Small World FAQ
518 questions players ask · Updated Nov 13, 2026 · Full rulebook
Components and terrain
- Do mountains add to the tokens needed to conquer a region?
- Does a swamp count as water for the Tritons' coastal bonus?
- Are swamps and marshes the same terrain for special powers?
- What region types are there on the Small World map?
- Do the dark green regions in the lower right of the 3-5 player maps count as hills?
- Do the circular icons and the two-coin symbol on the board do anything?
- Can any race conquer lakes, seas or caves?
- On the three-player map, does the river in the top-right corner stop regions from being adjacent?
- Are Troll Lairs and Fortresses lost for good when their region is lost?
- What if the Victory coin denominations run out, or a player will not make change?
Setting up the game and object
- Does Merchant score per region occupied, or per region type?
- Are Victory coins scored after each player's turn or at the end of the round?
- What happens to a Lost Tribe token when you conquer its region?
- Why does each player start with five coins?
- Can a player offer victory points to avoid being attacked?
- Which side of the board do you use for your player count?
- What happens to race banners and power badges when the setup stack runs out?
- Are Lost Tribes considered to be in decline?
- On the 3-player board, is a mountain beside a forest on the south edge adjacent?
Starting the game: races in decline
- Can you skip conquering and keep your race on the board without declining?
- If your active race has lost all its tokens, must you put it into decline?
- If your whole army is wiped out, what happens to the tokens still in your hand?
- When a new race goes into decline, is the older declined race removed?
- Does the Spirit power let two races stay in decline at once?
- Can you conquer, attack or redeploy on the turn your race goes into decline?
- Can you conquer first and then go into decline in the same turn, and does a failed conquest change that?
- Can you put a race into decline on the turn you pick it?
- Can a Stout race conquer and then go into decline in the same turn?
- When do you choose your next race after your race goes into decline?
- How many race tokens stay on the map when a race goes into decline?
- Where does a declined race's banner go, and does it stay out while its tokens remain?
- Do you score victory coins for regions held by an in-decline race?
- Can you conquer or attack a region held by your own in-decline race?
- Can you attack your own in-decline race to get past it, and can your active race move through it?
- Where can a new race enter the board when another race is in decline?
- Can an active race attack a region next to a declined race, or use declined tokens to reach new territory?
- Can an active race and a declined race share a region, or can you reinforce or abandon a region held by the declined race?
- Can in-decline Ghouls keep conquering after their race goes into decline?
- Can in-decline Seafaring or Fortified Ghouls still take seas or place forts?
- When in-decline Ghouls are attacked or fail to conquer, how many tokens are lost, and where do unplaced ones go?
- Can Ghouls act on the turn they go into decline, or on a turn when your active race is declined?
- When do in-decline Ghouls score victory coins?
- When do surviving tokens redeploy when an opponent's in-decline Ghouls attack first?
- Do Troll Lairs and Fortresses stay on the board when their race goes into decline?
- Can a Sorcerer convert a race in decline or a Lost Tribe?
- Does Diplomat protect in-decline tokens, and can you choose as ally a player whose race just declined?
- Do the sea and lake regions held by a Seafaring race stay held after it goes into decline?
- Do regions held by in-decline tokens and Lost Tribes count toward the Skeleton reward?
- Can Heroes or Encampments be placed in a region held by a race in decline?
- What does it cost to conquer a region held by another player's in-decline race?
- Do in-decline tokens still defend a region, and do their lairs or mines keep working?
- Does a race keep its special power when it goes into decline?
- Do the active race's coin bonuses apply to regions held by an in-decline race?
- Do Elves keep their power or redeploy their tokens once in decline, and can declined Elves be removed?
Starting the game: conquest and attacks
- Must a new race's first conquest be on a border region?
- Does a Flying or Halfling race's first conquest have to be on a border region?
- Does the Flying power remove the adjacency requirement for conquest?
- Can a Flying race conquer a sea or lake?
- Can a Seafaring race conquer the seas and the lake?
- On a race's first turn, can it enter at several separate border regions?
- After the first conquest, must each new conquest touch a region you already hold?
- Can your first conquest take a border region another player already occupies?
- Can you abandon regions to free up tokens, and from where can you enter after abandoning everything?
- How many tokens can you take back from your regions at the start of your turn, and which can attack?
- Can you pull tokens back from a region mid-turn and conquer again with them?
- Can you ready your troops more than once in a turn to conquer additional regions?
- Can you stop conquering partway through a turn and keep the tokens you have not used?
