Warhammer Underworlds: Nightvault – Godsworn Hunt
Warhammer Underworlds: Nightvault – Godsworn Hunt Rulebook
Table of Contents
Table of Contents
Fighters
- Theddra (the warband's leader, identified by the crown symbol on the card)
- Grundann
- Jagathra
- Shond
- Ollo
- Grawl
Fighter Cards
Each fighter has a front card and an inspired card (the gold-bordered card). The inspired card is used when the fighter is inspired.
Stat symbols are written out as words below: Move (the top blue hexagon), Defence (the green shield), Wounds (the red roundel), and Bounty (the orange coin). Each attack lists Range (the hexagon symbol), Dice (the dice symbol with a number), and Damage (the starburst symbol with a number). Attack dice are described by the symbol printed on the card: the hooked-blade face, or the crossed-blades face. The bow symbol marks a ranged attack. Small keyword glyphs printed beside some attacks are not identified here and are marked as such.
Theddra
Front card: Move 4, Defence 1, Wounds 4, Bounty 2.
- Attack 1 (melee): Range 1, Dice 2 (hooked-blade face), Damage 2.
Inspired card: Move 4, Defence 2, Wounds 4, Bounty 2.
- Attack 1 (melee): Range 1, Dice 2 (hooked-blade face), Damage 3.
Grundann
Front card: Move 4, Defence 1, Wounds 3, Bounty 1.
- Attack 1 (melee): Range 1, Dice 2 (hooked-blade face), Damage 2.
Inspired card: Move 5, Defence 2, Wounds 3, Bounty 1.
- Attack 1 (melee): Range 1, Dice 2 (hooked-blade face), Damage 3, with a keyword glyph (not identified here).
Jagathra
Front card: Move 4, Defence 1, Wounds 2, Bounty 1.
- Attack 1 (melee): Range 1, Dice 2 (crossed-blades face), Damage 1.
- Attack 2 (ranged, bow symbol): Range 3, Dice 3 (crossed-blades face), Damage 1.
Inspired card: Move 5, Defence 2, Wounds 2, Bounty 1.
- Attack 1 (melee): Range 1, Dice 3 (crossed-blades face), Damage 1.
- Attack 2 (ranged, bow symbol): Range 3, Dice 3 (crossed-blades face), Damage 1.
Shond
Front card: Move 4, Defence 1, Wounds 3, Bounty 1.
- Attack 1 (melee): Range 1, Dice 2 (crossed-blades face), Damage 2.
Inspired card: Move 5, Defence 2, Wounds 3, Bounty 1.
- Attack 1 (melee): Range 1, Dice 3 (crossed-blades face), Damage 2, with a keyword glyph (not identified here).
Ollo
Front card: Move 4, Defence 1, Wounds 2, Bounty 1.
- Attack 1 (melee): Range 1, Dice 2 (hooked-blade face), Damage 1.
- Attack 2 (ranged, bow symbol): Range 3, Dice 2 (crossed-blades face), Damage 1.
Inspired card: Move 4, Defence 2, Wounds 2, Bounty 1.
- Attack 1 (melee): Range 1, Dice 2 (hooked-blade face), Damage 2.
- Attack 2 (ranged, bow symbol): Range 3, Dice 3 (crossed-blades face), Damage 1, with a keyword glyph (not identified here).
Grawl
Front card: Move 4, Defence 1, Wounds 2, Bounty 1.
- Attack 1 (melee): Range 1, Dice 2 (crossed-blades face), Damage 1.
Inspired card: Move 5, Defence 2, Wounds 2, Bounty 1.
- Attack 1 (melee): Range 1, Dice 3 (crossed-blades face), Damage 1.
Warband Abilities
Godsworn Hunt can use either of the two Grand Alliance Chaos warscrolls below, Corrupters or Slayers. Icons printed in the abilities are written out as words below.
Corrupters
Inspire
Immediately after your opponent’s Action step, if there are more friendly fighters than enemy fighters in neutral territory, Inspire each friendly fighter in that territory.
Roots of Chaos
Immediately after a friendly fighter Delves a feature token, give each enemy fighter within 2 hexes of that feature token/within 2 hexes of them a Stagger token.
Aura of Ruin
Such is this entity’s corrupting aura that merely being in proximity to it causes the flesh to writhe and soul to scream.
Use this in your Power step. Pick an enemy fighter with a Stagger token that is adjacent to a friendly fighter and not vulnerable. Inflict 1 damage on that enemy fighter. This ability can only be used once per game.
Purge the Weak
Servants of the Dark Gods are swift to spot the enemy’s most vulnerable warriors and dispose of them bloodily.
Pick an enemy fighter with a Stagger token. Friendly fighters’ melee weapons have +1 Attack dice for Attacks that target that enemy fighter in the next turn. This ability can only be used once per game.
Unholy Desecration
The Dark Gods shower their blessings upon those who pervert and corrupt the icons of lesser deities.
Pick a friendly fighter on a feature token. Enemy fighters’ melee weapons have -1 Attack dice for Attacks that target that friendly fighter in the next turn. This ability can only be used once per game.
Slayers
Inspire
Immediately after an enemy fighter is slain by a melee Attack made by a friendly fighter, Inspire a number of friendly fighters equal to the Bounty characteristic of the target.
Swell of Power
Immediately after an Action step, in which an enemy fighter was slain by a friendly fighter’s melee Attack, give the attacker a chaotic power token. That fighter’s melee weapons have +1 Attack dice for the next Attack they make. Then remove that fighter’s chaotic power token.
Reckless Rage
Some warriors rely upon raw, unchecked fury in lieu of martial grace, not caring for their own wounds as they rip and kill.
Pick a friendly fighter with any Charge tokens to use this ability. That fighter can immediately Charge. Inflict 2 damage on that fighter after resolving this ability. This ability can only be used once per game.
Decapitating Strike
When one’s prey is bloodied and weakened, they are in danger of losing their head to a single well-aimed blow.
Use this immediately after you pick a weapon as part of a melee Attack. If the target is vulnerable, that weapon has Cleave (the printed Cleave symbol) and Ensnare (the printed Ensnare symbol). This ability can only be used once per game.
Strengthened by Slaughter
The sight of worthy foes being butchered fills hardened Chaos-worshippers with a terrible resolve.
Use this immediately after an Action step in which an enemy fighter was slain by a melee Attack made by your warband. Pick a number of friendly fighters equal to the Bounty characteristic of the slain fighter and give each of those fighters a Guard token. This ability can only be used once per game.