Oh My Goods! FAQ
154 questions players ask · Updated Nov 12, 2026 · Full rulebook
GeneralExpansion
- What changed between the original rules and the 2nd edition (2.0) rules?
- Is there a 2.0 rulebook newer than v1.5, and which rules version is current?
- Does the base game have an official solo mode?
- Who counts as my neighbours in a 3- or 4-player game?
- Does Longsdale in Revolt add a cooperative mode for multiplayer?
SetupExpansion
- Do you draw two cards in the first round, so that you start with seven cards?
- Can you discard and redraw the five setup cards before the first Phase I draw?
- Is the 110-card deck enough for four players, and when does it reshuffle?
- In Longsdale, do you start with a 5-goods card and two normal cards instead of seven normal cards?
- What is the starting-player marker in a two-player game?
- How do you set up and play the Longsdale solo game?
- Which base-game cards are used when playing Longsdale solo?
- When setting up Canyon Brook, which Longsdale cards are shuffled into the deck?
- Are Longsdale's new buildings and characters shuffled into the deck at setup?
- Do Longsdale event cards stay in play after their chapter ends?
The Three Uses of a Card
Course of PlayExpansion
- Can you discard and redraw your whole hand at the start of Phase I, or only some of it?
- If your hand is empty at the end of a round, how many cards do you draw?
- Must you produce before building in a turn, and can goods you just made pay for the building?
- In the base game, can you build a building and hire an assistant in the same turn?
- With Longsdale in Revolt, can you build a building and hire an assistant in the same turn?
- How many assistants can you hire in one turn, and is there a cap on how many you can own?
- Must a newly hired assistant be placed on a building right away, or can it wait unplaced?
- Where can a newly hired assistant go: any building, or only production buildings?
- Does your worker leave its building after production, freeing it for a newly hired assistant?
- Do assistants stay on their buildings between rounds, and what does moving one cost?
- Can your worker and an assistant both work the same building, or can a worker displace an assistant?
- How many buildings can a worker produce from in one round, and how many goods can it make?
- Is producing optional, and can you keep your hand cards instead of discarding them to cover a shortfall?
- Is placing a building face down in Phase II optional, and what happens to it if you do not build it?
- When paying a building cost with goods, can you pick which face-down goods you use?
- Does placing produced goods on a building hide its victory points?
- Can you use cubes or tokens to track goods on buildings instead of placing face-down cards?
- When a building produces goods, do the face-down goods come from the draw pile or the discard pile?
- When can a building's production chain run, and can it run more than once?
- For a production chain, which buildings must be activated: the one receiving goods, the one giving them, or both?
- When a chain needs two inputs, must both go on the building at once, and how many goods come out?
- Where do production chain inputs come from, and do they have to have been produced this round?
- When hand cards are chained into a building, do they go on the building or into the discard pile?
- Can market resources or Market Office symbols feed a production chain, or only start production?
- In what order do buildings produce, and can one building's goods feed another building's chain in the same turn?
- In Phase II, can you move an assistant before placing your worker, and in what order do players act?
- In Phase IV, do players produce and build in turn order, or can they act at once?
- Does the starting player have any effect in Phases II and III, and who creates the market?
- Can one market good be used by several workers or assistants in the same round, and does a shortfall have to come from hand?
- Can you build and hire an assistant in the same round, and can you combine goods to pay for both?
- Can you pay for a building or an assistant with hand cards, or with coins?
- What do you pay a worker with to activate a building's production?
- Is the discard pile face up, and can players look through it?
- Must an assistant be placed in a building of its colour?
- In the Canyon Brook solo game, is there a limit on how many assistants I can buy?
- Do Longsdale event cards affect only the active player, or all players?
- Can an assistant you just hired produce in the same round, and when does it first produce?
Game EndExpansion
- In the final round, can every building run its production chain, including buildings with no worker or assistant and buildings that did not produce?
- In the final round, can you still build or hire after the production chains fire, and can you build once game end is triggered?
