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Maquis FAQ

130 questions players ask · Updated Nov 12, 2026 · Full rulebook

SetupComponentsPlaying Through a DayMission CardsDouble AgentCoded Messages and InfiltrationOther MissionsSpare Rooms and Safe HousesAirdropsPlacement PhaseAction PhaseArrests and RoutesShooting Milice and Fake IDsEnding the GamePatrol CardsDifficulty Modes

Setup

  • Where does the turn marker start, and does the first turn count as Day 1?
  • Is there a Day 0 turn before Day 1?
  • Where are the mission cards placed on the board, and are they locations?
  • Does the game start with any resources, and can all three Spare Room spaces be filled?
  • Where do the Flak tokens go for the Destroy the Flak mission?

Components

  • Is there a limit on how many resources the Resistance can hold?
  • What are the AA Gun counters used with the Destroy AA Guns mission?
  • What are Explosives used for, and how do I get them?
  • What are the Intel tokens and how do I get them?
  • How do I get Money in Maquis?

Playing Through a Day

  • How do day numbers on mission cards, like 'Day 6' or 'end of day 10', map to the Day track?
  • Besides the orange Day spaces, what lowers Morale?
  • Can a worker stay overnight on a location that is not a Safe House?
  • Can I start a day from a different Safe House, and can I have workers in two Safe Houses?
  • Are arrested Resistance Workers removed for the whole game?

Mission Cards

  • What does a dashed border on a mission action rectangle mean?
  • Does a mission action still count if its worker is arrested on the way home?
  • If a worker is arrested at a location without an orange shield, does it keep the resource or action reward?
  • Can one worker do a location action and a mission action in the same turn, or two mission actions?
  • Can I trade several goods in one location action, such as at the Fence, Black Market or Chemist's Lab?
  • Must the actions on a mission card be performed in a particular order?
  • Can I deliver several items to a mission card in one action?

Double Agent

  • Does the Double Agent mission card itself need a worker placed on it?
  • For Double Agent's 'visit every location on the west side', do spots on mission cards count?
  • When does a location count as visited for Double Agent: during placement or during the action?
  • Can a worker visit a Double Agent location and also use that location's action in the same activation?
  • For Double Agent's first part, do visits to the Fence or a Spare Room count toward the mission?
  • If Double Agent's first location was already visited, must I visit it again to complete the mission?
  • Must the Dark Lady's location have been visited before to finish Double Agent?
  • Which worker must be removed when I complete the Double Agent mission?
  • In Double Agent, must the worker that visits the Dark Lady's location return to a Safe House?
  • Must I take out the Dark Lady as soon as I learn her location?

Coded Messages and Infiltration

  • When must the Coded Messages worker be placed, and what must be paid?
  • How long does the Coded Messages worker stay on the card, and when must it return home?
  • During Infiltration, can I check the top Patrol card before every worker placement?
  • Can two workers occupy the Infiltration card's location, and do workers left there block the space?
  • On Infiltration, does the first worker that delivers intel need a route home?
  • Can two workers complete the Infiltration mission on the same day?

Other Missions

  • Does Milice Parade Day need a weapon delivered on every listed parade day?
  • On Milice Parade Day, does the worker go to Rue Baradat or onto the mission card?
  • Does the road blocked on parade days still block after Milice Parade Day is completed?
  • Does the weapon for Milice Parade Day have to be acquired on the same day as the delivery?
  • Must Officer's Mansion's three graffiti locations be tagged in the same round, and are the yellow cubes the markers?
  • Does the worker sent to Officer's Mansion's card stay there for the rest of the game?
  • Does a worker arrested on the way home still place the graffiti token at Officer's Mansion?
  • On Milice Parade Day, does a delivering worker still complete the mission if it is arrested afterwards?
  • How does the Sabotage mission work: is the mission card a location, and how many visits are needed?
  • How does the Take Out the Bridges mission work, and does the worker go to the mission card?
  • What does the German Shepherds mission require, and can poison replace medicine?
  • How do the numbered delivery boxes on Underground Newspaper and German Shepherds work?
  • Can I trade resources one at a time to complete Destroy the Train within the time limit?
  • What does the second Aid the Spy action require?
  • Can the Aid the Spy weapons and the food and medicine go in one trip, and must the worker return home after delivering?
  • Does the Free the Resistance Leader objective's 'increase the Soldier track by 2' need extra weapons?
  • In Destroy AA Guns, do the airfields stay blocked for the whole game?
  • Does Bomb the Barracks succeed if one worker delivers the Fake ID and explosives but no second worker brings the weapon?

Spare Rooms and Safe Houses

  • Do the Spare Room spaces act as Safe Houses, or must one be bought first?
  • Can a worker use a Safe House it just bought or built on the same turn, and can other workers use it too?
  • Can I use a Spare Room's action on the same turn I rented it?
  • Can the Fixer spare room be used to create a Safe House, or to act as one?
  • Does a Spare Room's yellow shield still apply once a tile has been placed on it?
  • Can a worker escape through a Spare Room space that has not been built yet?

