Heroscape: Revenants of Revna & Nuckelavee Common Army Expansion
Heroscape: Revenants of Revna & Nuckelavee Common Army Expansion Rulebook
Table of Contents
Table of Contents
Revenants of Revna
Revna, Undead, Common Squad, Revenant, Terrifying, Medium 6.
Stats (master side): Move 6. Range 1. Attack 2. Defense 3. Points: 70. Wound value: 1.
Card note: the card prints the number 1 inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.
BLOOD FOR BLOOD
After revealing an Order Marker on the Revenants of Revna, you may place a Wound Marker on a Warrior, Witch, or Scourge Hero you control who follows Revna. If you do, add 1 to the Attack Value of that Hero and all Revenants of Revna you control until the next time you reveal an Order Marker.
OCCULT BONDING
Before taking a turn with the Revenants of Revna, you may take a turn with a Warrior, Witch, or Scourge Hero you control who follows Revna.
STEALTH FLYING
[Source gap: the card face prints the heading "Stealth Flying" with no body text beneath it. The text box is blank on the card, so no rule text is transcribed here.]
Stats (basic side): Move 7. Range 1. Attack 4. Defense 3. Printed reference: Valhalla, 68, Age of Annihilation.
Card note: the basic side carries stats only and no ability text.
Nuckelavee
Revna, Demon, Common Hero, Scourge, Terrifying, Large 8.
Stats (master side): Move 7. Range 1. Attack 3. Defense 4. Points: 50. Wound value: 3.
Card note: the card prints the number 3 inside the blood-splatter icon at the top of the stat block, with no label. It is read here as the wound value, as on the other Heroscape army cards.
WITHERING BREATH SPECIAL ATTACK
Range Special. Attack 2 + Special. Choose 3 spaces in a straight line from this Nuckelavee. All figures on those spaces who are in line of sight are affected by Withering Breath Special Attack. Roll 1 additional attack die for each wound on the attacking Nuckelavee. Roll attack dice once for all affected figures. Affected figures roll defense dice seperately. [Spelling as printed on the card.]
SUBSUME SOUL
The first time a Nuckelavee destroys a figure each turn, you may remove a Wound Marker from that Nuckelavee. Subsume Soul cannot be used on destructible objects.
Stats (basic side): Move 8. Range 1. Attack 4. Defense 7. Printed reference: Feylund, 69, Age of Annihilation.
Card note: the basic side carries stats only and no ability text.