- Must you attempt a conquest each turn, or can your active race stay on the board and just score?
- Can you attack the same player more than once in one turn?
- Must you keep a token in hand to start a conquest?
- How many race tokens does it take to conquer a region?
- Can you put more race tokens into a conquered region than the conquest needs?
- Can you place leftover race tokens in regions you already occupy?
- What happens to tokens left over after a failed final conquest?
- Can you roll the final conquest die after spending your last race token?
- How does the reinforcement die work on a final conquest attempt?
- Can the reinforcement die target a region of your choice, not the weakest one?
- If your final conquest attempt fails, does your race still score that turn?
- With the Berserk power, must you keep attacking after rolling the reinforcement die?
- Can a Berserk roll be used on an empty region, and must a token be placed there?
- When a region is conquered, how many defending tokens does the defender lose?
- Where do defeated Elves go after their region is conquered?
- When you conquer a region defended by a single Lost Tribe, is the Lost Tribe removed from the game?
- What happens to a Fortress when its region is conquered, and can it be used again?
- Are Encampments lost when their region is attacked?
- Can a region hold more than one Troll's Lair?
- Can the Dragon Master conquer a region that is not next to any region your race occupies?
- Can a Dragon Master conquer a region holding Heroes or a Hole-in-the-Ground?
- Can a non-Flying Sorcerer use its power on its first conquest?
- Can a Flying Sorcerer use its power on a non-adjacent region or on its first conquest?
- Can a Sorcerer swap a token after spending its last token, or after the reinforcement die?
- Does a Sorcerer's token swap count as a conquest of an opponent's region?
- How do the Amazons' four extra tokens work, and can they take an empty region?
- How many Skeleton tokens do you get from conquest, and where do they go?
- Do Tritons get the conquest discount on sea and lake regions?
- Can a race use caverns to jump across the map and conquer?
- Which regions does the Giants' mountain discount cover, and does it ignore a mountain's defense?
- Do race and power cost reductions stack, and do fortresses or Troll's Lairs still add to the cost?
- Do bonuses for conquering non-empty regions count a region holding only a Mountain?
- Does the Commando bonus apply to a race's first conquest?
- Do you get an extra -2 attack bonus for controlling two mountain regions next to each other?
Starting the game: redeployment and entering the board
- When do tokens an enemy knocks out of your regions get redeployed, and in what order?
- If an enemy takes every region you hold, when can your leftover tokens come back?
- Can you keep race tokens in hand at the end of your turn?
- During Troop Redeployment, can you move tokens between regions that are not adjacent?
- When can you abandon a region, and must every region keep a token at the end of your turn?
- Can tokens freed by abandoning a region attack that same turn?
- Can you abandon a region at the start of your turn and conquer it again that same turn?
- Can you abandon a region in the middle of your territory if that splits your regions into separate groups?
- If you abandon all your regions, can you re-enter from any border edge?
- If you keep any region, can you re-enter from another edge with the tokens you pick up?
- Where must a race enter the board on its first conquest?
- Can a new race's first conquest target a border region another player already occupies?
- Can a Seafaring race enter the board through a sea or lake, and what do seas cost to conquer?
- Can a Flying race enter the board through any region?
- Can a non-Flying Sorcerer use its zap to enter the board on its first conquest?
- Can the Dragon Master power be used to enter the board on a first conquest?
- How do the Amazons' four extra tokens leave the board at the end of a turn?
- How many Skeleton tokens do you add during Troop Redeployment, and does the bonus carry over?
- Must you finish your conquests, or use all your tokens, before you redeploy?
- What is the difference between readying tokens and redeploying them?
- Can tokens used in a conquest be reused for the next conquest that turn?
- What stays on a region when you abandon it?
- Can an Encampment be redeployed on another player's turn?
- Must a newly selected race enter the board on the turn you choose it?
Starting the game: powers and race interactions
- Can a Sorcerer use its power after all of its units have been placed?
- Can Flying Sorcerers zap a lone token in a region that is not next to one of their regions?
- How many times per turn can a Sorcerer use its power?
- Which enemy token can a Sorcerer replace?
- What happens to an Elf token that a Sorcerer replaces, and can Elves lose tokens for good?
- Can a Sorcerer use its power on a sea or lake?
- Can Sorcerers bring their casualties back into play with their special ability?
- Can a Diplomat race declare its only opponent an ally in a two-player game?
- Can a Sorcerer use its power on a player who has made you an ally through Diplomacy?
- Is there a marker to show that a Diplomat pact has been made?
