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Heroscape: Jandar's Oath – Heroes of Nostralund Army Expansion thumbnail

Heroscape: Jandar's Oath – Heroes of Nostralund Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Jandar's Oath – Heroes of Nostralund Army Expansion Rulebook

Table of Contents

Table of Contents

  • Hero Cards
    • Alastair MacDirk (Jandar)
    • Concan the Kyrie Warrior (Jandar)
    • Johnny "Shotgun" Sullivan (Jandar)
    • Saylind the Kyrie Warrior (Ullar)
    • Deathwalker 7000 (Utgar)

Hero Cards

Each entry gives the card's faction, unit type and stats as printed (Life, Move, Range, Attack, Defense, Points), followed by its special powers verbatim. Name-list boxes printed on a card are listed as "Callout (as printed)".

Alastair MacDirk (Jandar)

Human, Unique Hero, Champion, Valiant, Medium 5. Life 6, Move 5 spaces, Range 1 space, Attack 5 dice, Defense 3 dice, 110 points.

OVEREXTEND ATTACK After taking a turn with Alastair MacDirk, you may place a wound marker on Alastair MacDirk and take another turn with him. You may only use this power once during a round.

Concan the Kyrie Warrior (Jandar)

Kyrie, Unique Hero, Warrior, Valiant, Medium 5. Life 5, Move 5 spaces, Range 1 space, Attack 4 dice, Defense 4 dice, 80 points. Callout (as printed): Knights Of Weston, Sir Dupuis, Templar Cavalry, Sentinels Of Jandar, Phantom Knights.

KNIGHT AND SENTINEL ENHANCEMENT All friendly Knights and Sentinels adjacent to Concan roll an additional attack die and an additional defense die.

FLYING When counting spaces for Concan's movement, ignore elevations. Concan may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Concan starts to fly, if he is engaged he will take any leaving engagement attacks.

Johnny "Shotgun" Sullivan (Jandar)

Human, Unique Hero, Lawman, Tricky, Medium 5. Life 5, Move 5 spaces, Range 7 spaces, Attack 2 dice, Defense 2 dice, 65 points.

SHOTGUN BLAST SPECIAL ATTACK Range 5. Attack 3. Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Shotgun Blast Special Attack. Johnny only needs a clear sight shot at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Johnny cannot be affected by his own Shotgun Blast Special Attack.

Errata printed on the card: "Jacket is a Hit Zone."

Saylind the Kyrie Warrior (Ullar)

Kyrie, Unique Hero, Warrior, Valiant, Medium 5. Life 5, Move 6 spaces, Range 1 space, Attack 3 dice, Defense 3 dice, 80 points. Callout (as printed): Any figure you control.

SPEAR OF SUMMONING After moving and before attacking, choose any figure you control on the battlefield, then roll the 20-sided die. If you roll a 1-8, nothing happens. If you roll a 9-20, move the chosen figure to any space adjacent to Saylind. If the summoned figure is engaged, the figure does not receive any leaving engagement attacks.

FLYING When counting spaces for Saylind's movement, ignore elevations. Saylind may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Saylind starts to fly, if she is engaged she will take any leaving engagement attacks.

Deathwalker 7000 (Utgar)

Soulborg, Unique Hero, Deathwalker, Tricky, Medium 5. Life 1, Move 6 spaces, Range 1 space, Attack 3 dice, Defense 7 dice, 100 points.

SELF-DESTRUCT After moving and instead of attacking, Deathwalker may choose to self-destruct. Roll the 20-sided die to determine if any other figures are wounded. If you roll a 1-3, all adjacent figures are safe. If you roll a 4-15, each adjacent figure receives 2 wounds. If you roll a 16-19, each adjacent figure receives 4 wounds. If you roll a 20, each adjacent figure receives 8 wounds. After using this power, Deathwalker is always destroyed.

STEALTH DODGE When Deathwalker 7000 rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.