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Small World FAQ

518 questions players ask · Updated Nov 13, 2026 · Full rulebook

Components and terrainSetting up the game and objectStarting the game: races in declineStarting the game: conquest and attacksStarting the game: redeployment and entering the boardStarting the game: powers and race interactionsRaces and special powersEnd of the gameGeneral rulesCommunity's Compendium I (fan expansion for Small World)Small World: A Spider's WebSmall World: Be Not Afraid...Small World: Cursed!Small World: Grand Dames of Small WorldSmall World: Leaders of Small WorldSmall World: Necromancer IslandSmall World: RealmsSmall World: River WorldSmall World: Royal BonusSmall World: Sky IslandsSmall World: Tales and LegendsSmall World: Tunnels

Components and terrain

  • Do mountains add to the tokens needed to conquer a region?
  • Does a swamp count as water for the Tritons' coastal bonus?
  • Are swamps and marshes the same terrain for special powers?
  • What region types are there on the Small World map?
  • Do the dark green regions in the lower right of the 3-5 player maps count as hills?
  • Do the circular icons and the two-coin symbol on the board do anything?
  • Can any race conquer lakes, seas or caves?
  • On the three-player map, does the river in the top-right corner stop regions from being adjacent?
  • Are Troll Lairs and Fortresses lost for good when their region is lost?
  • What if the Victory coin denominations run out, or a player will not make change?

Setting up the game and object

  • Does Merchant score per region occupied, or per region type?
  • Are Victory coins scored after each player's turn or at the end of the round?
  • What happens to a Lost Tribe token when you conquer its region?
  • Why does each player start with five coins?
  • Can a player offer victory points to avoid being attacked?
  • Which side of the board do you use for your player count?
  • What happens to race banners and power badges when the setup stack runs out?
  • Are Lost Tribes considered to be in decline?
  • On the 3-player board, is a mountain beside a forest on the south edge adjacent?

Starting the game: races in decline

  • Can you skip conquering and keep your race on the board without declining?
  • If your active race has lost all its tokens, must you put it into decline?
  • If your whole army is wiped out, what happens to the tokens still in your hand?
  • When a new race goes into decline, is the older declined race removed?
  • Does the Spirit power let two races stay in decline at once?
  • Can you conquer, attack or redeploy on the turn your race goes into decline?
  • Can you conquer first and then go into decline in the same turn, and does a failed conquest change that?
  • Can you put a race into decline on the turn you pick it?
  • Can a Stout race conquer and then go into decline in the same turn?
  • When do you choose your next race after your race goes into decline?
  • How many race tokens stay on the map when a race goes into decline?
  • Where does a declined race's banner go, and does it stay out while its tokens remain?
  • Do you score victory coins for regions held by an in-decline race?
  • Can you conquer or attack a region held by your own in-decline race?
  • Can you attack your own in-decline race to get past it, and can your active race move through it?
  • Where can a new race enter the board when another race is in decline?
  • Can an active race attack a region next to a declined race, or use declined tokens to reach new territory?
  • Can an active race and a declined race share a region, or can you reinforce or abandon a region held by the declined race?
  • Can in-decline Ghouls keep conquering after their race goes into decline?
  • Can in-decline Seafaring or Fortified Ghouls still take seas or place forts?
  • When in-decline Ghouls are attacked or fail to conquer, how many tokens are lost, and where do unplaced ones go?
  • Can Ghouls act on the turn they go into decline, or on a turn when your active race is declined?
  • When do in-decline Ghouls score victory coins?
  • When do surviving tokens redeploy when an opponent's in-decline Ghouls attack first?
  • Do Troll Lairs and Fortresses stay on the board when their race goes into decline?
  • Can a Sorcerer convert a race in decline or a Lost Tribe?
  • Does Diplomat protect in-decline tokens, and can you choose as ally a player whose race just declined?
  • Do the sea and lake regions held by a Seafaring race stay held after it goes into decline?
  • Do regions held by in-decline tokens and Lost Tribes count toward the Skeleton reward?
  • Can Heroes or Encampments be placed in a region held by a race in decline?
  • What does it cost to conquer a region held by another player's in-decline race?
  • Do in-decline tokens still defend a region, and do their lairs or mines keep working?
  • Does a race keep its special power when it goes into decline?
  • Do the active race's coin bonuses apply to regions held by an in-decline race?
  • Do Elves keep their power or redeploy their tokens once in decline, and can declined Elves be removed?