- Must you move your Dragon each turn?
- Does a Dragon on its own count as occupying a region?
- Can a Dragon Master Halfling place the Dragon in a region that already holds a hole-in-the-ground?
- Can a Halfling hole-in-the-ground be moved to a new region in a later round?
- How many Fortresses can you place, and how many can be on the map?
- Do Fortresses keep scoring every turn?
- Does a region between two Mountains give the Giants a double discount, and does Flying extend the Giant bonus?
- What makes a region non-empty for special powers and bonuses?
- Which regions count as adjacent for an Underworld race?
- How many Victory coins does the Merchant power pay?
- Does the Alchemist's two bonus coins come on other players' turns?
- When do I receive the Wealthy power's seven Victory coins?
- Does the Hill bonus count every Hill region you occupy, or only ones conquered this turn?
- When are Victory coins scored, and do you score on other players' turns?
- Does the first player change, and does each player finish their whole turn before the next one starts?
- When does the Game Turn marker move forward?
- Can you have more than one active race, and which races count as active?
- If your active race loses all its tokens, can you pick a new race at once?
- What happens to race banners and Special Power badges when the pool runs low?
- How many race tokens do you take, and can a race rebuild its count after losing them?
- What happens to Victory coins when you pass over combos to pick a race?
- When you ready troops, can you leave more than one token in a region?
- Can Ghouls keep conquering after going into decline?
- Can an Encampment stay in a region with no race token of your own?
- Must you take an action each turn, or can you pass and keep the regions you hold?
- Can Tritons start on a coastal region if another race holds the adjacent sea?
- After an enemy splits your race into two groups, can you pick up tokens from both and redistribute them?
- Can new conquests be next to my declined race, or only next to my active race?
Races and special powersExpansion
- Does a Stout race score twice in the turn it goes into decline?
- Can a Stout race conquer regions and then go into decline in the same turn?
- If my Stout race declines at the end of its turn, can my declined Ghouls still attack first?
- Can Ghouls attack on the turn they are put into decline?
- Do declined Ghouls take their conquests before my active race does?
- When declined Ghouls are attacked in a region, how many tokens are lost?
- If In Decline Ghouls have no tokens on the board, are they removed from the game?
- How do In Decline Ghouls conquer, and do they get their own reinforcement roll?
- Can a declined race build new Fortresses under the Fortified power?
- Can Fortified Ratmen place a Fortress without attacking that turn?
- Does a Fortress keep its defense bonus after the race goes into decline?
- Does each Fortress score a victory point every turn?
- When is a Fortress removed from the board, and can it be placed again?
- Do Troll's Lairs, Fortresses and Encampments stay on the board when their region is conquered or their race declines?
- Which race powers keep working after a race goes into decline?
- Do a declined race's regions count toward the active race's bonuses?
- Does Merchant pay one coin per region, or just one coin in total?
- Do forests you abandoned during the turn still give the Forest bonus?
- When a new race goes into decline while Spirits are on the board, which declined race leaves?
- Do declined Spirit tokens still score on the turn your active race goes into decline?
- Do Hordes Of tokens stay on the board when the race goes into decline?
- Can I choose to lose a Hordes Of token instead of a race token when attacked?
- Does the Alchemist bonus still pay after its race is wiped off the map?
- When an enemy conquers a region holding Elves, when do the Elf tokens return to play?
- Can a declined Seafaring race still conquer new seas or lakes?
- Does a Seafaring race keep its seas and lake after it goes into decline?
- Can more than one Seafaring race be in play at the same time?
- How many tokens does each sea or lake cost Seafaring, and how many points does it score?
- Can a Seafaring race conquer a sea or lake that is not next to its regions?
- Do Tritons get their coastal discount on the sea and lake themselves?
- Do Tritons still need an adjacent region to conquer a coastal region?
- Can Halflings enter the map on a sea or lake, or place a Hole there?
- Can a non-Seafaring race enter or conquer the lake?
- Can a race enter the board through a region on the shore of a sea?
- Can Seafaring Leprechauns leave Pots of Gold on sea and lake regions?
- Can a Flying Sorcerer zap a token in a region that is not adjacent to its own regions?
- Can a Flying race enter the board from a region that is not on the border?
- Can a Sorcerer use its power to enter the board on the race's first conquest?
- How many Sorcerer conversions can a player make in one turn?
- Can a Sorcerer convert a token on an opponent's turn?
- Can a Sorcerer convert a token after the reinforcement die is rolled?