Airdrops

  • When I successfully call an airdrop at the Radio, what do I place?
  • Can I call two airdrops in the same turn?
  • If a worker calls an airdrop at the Radio and is arrested before getting home, does the airdrop still happen?
  • Can airdropped resources be collected from a Field on the same day they were dropped?
  • Can one worker collect airdrop resources from a Field, return home, and go back for more?
  • Can a second airdrop be placed on a Field that already holds one, and does an airdrop stay until it is collected?
  • Can a Milice patrol block a Field that holds airdropped resources?
  • Can a worker take the Radio or Field reward if it cannot get home afterwards?

Placement Phase

  • Do Morale or Soldier track changes during the Action Phase change the number of Patrols placed that turn?
  • How many Patrol cards do I draw during placement, and do unused locations on a card carry over?
  • What happens when a Patrol card's first location already has a worker on it?
  • If all three locations on a Patrol card are occupied, does a Patrol arrest a worker, and where does the Milice go?
  • If a worker is arrested during the Placement Phase, can its location action still happen?
  • Can I shoot a Milice during the Placement Phase, either to avoid an arrest or to free a space for a worker?
  • Can I place a worker on a location whose route home is blocked by Milice?
  • Can I keep a worker in the Safe House, or pass, during the Placement Phase?
  • Can I place two workers in the same location?
  • Does a worker left on a mission card count toward the number of Patrols?
  • When do Soldiers replace Milice, and do they ever leave the game?
  • How many Milice or Soldier Patrols are placed each day?
  • Can a worker be placed on a Field that has no resources?
  • Can I move a worker from one location to another during the Placement Phase?
  • Can the Fence and Pont du Nord be connected for an escape route?

Action Phase

  • Can I choose not to activate a placed worker so it avoids being arrested?
  • Can I skip a location's action, and does the worker still need a route home?
  • Can a worker stay on a location for several days, or on a location with no action, instead of returning home?
  • Must I activate every worker, and does activation come after all placement?
  • Can a resource gained by one worker be used by another worker later the same day?
  • Do resources belong to the worker that gathered them, or do they go into a shared pool?
  • Do resources spent on a mission or a trade go back to the supply, so a mission can need more than the box holds?
  • If a worker is arrested, do the resources it would have gained or spent change?
  • Can I place a worker on a mission card or location before I have the resources it needs?
  • Do I check a worker's route home before or after collecting its resource?
  • Can I complete a shielded mission first, so its success lets me shoot a Milice that blocks another worker?
  • What does the orange shield with a star on a location or mission card mean?

Arrests and Routes

  • If several of my workers are blocked on the way home by the same Patrol, are they all arrested?
  • If a Patrol blocks my worker's route home, when is the worker arrested, and what if I cannot get out?
  • After a worker is arrested, does the arresting Patrol stay on the board?
  • Does shooting one Milice protect a worker from being arrested by a second Milice on its route home?

Shooting Milice and Fake IDs

  • How many times per day can I shoot a Milice, and must it be blocking my route?
  • Can I shoot Soldiers with a weapon?
  • Can a weapon bought at the Fence shoot any Milice on the board?
  • When in the Action Phase can I shoot a Milice that blocks my route home?
  • What happens when I shoot a Milice on the board?
  • If a worker at the Fence is blocked, can it buy a gun and use it to clear the Milice in its way?
  • Can a gun bought by one worker be used to clear the path of a different, blocked worker?
  • Can I shoot Milice before completing my other mission when pursuing Assassination?
  • How does a Fake ID work, and where does it go after use?

Ending the Game

  • When does the game end on the Day track?
  • If my last worker completes the second mission but would be arrested, do I still win?
  • After completing my second mission, must my worker still return to a Safe House, and does the end-of-day Morale loss still apply?
  • Can I complete Assassination on the same turn as my other mission?
  • For Assassination, how many Milice must I kill, and do Milice from a later turn count?
  • Does Assassination complete the moment its criteria are met, even if later turns would change the patrols?
  • If the shot that completes Assassination also drops Morale to zero, do I win?
  • Does reaching zero Morale end the game immediately, even in the middle of a mission?
  • When can I complete Liberate the Town, and must I play to the final turn?
  • Does the final-turn Morale drop count against Liberate the Town's Morale requirement?
  • Does a Major Success on a three-star mission count as two successes, and does a regular three-star success plus another success give a Win?
  • On normal difficulty, does moving the Day marker onto END cost Morale?
  • If my last worker is arrested during the Placement Phase, does the game end?
  • With Assassination and Liberate the Town, must Liberate's requirements still hold when I complete Assassination?

Patrol Cards

  • Can I look through the Patrol discard pile or the draw deck?
  • When the Dark Lady's location is revealed from the Patrol deck, does that card stay in the patrol rotation?
  • Does advancing the Soldier track from a mission objective also lower Morale?

Difficulty Modes

  • What do the triangle symbols on the Day track mean?
  • What does an airdrop yield on Normal and the harder difficulties?
  • Does getting a worker arrested cost Morale?