RulesPal
Chat
Rulebook
Zombicide: Mission A50 – A Little Help From my Friends: A Taxi Saga, Part 2 thumbnail

Zombicide: Mission A50 – A Little Help From my Friends: A Taxi Saga, Part 2

Expansion for Zombicide Season 2: Prison OutbreakExpansion for Zombicide: Mission A49 – The Taxi Driver: A Taxi Saga, Part 1
Expansions
Zombicide: Mission A51 – Not Just a Scratch: A Taxi Saga, Part 3

Zombicide: Mission A50 – A Little Help From my Friends: A Taxi Saga, Part 2 Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Campaign
  • Objectives
  • Special Rules
  • Map Legend

Scenario Details

  • Difficulty: Medium
  • Survivors: 6
  • Duration: 60 minutes
  • Material needed: Season 2: Prison Outbreak
  • Tiles needed: 3P, 4P, 5P, 8P, 17P, & 18P

The sheet prints the tile key as a grid: 8P 17P 18P / 5P 4P 3P.

Campaign

A Taxi Saga is a 3-Mission campaign. The same Survivors are kept from one Mission to the next. Any Survivor turned into a Zombivor stays that way until the end of the campaign.

Objectives

Accomplish the Objectives in this order to win the game:

  1. Rescue the drivers. Take all Objectives.
  2. A good night of sleep. Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of the Turn as long as there are no Zombies in it.

This Mission can only be played with Prison Outbreak Survivors. The players lose if all Survivors are Zombivors.

Special Rules

  • Setup. If continuing from the first part of this campaign, there is no Starting Equipment. Instead, each Survivor starts with an Equipment card they kept from the previous Mission.
  • Follow me. Each Objective gives 5 XP to the Survivor who takes it.
  • Taxi driver. The Taxi cannot be driven using the regular rules. Instead, the Taxi driver is already behind the wheel! Any Survivor having a Line Of Sight on the Taxi (including being in the Taxi) may spend 1 Action to have it Move (and potentially perform a Car Attack) as if the Survivor was the Driver.
  • They are coming. When the Green Objective is taken, the Green Spawn Zone activates and the prison door opens. The Yellow Spawn Zone activates when the Yellow Objective is taken.
  • Gear up. Each Survivor may keep 1 Equipment card (from the Equipment Deck) from this Mission to the next.

Map Legend

The sheet prints this legend beside the map:

  • Survivor starting area: blue Survivor icon
  • Taxi
  • Exit Zone: yellow "EXIT" marker
  • Muscle Car
  • Pimpmobile
  • Spawn Zone: red, green and yellow Zombie-marked zones
  • Hippiemobile
  • Objective (5 XP): red, green or yellow "X" marker (the Objectives are marked in these colours on the map)
  • Door
  • Prison Door

The map layout itself is shown only as a picture on the sheet and is not described in words here.