progress in a standard race?
- Does the two-track-part jump limit apply to every flick, or only when a car leaves the track?
- Does the two-track-section jump limit still apply to jumps on the first extension?
- When does a car count as crossing the finish line, when any part crosses or when the whole disc is past it?
- Is turn order fixed for the whole race, or does it change with track position?