Warhammer Underworlds: Nightvault – Thundrik's Profiteers
Warhammer Underworlds: Nightvault – Thundrik's Profiteers Rulebook
Table of Contents
Table of Contents
Thundrik's Profiteers Warband Sheet
The warband sheet is headed "Thundrik's Profiteers" and carries six abilities: Inspire, a passive trait in a grey box, and four abilities marked with icons on the right. Each is transcribed below as printed.
Inspire: After you score an Objective card, if a friendly leader (crown) is on the battlefield, you can pick a friendly fighter. Inspire that fighter.
'This is Mine, Fair and Square': The Kharadron have no time for non-binding contracts. While a friendly fighter is holding a treasure token and there are no enemy fighters adjacent to them, that fighter cannot be pushed by enemy abilities.
Atmospheric Isolation: At the push of a button, Thundrik creates a vacuum to suffocate his foes.
Use this immediately after your Action step if a friendly leader (crown) used any Core abilities in that step. Until the end of the next Action step, each time an enemy fighter is placed in, is pushed into or enters a hex adjacent to that leader (crown), inflict 1 damage on that fighter.
Custom Aethershot Rounds: They don't come carved with your enemy's name on the casings, but these rounds are no less deadly for it.
Use this immediately after you pick a ranged weapon as part of an Attack. That weapon has +1 Range and +1 Attack dice for that Attack. You can only use this ability once per game.
Hail of Aethershot: Volume of fire solves most problems.
Use this immediately after a friendly fighter's ranged Attack if they have no Move or Charge tokens. That fighter Attacks again using the same weapon. The target of that Attack must be different to the target of the first Attack and must be within 2 hexes of the first target. You can only use this ability once per game.
By the Code: The Kharadron Code grants the duardin leeway to pursue their goals, provided lawful profits are earned and taxes duly paid.
Use this in a Power step. Pick a friendly fighter. Push that fighter up to 3 hexes. That push must end on a feature token. You can only use this ability once per game.
Thundrik's Profiteers Fighter Cards
The source prints the warband's five fighter cards, one per page: Thundrik, Khazgan, Garodd, Lund and Enrik. Each card shows its name, a line of Japanese and Chinese sub-titles (omitted here), its stat icons, and two stat lines at the bottom. Only Thundrik carries a crown icon. The top-left blue hexagon, the green shield, the red circle and the orange circle are transcribed as the four values down the left edge, in that order. A purple roundel sits at the top right of every card. A small round icon sits in the bottom-right corner of every card and is the same on all five.
The stat lines read, left to right: an attack-type icon, the first value (a hexagon icon), the second value (an icon shaped like a hammer head, except for Khazgan's second line, which shows a crossed-blades icon), and a third value (a star icon). The first attack-type icon is the crossed-weapons icon on every card. The second attack-type icon is a single-weapon figure on every card. No card shows any icon after a stat line.
| Card | Leader (crown icon) | Blue value (top left) | Green shield | Red circle | Orange circle | Other right-edge icon | Stat line 1 (hex / second value / star) | Stat line 2 (hex / second value / star) |
|---|---|---|---|---|---|---|---|---|
| Thundrik | Yes | 2 | 1 | 4 | 2 | Black crown circle | 1 / 2 (hammer head) / 2 | 3 / 2 (hammer head) / 1 |
| Khazgan | No | 4 | 1 | 3 | 2 | Black circle with a white emblem (not a crown) | 1 / 2 (hammer head) / 2 | 3 / 2 (crossed blades) / 1 |
| Garodd | No |
The fighter cards print no ability text, so no abilities are transcribed for them. Only the stat blocks are given above.