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Lure: Deep Waters

Expansion for Lure

Lure: Deep Waters Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • New Special Die
  • Tenacious Fish
  • Trophies
  • New Catch Requirements

Components

  • 5 special dice (one 4-sided die for each player)
  • 15 Fish cards

Setup

  • Each player takes a 4-sided special die with their other dice.
  • Shuffle all new fish into the deck. With 2-3 players, randomly remove 25 cards. With 4-5 players, remove 15.

New Special Die

The new 4-sided die works the same as other special dice (including being unavailable for 1 round after use).

Tenacious Fish

A fish with this icon is tenacious! When you catch it, place it faceup in front of your screen. While there, any player can still catch it. If an opponent catches it, move it in front of their screen. If you catch it while it is still in front of your screen, place it in your score pile.

Each tenacious fish can only be caught once per round. Catching one (even if it stays faceup) scores boasts and stops you drawing a new lure.

Trophies

All new fish have trophies as well as VP. In final scoring, each player counts trophies in their score pile. Unused lure tokens count as 1 trophy each.

  • The player with the most trophies scores 7 VP.
  • The player with the fewest trophies loses 7 VP.
  • If tied, all players gain / lose 7 VP.

New Catch Requirements

  • 2 special dice: You must roll at least 2 special dice.
  • Even: Have all even dice. Includes extra die lures.
  • Odd: Have all odd dice. Includes extra die lures.