Starting the game: conquest and attacks

  • Must a new race's first conquest be on a border region?
  • Does a Flying or Halfling race's first conquest have to be on a border region?
  • Does the Flying power remove the adjacency requirement for conquest?
  • Can a Flying race conquer a sea or lake?
  • Can a Seafaring race conquer the seas and the lake?
  • On a race's first turn, can it enter at several separate border regions?
  • After the first conquest, must each new conquest touch a region you already hold?
  • Can your first conquest take a border region another player already occupies?
  • Can you abandon regions to free up tokens, and from where can you enter after abandoning everything?
  • How many tokens can you take back from your regions at the start of your turn, and which can attack?
  • Can you pull tokens back from a region mid-turn and conquer again with them?
  • Can you ready your troops more than once in a turn to conquer additional regions?
  • Can you stop conquering partway through a turn and keep the tokens you have not used?
  • Must you attempt a conquest each turn, or can your active race stay on the board and just score?
  • Can you attack the same player more than once in one turn?
  • Must you keep a token in hand to start a conquest?
  • How many race tokens does it take to conquer a region?
  • Can you put more race tokens into a conquered region than the conquest needs?
  • Can you place leftover race tokens in regions you already occupy?
  • What happens to tokens left over after a failed final conquest?
  • Can you roll the final conquest die after spending your last race token?
  • How does the reinforcement die work on a final conquest attempt?
  • Can the reinforcement die target a region of your choice, not the weakest one?
  • If your final conquest attempt fails, does your race still score that turn?
  • With the Berserk power, must you keep attacking after rolling the reinforcement die?
  • Can a Berserk roll be used on an empty region, and must a token be placed there?
  • When a region is conquered, how many defending tokens does the defender lose?
  • Where do defeated Elves go after their region is conquered?
  • When you conquer a region defended by a single Lost Tribe, is the Lost Tribe removed from the game?
  • What happens to a Fortress when its region is conquered, and can it be used again?
  • Are Encampments lost when their region is attacked?
  • Can a region hold more than one Troll's Lair?
  • Can the Dragon Master conquer a region that is not next to any region your race occupies?
  • Can a Dragon Master conquer a region holding Heroes or a Hole-in-the-Ground?
  • Can a non-Flying Sorcerer use its power on its first conquest?
  • Can a Flying Sorcerer use its power on a non-adjacent region or on its first conquest?
  • Can a Sorcerer swap a token after spending its last token, or after the reinforcement die?
  • Does a Sorcerer's token swap count as a conquest of an opponent's region?
  • How do the Amazons' four extra tokens work, and can they take an empty region?
  • How many Skeleton tokens do you get from conquest, and where do they go?
  • Do Tritons get the conquest discount on sea and lake regions?
  • Can a race use caverns to jump across the map and conquer?
  • Which regions does the Giants' mountain discount cover, and does it ignore a mountain's defense?
  • Do race and power cost reductions stack, and do fortresses or Troll's Lairs still add to the cost?
  • Do bonuses for conquering non-empty regions count a region holding only a Mountain?
  • Does the Commando bonus apply to a race's first conquest?
  • Do you get an extra -2 attack bonus for controlling two mountain regions next to each other?

Starting the game: redeployment and entering the board

  • When do tokens an enemy knocks out of your regions get redeployed, and in what order?
  • If an enemy takes every region you hold, when can your leftover tokens come back?
  • Can you keep race tokens in hand at the end of your turn?
  • During Troop Redeployment, can you move tokens between regions that are not adjacent?
  • When can you abandon a region, and must every region keep a token at the end of your turn?
  • Can tokens freed by abandoning a region attack that same turn?
  • Can you abandon a region at the start of your turn and conquer it again that same turn?
  • Can you abandon a region in the middle of your territory if that splits your regions into separate groups?
  • If you abandon all your regions, can you re-enter from any border edge?
  • If you keep any region, can you re-enter from another edge with the tokens you pick up?
  • Where must a race enter the board on its first conquest?
  • Can a new race's first conquest target a border region another player already occupies?
  • Can a Seafaring race enter the board through a sea or lake, and what do seas cost to conquer?
  • Can a Flying race enter the board through any region?
  • Can a non-Flying Sorcerer use its zap to enter the board on its first conquest?
  • Can the Dragon Master power be used to enter the board on a first conquest?
  • How do the Amazons' four extra tokens leave the board at the end of a turn?
  • How many Skeleton tokens do you add during Troop Redeployment, and does the bonus carry over?
  • Must you finish your conquests, or use all your tokens, before you redeploy?
  • What is the difference between readying tokens and redeploying them?
  • Can tokens used in a conquest be reused for the next conquest that turn?
  • What stays on a region when you abandon it?
  • Can an Encampment be redeployed on another player's turn?
  • Must a newly selected race enter the board on the turn you choose it?