- Can a building you build in the final round use its production chain?
- At game end, how do leftover goods turn into victory points, and is any remainder the tiebreaker?
- What breaks a tie when players have equal victory points and equal coins?
- Do Market Offices count toward the eight-building game-end trigger, and must the eight be different?
- Can coins or goods used to meet a chapter's payment also count toward victory points?
- When do Longsdale events that require paying goods, such as #19 and #21, get paid?
- In Longsdale game-end card #2, does each player who is stronger than both neighbours get the Good?
- In Longsdale game-end card #2, when is the immediate step resolved in multiplayer?
- What happens when a Longsdale chapter ends?
- In multiplayer Longsdale, is the winner the highest score, or must someone meet the chapter objective?
The CardsExpansion
- Do assistants produce in addition to the main worker, and how many goods does each make?
- How many extra cards does a Market Office give at the start of Phase I, and does the three-card limit apply to each office?
- Does a building that gives an extra card in Phase I do so in every player's Phase I, or only the active player's?
- If you own a +1 Lumber Market Office and a +1 Clay Market Office, do both extra resources count in the market?
- Can you decline a Market Office benefit, or a market resource, by discarding a hand card instead?
- How does a Market Office's resource work during production?
- Does a worker or assistant have to be placed on a Market Office, and can an assistant go on one?
- Must you exchange five goods for a 5-goods card?
- When you exchange a 5-goods card for five single goods, where do the single goods go?
- If a character such as Tony Merz is drawn outside Phase I, or you want to discard one as a resource, what happens to it?
- When a character card enters your hand, do you play it once for its effect, then discard it?
- When are Longsdale person cards 57 to 60 added to the deck, and when do they leave?
- How does the Rabbit card (58) work, and do its six market cards serve every player?
- Does a watchtower count as a colour when hiring an assistant, and can you pick its colour from the pile?
- Does a building with an attached watchtower still need a worker or assistant to produce?
- What is the fist symbol in Longsdale, and where does it come from?
- What do the resource symbols on the new Longsdale buildings do before the later chapters?
- How does the Vineyard produce and score grapes?
- Does the Glassmaker's input have to come from your hand, or can market cards pay for it, and must it be staffed?
- Does the Glassmaker need 11 or 12 resources?
- How much glass does the Glaziery make from 11 resources?
- Can you build or own more than one copy of the same building, such as two Market Offices?
- Which assistant lets its building use any resource from my hand to fill gaps?
Oh My Goods!: Longsdale in RevoltExpansion
- Do buildings and characters introduced in one Longsdale chapter stay in the deck for later chapters?
- If you lose a Longsdale chapter and replay it, do you remove the card the earlier attempt introduced?
- What carries over from one Longsdale chapter to the next?
- Are a Longsdale chapter's victory and goods requirements per player, and must every player meet them to advance?
- When a Longsdale chapter asks you to hand in goods for gold, do those goods still count as victory points?
- Must a Longsdale goods requirement be paid with every listed good type, or can any mix reach the total?
- For the Longsdale Chapter I building condition, do you need all three buildings or can one building supply the gold?
- In a Longsdale solo chapter, must every goal on the chapter card be met?
- What do the goods icons in the Game End box of a Longsdale chapter card mean?
- Is there an overall winner or carry-over reward across Longsdale in Revolt games?
- How do you set up the event deck for a solo game of Longsdale in Revolt?
- How many assistants do you start with in a solo game of Longsdale in Revolt?
- In Longsdale in Revolt, when a character card is used and discarded, does it go back into the deck?
- If you draw a Person card into your hand in Longsdale in Revolt, must you play it right away or can you keep it?
- If a Person card is flipped into the market, or over during the market reveal, does its ability trigger?
- Can you play Tony Merz and the Rabbit card in the same round in Longsdale in Revolt?
- Do the Rabbit card's 5 victory points count only toward the chapter goal?
- What does the Rabbit card's cost of 3 Iron or 3 Cattle mean, and do you pay both?
