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Heroscape: Revna's Rebuke – Kyrie Warriors Army Expansion thumbnail

Heroscape: Revna's Rebuke – Kyrie Warriors Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Revna's Rebuke – Kyrie Warriors Army Expansion Rulebook

Table of Contents

Table of Contents

  • Army Cards
    • Kilkorax the Kyrie Warrior (Master Side)
    • Xiamara the Kyrie Warrior (Master Side)
    • Mielki the Kyrie Warrior (Master Side)
    • Glinerva the Kyrie Warrior (Master Side)
    • Queen Qhyrion (Master Side)

Army Cards

Card note: each card prints its wound value as a number inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.

Kilkorax the Kyrie Warrior (Master Side)

Revna. Undead, Unique Hero, Warrior, Terrifying, Medium 5. Move 6, Range 1, Attack 4, Defense 3, 95 points, Wound value 5.

WITCHCRAFT TELEKINESIS After moving and before attacking, you may choose up to 2 different Small or Medium enemy figures within 5 clear sight spaces of Kilkorax the Kyrie Warrior. One at a time, roll the 20-sided die for each chosen figure.

  • If the chosen figure is a Squad figure and you roll an 8 or higher, you may place the chosen figure onto a same-level space adjacent to Kilkorax.
  • If the chosen figure is a Hero figure and you roll a 17 or higher, you may place the chosen figure onto a same-level space adjacent to Kilkorax.

Figures moved by Witchcraft Telekinesis never take leaving engagement attacks.

FLYING

Xiamara the Kyrie Warrior (Master Side)

Ullar. Kyrie, Unique Hero, Warrior, Noble, Medium 5. Move 5, Range 1, Attack 3, Defense 3, 80 points, Wound value 5.

AMULET OF PAIVATAR When a Kyrie you control who follows Ullar within 6 clear sight spaces of Xiamara the Kyrie Warrior receives one or more wounds, you may roll the 20-sided die. If you roll an 8-16, ignore all but one wound just received. If you roll a 17 or higher, ignore all wounds just received. Amulet of Paivatar does not affect Xiamara.

FLYING

Mielki the Kyrie Warrior (Master Side)

Ullar. Kyrie, Unique Hero, Warrior, Inspiring, Medium 5. Move 5, Range 1, Attack 4, Defense 3, 100 points, Wound value 5.

DOUBLE ATTACK Once per turn, after attacking with Mielki the Kyrie Warrior, she may make one additional normal attack.

SPEAR OF SANKARI When Mielki destroys a figure with a normal attack, you may choose a Small or Medium friendly figure within 4 clear sight spaces of Mielki. Remove a Wound Marker from the chosen figure. Mielki cannot heal herself with Spear of Sankari, and it cannot be used when destroying a destructible object.

FLYING

Glinerva the Kyrie Warrior (Master Side)

Aquilla. Kyrie, Unique Hero, Warrior, Fearsome, Medium 5. Move 6, Range 1, Attack 3, Defense 3, 90 points, Wound value 5.

HANWI'S DARKNESS When you reveal an Order Marker, you may also reveal the "X" Order Marker on Glinerva the Kyrie Warrior to activate Hanwi's Darkness. Until you next reveal an Order Marker, Glinerva and all Small, Medium, and Large figures within 5 spaces of her cannot target or be targeted by non-adjacent figures with a normal or special attack.

CONCEALMENT 17 If Glinerva is targeted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and Glinerva. Add this number to your die roll. If you roll a 17 or higher, ignore any wounds Glinerva just received.

FLYING

Queen Qhyrion (Master Side)

Vydar. Kyrie, Unique Hero, Queen, Tricky, Medium 5. Move 4, Range 1, Attack 4, Defense 4, 110 points, Wound value 4.

HEART FINDER SPEAR 12 Before attacking with Queen Qhyrion, you may roll the 20-sided die. If you roll a 12 or higher, a figure attacked by Queen Qhyrion may roll no more than 1 die for defense.

STEALTH FLYING