Starting the game: powers and race interactions

  • Can a Sorcerer use its power after all of its units have been placed?
  • Can Flying Sorcerers zap a lone token in a region that is not next to one of their regions?
  • How many times per turn can a Sorcerer use its power?
  • Which enemy token can a Sorcerer replace?
  • What happens to an Elf token that a Sorcerer replaces, and can Elves lose tokens for good?
  • Can a Sorcerer use its power on a sea or lake?
  • Can Sorcerers bring their casualties back into play with their special ability?
  • Can a Diplomat race declare its only opponent an ally in a two-player game?
  • Can a Sorcerer use its power on a player who has made you an ally through Diplomacy?
  • Is there a marker to show that a Diplomat pact has been made?
  • Must you move your Dragon each turn?
  • Does a Dragon on its own count as occupying a region?
  • Can a Dragon Master Halfling place the Dragon in a region that already holds a hole-in-the-ground?
  • Can a Halfling hole-in-the-ground be moved to a new region in a later round?
  • How many Fortresses can you place, and how many can be on the map?
  • Do Fortresses keep scoring every turn?
  • Does a region between two Mountains give the Giants a double discount, and does Flying extend the Giant bonus?
  • What makes a region non-empty for special powers and bonuses?
  • Which regions count as adjacent for an Underworld race?
  • How many Victory coins does the Merchant power pay?
  • Does the Alchemist's two bonus coins come on other players' turns?
  • When do I receive the Wealthy power's seven Victory coins?
  • Does the Hill bonus count every Hill region you occupy, or only ones conquered this turn?
  • When are Victory coins scored, and do you score on other players' turns?
  • Does the first player change, and does each player finish their whole turn before the next one starts?
  • When does the Game Turn marker move forward?
  • Can you have more than one active race, and which races count as active?
  • If your active race loses all its tokens, can you pick a new race at once?
  • What happens to race banners and Special Power badges when the pool runs low?
  • How many race tokens do you take, and can a race rebuild its count after losing them?
  • What happens to Victory coins when you pass over combos to pick a race?
  • When you ready troops, can you leave more than one token in a region?
  • Can Ghouls keep conquering after going into decline?
  • Can an Encampment stay in a region with no race token of your own?
  • Must you take an action each turn, or can you pass and keep the regions you hold?
  • Can Tritons start on a coastal region if another race holds the adjacent sea?
  • After an enemy splits your race into two groups, can you pick up tokens from both and redistribute them?
  • Can new conquests be next to my declined race, or only next to my active race?

