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Zombicide: Mission A51 – Not Just a Scratch: A Taxi Saga, Part 3 thumbnail

Zombicide: Mission A51 – Not Just a Scratch: A Taxi Saga, Part 3

Expansion for Zombicide Season 2: Prison OutbreakExpansion for Zombicide: Mission A49 – The Taxi Driver: A Taxi Saga, Part 1Expansion for Zombicide: Mission A50 – A Little Help From my Friends: A Taxi Saga, Part 2

Zombicide: Mission A51 – Not Just a Scratch: A Taxi Saga, Part 3 Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Campaign
  • Objectives
  • Special Rules
  • Map Legend

Scenario Details

  • Difficulty: Hard
  • Survivors: 6
  • Duration: 90 minutes
  • Material needed: Season 2: Prison Outbreak
  • Tiles needed: 1P, 2P, 3P, 4P, 9P, & 10P

The sheet prints the tile key as a grid: 4P 9P 1P / 3P 10P 2P.

Campaign

A Taxi Saga is a 3-Mission campaign. The same Survivors are kept from one Mission to the next. Any Survivor turned into a Zombivor stays that way until the end of the campaign.

Objectives

Run'em over. Accomplish these Objectives in order to win the game.

  1. Reach the Red Danger Level with at least 1 Survivor.
  2. Reach the Exit Zone with the Taxi driver and all Survivors. Any Survivor may escape through this Zone at the end of the Turn as long as there are no Zombies in it. The Taxi driver may escape in the same way at the end of any Action performed with him.

Special Rules

  • Setup.
    • Set Walkers and a Berserker Abomination in the indicated Zones.
    • Choose a Survivor: they get 2 Noise tokens. They are used as counters for the Angry Taxi Driver rules below.
    • If continuing from previous parts of this campaign, there is no Starting Equipment. Instead, each Survivor starts with an Equipment card they kept from the previous Mission.
  • Angry taxi driver. The Taxi cannot be driven or entered. At the end of each Zombies' Phase, the Taxi driver moves 2 Zones (no more, no less), in a direction chosen by the players. It is considered a regular Car Attack with the following changes: it hits on 3+ and deals 2 Damage per Hit. The Survivor given the counters may freely discard 1 of them and choose 1 of the following:
    • The Taxi moves only 1 Zone.
    • The Taxi moves 4 Zones.
  • A nice shot. The Observation Tower may be climbed from any adjacent Zone.

Map Legend

The sheet prints this legend beside the map:

  • Survivor starting area: blue Survivor icon
  • Spawn Zone: red Zombie-marked zone
  • Taxi
  • Door: red-outlined square
  • Berserker Abomination
  • Walker
  • Exit Zone: yellow "EXIT" marker
  • Observation Tower

The map layout itself is shown only as a picture on the sheet and is not described in words here.