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Onitama FAQ

20 questions players ask · Updated Nov 11, 2026 · Full rulebook

Components and setupHow do I play?How do I win?Onitama: Light and Shadow

Components and setup

  • How many movement cards are dealt at setup, and what does the fifth card do?
  • Which card decides who moves first at the start of the game?
  • What do the red, blue and grey or green target squares on the movement cards mean?

How do I play?

  • Can the Turtle card make both a pawn step and an opponent's onmyo step in one play?
  • Can the Turtle move the opponent's onmyo onto a square held by your own pawn?
  • Can you rotate a movement card before using it?
  • Can the opponent see the two cards in your hand?
  • What happens if you have no legal move on your turn?
  • Can you run out of legal moves with the 16 base cards?
  • Can you play a card if only some of its moves are legal for your pawns?
  • Can a card's movement jump over pieces in between?

How do I win?

  • Can a student capture the opponent's Master to win?
  • Can you capture a Master standing on its own Temple Arch, and does a student entering the enemy Temple Arch win?
  • If your Master enters the opponent's Temple Arch, is the win immediate or can they respond?
  • Can a game of Onitama end in a stalemate or draw?
  • Do you have to announce check in Onitama?

Onitama: Light and ShadowExpansion

  • Can you use Way of the Wind and Light and Shadow together?
  • Can you combine Light and Shadow with Sensei's Path?
  • How does a ninja capture attempt work in Light and Shadow?
  • Can you use a lantern more than once in Light and Shadow?