Races and special powersExpansion

  • Does a Stout race score twice in the turn it goes into decline?
  • Can a Stout race conquer regions and then go into decline in the same turn?
  • If my Stout race declines at the end of its turn, can my declined Ghouls still attack first?
  • Can Ghouls attack on the turn they are put into decline?
  • Do declined Ghouls take their conquests before my active race does?
  • When declined Ghouls are attacked in a region, how many tokens are lost?
  • If In Decline Ghouls have no tokens on the board, are they removed from the game?
  • How do In Decline Ghouls conquer, and do they get their own reinforcement roll?
  • Can a declined race build new Fortresses under the Fortified power?
  • Can Fortified Ratmen place a Fortress without attacking that turn?
  • Does a Fortress keep its defense bonus after the race goes into decline?
  • Does each Fortress score a victory point every turn?
  • When is a Fortress removed from the board, and can it be placed again?
  • Do Troll's Lairs, Fortresses and Encampments stay on the board when their region is conquered or their race declines?
  • Which race powers keep working after a race goes into decline?
  • Do a declined race's regions count toward the active race's bonuses?
  • Does Merchant pay one coin per region, or just one coin in total?
  • Do forests you abandoned during the turn still give the Forest bonus?
  • When a new race goes into decline while Spirits are on the board, which declined race leaves?
  • Do declined Spirit tokens still score on the turn your active race goes into decline?
  • Do Hordes Of tokens stay on the board when the race goes into decline?
  • Can I choose to lose a Hordes Of token instead of a race token when attacked?
  • Does the Alchemist bonus still pay after its race is wiped off the map?
  • When an enemy conquers a region holding Elves, when do the Elf tokens return to play?
  • Can a declined Seafaring race still conquer new seas or lakes?
  • Does a Seafaring race keep its seas and lake after it goes into decline?
  • Can more than one Seafaring race be in play at the same time?
  • How many tokens does each sea or lake cost Seafaring, and how many points does it score?
  • Can a Seafaring race conquer a sea or lake that is not next to its regions?
  • Do Tritons get their coastal discount on the sea and lake themselves?
  • Do Tritons still need an adjacent region to conquer a coastal region?
  • Can Halflings enter the map on a sea or lake, or place a Hole there?
  • Can a non-Seafaring race enter or conquer the lake?
  • Can a race enter the board through a region on the shore of a sea?
  • Can Seafaring Leprechauns leave Pots of Gold on sea and lake regions?
  • Can a Flying Sorcerer zap a token in a region that is not adjacent to its own regions?
  • Can a Flying race enter the board from a region that is not on the border?
  • Can a Sorcerer use its power to enter the board on the race's first conquest?
  • How many Sorcerer conversions can a player make in one turn?
  • Can a Sorcerer convert a token on an opponent's turn?
  • Can a Sorcerer convert a token after the reinforcement die is rolled?
  • Do Mountains, Fortresses or Troll's Lairs protect a lone token from a Sorcerer?
  • How often can a Sorcerer use its ability, and which regions can it target?
  • Can a Sorcerer convert a token of a race in decline, a Lost Tribe or a Forgotten Tribe?
  • Can a Sorcerer zap a player who has a Diplomat truce with it, or a Diplomat race whose ally is the Sorcerer's player?
  • Where does the Sorcerer's new token come from, and does a zap cost tokens from my hand?
  • When a Sorcerer converts an opponent's token, where does that token go, and can it come back?
  • Can a Sorcerer use its ability on a token in a sea or lake?
  • Can Skeleton and Sorcerer players get back tokens lost in combat?
  • Do Mountains make a region non-empty for the Orcs, Pillaging or Skeleton bonuses?
  • Do Orcs or Skeletons earn their bonus when they conquer an empty region?
  • Does Pillaging still pay for a region you abandon during the same turn?
  • Does a conquered river region count toward the Skeleton bonus if the Skeletons must leave it?
  • Do conquests or kills by another race of yours help the Skeletons?
  • Does conquering a region held by Elves trigger the Skeleton, Orc or Pillaging bonuses?
  • Can I name an opponent as my Diplomat ally when that player has no active race on the board?
  • Does a Diplomat truce stop attacks on your declined races?
  • Does a failed final attack stop you from naming that opponent as your Diplomat ally?
  • Must I conquer a region after rolling the Berserk die if the roll is too low?
  • Does a Berserk player get an extra reinforcement-die roll on its final conquest?
  • Can the Dragon Master conquer a mountain, or a region with markers or several enemy tokens, using one race token?
  • Can I move my Dragon to a region I already held at the start of the turn?
  • Can the Dragon Master conquer a Heroic or Halfling Hole region?
  • Can the Dragon conquer any region next to my race's regions, or only regions next to the Dragon?
  • If the last active token leaves a region holding your Dragon, where does the Dragon go?
  • How often can the Dragon Master conquer, and can the Dragon move each turn?
  • Does the Giants discount apply to mountain regions, and to every region next to a controlled mountain?
  • Do two Giant-held mountains next to a region make it cost two fewer tokens?
  • Can a Giant on a mountain also take the Underworld discount, for two fewer tokens?
  • Are all Cavern regions adjacent for an Underworld race, and does the one-token discount apply to any Cavern?
  • Do Underworld Tritons get the extra one-token discount on every Cavern region?
  • Does Flying make every region adjacent, so Flying Giants can attack anywhere at a discount?
  • Can a Bivouac Encampment count as a Kobold token, or can a single Kobold stay alone in a region?
  • Do Encampments count as occupying a region, or only as defence?
  • Must the first two regions Halflings conquer, which receive Holes, be adjacent?
  • Where do Halfling Holes-in-the-Ground go, and how long do they stay?
  • If Halflings abandon all their regions and re-enter, do they keep their Holes, and can they re-enter anywhere?
  • Can Heroic markers move each turn, and must they move?
  • How many Catapult attacks can a player make in one turn?
  • Which region can a Catapult attack, given the 'one region away' wording?
  • If I have only four Amazon tokens, one per region, must I still remove four at the end of my turn?
  • How often may Amazons roll the reinforcement die?
  • When a region holding a Lost Tribe is conquered, is the Lost Tribe removed?
  • When readying troops, must one token stay in each region, even for Barbarians?
  • Can Barbarians redeploy their leftover tokens after conquering?
  • How do other players treat Necromancer Ghost tokens, as Active or In Decline?
  • How does the Behemoth's stack of tokens work?
  • How does the Homunculi power collect its tokens?
  • Can a Fireball token be used with the next race after I go into decline?
  • Can Lava enter a region that holds an Ice Witch winter marker?
  • When can a Trapper move or redistribute its traps?
  • Can Marauding let a race abandon regions or start a new first conquest between conquest cycles?
  • Do passive or granted powers still work when attacking a Gnome?

End of the game

  • Do Bivouac encampments count toward the tie-breaker?
  • Do Dragon, Hero, Fortress or other markers count toward the tie-breaker?
  • Do race tokens that are off the board count toward the tie-breaker?
  • What happens if players are still tied after the tie-breaker?

