Heroscape: Heroes of Arboreas Army Expansion
Heroscape: Heroes of Arboreas Army Expansion Rulebook
Table of Contents
Table of Contents
Army Card: Chana the Zenithwing
Faction: Ullar
Name: Chana the Zenithwing
Classification tags: Ullar, Unique Hero, Beast, Merciful, Small 4
Stats (Basic side):
- Move: 5
- Range: 1
- Attack: 2
- Defense: 3
- Wound value: 3 (shown on the red wound-splat icon above the stat block)
- Points: 30
Stats (Master side):
- Move: 5
- Range: 1
- Attack: 2
- Defense: 6
- Collector number: 54
Special Powers
RENEW 12
If Chana the Zenithwing is within 5 clear sight spaces of a Wizard that you control, instead of attacking, you may roll the 20-sided die. If you roll a 12 or higher, you may remove one Wound Marker from a friendly Wizard or Beast adjacent to Chana.
STEALTH FLYING
The Basic side prints this heading with no rules text beneath it.
Army Card: Girushia, Grove Keeper
Faction: Aquilla
Name: Girushia, Grove Keeper
Classification tags: Aquilla, Unique Hero, Wizard, Patient, Medium 5
Stats (Basic side):
- Move: 5
- Range: 1
- Attack: 4
- Defense: 3
- Wound value: 6 (shown on the red wound-splat icon above the stat block)
- Points: 90
Stats (Master side):
- Move: 5
- Range: 1
- Attack: 4
- Defense: 7
- Collector number: 53
Special Powers
COMMAND FAMILIAR
After revealing an Order Marker on Girushia, Grove Keeper, before taking Girushia's turn, you may take a turn with a Small or Medium Beast you control.
WICKED THORNS
If an enemy Small or Medium figure moves adjacent to Girushia on a space where that figure could end its movement, you may roll the 20-sided die. If you roll a 10 or higher, the figure ends its movement and lowers its Attack Value by 1 until the end of the current turn. If you roll an 18 or higher, the figure also suffers one wound.
REACH
If an enemy figure is within 2 spaces of Girushia, and its level is no more than 9 levels above or 3 levels below Girushia's level, Girushia may add 1 to his Range Value when attacking that figure.
GIFT OF THE FOREST
At the end of a round, if Girushia is next to a tree or bush, you may remove one Wound Marker from this Army Card.
Army Card: Haluchott, Corruptor of Beasts
Faction: Utgar
Name: Haluchott, Corruptor of Beasts
Classification tags: Utgar, Unique Hero, Wizard, Arrogant, Large 8
Stats (Basic side):
- Move: 5
- Range: 1
- Attack: 3
- Defense: 4
- Wound value: 5 (shown on the red wound-splat icon above the stat block)
- Points: 125
Stats (Master side):
- Move: 5
- Range: 1
- Attack: 3
- Defense: 7
- Collector number: 50
Special Powers
COMMAND OF THE WILD
After revealing an Order Marker on Haluchott, Corruptor of Beasts, before taking Haluchott's turn, you may take a turn with up to two Small, Medium, or Large Beasts you control.
STAFF OF THE LONG HAND SPECIAL ATTACK
Range 6. Attack 2.
You may use the Staff of the Long Hand Special Attack before or after using Haluchott's normal attack.
CALM THE BEAST
While defending against an attack from a Beast, Haluchott increases her Defense Value by 2.
FLYING
The Basic side prints this heading with no rules text beneath it.
Army Card: Marachott, Mind Whisperer
Faction: Aquilla
Name: Marachott, Mind Whisperer
Classification tags: Aquilla, Unique Hero, Wizard, Confident, Medium 6
Stats (Basic side):
- Move: 5
- Range: 1
- Attack: 1
- Defense: 3
- Wound value: 6 (shown on the red wound-splat icon above the stat block)
- Points: 110
Stats (Master side):
- Move: 5
- Range: 1
- Attack: 4
- Defense: 8
- Collector number: 51
Special Powers
COMMAND FAMILIAR
After revealing an Order Marker on Marachott, Mind Whisperer, before taking Marachott's turn, you may take a turn with a Small or Medium Beast you control.
STAFF OF CURUPIRAN
When rolling attack dice for a normal attack, Marachott always adds 2 automatic skulls to whatever is rolled.
MARACHOTT'S WHISPER
After revealing an Order Marker on this Army Card and taking a turn with Marachott, you may choose a Unique Hero within 2 spaces of Marachott. Roll the 20-sided die, adding 3 to the roll if you control that Hero. If you roll a 16 or higher, take temporary control of that Hero and immediately take a turn with that Hero. After taking that turn, control of the chosen Hero returns to its previous owner. Any Order Markers that were on the chosen figure's Army Card stay on that card.
Army Card: Vrono the Brambletooth
Faction: Utgar
Name: Vrono the Brambletooth
Classification tags: Utgar, Unique Hero, Beast, Confident, Small 4
Stats (Basic side):
- Move: 5
- Range: 1
- Attack: 2
- Defense: 4
- Wound value: 3 (shown on the red wound-splat icon above the stat block)
- Points: 45
Stats (Master side):
- Move: 5
- Range: 1
- Attack: 2
- Defense: 6
- Collector number: 52
Special Powers
SHARP THORNS
If an enemy Small or Medium figure moves onto a space adjacent to Vrono the Brambletooth where that figure could end its movement, you may roll the 20-sided die. If you roll a 12 or higher, the figure ends its movement and lowers its Attack Value by 1 until the end of the current turn. If you roll an 18 or higher, the figure also receives one wound.