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Heroscape: Fields of Valor – Templar Knights Army Expansion thumbnail

Heroscape: Fields of Valor – Templar Knights Army Expansion

Expansion for Heroscape Marvel: The Conflict BeginsExpansion for Heroscape Master Set: Battle for the UnderdarkExpansion for Heroscape Master Set: Age of AnnihilationExpansion for Heroscape Master Set: Rise of the ValkyrieExpansion for Heroscape Master Set: Swarm of the MarroExpansion for Heroscape: Battle for the Wellspring Battle Box

Heroscape: Fields of Valor – Templar Knights Army Expansion Rulebook

Table of Contents

Table of Contents

  • Figures
    • Templar Cavalry
  • Errata
  • Clarifications

Figures

Templar Cavalry

  • Affiliation: Jandar
  • Tags: Human, Common Squad, Knights, Valiant
  • Size: Large 6
  • Life: 1
  • Move: 8 spaces
  • Range: 1 space
  • Attack: 3 dice
  • Defense: 3 dice
  • Points: 120

Abilities

GALLOPING CHARGE A Templar Cavalry Knight receives 2 additional attack dice when attacking any figure that was at least 4 clear sight spaces away from that Knight at the start of his turn.

DISMISS THE RABBLE When rolling defense dice against adjacent attacking small or medium Squad figures, Templar Cavalry Knights receive 1 additional defense die.

RIGHTEOUS SMITE When attacking an opponent's figure who follows Utgar, Templar Cavalry Knights receive 1 additional attack die.

Errata

From the official Heroscape FAQ, version 13.4 (Hasbro, September 2010).

Templar Cavalry ERRATA: The symbol on the Templar Cavalry card should be Jandar, not Einar.

Clarifications

From the official Heroscape FAQ, version 13.4 (Hasbro, September 2010), Fields of Valor entries.

Templar Cavalry

Q: Can you use Galloping Charge and Righteous Smite in the same attack? A: Yes. You could even roll 7 attack dice if you managed to gain height advantage over that poor defenseless Utgar figure.