General rules

  • Do Elves lose their token when a Sorcerer converts their region?
  • When an attacker takes your Encampments, are they lost, and can you redeploy them on the same turn?
  • How many Amazon tokens do you set aside on later turns?
  • Can a Dragon Master race use the dragon to make its first conquest from hand?
  • Which defensive bonuses stop a Sorcerer from converting a token?
  • Can a Sorcerer use its power against each opponent once per turn?
  • Does a Sorcerer conversion trigger conquest powers such as Pillaging?
  • Can a Sorcerer convert a token in a water region without Seafaring?
  • Must a token converted by a Sorcerer stay alone in its region?
  • Can tokens used to conquer a region be reused later in the same turn?
  • Do Fortresses earn coins, and how long do they last?
  • Can you keep building fortresses after your race goes into decline?
  • Can Ghouls conquer in the turn they go into decline?
  • Does a Stout race score before it goes into decline?
  • Do racial bonuses still apply after a race goes into decline?
  • Does Diplomat protect a race that is in decline?
  • What happens when all your active race tokens are destroyed?
  • Can you rearrange your tokens every turn, even into a region cut off from your other regions?
  • Can you redeploy tokens displaced by an opponent's conquest during that opponent's turn?
  • If the reinforcement die fails on your final conquest, do the attacking tokens die?
  • With Berserk, do you roll the reinforcement die before or after choosing the region?
  • How many times can Berserk be used in a turn, and does a failed attempt end the turn?
  • Must Amazons remove their returned tokens before scoring?
  • Do Orcs earn the bonus victory coin when conquering an empty region?
  • Are Pillaging coins paid at the end of the round or after each player's own turn?
  • What do the mountain tokens do?
  • Do Troll lairs stay on the board when the Trolls go into decline?
  • Can a Troll's Lair be moved when you redeploy your Trolls?
  • When an opponent conquers your Elves, do the defeated Elf tokens go back to your hand?
  • Can a special power be transferred to an opponent or to another race of the same player?
  • Can the reinforcement die be used for one last attack after your normal attacks?
  • During redeployment, can you leave one token per region and keep the rest in hand?
  • Can a defender roll dice or play a card to resist a conquest?
  • Are the forest and mountain regions on the 3-player map adjacent, and does the hill touch the edge?

Community's Compendium I (fan expansion for Small World)Expansion

  • Can a Trapper place two trap tokens when it has only three regions?
  • How do Hydras gain new tokens when one of their regions is conquered?
  • Does a pit trap still cost a token when a Dragon Master conquers the trapped region?
  • If a Trapper's trap is triggered and reveals a pit, can it be redeployed on the next turn?
  • Can Demons gained from conquering a Magic Source be used in the same turn's conquest?

Small World: A Spider's WebExpansion

  • When Soul-Touch goes into decline, does the revived race get to play a full turn immediately?
  • When Soul-Touch revives a race, when do you get the extra race tokens and markers?
  • Does a Soul-Touch revival bring back the race's original special power?
  • When Soul-Touch revives a race, can you keep the old race's tokens on the board?
  • Is Soul-Touch mandatory: must you revive the in-decline race?
  • How long does a copied Copycat power last, and must you pick a new one each turn?
  • When a copied Copycat power ends, do its Fortresses, Hordes or Behemoth stacks stay on the board?
  • Are Skag Attack markers removed after they are revealed?
  • What happens to an attacker when an attack or conversion on a Skag Attack marker fails?
  • Do Skags collect Loot from regions they abandoned?
  • If Skags abandon and reconquer a region in the same turn, do they place a new Loot token?
  • Can Skags place Loot tokens in lakes or seas?
  • Can tokens left after a Skag attack be used for another attack the same turn?
  • If a Sorcerer's attempt hits a Skag booby trap, can the Sorcerer try again?
  • When Lava hits declined races, are they removed as if the region were conquered?
  • Does Skag Attack beat a Dragon Master's attack, and does the dragon stay in hand when the region is not conquered?
  • Which regions are protected from Lava?
  • How many Lava tokens can you use in one turn in A Spider's Web?
  • Does a region conquered with Lava count as a conquered region for victory points?
  • Can Ice Witches move their Winter markers, and do the markers stay when they lose a Magic Source?
  • Does a region with an Ice Witches Winter marker cost an extra token to conquer?
  • Do Slingmen earn a victory coin for each Sling attack?