- Do Mountains, Fortresses or Troll's Lairs protect a lone token from a Sorcerer?
- How often can a Sorcerer use its ability, and which regions can it target?
- Can a Sorcerer convert a token of a race in decline, a Lost Tribe or a Forgotten Tribe?
- Can a Sorcerer zap a player who has a Diplomat truce with it, or a Diplomat race whose ally is the Sorcerer's player?
- Where does the Sorcerer's new token come from, and does a zap cost tokens from my hand?
- When a Sorcerer converts an opponent's token, where does that token go, and can it come back?
- Can a Sorcerer use its ability on a token in a sea or lake?
- Can Skeleton and Sorcerer players get back tokens lost in combat?
- Do Mountains make a region non-empty for the Orcs, Pillaging or Skeleton bonuses?
- Do Orcs or Skeletons earn their bonus when they conquer an empty region?
- Does Pillaging still pay for a region you abandon during the same turn?
- Does a conquered river region count toward the Skeleton bonus if the Skeletons must leave it?
- Do conquests or kills by another race of yours help the Skeletons?
- Does conquering a region held by Elves trigger the Skeleton, Orc or Pillaging bonuses?
- Can I name an opponent as my Diplomat ally when that player has no active race on the board?
- Does a Diplomat truce stop attacks on your declined races?
- Does a failed final attack stop you from naming that opponent as your Diplomat ally?
- Must I conquer a region after rolling the Berserk die if the roll is too low?
- Does a Berserk player get an extra reinforcement-die roll on its final conquest?
- Can the Dragon Master conquer a mountain, or a region with markers or several enemy tokens, using one race token?
- Can I move my Dragon to a region I already held at the start of the turn?
- Can the Dragon Master conquer a Heroic or Halfling Hole region?
- Can the Dragon conquer any region next to my race's regions, or only regions next to the Dragon?
- If the last active token leaves a region holding your Dragon, where does the Dragon go?
- How often can the Dragon Master conquer, and can the Dragon move each turn?
- Does the Giants discount apply to mountain regions, and to every region next to a controlled mountain?
- Do two Giant-held mountains next to a region make it cost two fewer tokens?
- Can a Giant on a mountain also take the Underworld discount, for two fewer tokens?
- Are all Cavern regions adjacent for an Underworld race, and does the one-token discount apply to any Cavern?
- Do Underworld Tritons get the extra one-token discount on every Cavern region?
- Does Flying make every region adjacent, so Flying Giants can attack anywhere at a discount?
- Can a Bivouac Encampment count as a Kobold token, or can a single Kobold stay alone in a region?
- Do Encampments count as occupying a region, or only as defence?
- Must the first two regions Halflings conquer, which receive Holes, be adjacent?
- Where do Halfling Holes-in-the-Ground go, and how long do they stay?
- If Halflings abandon all their regions and re-enter, do they keep their Holes, and can they re-enter anywhere?
- Can Heroic markers move each turn, and must they move?
- How many Catapult attacks can a player make in one turn?
- Which region can a Catapult attack, given the 'one region away' wording?
- If I have only four Amazon tokens, one per region, must I still remove four at the end of my turn?
- How often may Amazons roll the reinforcement die?
- When a region holding a Lost Tribe is conquered, is the Lost Tribe removed?
- When readying troops, must one token stay in each region, even for Barbarians?
- Can Barbarians redeploy their leftover tokens after conquering?
- How do other players treat Necromancer Ghost tokens, as Active or In Decline?
- How does the Behemoth's stack of tokens work?
- How does the Homunculi power collect its tokens?
- Can a Fireball token be used with the next race after I go into decline?
- Can Lava enter a region that holds an Ice Witch winter marker?
- When can a Trapper move or redistribute its traps?
- Can Marauding let a race abandon regions or start a new first conquest between conquest cycles?
- Do passive or granted powers still work when attacking a Gnome?
End of the game
General rules
- Do Elves lose their token when a Sorcerer converts their region?
- When an attacker takes your Encampments, are they lost, and can you redeploy them on the same turn?
- How many Amazon tokens do you set aside on later turns?
- Can a Dragon Master race use the dragon to make its first conquest from hand?
- Which defensive bonuses stop a Sorcerer from converting a token?
- Can a Sorcerer use its power against each opponent once per turn?
- Does a Sorcerer conversion trigger conquest powers such as Pillaging?
- Can a Sorcerer convert a token in a water region without Seafaring?
- Must a token converted by a Sorcerer stay alone in its region?
- Can tokens used to conquer a region be reused later in the same turn?
