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Heroscape: Rising Tide – Knight Primus Adelbern and Ordo Borealis Army Expansion thumbnail

Heroscape: Rising Tide – Knight Primus Adelbern and Ordo Borealis Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Rising Tide – Knight Primus Adelbern and Ordo Borealis Army Expansion Rulebook

Table of Contents

Table of Contents

  • Knight Primus Adelbern
    • CRUSHING BLOW
  • Ordo Borealis
    • RELOAD
  • Basic Side Stats

Knight Primus Adelbern

Jandar, Ursine, Unique Hero, Champion, Wild, Large 6. Points: 150. Wound value: 8.

Stats: Move 6. Range 1. Attack 5. Defense 3.

CRUSHING BLOW

After moving and before attacking, you may inflict one wound on a Small or Medium Squad figure or a Small or Medium Common Hero adjacent to Knight Primus Adelbern.

Ordo Borealis

Jandar, Ursine, Unique Squad, Knight, Militaristic, Large 6. Points: 110. Wound value: 2.

Stats: Move 5. Range 1. Attack 3. Defense 4.

RELOAD

If an Ordo Borealis does not move on its turn, it may add 6 to its Range Value for the rest of that turn.

Basic Side Stats

The basic (reverse) sides of the two cards carry stats for the basic game only and no rule text. They are printed here for reference and do not change the master-side values above.

  • Knight Primus Adelbern (basic side, Noxdorma 28, Age of Annihilation): Move 6. Range 1. Attack 5. Defense 10.
  • Ordo Borealis (basic side, Noxdorma 29, Age of Annihilation): Move 5. Range 1. Attack 3. Defense 6.