Small World: Be Not Afraid...Expansion

  • Can the Catapult attack a region one region away, hopping over the region in between?
  • Does the once-per-turn limit cover placing the Catapult, or each conquest made from it?
  • Can you place the Catapult in a region only for its invulnerability, without making a distance attack?
  • Who scores the Victory coin when a player steals a Pot of Gold?
  • If an opponent conquers a Pot of Gold region, who collects the pot, and when?
  • Can Pot of Gold tokens be placed on the same Leprechaun region every turn?
  • Do pots of gold placed on the last turn of the game score?
  • Do pots of gold collected by Leprechauns get reused?
  • When does the Leprechauns' pot of gold power end in Be Not Afraid?
  • Does an occupied Leprechauns territory pay its pot of gold coin more than once?
  • Does a Pot of Gold add to a region's defense when counting the units needed to conquer it?
  • When Leprechauns go into decline, what happens to the pots of gold still in their regions?
  • How do Pixies handle their extra race tokens at the end of a turn?
  • When a Pixie region is conquered, does the lone Pixie army go back to the reserve?
  • Can Pygmies ever hold more than 11 race tokens?
  • If your Pygmy regions are all conquered, where do the regained Pygmy tokens go?
  • After a Pygmy is zapped by a Sorcerer, does its owner still roll for new Pygmies?
  • When a Pygmy is lost, how many reinforcement dice do you roll?
  • When are the Pygmies from a lost Pygmy's reinforcement roll placed on the board?
  • Must Barbarians take all extra tokens off their other regions when they attack?
  • Can you place more tokens in a region than the minimum needed to conquer it?
  • If Barbarians' last conquest fails, what happens to the unused tokens?
  • Can Barbarians redeploy tokens returned from a conquered region during another player's turn?
  • What happens when a Homunculi combo is bypassed when picking a race?
  • Does a Mercenary spend coins once per conquered region, and can it spend more coins than it holds?
  • Does the Corrupt power cost the attacker a coin per region conquered, and what if the attacker cannot pay?

Small World: Cursed!Expansion

  • Does the two-token minimum for Kobolds still apply after they go into decline?
  • Can a Kobold token alone occupy or conquer a region?
  • Does a Bivouacking token let a single Kobold token hold a region, alone or together with a Kobold?
  • Do Lost Tribes count as in decline for the Goblins power?
  • Does Ransacking trigger when a Sorcerer converts an opponent's token?
  • When an attacked Hordes of Elves token is removed, do the extra Hordes tokens return to hand?
  • Can Iron Dwarfs' Silver Hammers be used for conquest alone, and must they be removed afterward?
  • When Kobolds are combined with a Were power that allows fewer tokens, do the Kobold two-token minimum rules still apply?
  • Can Dragonmaster Kobolds use the Dragon to conquer a one-token region?
  • Can Marauding Sorcerers use their power against the same opponent twice in one turn?
  • When a Ransacking player conquers a region, must the region contain exactly one opponent token for the coin?

Small World: Grand Dames of Small WorldExpansion

  • Do Lost Tribes count as a Race in Decline for the Historians' bonus?
  • Does a Race in Decline with no territories on the board still count for the Historians?
  • If an opponent conquers a Priestess Ivory Tower, what happens to the tokens in it?
  • Is there an Ivory Tower token for the Priestesses?
  • Can an Ivory Tower be built on a mountain region for extra defence?
  • Does a stack of In Decline Priestesses get fully lost when an enemy attacks it?
  • How does the Priestesses' Ivory Tower form, and how many tokens go in the stack?
  • How do the Gypsies' abandoned regions and coins work?
  • Can In Decline Ghouls still attack under Peace-Loving?
  • If my Peace-Loving Ghouls go into decline, do I still collect the Peace-Loving bonus with them?
  • Are White Ladies immune to conquest and powers after they go into decline?
  • Can you buy Cursed White Ladies and decline them on the same turn?
  • When another race goes into decline, are my in-decline White Ladies removed from the board?
  • How are Priestesses in decline scored when the tower is occupied?
  • Do Historians collect Victory coins for races that are in decline?
  • Does a Marauding Gypsies race have to leave a token in each region before its second conquest cycle?

Small World: Leaders of Small WorldExpansion

  • Must a captured Leader be ransomed right away, and who decides whether to pay?
  • Does taking a Leader cost a coin when you pick a race?
  • What happens to a Leader when its race goes into decline?
  • What are the five crown tokens for, and can a crown stand in for a Leader?
  • Does a Leader you still own at game end score victory points?
  • When a region holding your Leader is conquered, do you also lose a race token?
  • Do Leaders count as race tokens for defense and for protection against a Sorcerer's racial power?
  • Can an Amazon or Pixie Leader be one of the tokens removed at the end of the turn?
  • Where does a Barbarian leader go after a failed final conquest?
  • What does 'brave' mean for a Leader?
  • Where does a brave Leader go at the end of the turn if it cannot stay in an immune region and there are no non-immune regions?
  • What happens to a region when I decline with my only leader in it?
  • When the Necromancer conquers a region holding a Leader, what happens to the Leader and the tokens?
  • Are Leaders free to take in the Kickstarter reprint, or do they still cost a Victory Coin?