- Do Fortresses earn coins, and how long do they last?
- Can you keep building fortresses after your race goes into decline?
- Can Ghouls conquer in the turn they go into decline?
- Does a Stout race score before it goes into decline?
- Do racial bonuses still apply after a race goes into decline?
- Does Diplomat protect a race that is in decline?
- What happens when all your active race tokens are destroyed?
- Can you rearrange your tokens every turn, even into a region cut off from your other regions?
- Can you redeploy tokens displaced by an opponent's conquest during that opponent's turn?
- If the reinforcement die fails on your final conquest, do the attacking tokens die?
- With Berserk, do you roll the reinforcement die before or after choosing the region?
- How many times can Berserk be used in a turn, and does a failed attempt end the turn?
- Must Amazons remove their returned tokens before scoring?
- Do Orcs earn the bonus victory coin when conquering an empty region?
- Are Pillaging coins paid at the end of the round or after each player's own turn?
- What do the mountain tokens do?
- Do Troll lairs stay on the board when the Trolls go into decline?
- Can a Troll's Lair be moved when you redeploy your Trolls?
- When an opponent conquers your Elves, do the defeated Elf tokens go back to your hand?
- Can a special power be transferred to an opponent or to another race of the same player?
- Can the reinforcement die be used for one last attack after your normal attacks?
- During redeployment, can you leave one token per region and keep the rest in hand?
- Can a defender roll dice or play a card to resist a conquest?
- Are the forest and mountain regions on the 3-player map adjacent, and does the hill touch the edge?
Community's Compendium I (fan expansion for Small World)Expansion
- Can a Trapper place two trap tokens when it has only three regions?
- How do Hydras gain new tokens when one of their regions is conquered?
- Does a pit trap still cost a token when a Dragon Master conquers the trapped region?
- If a Trapper's trap is triggered and reveals a pit, can it be redeployed on the next turn?
- Can Demons gained from conquering a Magic Source be used in the same turn's conquest?
Small World: A Spider's WebExpansion
- When Soul-Touch goes into decline, does the revived race get to play a full turn immediately?
- When Soul-Touch revives a race, when do you get the extra race tokens and markers?
- Does a Soul-Touch revival bring back the race's original special power?
- When Soul-Touch revives a race, can you keep the old race's tokens on the board?
- Is Soul-Touch mandatory: must you revive the in-decline race?
- How long does a copied Copycat power last, and must you pick a new one each turn?
- When a copied Copycat power ends, do its Fortresses, Hordes or Behemoth stacks stay on the board?
- Are Skag Attack markers removed after they are revealed?
- What happens to an attacker when an attack or conversion on a Skag Attack marker fails?
- Do Skags collect Loot from regions they abandoned?
- If Skags abandon and reconquer a region in the same turn, do they place a new Loot token?
- Can Skags place Loot tokens in lakes or seas?
- Can tokens left after a Skag attack be used for another attack the same turn?
- If a Sorcerer's attempt hits a Skag booby trap, can the Sorcerer try again?
- When Lava hits declined races, are they removed as if the region were conquered?
- Does Skag Attack beat a Dragon Master's attack, and does the dragon stay in hand when the region is not conquered?
- Which regions are protected from Lava?
- How many Lava tokens can you use in one turn in A Spider's Web?
- Does a region conquered with Lava count as a conquered region for victory points?
- Can Ice Witches move their Winter markers, and do the markers stay when they lose a Magic Source?
- Does a region with an Ice Witches Winter marker cost an extra token to conquer?
- Do Slingmen earn a victory coin for each Sling attack?
Small World: Be Not Afraid...Expansion
- Can the Catapult attack a region one region away, hopping over the region in between?
- Does the once-per-turn limit cover placing the Catapult, or each conquest made from it?
- Can you place the Catapult in a region only for its invulnerability, without making a distance attack?
- Who scores the Victory coin when a player steals a Pot of Gold?
- If an opponent conquers a Pot of Gold region, who collects the pot, and when?
- Can Pot of Gold tokens be placed on the same Leprechaun region every turn?
- Do pots of gold placed on the last turn of the game score?
- Do pots of gold collected by Leprechauns get reused?
- When does the Leprechauns' pot of gold power end in Be Not Afraid?
- Does an occupied Leprechauns territory pay its pot of gold coin more than once?
- Does a Pot of Gold add to a region's defense when counting the units needed to conquer it?
- When Leprechauns go into decline, what happens to the pots of gold still in their regions?
