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Power Grid: Flux Generator

Expansion for Funkenschlag: EnBWExpansion for MégawattsExpansion for Power Grid

Power Grid: Flux Generator Rulebook

Table of Contents

Table of Contents

  • General Rules for All Promo Cards
  • Flux-Generator

General Rules for All Promo Cards

  • These promo cards are only playable with a copy of Power Grid!
  • You can use all promo cards together or just the cards you like the most. All cards are compatible.
  • After preparing the power plant market and the draw pile of power plant cards, the chosen promo cards are shuffled into the pile of power plant cards. Finally the power plant 13 is placed as usual on top of the draw pile.

Flux-Generator

  • The Flux-Generator is a power plant and can use and store all four types of resources in any combination - the ultimate hybrid power plant!
  • When the Flux-Generator is drawn during the game and placed into the power plant market, the smallest power plant in the market is immediately removed from the game and placed back into the game box. Draw an additional power plant card as replacement and place it into the market. If the Flux-Generator is the smallest power plant, it removes itself immediately and is replaced by another power plant.
  • The Flux-Generator costs 33 1/3 Elektro and is bigger as the power plant 33. If both power plants are in the market, the Flux-Generator is placed behind the 33.
  • The lowest bid for the Flux-Generator is 33 Elektro.
  • The Flux-Generator needs any 3 resources and supplies 6 cities with electricity.
  • For all expansions with maps using the „no nuclear power plants“ areas: Players can always buy the Flux-Generator, but are not allowed to buy uranium, if their network consists of cities only in „no nucelar power plant“ areas.