Small World: Necromancer IslandExpansion

  • When a Priestess Ivory Tower is conquered, do all its tokens go to the Well of Souls?
  • Can a Fortress or Catapult be placed on Necromancer Island?
  • Does the Necromancer get the Barricade bonus when all his ghosts sit on Necromancer Island?
  • Do Hordes Of tokens raise the number of ghosts the Necromancer needs on the board to win?
  • How do the Pygmies' racial power and Pygmy tokens in the Well of Souls interact?
  • Does the Necromancer win the moment he has 14 Ghosts on the board during another player's turn?
  • Can the Necromancer win just by sitting on Necromancer Island and collecting souls?
  • Does the Necromancer start the game with any Victory coins or gold?
  • When the Necromancer conquers a Corrupt region with no coins to pay, does the attack still succeed?
  • When do you redeploy Ghost tokens returned to the Necromancer player's hand?
  • How much does a Necromancer ghost or special power cost to buy?
  • Are the regions bordering Necromancer Island enough to enter the board after the Island is taken?
  • Can conquered Pygmies come back through their power when the Well of Souls is in play?
  • Should the Necromancer ignore Soul-touch when drawing Special Powers?
  • Can the Necromancer win by having the most victory points?
  • In the Necromancer example, what does 'ghosts in hand' mean?
  • Does a Plague or a captured Leader send Necromancer tokens to the Well of Souls?
  • When does the Necromancer take its turn, and what does it receive from the other players?
  • Do the other players team up against the Necromancer, or is it everyone against everyone?
  • Does Peace Loving's bonus count attacks on in-decline Ghouls, Ghosts or Lost Tribes?
  • When a new race goes into decline, do the old in-decline tokens go to the Well of Souls?
  • Where do race tokens go once they are used to spawn Ghosts?
  • If the Well of Souls holds Ghosts but your reserve has none, how do you spawn them?
  • When a Necromancer spawns a Ghost from the Well of Souls onto the Island, where does the Ghost removed from the Well go?

Small World: RealmsExpansion

  • What do the numbers in the crowns and colored spirals mean on Realms setup pages?
  • How many tokens does it take to conquer an empty Mountain or Peak in Realms, and do Peaks go on top of Mountains?
  • With Realms, do you use the base game mountain pieces?
  • Can a Realms river border stick block movement or mark a river boundary?
  • Can you conquer a river region with one token, and must you give it up at the end of the turn?
  • How do the Realms tiles fit with the base game or Underground board?
  • Are river rules in Realms the same as Underground river rules, and how do they work?
  • Do you need an extra token to move onto a tunnel space in Realms?
  • When does the player holding the Rusted Throne collect its bonus?
  • How many coins does the Rusted Throne pay out?
  • Can a Realms race and power combination be reused later in a Game of Gods?
  • Do two same-terrain tiles touching on a custom Realms map form one region?
  • Do Skeletons get back the tokens they lost to a conquest, or are defeated Skeletons permanently removed?
  • Can a Seafaring race claim a river region, and does that block other movement across it?

Small World: River WorldExpansion

  • What happens to an in-decline race left on a river region when the river unfreezes?
  • Are any race and power combinations banned in River World?
  • Do Skeletons and Orcs still get their bonus for regions conquered in River World if some of those tokens are lost in redeployment?
  • Do the starting pirates reduce adjacent river region VP all game, or only during a Pirates event?
  • Can a Pirate Ship reduce a harbor region's VP by one per ship?
  • Can a Caravel conquer regions next to it without taking the river region it sits in?
  • Can Tritons occupy river regions?
  • How do you score harbors held by both an active and an in-decline race?
  • Do Igors collect tokens from pirate ships they conquer on River World?
  • Do mountain tokens from the base game get used on the River World boards?
  • Can Halflings place Holes-in-the-Ground on river regions?
  • Can the Caravel be used once per turn per player?
  • Can the Caravel be used when the rivers are frozen in winter?

Small World: Royal BonusExpansion

  • When Fauns conquer a region, do the victims redeploy their bonus tokens during the Faun player's redeployment or keep them?
  • Do race tokens held in the Igors' spare-parts pile stop other races from respawning?
  • Are Fireball tokens single-use per game, or do they accumulate and get discarded only when used?
  • How many Behemoth tokens do you get when you conquer your first Swamp with the Royal Bonus Behemoth power?
  • Can you split or combine the two Behemoth stacks, and where are they placed?
  • When does the strength of a Behemoth stack change in Royal Bonus?
  • Can you use Behemoths on the same turn you conquer your first Swamp region?
  • Can both Behemoth stacks occupy the same region?
  • Can a Behemoth stack grow beyond strength 6?
  • Do Behemoths stay on the board when their race goes into decline?
  • Can Sorcerers zap a race token that shares a region with a Behemoth?
  • Can Igors and Necromancer Island be used in the same game?
  • Can a Behemoth help conquer a Swamp region you do not yet hold?
  • What happens when the Fawns or their victims run out of Race tokens?
  • Does a region held by a declined race count toward the Behemoth strength of your active race?
  • Can both Behemoths be used together in one conquest?
  • When exchanging collected tokens for an Igor token, can you swap only some of them and keep the rest?
  • When paying tokens for an Igor purchase, must you pay the most recent tokens first?
  • Do Fauns get a new Faun token for conquering empty or declined regions, or only active regions?
  • Do Fauns collect a token when conquering a region with in-decline Ghouls?
  • Do Fauns collect when conquering a monster region in Underground?
  • Do Igors collect tokens discarded before they were chosen?
  • Does a region bordering a lake count as coastal for Aquatic races?
  • Do Igors collect tokens when they conquer Elves?
  • Do Igors collect Hordes of tokens?
  • Where can Behemoths be deployed?