- In Longsdale Event 7, if players tie on buildings plus assistants, does everyone draw 2 cards?
- Longsdale Event card 2: how many Goods do you get when you are stronger than your neighbours?
- Longsdale Event card 5: how much Coal do you get when you are stronger than your neighbours, and what happens on a tie?
- Longsdale Game End card 2: is the Good gained per neighbour you are stronger than, or per player who beats a neighbour?
- Longsdale Event card 16: can you draw two cards in Phase IV if you do not build, even with more than three cards in hand?
- In Longsdale in Revolt, do you have to place a card face down in Phase II to later build a building from the display?
- After an event adds new buildings to the display in Longsdale in Revolt, do they stay available?
- Do the goods printed on a newly introduced Corn Farm or Small Watchtower count as market goods?
- Do event cards from Longsdale in Revolt stay in effect after the round they are drawn?
- Does a Vineyard built in Phase IV of Longsdale in Revolt produce right away?
- In Longsdale in Revolt, can you hire an assistant or buy display buildings in Phase II, or only in Phase IV?
- Can you move an assistant to free its building for your main worker in Longsdale in Revolt?
- Can you build a Watchtower or Large Watchtower and leave it unattached to a production building?
- What is the difference between a Watchtower and a Large Watchtower in Longsdale in Revolt?
- Does a Watchtower reduce the number of resources or a resource type, and does it stack with sloppy production?
- Do attached Watchtowers activate on their own in Longsdale in Revolt?
- Do Watchtowers count as a building colour for assistant hiring requirements in Longsdale in Revolt?
- Can a building you build this turn count toward an assistant's colour requirement in Longsdale in Revolt?
- Do buildings in the market, such as a Watchtower, give strength or count for requirements?
- Does a newly built Corn Farm produce in the round it is built, and can its goods chain in that round?
- Do Corn Farms produce in the final round, and do they get extra chain production?
- Can corn from a Corn Farm be used in a chain that requires grain?
- In the Longsdale final round, is chain production run twice: once after production and again after building?
- How do the Longsdale game-end chains differ from the base game end, and does the infinity-symbol card add anything?
- Does an event that lets you use production chains after building require that you built something?
- In the All-Inclusive mode of Longsdale in Revolt, are buildings and characters all in the deck, or are some set face up?
- Can you add only the Longsdale buildings and characters to the base game and play with base rules?
- In Longsdale in Revolt solo Event 13, can the exchange swap an assistant you already hired, and who picks the replacement?
- In Longsdale Chapter I, how do you get your first strength when the Small Watchtower only enters after the chapter?
- What does the half sun on some Longsdale Small Watchtowers mean?
- What are the cards numbered 1 to 3 in the Longsdale event deck for?
- When the Game End card is revealed in the Longsdale event deck, does the game end right away?
- In Longsdale solo Chapter 2, do the Chapter 1 victory-point requirements carry over, or only the requirements on the Chapter 2 card?
- In Longsdale in Revolt, must a hired assistant be placed at a production building right away, or can you set it aside?
- How many rounds does a Longsdale chapter last?
- In All-Inclusive mode, does the eight-building game end still trigger?
- Can an after-building production chain from an event be used any number of times, and does it last beyond that round?
- Should Longsdale in Revolt be played with the current rules or the original box rules?
Oh My Goods!: Escape to Canyon BrookExpansion
- Can you play Escape to Canyon Brook without Longsdale in Revolt?
- Does Mel's draw-a-card ability trigger on chain production?
- Does the Chapter VIII solo win icon count your starting worker as an assistant?
- Do the Onyx and Olaf assistants give their strength for the whole game, or only when their building produces?
- Does an assistant that reduces building costs by 1 wool and 1 clay reduce both, or only one of them?
- How are the Escape to Canyon Brook assistants set up?
- In Escape to Canyon Brook, do assistants introduced in one chapter join the assistant pool for later chapters?
- Do you play Longsdale in Revolt before Escape to Canyon Brook, and are Canyon Brook cards used during Longsdale?