- How do Pixies handle their extra race tokens at the end of a turn?
- When a Pixie region is conquered, does the lone Pixie army go back to the reserve?
- Can Pygmies ever hold more than 11 race tokens?
- If your Pygmy regions are all conquered, where do the regained Pygmy tokens go?
- After a Pygmy is zapped by a Sorcerer, does its owner still roll for new Pygmies?
- When a Pygmy is lost, how many reinforcement dice do you roll?
- When are the Pygmies from a lost Pygmy's reinforcement roll placed on the board?
- Must Barbarians take all extra tokens off their other regions when they attack?
- Can you place more tokens in a region than the minimum needed to conquer it?
- If Barbarians' last conquest fails, what happens to the unused tokens?
- Can Barbarians redeploy tokens returned from a conquered region during another player's turn?
- What happens when a Homunculi combo is bypassed when picking a race?
- Does a Mercenary spend coins once per conquered region, and can it spend more coins than it holds?
- Does the Corrupt power cost the attacker a coin per region conquered, and what if the attacker cannot pay?
Small World: Cursed!Expansion
- Does the two-token minimum for Kobolds still apply after they go into decline?
- Can a Kobold token alone occupy or conquer a region?
- Does a Bivouacking token let a single Kobold token hold a region, alone or together with a Kobold?
- Do Lost Tribes count as in decline for the Goblins power?
- Does Ransacking trigger when a Sorcerer converts an opponent's token?
- When an attacked Hordes of Elves token is removed, do the extra Hordes tokens return to hand?
- Can Iron Dwarfs' Silver Hammers be used for conquest alone, and must they be removed afterward?
- When Kobolds are combined with a Were power that allows fewer tokens, do the Kobold two-token minimum rules still apply?
- Can Dragonmaster Kobolds use the Dragon to conquer a one-token region?
- Can Marauding Sorcerers use their power against the same opponent twice in one turn?
- When a Ransacking player conquers a region, must the region contain exactly one opponent token for the coin?
Small World: Grand Dames of Small WorldExpansion
- Do Lost Tribes count as a Race in Decline for the Historians' bonus?
- Does a Race in Decline with no territories on the board still count for the Historians?
- If an opponent conquers a Priestess Ivory Tower, what happens to the tokens in it?
- Is there an Ivory Tower token for the Priestesses?
- Can an Ivory Tower be built on a mountain region for extra defence?
- Does a stack of In Decline Priestesses get fully lost when an enemy attacks it?
- How does the Priestesses' Ivory Tower form, and how many tokens go in the stack?
- How do the Gypsies' abandoned regions and coins work?
- Can In Decline Ghouls still attack under Peace-Loving?
- If my Peace-Loving Ghouls go into decline, do I still collect the Peace-Loving bonus with them?
- Are White Ladies immune to conquest and powers after they go into decline?
- Can you buy Cursed White Ladies and decline them on the same turn?
- When another race goes into decline, are my in-decline White Ladies removed from the board?
- How are Priestesses in decline scored when the tower is occupied?
- Do Historians collect Victory coins for races that are in decline?
- Does a Marauding Gypsies race have to leave a token in each region before its second conquest cycle?
Small World: Leaders of Small WorldExpansion
- Must a captured Leader be ransomed right away, and who decides whether to pay?
- Does taking a Leader cost a coin when you pick a race?
- What happens to a Leader when its race goes into decline?
- What are the five crown tokens for, and can a crown stand in for a Leader?
- Does a Leader you still own at game end score victory points?
- When a region holding your Leader is conquered, do you also lose a race token?
- Do Leaders count as race tokens for defense and for protection against a Sorcerer's racial power?
- Can an Amazon or Pixie Leader be one of the tokens removed at the end of the turn?
- Where does a Barbarian leader go after a failed final conquest?
- What does 'brave' mean for a Leader?
- Where does a brave Leader go at the end of the turn if it cannot stay in an immune region and there are no non-immune regions?
- What happens to a region when I decline with my only leader in it?
- When the Necromancer conquers a region holding a Leader, what happens to the Leader and the tokens?
- Are Leaders free to take in the Kickstarter reprint, or do they still cost a Victory Coin?
Small World: Necromancer IslandExpansion
- When a Priestess Ivory Tower is conquered, do all its tokens go to the Well of Souls?
- Can a Fortress or Catapult be placed on Necromancer Island?
- Does the Necromancer get the Barricade bonus when all his ghosts sit on Necromancer Island?
- Do Hordes Of tokens raise the number of ghosts the Necromancer needs on the board to win?
