PitchCar
PitchCar Rulebook
Table of Contents
Table of Contents
Contents
- 8 Wooden Pawns
- 6 Straight Lines
- 1 Sticker with a start line and 8 cars
- 16 Safety Barriers
- 10 Curves
- The Rules
Goal of the Game
From 2 to 8 Players.
Once you have your place on the start grid, you must be the first to finish 3 laps.
How to Play
Before starting, stick the car stickers on the wooden pawns and the start line on a straight line.
Move cars by pitching them (see photo 1). You can use any finger. Players play in turn.
- If your car turns over or goes off the track, you must put it back where it was when you pitched it. Then your next opponent plays.
- If your car makes another car go off the track, put both cars back where they were. Then your next opponent plays.
Before playing, players have the right to move their car by a pawn width if it's against a safety rail or another car.
Standard Race
- Before the start, players must race a qualifying heat.
Alone on the track, each player tries to finish a full lap in as few pitches as possible. If two players are tied, they race again until the situation is solved.
- Once the order has been defined, players place their car on the start grid (see photo 2).
The first car which crosses the line after 3 laps wins. Points are granted as follows:
| Position | Points |
|---|---|
| 1st | 10 Pts |
| 2nd | 8 Pts |
| 3rd | 6 Pts |
| 4th | 5 Pts |
| 5th | 4 Pts |
| 6th | 3 Pts |
| 7th | 2 Pts |
| 8th | 1 Pt |
N.B.: If you give it a strong pitch, your car may jump over several tracks parts; only jumps of 2 tracks parts or less are allowed.
Alternative Game 1: The Pursuit
This can be played as a 2 player game or as a team game.
Players face each other. They must be separated by 8 tracks parts.
In the 2 players versions, the player who catches up their opponent wins. In the team game version, when a player's car is passed, it's removed from the game. As soon as the last player of a team is passed, the other team wins.
Alternative Game 2: The Trash Variation
This is based on the Standard Race, with a few variations:
- Making your opponents go off the track is allowed. In this case, the player whose car was ousted puts it where their opponent's car was.
- Cars may turn over. In this case, the player whose car turned over loses a turn, but doesn't have to put their car back where it was before the pitch.