Small World: Sky IslandsExpansion

  • Do Escargots score VP at the end of the turn they occupy regions?
  • Do Stout Escargots still score at the start of their next turn after going into decline?
  • Do Escargots score for the regions they occupy on their first turn?
  • If Escargots abandon all their regions mid-turn, does their turn end?
  • Are Drakon tokens discarded when they transform into Dragons, and must a Dragon be accompanied by a Drakon?
  • Can a Drakon race use its Dragons on its first conquest to wipe out occupied regions?
  • Can Wendigos clear forests occupied by in-decline races, and do they get a new token when no forest is occupied?
  • Can a new Wendigo token be used immediately for conquest, including on in-decline races?
  • Are Elves immune to Wendigo conquests?
  • How do Scavengers interact with in-decline Ghouls?
  • Do Igors collect tokens when a Scavengers player goes into decline?
  • What bonus do Scavengers give in combat?
  • When Scavengers go into decline, is the previous conquered in-decline token removed?
  • Can Lava tokens or Winter markers be placed in water regions on the Sky Islands board?
  • Does the Zeppelin token go onto a region it conquers, and how does its roll reduce the tokens needed?
  • After a blank Zeppelin roll, does your turn end or can you keep conquering?
  • When a Zeppelined attack rolls an empty side, what do the players lose?
  • Can a Zeppelined race use a last-conquest roll?
  • Does the Sky Islands island bonus require occupying the lake, for a Kraken or any other race?
  • Can Underground races and powers be mixed with the Sky Islands board?
  • Can Storm Giants make their first conquest in the Sky Islands every turn, or only once?
  • Can Haggling give away more Trade Pacts than the victory coins you can cover?
  • Can a Gunner fire more than once?
  • Which regions can hold the cannon tokens for a Gunner?
  • Can a Catapult target a Sky Islands region through an access point?
  • Do access points cost an extra token to conquer a Sky Islands region?
  • How does Exploring count regions across the ground and the sky?

Small World: Tales and LegendsExpansion

  • Does Blue Genes give you all the VP coins on a combo you choose, or only some of them?
  • How is the Blue Genes combo auction priced, and do the remaining combos shift?
  • Does The Great Curse stop Forts from scoring or being removed?
  • Can a Seafaring race keep its occupied seas and lakes while The Great Curse is active?
  • How does The Great Curse affect the Diplomat power?
  • Does The Great Curse stop Cursed races from requiring a payment to skip?
  • What happens to races already in decline when The Great Curse is played?
  • When does Malediction take effect, must players announce decline before it, and where do the removed tokens go?
  • Do Kobolds still need two tokens per region when the Rats card turns off racial effects?
  • Does gaining control of a Tales and Legends event card mean you control it for everyone?
  • Can new races pay the 3 Victory coins instead of discarding 2 tokens under Ungodly Bribe?
  • If a Puff of Smoke destroys every halfling token in a Hole-in-the-Ground, what happens to the hole?
  • Does Wizened and Old pay 2 Victory Coins for each in-decline token removed?
  • Does the Leprechaun score gold from the previous turn when Kobold God makes active races score no points?
  • Can you use the Going Down card on the same turn your active race goes into decline?
  • When does the Necromantic Elixir's keep-your-race benefit apply: must you decline the same turn?
  • Does the Drakkars from Afar card's 'coastal region' include lakes?
  • Does a Tales and Legends bonus card for cavern regions still pay its extra coin when the cavern is held by a declined race?
  • Can I bid 0 victory coins in a Tales and Legends auction?
  • When does Tabula Rasa take effect, and can a race declined that turn keep its tokens?
  • Under Wealth Redistribution, do defenders still remove their tokens when a region is conquered?
  • Under Wealth Redistribution, does the defender pay a victory coin when a declined race is conquered, including declined Ghouls?
  • How does Marauding work with The Great Ride?
  • Must Pixies remove their tokens during redeployment when Here To Stay is played?

Small World: TunnelsExpansion

  • Can Flying or Halfling races start on either board in Small World: Tunnels?
  • Do mushroom forests count as forests on both the surface and underground in Small World: Tunnels?