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Lure

Lure Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Game Rounds
    • 1. Splash
    • 2. Cast
    • 3. Fish
  • Fishing Turns
    • Rolling Together
  • Lures
  • Special Dice
  • No Fish Left
  • Game End
  • Credits

Components

  • 5x Player Screens
  • 25x Dice (5 per player)
  • 10x Special Dice (2 per player)
  • 24 Lure Tokens
  • 30 Fish Cards

Setup

  1. Each player takes a screen and all 7 dice of 1 color. Put your dice behind your screen.
  2. Flip all lure tokens facedown and mix them to create a draw pile. Each player draws 1 lure and puts it faceup behind their screen.
  3. Shuffle all fish cards and place the deck in the middle. With 2-3 players, randomly remove 10 cards from the game.

Game Rounds

The game is played in rounds. Each round has 3 steps:

  1. Splash: Draw new fish faceup in the middle.
  2. Cast: All players secretly choose dice and lures to play, then reveal.
  3. Fish: Going from fewest to most dice, each player takes a turn to roll and catch fish.

1. Splash

Start each round by drawing 3 new fish (or 2 new fish with 2-3 players). Any fish leftover from last round stay in the middle.

Each time you draw a fish with a splash effect (in the top left), activate the effect immediately. Splash effects are listed on your screens.

A fish card shows a Splash Effect (top left), Victory Points (VP), a Catch Number, and Catch Requirements.

2. Cast

At the same time, each player secretly chooses any number of dice and lures behind their screen. Hold out your hands with your choices hidden inside. When everyone is ready, shout "Ready… Cast!" and reveal at the same time.

3. Fish

Count how many dice each player revealed (not lures). In order from fewest to most dice, each player takes a turn to roll and catch fish. If 2 or more players reveal the same number of dice, they roll together (see Rolling Together).

Example: Blue revealed 1 die, so they go first, then the player who revealed 2 dice (2nd), then the player who revealed 3 dice (3rd).

Fishing Turns

A. On your turn, roll your dice, then optionally use any adjust lures you played.

B. Place all fish you can catch in your facedown score pile. You can catch a fish if your roll adds up to at least its catch number AND you meet any requirements it has.

C. If you caught at least 1 fish, place all boast lures you played near your score pile.

D. Discard all other lures you played. If you caught NO fish, draw 1 lure.

E. Place any special dice you rolled in front of your screen. Return your other dice behind it.

Rolling Together

Players who reveal the same number of dice roll at the same time. If they can both catch a fish, the lower total gets it. If tied, no one gets it (leave it in the middle).

Lures

You can only use lures you reveal with your dice (not lures you keep behind your screen). Discarded lures are placed in a faceup pile. If the draw pile ever runs out, shuffle the discards into a new one.

Adjust (+1/-1): You may rotate a die up or down by 1. You can adjust a die with multiple lures, but never beyond its highest or lowest number. Once you catch a fish, you can't adjust any more dice.

Extra Die: Add this number to your roll and treat it like a die for catch requirements. It does not count as a die for turn order. You can't adjust it.

Boast (2): If you catch any fish, score 2VP (place in your score pile). If not, discard this with your other lures. Catching 1 fish scores all boasts.

Special Dice

Each special die you roll can meet catch requirements, just like a normal die. After fishing, place it in front of your screen to show you can't use it again for 1 round. On your next turn, return it behind your screen with your other dice.

No Fish Left

If the last faceup fish is caught, everyone who hasn't rolled yet discards all lures they played, draws 1 lure, and returns their dice (special dice still go in front).

Game End

When the last fish is drawn from the deck, finish the current round, then end the game. Each player scores victory points (VP) on all fish and boasts in their score pile. Most VP wins!

In a tie, the tied player with the fewest fish wins. If there's still a tie, the win is shared.

Credits

Design: Satoru Nakamura Illustration: Daniel Profiri, Anca Gavril Graphic Design: Anca Gavril Development: Velgus, John Brieger, Michael Dunsmore Rules Editing: Jeff Fraser 3D Artist: Filip Gavril