- How do the Pygmies' racial power and Pygmy tokens in the Well of Souls interact?
- Does the Necromancer win the moment he has 14 Ghosts on the board during another player's turn?
- Can the Necromancer win just by sitting on Necromancer Island and collecting souls?
- Does the Necromancer start the game with any Victory coins or gold?
- When the Necromancer conquers a Corrupt region with no coins to pay, does the attack still succeed?
- When do you redeploy Ghost tokens returned to the Necromancer player's hand?
- How much does a Necromancer ghost or special power cost to buy?
- Are the regions bordering Necromancer Island enough to enter the board after the Island is taken?
- Can conquered Pygmies come back through their power when the Well of Souls is in play?
- Should the Necromancer ignore Soul-touch when drawing Special Powers?
- Can the Necromancer win by having the most victory points?
- In the Necromancer example, what does 'ghosts in hand' mean?
- Does a Plague or a captured Leader send Necromancer tokens to the Well of Souls?
- When does the Necromancer take its turn, and what does it receive from the other players?
- Do the other players team up against the Necromancer, or is it everyone against everyone?
- Does Peace Loving's bonus count attacks on in-decline Ghouls, Ghosts or Lost Tribes?
- When a new race goes into decline, do the old in-decline tokens go to the Well of Souls?
- Where do race tokens go once they are used to spawn Ghosts?
- If the Well of Souls holds Ghosts but your reserve has none, how do you spawn them?
- When a Necromancer spawns a Ghost from the Well of Souls onto the Island, where does the Ghost removed from the Well go?
Small World: RealmsExpansion
- What do the numbers in the crowns and colored spirals mean on Realms setup pages?
- How many tokens does it take to conquer an empty Mountain or Peak in Realms, and do Peaks go on top of Mountains?
- With Realms, do you use the base game mountain pieces?
- Can a Realms river border stick block movement or mark a river boundary?
- Can you conquer a river region with one token, and must you give it up at the end of the turn?
- How do the Realms tiles fit with the base game or Underground board?
- Are river rules in Realms the same as Underground river rules, and how do they work?
- Do you need an extra token to move onto a tunnel space in Realms?
- When does the player holding the Rusted Throne collect its bonus?
- How many coins does the Rusted Throne pay out?
- Can a Realms race and power combination be reused later in a Game of Gods?
- Do two same-terrain tiles touching on a custom Realms map form one region?
- Do Skeletons get back the tokens they lost to a conquest, or are defeated Skeletons permanently removed?
- Can a Seafaring race claim a river region, and does that block other movement across it?
Small World: River WorldExpansion
- What happens to an in-decline race left on a river region when the river unfreezes?
- Are any race and power combinations banned in River World?
- Do Skeletons and Orcs still get their bonus for regions conquered in River World if some of those tokens are lost in redeployment?
- Do the starting pirates reduce adjacent river region VP all game, or only during a Pirates event?
- Can a Pirate Ship reduce a harbor region's VP by one per ship?
- Can a Caravel conquer regions next to it without taking the river region it sits in?
- Can Tritons occupy river regions?
- How do you score harbors held by both an active and an in-decline race?
- Do Igors collect tokens from pirate ships they conquer on River World?
- Do mountain tokens from the base game get used on the River World boards?
- Can Halflings place Holes-in-the-Ground on river regions?
- Can the Caravel be used once per turn per player?
- Can the Caravel be used when the rivers are frozen in winter?
Small World: Royal BonusExpansion
- When Fauns conquer a region, do the victims redeploy their bonus tokens during the Faun player's redeployment or keep them?
- Do race tokens held in the Igors' spare-parts pile stop other races from respawning?
- Are Fireball tokens single-use per game, or do they accumulate and get discarded only when used?
- How many Behemoth tokens do you get when you conquer your first Swamp with the Royal Bonus Behemoth power?
- Can you split or combine the two Behemoth stacks, and where are they placed?
- When does the strength of a Behemoth stack change in Royal Bonus?
- Can you use Behemoths on the same turn you conquer your first Swamp region?
- Can both Behemoth stacks occupy the same region?
- Can a Behemoth stack grow beyond strength 6?
- Do Behemoths stay on the board when their race goes into decline?
- Can Sorcerers zap a race token that shares a region with a Behemoth?
- Can Igors and Necromancer Island be used in the same game?
- Can a Behemoth help conquer a Swamp region you do not yet hold?
- What happens when the Fawns or their victims run out of Race tokens?
- Does a region held by a declined race count toward the Behemoth strength of your active race?
- Can both Behemoths be used together in one conquest?
- When exchanging collected tokens for an Igor token, can you swap only some of them and keep the rest?
- When paying tokens for an Igor purchase, must you pay the most recent tokens first?
- Do Fauns get a new Faun token for conquering empty or declined regions, or only active regions?
- Do Fauns collect a token when conquering a region with in-decline Ghouls?
- Do Fauns collect when conquering a monster region in Underground?
- Do Igors collect tokens discarded before they were chosen?
- Does a region bordering a lake count as coastal for Aquatic races?
- Do Igors collect tokens when they conquer Elves?
- Do Igors collect Hordes of tokens?
- Where can Behemoths be deployed?
Small World: Sky IslandsExpansion
- Do Escargots score VP at the end of the turn they occupy regions?
- Do Stout Escargots still score at the start of their next turn after going into decline?
- Do Escargots score for the regions they occupy on their first turn?
- If Escargots abandon all their regions mid-turn, does their turn end?
- Are Drakon tokens discarded when they transform into Dragons, and must a Dragon be accompanied by a Drakon?
- Can a Drakon race use its Dragons on its first conquest to wipe out occupied regions?
- Can Wendigos clear forests occupied by in-decline races, and do they get a new token when no forest is occupied?
- Can a new Wendigo token be used immediately for conquest, including on in-decline races?
- Are Elves immune to Wendigo conquests?
- How do Scavengers interact with in-decline Ghouls?
- Do Igors collect tokens when a Scavengers player goes into decline?
- What bonus do Scavengers give in combat?
- When Scavengers go into decline, is the previous conquered in-decline token removed?
- Can Lava tokens or Winter markers be placed in water regions on the Sky Islands board?
- Does the Zeppelin token go onto a region it conquers, and how does its roll reduce the tokens needed?
- After a blank Zeppelin roll, does your turn end or can you keep conquering?
- When a Zeppelined attack rolls an empty side, what do the players lose?
- Can a Zeppelined race use a last-conquest roll?
- Does the Sky Islands island bonus require occupying the lake, for a Kraken or any other race?
- Can Underground races and powers be mixed with the Sky Islands board?
- Can Storm Giants make their first conquest in the Sky Islands every turn, or only once?
- Can Haggling give away more Trade Pacts than the victory coins you can cover?
- Can a Gunner fire more than once?
- Which regions can hold the cannon tokens for a Gunner?
- Can a Catapult target a Sky Islands region through an access point?
- Do access points cost an extra token to conquer a Sky Islands region?
- How does Exploring count regions across the ground and the sky?
Small World: Tales and LegendsExpansion
- Does Blue Genes give you all the VP coins on a combo you choose, or only some of them?
- How is the Blue Genes combo auction priced, and do the remaining combos shift?
- Does The Great Curse stop Forts from scoring or being removed?
- Can a Seafaring race keep its occupied seas and lakes while The Great Curse is active?
- How does The Great Curse affect the Diplomat power?
- Does The Great Curse stop Cursed races from requiring a payment to skip?
- What happens to races already in decline when The Great Curse is played?
- When does Malediction take effect, must players announce decline before it, and where do the removed tokens go?
- Do Kobolds still need two tokens per region when the Rats card turns off racial effects?
- Does gaining control of a Tales and Legends event card mean you control it for everyone?
- Can new races pay the 3 Victory coins instead of discarding 2 tokens under Ungodly Bribe?
- If a Puff of Smoke destroys every halfling token in a Hole-in-the-Ground, what happens to the hole?
- Does Wizened and Old pay 2 Victory Coins for each in-decline token removed?
- Does the Leprechaun score gold from the previous turn when Kobold God makes active races score no points?
- Can you use the Going Down card on the same turn your active race goes into decline?
- When does the Necromantic Elixir's keep-your-race benefit apply: must you decline the same turn?
- Does the Drakkars from Afar card's 'coastal region' include lakes?
- Does a Tales and Legends bonus card for cavern regions still pay its extra coin when the cavern is held by a declined race?
- Can I bid 0 victory coins in a Tales and Legends auction?
- When does Tabula Rasa take effect, and can a race declined that turn keep its tokens?
- Under Wealth Redistribution, do defenders still remove their tokens when a region is conquered?
- Under Wealth Redistribution, does the defender pay a victory coin when a declined race is conquered, including declined Ghouls?
- How does Marauding work with The Great Ride?
- Must Pixies remove their tokens during redeployment when Here To Stay is played?